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Out of Character Discussion
Topic Started: Feb 11 2009, 05:06 PM (6,630 Views)
Beowulf
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Canadian Ninja
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He almost looks as good as me!
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Snikers
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Well, I saw some other games had the players deliberately pick avatars that looked like their characters, so I figured "What the hell - that's as good a criteria as any."
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Beowulf
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Just the kind of guy I'd expect to see in a zombie apocalypse.
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Beowulf
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Blast, Zara and Garek are at 1/2 speed, we're out gunned and outnumbered. Save GM intervention, we're screwed.
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Snikers
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Hmm. Well, there's one thing that just might work. Peter could lead them on a merry chase. Peter has a speed of 31*, something that a squad of soldiers in gear probably can't match, so if he takes off running he might actually make it if he evades the first few bursts of gunfire. The twelve soldiers will probably split into two groups, and the rest of you might be able to take the remainder.

However. This represents a roleplaying problem: Peter hasn't known any of you for more than five minutes and so has no reason to risk his life to protect you, so there's no reason for him to stick around if he thinks he can make it. But if he gets away, and meets up with you all later, there's no reason for you to keep him around - he's just proven himself an untrustworthy liability.

*According to my calculations, this represents a land speed of a little over 34 km/h. For reference, Usain Bolt averaged 37.0372 km/h in his current world record for the 100m dash. Peter, on the other hand, can keep his snail's pace up for sixteen miles, or thirty-two if he's not interested in doing anything afterwards. Palladium is whack.
Edited by Snikers, Jun 11 2010, 01:30 PM.
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hippie_mama
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Snikers
Jun 11 2010, 12:28 PM
Palladium is whack.
Yes.
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Beowulf
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And so much fun because of it.
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Snikers
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Regardless, my best plan at the moment is attempting to outrun bullets and, if successful, severing ties with the group forever. We need a better plan.
Edited by Snikers, Jun 11 2010, 11:05 PM.
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Beowulf
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Well, they don't know our positions, I think we have them virtually surrounded, we might be able to flank em', but not if the chopper itself is armed (which I think it would be).
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Snikers
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There might be something Axel, Garek or Lazarus could roll to determine if the helicopter is equipped for air-to-ground combat. However, I don't think violence is the answer here. Let's look at the situation: there are twelve soldiers, ready to kill. There are six of us - wounded, tired and, in some cases, not even trained for combat. Let's look at the pros and cons of our situation:

PROS

  • Visual: We can see them, they can't see us. If we open fire right this very second, we will be able to target them while they'll have to roll Perception checks (probably easy ones, given muzzle flash and our footprints) to return fire.

  • Cover: We have trees and forest if they do return fire. They're standing around on a beach; the closest thing to standing cover is the pilot's body and the deepest foxhole is our footprints. As long as this position is maintained, they'd have to make called shots to hit us while we can make bursts into their center mass.

  • Intelligence: Now, I don't mean actual intelligence (though I have no idea how smart or dumb dhorn is going to play these guys). I mean we know what they don't. They don't know our numbers, our positions, our equipment, or our intentions. But we know vice versa. For the purposes of planning, this may be our biggest of our meager advantages.


CONS

  • Numbers: There are twelve of them. There are six of us. If combat breaks out, we are the ones who will be flanked.

  • Equipment: They are "armed to the hilt." We have "whatever sidearm and/or edged weapon you may have had holstered at the time of the crash".

  • Health: Some of us are into hit points. Unless they have also barely made it out of a zombie-filled climax, that is unlikely to be the case for them.

  • Training: Now, let's be nice and assume that none of these are special forces soldiers; they're likely to be a mix of Infantry and Law Enforcement MOS, with a couple of Recon/Scout and Medic MOS sprinkled among them. Let's say, Garek, that you (and maybe Lazarus?) are the only ones with HTH: Commando. Well, they're still probably better off because you're level one, while NPCs tend to start off with a few "for free" (cheating bastards). Axel, having (I assume) the Transport MOS, is likely to be just equal with any that happen to be level one. For Zara, Peter and Senor Everyman, it's no contest at all (though I guess Zara may present a nasty shock for any that get in melee range).

