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Sin Masters; Murder seems kinda nice now...
Topic Started: Mar 18 2007, 10:21 PM (34 Views)
ultimatefighter
Member Avatar
Wielder of broken blades
Sin Masters

The big bang brought the universe to exist and The gods used their skills to give it shape. Soon Life crawled from the depths of a few unlucky planets, soon the life gained brains and the gods again interfeared with the path of existance and gave the smart life souls like their own.

Time moved on and the gods marvaled at how their creations behaved and changed over time, stars blowing up, them thinking up new things, they randomly took the time to help this along by tampering with the gears of existance every now and then, but even with that they soon became bored.

The gods needed to be entertained now, they had become spoiled from the treatment and desided to make a big edit in the world, they had done it two time before so what could go wrong with another try, right? Well this edit of existance added magical artifacts, Sin Artifacts, Their use caused a small edit on living beings. Anyone who picked up a Sin Orb would Gain the powers to use the Sin Objects' magical properties along with giving them a guardian to protect them, this was to start fights, which was one of the most entertaining things to the gods of this existance. Anyone who did not first get a sin orb can not use a sin object to it's full power, it limits them to doing the physical uses of the object or making a illusion the size of one's thumb of what the object would do.

The most common sin artifact was of something that interested the gods very much, Cards, If you didn't count fighting then cards would be the most entertaining thing to the gods. The cards normaly edited the guardians, but not always.

Then a few years past and no one seemed to be using the sin artifacts at all, they just ignored them thinking they were normal things, this disappointed the gods, they needed something to cause a bit of fun and the sin artifacts weren't working out well. So they made the next best thing they could think up, monsters, Monsters appeared on each and every one of the inhabited planets and from that choas broke out, all but one planet's life forms were able to hold up after the first year of the monsters, the same planet the Sin Artifacts were on oddly enough. lucky for the humans huh?
---
-A radio signal-
"Sir, we found a monster trying to get over the wall and he has found one of the man-made sections, if we let him be he might get though what do we do?"

"We use The Lance, it's about time to test that thing out, i think it's going to end up a bit bloodly but hey, we aren't like those peacful fools in town, we're better"

"Finaly, So, how many humans we sending out? As the third strongest Sin Master i think that we should be sending out that garbage man with the funky eye, he's been watching us strangely and 4 others."

"Really? i couldn't tell, i just thought he liked my fence and my roof."

"Silence, your one of the weaker Sin Masters so i shall not have you making a fool of this operation, if you do that again i will slaughter you and your family. As for you #3 i will take your request and do so. the 4 others will be random though, we can't have a pattern of any kind popping up, the law enforcement already think there is something wrong in the city."
---
Okay, simple stuff from this point on, just felt like the top stuff to explain a bit in code so you can see some plot stuff hanging out there. Story starts in the last city on the planet, it is surrounded by giant mountions and man-made walls and such to keep monsters out, the mountion range is full of walls and such. The main city though is very flat and surrounded by a giant man made wall. Modern Times in a way, all the tech of today and no farther then that.

Destiny Scars:
Those who touch a Sin Orb(the sin artifact that controls the guardian), has their very soul scared with a destiny scar, the scar protects you giving you great luck outside of battle. If your the god's favorate not only are you proteced by the scar out of battle with luck like events to stop you from meeting death but also in battle by protective magic. The more interaction with Sin Artifacts(other then the sin orb) the more your Destiny Scar influences your physical form, slowly changing it and improving your abilities.

CARDS
there are many kinds of cards: Equipment, Enviroment, Ability, Upgrade, Evolution, Transformation, personal, and Blank.

Equipment cards contain objects and weapons for your guardian, most equipment do not have powers unless conbined with a Upgrade card, Equipment cards has infinate activation per day(though one card can not summon twice at the same time).

Enviroment cards change things AROUND the guardian such as "Tiger pit" card causes a hole to open up in the ground where ever the guardian chooses or one could cause a giant forest to go(some enviroment cards' effects are perminate while others temperary), they have 1 use Per day.

Ability cards ups the guaridan's ability, a speed card ups the guardian's speed a high jump card ups their jump, a flight card gives them the new ability to fly, and so on, they have 1 use per day though the ability up can last 24 hours.

Upgrade cards are very similer to Equipment cards but these ATTACH something to your guardian, maybe a cannon on their arm, wings, a giant rock fist, or something of that sort, they have 1 use per day and the effects last 1 hour for each use. Some upgrade cards go for weapons instead of the guardian themself.

Evolution cards are rare and only have 1 use per week, the evolution card sends your guardian forward into a ultimate form but the ultimate form though powerful is very unstable and can drive the guardian temperarily insain. Though the evolution can last a while it is not wise to prolong the evolution. The evolution cards are a sub-class of the transformation cards.

