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Weekly Parade Night
Date: 21st November 2009 Time: 1.00 p.m. ~ 4.00 p.m. ( Band : 4.00 p.m. ~ 6.00 p.m. )
Attire: Day Dress Venue: Trinity Methodist Church
Orderly NCO: Lcp. Lo Jian Xin Duty Squad: Squad 1 and 2
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Bombs Away~; Pls take a look
Topic Started: Jun 27 2007, 02:33 PM (104 Views)
hiten098
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Title of this game:
Bombs Away~


GM: hiten098
The moderator of this game shall be known as the Game Master (GM). He or she shall be fully authorized in the war and be given full control over all properties in the space and incidents happening in the space. The GM shall be able to eliminate any players from the war or close down the universal store if any of the rules & regulations is breached.


Rules & Regulations
1. Registered players shall be given a warship, each with the players’ own nickname in this forum. All wars shall take place in the space only.

2. A warship shall consist of 2 layers of shield. Once all layers of shield are penetrated, it shall be exposed to all possible attacks, including the meteorites or black holes in the space. Once a warship is destroyed, the following player shall be eliminated from the game till further notice by the GM. [Refer to 9]

3. When a player wants his or her warship to fire a bomb, he or she must shout the following tagline:-
“XXX BOMB, XXX BOMB, XXX BOMB TO ZZZ BOMB.”
All words in the tagline must be in capital letters and the tagline must be ended with a full stop. ‘XXX’ would be the name of the warship which is about to fire a bomb and ‘ZZZ’ would be the name of the warship being aimed. Failure to comply any condition written in 3 would result in the bomb(s) released ineffective and wasted.

4. To reflect the opponent’s bomb, one must shout back the same tagline only with the ‘XXX’ being his or her own nickname of his or her warship and ‘ZZZ’ being his or her next targeted warship’s nickname. When doing so, a bomb must be fired in order to shout out the following tagline. If two or more bombs are being aimed at a warship, the following warship must fire the same amount of bombs being shot at the following warship in order to defend itself. Failure to reflect the opponent’s bomb(s) within 24 hours shall result in one layer of the shield being destroyed or the warship being destroyed when no layer of shield is left to counter the bomb(s).

5. When a warship is firing its bomb(s), the following warship must fire all their bomb(s) altogether by shouting out the taglines for each bomb in a post or the bomb(s) stored or kept within the warships will not be of any use in any war. All bomb(s) in all warships shall be refreshed and be ready to be fired after 24 hours from the time the previous bomb(s) is (are) fired.

6. There will be all kinds of possible disasters happening in the space such as meteorites or a black hole closing. When such an occurrence happens, all warships shall receive damages from these disasters, thus destroying one of the layers of the shield of all warships participating in the war.

7. Players shall be fighting against other players in the space. Only registered players who are provided with a warship shall be able to participate in the war. Players that fire any bomb at any unregistered players shall result in destroying own layers of shield, depending on the number of bombs threw.

8. Newly-registered players shall be protected by an impenetrate shield blessed upon the warships by the GM, resulting in all attacks against the following warships ineffective. They will also be given a starting modal of 500 zeny and 0 experiences (exp.). After 24 hours, the shield shall be removed by the GM, thus exposing all possible attacks towards the following warships following the same regulations mentioned. Newly-registered players can only start firing bombs at other players once their impenetrate shield is removed by the GM.

9. When a warship is destroyed in the war, the following player shall be automatically out of the war. However, once the player requests to have a new warship, the GM shall authorize a new warship to the following player within a week’s time, after considering the background of the following player in this game.

10. Players are only able to fire one bomb at other players at a time depending their warships’ level. Players will be able to fire two bombs at a time when level 2 is reached. Players will be able to fire three bombs at a time when level 3 is reached. Players will be able to fire four bombs at a time when level 4 is reached. Players will be able to fire five bombs at a time when level 5 is reached. [Exception: Refer to 11]

11. Warships can only fire a certain number of bomb(s) towards their opponents’ warships depending on the opponents’ warships level. Under normal circumstance, the number of bomb(s) allowed to be fired towards their opponents’ warships must be of the same with the level of the warship one is aiming at. However, there will be special war known as the Space War, where warships have no restriction in firing bomb(s) towards other warships. Only when Space War is declared in any of the war zone, warships can act accordingly as mentioned above.

12. Warships (level 2 and above) firing bombs at more than one warship or a warship being fired bombs by more than one warship is known as multiple bombing. Multiple bombing can only be applied in Gang Bang zone or when Space War is declared only. Under normal circumstances, warships can only focus on one warship at a time until when its bomb(s) is (are) reflected back.

13. There will be a number of zones created in the game to suit each player’s preference. Each zone shall be given a unique preference. For example, as mentioned in 12, Gang Bang zone is the only zone where multiply bombing is allowed. Safety zone will be a neutral zone where all wars shall seize and no bombing is allowed. More zones shall be created in the future as accordance to the requests by players.

14. Players are forbidden to move their warships from one zone to another zone when any of the condition below occurs:-
(i) When the following warships are under attacked by other warships.
(ii) When the following warships are attacking other warships
(iii) When natural disasters are happening within the zone the following warships are currently at.
When leaving or arriving at a zone, players must leave a remark in a new post, stating that his or her warship just arrives or leaves a zone. Failure to do so shall result the following player did not move his or her warship from his or her previous zone.

