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| Out of Character Discussion | |
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| Tweet Topic Started: Feb 11 2009, 05:06 PM (6,630 Views) | |
| Beowulf | Jun 10 2010, 04:18 AM Post #226 |
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Canadian Ninja
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He almost looks as good as me! |
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| Snikers | Jun 10 2010, 05:51 AM Post #227 |
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Well, I saw some other games had the players deliberately pick avatars that looked like their characters, so I figured "What the hell - that's as good a criteria as any." |
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| Beowulf | Jun 10 2010, 03:41 PM Post #228 |
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Canadian Ninja
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Just the kind of guy I'd expect to see in a zombie apocalypse. |
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| Beowulf | Jun 11 2010, 08:50 AM Post #229 |
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Canadian Ninja
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Blast, Zara and Garek are at 1/2 speed, we're out gunned and outnumbered. Save GM intervention, we're screwed. |
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| Snikers | Jun 11 2010, 12:28 PM Post #230 |
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Hmm. Well, there's one thing that just might work. Peter could lead them on a merry chase. Peter has a speed of 31*, something that a squad of soldiers in gear probably can't match, so if he takes off running he might actually make it if he evades the first few bursts of gunfire. The twelve soldiers will probably split into two groups, and the rest of you might be able to take the remainder. However. This represents a roleplaying problem: Peter hasn't known any of you for more than five minutes and so has no reason to risk his life to protect you, so there's no reason for him to stick around if he thinks he can make it. But if he gets away, and meets up with you all later, there's no reason for you to keep him around - he's just proven himself an untrustworthy liability. *According to my calculations, this represents a land speed of a little over 34 km/h. For reference, Usain Bolt averaged 37.0372 km/h in his current world record for the 100m dash. Peter, on the other hand, can keep his snail's pace up for sixteen miles, or thirty-two if he's not interested in doing anything afterwards. Palladium is whack. Edited by Snikers, Jun 11 2010, 01:30 PM.
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| hippie_mama | Jun 11 2010, 01:15 PM Post #231 |
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Pilgrim
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Yes. |
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| Beowulf | Jun 11 2010, 03:16 PM Post #232 |
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Canadian Ninja
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And so much fun because of it. |
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| Snikers | Jun 11 2010, 11:05 PM Post #233 |
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Regardless, my best plan at the moment is attempting to outrun bullets and, if successful, severing ties with the group forever. We need a better plan.
Edited by Snikers, Jun 11 2010, 11:05 PM.
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| Beowulf | Jun 11 2010, 11:09 PM Post #234 |
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Canadian Ninja
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Well, they don't know our positions, I think we have them virtually surrounded, we might be able to flank em', but not if the chopper itself is armed (which I think it would be). |
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| Snikers | Jun 12 2010, 10:56 PM Post #235 |
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There might be something Axel, Garek or Lazarus could roll to determine if the helicopter is equipped for air-to-ground combat. However, I don't think violence is the answer here. Let's look at the situation: there are twelve soldiers, ready to kill. There are six of us - wounded, tired and, in some cases, not even trained for combat. Let's look at the pros and cons of our situation: PROS
CONS
If we're going to get out of this with all our parts, we need to come up with a plan that maximises our pros and minimizes our cons. I don't think fighting is going to do that. Edited by Snikers, Jun 12 2010, 10:57 PM.