Transformation cards change your guardian into something diffrent, puts it into a new form, normaly that of a new monster. Blank cards that touch monster blood while they are alive are turned into transformation cards that turn your guardian into that monster. Transformation cards last 1 hour and can only be used once per week.

Personal cards are sub-classes of all the other cards, they work like any other card except instead of working on the guardian they work for you.

SIN INK(Not something you can start with)
a kind of ink that stains human flesh, it can be used to create patterns that casts spells, of corse the sin ink must go on something solid to work. Diffrent designs cause diffrent spells, the basic designs are...
Square with X in it: deletes all near by Sin ink designs except that on flesh.
Circle with a line leeding from it: blows up once the line finishs desolving.
Small fire designs: makes things burst into flames.
Dragon designs: summons dragons in the form of an attack or as a curse on humans, the curse rules are made by the person who puts the dragon designs on the other human. the punishment for braking a rule is the dragons become real and eat the person they were on.
Bird design: creates a bird that follows commands.
black Raven design: only works on flesh but causes the person to be immortal though they can still be damaged(zombie). If the raven tattoo is damaged though the effect dies along with the person it's on. CAN NOT BE HIT BY ANYONE WHO USES SIN OBJECTS.
Target design: causes a portal to a giant empty green field to open up.
Target with a X over it: causes the portal to only open to the one who made the portal.
X with 6 dots around it: a lock on symbol, it makes all magical attacks near by fly at it and only it so a fire ball will track this design till it is hit.
Wavy line: creates a portal of rapid water to rush out.
Ice crystal design: causes massive cold winds to burst out of the solid to freeze things of throw things back.
spiral: a magnet, anything that touchs it is stuck to it till it's erased.
A loop: causes a normal non icey wind to come out of the solid.
A zig zag line: causes a single bolt of lightning to come out of it when something hits it hard.(bested used with the lock on symbol).
A infinity sign: effects every sin mark near it, causes the effects to change. For the zig zag the lightning is continuos, for the lock on it's harder to erase, for the water current thing the water doesn't stop coming out(though a hour after the water has come out it disappears in thin air, but more water continues to fly out).
Destiny scar symbol: summons a massive power boost to who ever touchs it. the symbol is currently unknown though.

Fav. of the gods
If your the favorate of the gods i'll PM you, which means your temperarily immortal. The coolest person will be immortal, if your character gets boring you will lose your immortality... though it very well doesn't matter because your character can't die unless you want them to(You know the rules).

I will say if it's ok for you to RP after you post this, or i will say it's not ok and PM you further details. Normaly only if it's too powerful.
Human
Name:
Age: (under 40 over 5)
Sex:
Sin Artifacts: (A list of 5 at max, all of your own creation)(Not counting cards)
Starting Cards: (up to 20)
Bio:
Appearance:

Guardian
name:
gender:
natural abilities:(2)
Weakness: (no lower then 2)
bio:
Apperance:(can be human like or monster like or animal like or what ever you like)

EXAMPLE(mine):
Huaman
Name: San
Age: 15
Sex: Male
Sin Artifacts:
1: A rusty old looking katana
Transforms into any weapon the katana has ever touched, Also has a super mode where it becomes golden and completely fixed and can slice though metal like it was butter and create shock waves. the super mode drains energy from who ever is near by even the one who is using it.
2: A Sin orb(Won't have it at first)
A small orb that flys around near him.
3: A lantern:
A metal oil lantern given to him by his father, it's powers are to suck up energy and turn it into oil for it to burn away. It also can spit fire like a dragon.
4: A Pocket watch:
Used to keep time and to open locks of all kinds. It's other power is to power up guardians, up to 3.
5: A pair of glasses
He uses them to see, they also answer his questions with visual aid if they can. For example:"Highlight the path back to the city" and the path starts to glow in the eyes of who ever is wearing the glasses.
Starting cards: 2 blank cards, 3 equipment cards, 2 enviroment cards, 3 upgrade cards, 1 evolution card, 1 personal, 7 ability cards.
equipment cards are; katana, long sword, assult rifle. Enviroment cards are; Tiger pit(makes a hole in the ground where ever the guardian chooses), Forest(a permanate effect that causes many trees and plants to suddenly grow at a rapid rate. Upgrade cards; Boulder hand(hand becomes a giant heavey boulder too heavey for the guardian to move normaly), metal claws(long blades running down the fore arm sticking out of the top of the skin going past the hand as claws), Burning attachment(sets the guardian on fire and placing red crystals on him so he can control HIS fire). the personal card puts a shield around San(enviroment card). ability cards; Flight(gives the guardian the power to fly without wings), Gravity lower(lets the guaridan be less affected by friction and gravity allowing them to be faster and more agil), Time cracker(it allows the guardian's atomic structure move faster so it seems like time has slowed down around him, slows him), Super Strangth(super strong but lowers his speed), unbrakeable(Makes the guardian undamagable but makes his strangth and speed very low), Wind Blade(ability to swing a sword and send a stirke of wind at something), and Howl portal(opens a portal in the sky that leads back to the last location the howl portal was used at).
Bio: A boy who loves a good story, he will read for hours and hours. He gets it from his father, who was a storyteller who enchanted many people with his smooth words and movements to get anyone into the story. He isn't a know it all at all surpizingly though, he oftenly makes mistakes and isn't that brave, he crys alot also and his worst fear is spiders which paralize him in fear at just a glance of one.
Appearance:
Posted Image