15. There will be a leveling system in this game. Level 2 can only be achieved when a warship has obtained a total of 100 exp. from the beginning. Level 3 can only be achieved when a warship has obtained a total of 300 exp. from the beginning. Level 4 can only be achieved when a warship has obtained a total of 500 exp. from the beginning. Level 5 can only be achieved when a warship has obtained a total of 700 exp. from the beginning. When a warship has been sunk, the surviving warship shall gain a new layer of shield and 10 exp. besides earning 200 zeny at the same time.

16. There will be a money system called zeny. Players can earn 200 zeny each time by destroying their opponents’ warships. Players can get special items from a universal store located in the space.

17. There will be a universal store created in the space. As to prevent the store from being damaged from any possible attacks in space, the station shall remain indestructible unless its impenetrate shield is removed by the GM. The store shall be selling various items that will aid or boost the players’ warship. Stocks in the universal store will be refreshed every 24 hours and are based on availability.

18. If any rules and regulations above are breached, players shall be given a warning card. Once he or she has collected a total of 3 warning cards, he or she shall be banned without prior notice from playing the game till further notice from the GM.


Way of Playing:-
Players must first register himself or herself under the registration corner. Within a week’s time, the following players shall be authorized a new warship with the same nickname as the players’ nickname in this forum. Starting players will be granted 2 layers of shield, 500 zeny and o exp. at the beginning. The warships shall also be blessed upon an impenetrate shield by the GM which will only be removed after 24 hours. Only after the impenetrate shield is removed, will then only the following warship be allowed to participate in the war, firing its bomb(s) at any warship it desired.

There will be a number of zones to be chosen by the players to play in. Normal zones will be created for players to play in while special zones such as Gang Bang zone or Safety zone shall have their own unique preferences. All the players have to do is to defend themselves and destroy as many warships as they can, in accordance to the rules and regulations of this game.

More features shall be added into this game as the game goes along.


Example 1:

01:00, 23 June 2007
Abu
ABU BOMB, ABU BOMB, ABU BOMB TO KNS BOMB.

01:00, 24 June 2007
KNS
KNS BOMB, KNS BOMB, KNS BOMB TO ABU BOMB.
//KNS still manages to reflect Abu’s bomb.

01:01, 25 June 2007
Abu
ABU BOMB, ABU BOMB, ABU BOMB TO KNS BOMB.
//Sorry Abu, you are 1 second late. Therefore, his warship shall lose a layer of shield.
//The bomb fired by Abu as well becomes ineffective


Example 2:

01:00, 23 June 2007
Abu
ABU BOMB, ABU BOMB, ABU BOMB TO KNS BOMB.

01:00, 24 June 2007
KNS
KNS BOMB, KNS BOMB, KNS BOMB TO ALI BOMB.
//KNS still manages to reflect Abu’s bomb, but it’s reflected towards Ali.

09:00, 24 June 2007
Ali
ALI BOMB, ALI BOMB, ALI BOMB TO KNS BOMB.
//Ali reflected back KNS’s bomb towards KNS.

10:00, 24 June 2007
Abu
ABU BOMB, ABU BOMB, ABU BOMB TO KNS ALI BOMB.
//Abu cannot fire bomb at KNS because KNS is under attacked unless this is Gang Bang zone or Space War is declared within that zone.


Example 3:

01:00, 23 June 2007
Abu
ABU BOMB, ABU BOMB, ABU BOMB TO KNS BOMB.
//Abu fires at KNS

09:00, 23 June 2007
Ali
ALI BOMB, ALI BOMB, ALI BOMB TO SUKU BOMB.
//Valid, Ali doesn’t fire at KNS but Suku.

00:00, 24 June 2007
KNS
KNS BOMB, KNS BOMB, KNS BOMB TO ABU BOMB.
//KNS still manages to reflect Abu’s bomb.

01:01, 24 June 2007
Suku
SUKU BOMB, SUKU BOMB, SUKU BOMB TO KNS BOMB.
//Valid, as KNS is not under attacked anymore and Suku manages to reflect back Ali’s bomb in time.


Example 4:

01:00, 23 June 2007
Abu//Abu is level 2 now.
ABU BOMB, ABU BOMB, ABU BOMB TO KNS BOMB.
//Abu fires at KNS who is level 1.
//Abu can only fire one bomb even though he can actually fire 2 bombs unless Space War is declared in the zone they are in.

09:00, 23 June 2007
Ali//Ali is level 2 now.
ALI BOMB, ALI BOMB, ALI BOMB TO SUKU BOMB.
//Ali fires at Suku who is level 1.

00:00, 24 June 2007
KNS//KNS still level 1.
KNS BOMB, KNS BOMB, KNS BOMB TO ABU BOMB.
//KNS still manages to reflect Abu’s bomb.

01:01, 24 June 2007
Suku//Suku is level 1.
SUKU BOMB, SUKU BOMB, SUKU BOMB TO KNS BOMB.
//Valid, as KNS is not under attacked anymore and Suku manages to reflect back Ali’s bomb in time.

01:00, 24 June 2007
Abu//Abu is level 2 now.
ABU BOMB, ABU BOMB, ABU BOMB TO ALI BOMB.
ABU BOMB, ABU BOMB, ABU BOMB TO ALI BOMB.
//Abu fires two bombs at Ali.
//Abu can fire two bombs at Ali because Ali is at level 2.


:notes: Just suggest anything here or comment about this game if any part of it does not suit you. Thank you~
~Cherish Your Love Ones For Time Flies~

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hiten098
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Juz to let everyone know, the Bombs Away~ game has been approved and will be started as soon as possible. An advice to all - please read this post before you start playing this game. Any comments towards the game is most welcomed to be posted out. Thank you~ :notes:
~Cherish Your Love Ones For Time Flies~

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