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| Beowulf | Jun 12 2010, 11:29 PM Post #236 |
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Canadian Ninja
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So I'm seeing 3 options, none of em' are good. We either: A - Fight, they have the advantage with weapons, health, numbers, and training (though some of us have equivalent training). B - Run, not sure what their speeds are, but they have a chopper, it doesn't matter what their speeds are, we can't out run it, and once they're back on board, even if the chopper itself is not armed, they can still use whatever automatic weapons they have on had to mow us down from it. C - Hide and wait, there are track leading right to where we hid. They will find us eventually. If we move they find us faster. Them finding us will probably result in us resorting to option A or B. |
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| Snikers | Jun 14 2010, 08:56 PM Post #237 |
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Well, B may not be that much of a problem, dependant on how thick the tree cover is. If it's hard to see through it from the air, there's not much they could do from the helicopter. Even the "Peter cuts and runs" tactic is looking pretty thin. Hitting a moving target taking evasive action is a mere -2, and it would take nine rounds (not attacks, rounds!) for Peter running in a straight line (which he would not) to get out of range of an average rifle - if the soldiers never move to chase him. And chasing him is the best case scenario. Peter also has no body armour I'm not sure dhorn will even require a called shot to hit me. If anyone's got other plans, I'd really like to hear them. Edited by Snikers, Jun 14 2010, 09:02 PM.
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| Beowulf | Jun 14 2010, 09:51 PM Post #238 |
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Canadian Ninja
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as a note, if the soldiers do give chase to Peter they will have additional penalties from trying to shoot while running (not that I still think it's a great plan). Basically at this point I'm kind of at the "we should wait and see what the GM has for us in his master plan" phase, maybe a stray zed or three or five show up on the beach, that could work greatly in our favor (we know how to kill the zeds, the soldiers might not have been briefed on them especially if they were sent to kill us because of what we know). Let the soldiers die killing the zeds and clean up what remains, taking armor, ammo, equipment and weapons from the fallen soldiers (provided the chopper does not have mounted weaponry). At the very least it could provide a great distraction for us to run away and regroup a safe distance from the action. |
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| Snikers | Jun 15 2010, 05:29 AM Post #239 |
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Ahhh, shit. I didn't even think of that. Peter's been rubbernecking something fierce ever since he showed up. If there's any zombies around, they're in the forest, and they'll come after us before they come after the soldiers. Either that, or we get everyone who went down with the helicopter shambling up out of the water, but there's not enough of those to take out the soldiers (though they may distract them). That's a pretty big if, though. |
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| Beowulf | Jun 15 2010, 05:43 PM Post #240 |
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If if if, we are now at the "wait and see" point. Hopefully when the GM gets back at least he'll see that we've through this through thoroughly and have mercy. :p |
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| dhorn | Jun 28 2010, 11:57 AM Post #241 |
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I'm loving your analysis of the situation gang. Great stuff. 'Zombie Incursion' is now open for play. |
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| Lunarmage | Jun 28 2010, 12:01 PM Post #242 |
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Priest
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Is the D back from Peru? |
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| dhorn | Jun 28 2010, 12:10 PM Post #243 |
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Bio-Hazard
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Yes indeed! And in one piece no less. Miss me?
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| Lunarmage | Jun 28 2010, 12:11 PM Post #244 |
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Priest
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Indeed we did, or at least I did |
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| dhorn | Jun 28 2010, 01:02 PM Post #245 |
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Bio-Hazard
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Gee. Thanks amigo. Glad (sort of) to be back in the States. Now... where were we?
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| VioWolf | Jun 28 2010, 04:12 PM Post #246 |
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Faerie Snack
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Welcome back D!
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| dhorn | Jun 28 2010, 04:14 PM Post #247 |
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Bio-Hazard
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Thanks Vio! I missed you guys and gals! |
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| Beowulf | Jun 28 2010, 04:47 PM Post #248 |
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Canadian Ninja
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Been waiting for you in 3 games, of course I missed you! |
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| dhorn | Jun 28 2010, 05:00 PM Post #249 |
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Yeah. Sorry 'bout that guys. I couldn't turn down an opportunity to ride a motorcycle around southern Peru for two weeks. It was a no-brainer. Hmmm. Braaaains! Edited by dhorn, Jun 28 2010, 05:00 PM.
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| Beowulf | Jun 28 2010, 06:19 PM Post #250 |
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Canadian Ninja
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In that case, let's get the zombies goin'! |
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