  • Speed: We can't even run away! Zara and Garek are both at half speed. Granted, the soldiers are weighed down and may have average (10) speed scores, and I don't know your speed scores, so maybe you could even still beat one in a footrace. Maybe. But you certainly can't get out of shooting range fast enough.

  • Murderous Intent: This is not to be underestimated! Garek, Lazarus and Axel, I'm sure, have all killed (or at least attempted to kill), before. But is Zara ready to shoot a man dead? I know Peter isn't. Just because you're a PC in a roleplaying game doesn't necessarily mean you're okay with killing.

  • Co-ordination: Now, this I'm not sure about. How's dhorn with his players acting with a "hive mind" mentality? Some GMs encourage their players to co-ordinate with full metagame discussion. But I'm not sure how dhorn would feel about us acting in perfect tandem without our characters actually communicating with each other.


If we're going to get out of this with all our parts, we need to come up with a plan that maximises our pros and minimizes our cons. I don't think fighting is going to do that.
Edited by Snikers, Jun 12 2010, 10:57 PM.
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Beowulf
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So I'm seeing 3 options, none of em' are good. We either:

A - Fight, they have the advantage with weapons, health, numbers, and training (though some of us have equivalent training).

B - Run, not sure what their speeds are, but they have a chopper, it doesn't matter what their speeds are, we can't out run it, and once they're back on board, even if the chopper itself is not armed, they can still use whatever automatic weapons they have on had to mow us down from it.

C - Hide and wait, there are track leading right to where we hid. They will find us eventually. If we move they find us faster. Them finding us will probably result in us resorting to option A or B.
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Snikers
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Well, B may not be that much of a problem, dependant on how thick the tree cover is. If it's hard to see through it from the air, there's not much they could do from the helicopter.

Even the "Peter cuts and runs" tactic is looking pretty thin. Hitting a moving target taking evasive action is a mere -2, and it would take nine rounds (not attacks, rounds!) for Peter running in a straight line (which he would not) to get out of range of an average rifle - if the soldiers never move to chase him. And chasing him is the best case scenario. Peter also has no body armour I'm not sure dhorn will even require a called shot to hit me.

If anyone's got other plans, I'd really like to hear them.
Edited by Snikers, Jun 14 2010, 09:02 PM.
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Beowulf
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as a note, if the soldiers do give chase to Peter they will have additional penalties from trying to shoot while running (not that I still think it's a great plan).

Basically at this point I'm kind of at the "we should wait and see what the GM has for us in his master plan" phase, maybe a stray zed or three or five show up on the beach, that could work greatly in our favor (we know how to kill the zeds, the soldiers might not have been briefed on them especially if they were sent to kill us because of what we know). Let the soldiers die killing the zeds and clean up what remains, taking armor, ammo, equipment and weapons from the fallen soldiers (provided the chopper does not have mounted weaponry). At the very least it could provide a great distraction for us to run away and regroup a safe distance from the action.
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Snikers
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Ahhh, shit. I didn't even think of that.

Peter's been rubbernecking something fierce ever since he showed up. If there's any zombies around, they're in the forest, and they'll come after us before they come after the soldiers.

Either that, or we get everyone who went down with the helicopter shambling up out of the water, but there's not enough of those to take out the soldiers (though they may distract them). That's a pretty big if, though.
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Beowulf
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If if if, we are now at the "wait and see" point. Hopefully when the GM gets back at least he'll see that we've through this through thoroughly and have mercy. :p
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dhorn
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I'm loving your analysis of the situation gang. Great stuff. 'Zombie Incursion' is now open for play.
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Lunarmage
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Is the D back from Peru?
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dhorn
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Yes indeed! And in one piece no less. Miss me? :P
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Lunarmage
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Indeed we did, or at least I did
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dhorn
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Gee. Thanks amigo. Glad (sort of) to be back in the States. Now... where were we? :P
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VioWolf
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Welcome back D! :D
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dhorn
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Thanks Vio! I missed you guys and gals!
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Beowulf
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Been waiting for you in 3 games, of course I missed you!
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dhorn
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Yeah. Sorry 'bout that guys. I couldn't turn down an opportunity to ride a motorcycle around southern Peru for two weeks. It was a no-brainer.

Hmmm. Braaaains!
Edited by dhorn, Jun 28 2010, 05:00 PM.
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Beowulf
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In that case, let's get the zombies goin'!
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