Guardian
name: Infin
gender: Male
Natural abilities: Charge(charge up strangth to make him stronger or charge up speed for a sudden burst forward(strangth charge lasts longer then speed charge)) and High sence(very strong sences of smell, sight, hearing, and so on).
Weakness: Sunlight(Sucks his strangth more and more the longer he stays in it's direct rays), Deep water(sinks and shuts down all natural abilitys).
bio: A very honerable guardian, he fights using the enviroment to his advantage, his speed is his best feature though his strangth is very mighty if he charges it up, which is one of his natural abilities. His sight hearing and sence of smell are incredible as well. His brain is a very defined tool and from all this he seems like a perfect warrier, though he won't attack anyone unless he has to and finds no joy in killing like a few guardians have proven to. Known commonly as: Wolf Knight Guardian. He is also a ONE OF A KIND guardian, meaning you won't find groups of him somewhere like some kinds of monsters or other low class guardians.
Apperance:A tall human like creature, he has a few suddle wolf features such as claws, sharp teeth, and a bit extra hair. His head is covered by a helmet like object over his face, smooth like black glass it takes the basic shape(Nose, cheek bones, size, chin) of his head on the front and is flawlessly smooth, while half way back the substance seperates into strands and though it seems to be the same hard substance of the front it is smooth and soft like human hair though is sitll black. His neck and torso(Not his arms) is coverd in a tight black cloth(along with from his knees up on his lower body). While his lower half is hidden by pants, the entire lower half(Knee down) of the long pants are made of Zippers while the top half is pitch black. His feet are hairy and dark gray skinned with claws on the toes. His arms have thick black fur on them and he also has claws. His arms are mostly covered though by a long sleaves that go to his knees. The sleeve sare split down the middle of each, connected by small electrical currents most of the time, while his torso has a jacket like connection to the sleaves that is also black like most of features seem to be.
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When there is peace man dreams of more gained by war, When there is war man only dreams of peace and what he has lost.
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ultimatefighter
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Wielder of broken blades
Members of this RP.
Posted Image
When there is peace man dreams of more gained by war, When there is war man only dreams of peace and what he has lost.
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ultimatefighter
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Wielder of broken blades
Cards/Sin objects of the current members.
ULTIMATEFIGHTER'S SAN
Sin Artifacts:
1: A rusty old looking katana
Transforms into any weapon the katana has ever touched, Also has a super mode where it becomes golden and completely fixed and can slice though metal like it was butter and create shock waves. the super mode drains energy from who ever is near by even the one who is using it.
2: A Sin orb(Won't have it at first)
A small orb that flys around near him.
3: A lantern:
A metal oil lantern given to him by his father, it's powers are to suck up energy and turn it into oil for it to burn away. It also can spit fire like a dragon.
4: A Pocket watch:
Used to keep time and to open locks of all kinds. It's other power is to power up guardians, up to 3.
5: A pair of glasses
He uses them to see, they also answer his questions with visual aid if they can. For example:"Highlight the path back to the city" and the path starts to glow in the eyes of who ever is wearing the glasses.

cards:
2 blank cards
1 evolution card
equipment cards are; katana, long sword, assult rifle.
Enviroment cards are; Tiger pit(makes a hole in the ground where ever the guardian chooses), Forest(a permanate effect that causes many trees and plants to suddenly grow at a rapid rate.
Upgrade cards; Boulder hand(hand becomes a giant heavey boulder too heavey for the guardian to move normaly), metal claws(long blades running down the fore arm sticking out of the top of the skin going past the hand as claws), Burning attachment(sets the guardian on fire and placing red crystals on him so he can control HIS fire).
his personal card puts a shield around San(enviroment card).
ability cards; Flight(gives the guardian the power to fly without wings), Gravity lower(lets the guaridan be less affected by friction and gravity allowing them to be faster and more agil), Time cracker(it allows the guardian's atomic structure move faster so it seems like time has slowed down around him, slows him), Super Strangth(super strong but lowers his speed), unbrakeable(Makes the guardian undamagable but makes his strangth and speed very low), Wind Blade(ability to swing a sword and send a stirke of wind at something), and Howl portal(opens a portal in the sky that leads back to the last location the howl portal was used at).

Current events/News
You can post, Sin masters is open, your characters start in the city.
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When there is peace man dreams of more gained by war, When there is war man only dreams of peace and what he has lost.
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