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| WoE 2.0; details | |
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| Tweet Topic Started: Nov 3 2008, 08:41 PM (625 Views) | |
| RB | Nov 3 2008, 08:41 PM Post #1 |
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jack of all trades. but a master of none.
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see this link to see the original. Note that this is already EXISTING in Korea, and it’s only a matter of time before we see this here in the Philippines. To those who have no idea what Ragnarok WoE 2.0 is, it’s basically the newest siege feature for Ragnarok Online come Episode 12.1: Satan Morroc. War of Emperium 2.0 is really different from the Agit Siege that we’ve all gotten used to in the past 4 years. There won’t be pre-cast defense or even leap-based offense. The game will now be more strategic since the entire castle is just one huge map. It’s really more of a fortress than a castle. There are two new castle maps - Schwaltzwald and Arunafeltz. How do you win in WoE 2.0? Break the Emperium! However, you cannot break the Emperium unless you break 2 Protection Stones and Barricades. The Protection Stones are situated in highly defensible areas and you can’t storm the inner fortress if both stones are still standing. After that, you still need to take down the Barricades and only after that can the invading guild reach the inner sanctum and attempt an assault on the Emperium. Talk about one hell of a siege eh? But wait! There’s more! The Protection Stones also can be used by the defending guild to summon upgraded Guardians. Like their predecessors, the strength and defense of the guardians depends on the investment level of the castle. Note that these guardians are much more powerful and can really cause massive damage compared to the weak guardians everyone got used to. Scattered all over the fortress are also guild flags that the defending guild can use to teleport to key strategic points within the castle. Combine everything that I’ve just told you can you can really feel how different War of Emperium 2.0 will be. The terrain of the land will matter more than ever and guilds that do strategic planning will have an edge over guilds that just rush in with no clear idea on what the members of their guild will do during combat. Lastly, new godly items will also be introduced with Episode 12.0. That means that players will have to collect new ingredients from the treasure boxes. Anyway, that’s it for now. I’ll be posting more updates on future content in the coming days. --- Waukster |
My new in-game alias: Skye
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| Dazzer | Nov 3 2008, 09:37 PM Post #2 |
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zup homie?
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dammit I hope Znro can have this shit too... |
![]() ![]() Ym & Friendster : freeeee03@yahoo.com Cellphone : 09297311417 IGN: Dazzer | |
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| Paolo_13 | Nov 3 2008, 10:06 PM Post #3 |
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[Prof]Paolo_13
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i have experience playing it. it's fun but when i tried it for the first time, i got lost inside the agit lolx 'coz the agit is too big =)). and walk power is the key here coz SL GM's can't use leap skill in woe 2.0 :D. and in this type of agits, a champ gm is good.
Edited by Paolo_13, Nov 3 2008, 10:11 PM.
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| Niknok Seyer | Nov 3 2008, 10:49 PM Post #4 |
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Saasgenierre
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*reminder it's already on pRO. |
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| Soulja~Boy | Nov 3 2008, 11:23 PM Post #5 |
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With You
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Experienced it too. It's every thursday 8-10pm on pRO. |
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| Doimeister | Nov 6 2008, 01:33 AM Post #6 |
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Blur the white lines
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damn those barricades! |
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Manual since birth | |
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| Soulja~Boy | Nov 6 2008, 04:05 PM Post #7 |
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With You
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600k each is the shiznit |
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| Dazzer | Nov 6 2008, 04:59 PM Post #8 |
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zup homie?
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do they have a card too for more damage to that barricade?? |
![]() ![]() Ym & Friendster : freeeee03@yahoo.com Cellphone : 09297311417 IGN: Dazzer | |
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| Sustagen | Nov 6 2008, 07:52 PM Post #9 |
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Green is in :]
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can u guys have some ss of new maps? |
| Success is a journey, not a destination. | |
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| 1 user reading this topic (1 Guest and 0 Anonymous) | |
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3:10 AM Jul 12
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'coz the agit is too big =)). and walk power is the key here coz SL GM's can't use leap skill in woe 2.0 :D. and in this type of agits, a champ gm is good.








![]](http://z1.ifrm.com/static/1/pip_r.png)
3:10 AM Jul 12