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| Out of Character Discussion | |
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| Tweet Topic Started: Feb 11 2009, 05:06 PM (6,624 Views) | |
| Lunarmage | Nov 12 2010, 07:45 AM Post #376 |
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Agreed, because if we are in Florida, then Laz is going to try and make a beeline to Tennessee and the Barretts factory for a replacement rifle. |
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| Beowulf | Nov 12 2010, 09:05 AM Post #377 |
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Canadian Ninja
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Good to know I'm not the only one. The only thing that tipped me off was d's last post, saying that the planes were hitting a "sleepy little Florida town". |
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| Snikers | Nov 12 2010, 06:57 PM Post #378 |
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If I press the gun against a zombie's head, it's an auto-hit, right? Given the zombie's current state (trapped halfway through a hole in the door) it seems like there's not much it can do about it. |
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| Beowulf | Nov 13 2010, 09:00 AM Post #379 |
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You could still crit miss. Even point blank range requires a 5 or better to strike, though there should be bonuses for being so close a crit miss would still screw things up. Of course ultimately it's up to D to determine if you need to roll or not. |
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| Snikers | Nov 13 2010, 10:28 AM Post #380 |
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I actually meant the point-blank, "Can't Miss" attack on page 182 of the DR book. I think Grell/Brodie was using it in the last pages of the Farmhouse thread (though he called it a "Pressed Meat" attack). |
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| Beowulf | Nov 14 2010, 08:28 PM Post #381 |
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Hmm, i don't have the DR book unfortunately, thus I can't reference it, sorry! I'm most familiar with the rules used for rifts. |
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| dhorn | Nov 15 2010, 04:03 PM Post #382 |
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Bio-Hazard
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This part of the story is indeed occurring in Florida. I left it somewhat vague from the get-go due to the fact that none of the PC's would have known where they landed. The 'sleeply little Florida town' drop was an accident, albeit accurate. Either way, it would have become obvious (once delivered to the now bombed out town) that the PC's were in the U.S. and not Mexico. Sorry to confuse. |
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| dhorn | Nov 15 2010, 04:06 PM Post #383 |
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Snickers - I like having the d20 roll. If a natural 1 comes up, we go crit miss. If a natural 20 comes up you get double damage. |
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| Beowulf | Nov 16 2010, 05:33 AM Post #384 |
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No worries, there had to be a reason that everyone was speaking English anyway. |
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| Lunarmage | Nov 17 2010, 04:06 PM Post #385 |
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Is there a reason that in the DR book it says the AP rifle rounds do not lower a zombies AR? |
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| dhorn | Nov 17 2010, 08:18 PM Post #386 |
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Well, I certainly can't speak to what ol' KS was thinkin' when he wrote the rulebook. But if I had to speculate, I'd say that the kind of AR attributed to armor is subtly different from the AR concept for zombies (unless the zombie in question is wearing body armor, of course ). I think Kevin was looking for a way to capture the idea of a zombie being relatively impervious to bullets.I did a quick scan of info regarding armor piercing bullets. I am, admittedly, not an expert on the topic so correct me if this info (or my logic) is incorrect. Armor piercing rifle and pistol rounds are generally built around a penetrator of hardened steel or tungsten designed to retain its shape and carry the maximum possible amount of energy as deeply as possible into the target. Upon impacting a hardened target (like a bullet-proof vest), a normal copper casing is destroyed, but the penetrator of an armor piercing round continues its motion and penetrates the armor. Zombie skin is not hardened like a bullet-proof vest. It is normal human skin in various states of decomposition. Therefore, the penetrator hits with maximum velocity and likely penetrates through the ghoul - though this would also depend on the ballistics of the round itself. A normal round would also hit with (nearly) maximal velocity. Here's where I really start to speculate: The ability of the round to do damage to a zombie is not affected by the fact that it is armor piercing. Given a target with no armor at all, an armor piercing round would have (nearly) the same effect as a non-armor piercing round. The damage capacity is more of a characteristic of the round's ballistics. |
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| Beowulf | Nov 17 2010, 09:48 PM Post #387 |
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Sounds good and makes sense to me. Zombies don't wear armor, they just have their natural AR. To go a bit further, AP bullets may slow down an un armored human and drop their AR because they are injured and moving slower, thus easier to hit. In the case of a zombie, bullets may not slow em' down, so this is reflected by their AR not dropping? |
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| hippie_mama | Nov 17 2010, 10:11 PM Post #388 |
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Pilgrim
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Short answer: their animation is supernatural in nature. So they're...like...magic and stuff. |
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| Lunarmage | Nov 18 2010, 03:12 AM Post #389 |
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My issue is that the zombies have both SDC and HP, with a generally high AR. If rolling under the AR in EVERY other game in the Palladium Megaverse results in something being done (i.e. the armor taking damage) what are people hitting on the zombie when they do roll over the AR? If they were looking for a way to 'simulate' the bodies ability to soak up damage.. why not give them the SDC/HP of a minor Dragon or similar? |
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| Snikers | Nov 18 2010, 05:32 AM Post #390 |
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Natural A.R. (that is, scales and carapaces rather than vests and helmets) generally doesn't get chipped away. Personally, I always assumed that zombies had A.R. for different reasons than the norm. While for most creatures, the A.R. represents body parts that are too hard to penetrate (thick hide, turtle shells, titanium chassis), a zombie's A.R. represents useless meat. So that 13 did, in fact, penetrate the body - in fact, it may gone straight through the body - but it doesn't make any difference. The structural integrity of the zombie isn't affected, and that's all that matters. The fact that they have HP does annoy me, though. Edited by Snikers, Nov 18 2010, 06:21 AM.
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| Lunarmage | Nov 18 2010, 06:04 AM Post #391 |
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It just seems to me that they changed nearly every rule they have ever designed for their games, to make things work in DR. If I recall correctly, even on head shots in BtS, HU, Rifts, and N&SS a shooter receives all WP bonuses for making a called head shot, why not in DR? |
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| dhorn | Nov 18 2010, 06:17 AM Post #392 |
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I agree with this critique. Very arbitrary. In my game, WP bonuses are included for head shots. I don't abide by the 17-20 natural roll for a hit. |
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| Lunarmage | Nov 19 2010, 11:23 AM Post #393 |
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*sighs* waiting... waiting... waiting.. Search and Destroy... waiting...waiting....waiting |
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| dhorn | Nov 19 2010, 04:35 PM Post #394 |
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Sorry! Sorry! Sorry! I promise to have something up tonight! |
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| Snikers | Nov 20 2010, 09:00 AM Post #395 |
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Sorry about that. Somehow I'd gotten turned around re: just what direction we approached the condo from. The kitchenette also has a window past what I assume is the dinner table. As it's 90 degree angle from the deck, does Peter see anything that way? |
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| dhorn | Nov 20 2010, 09:18 AM Post #396 |
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Oh no. That's fine... I was just trying to clarify for you. No apologies necessary duder. Um... The window past the kitchen table looks out at the adjacent condo - I added that to my last post for clarification. So at this point Peter does not see any zeds. |
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| Snikers | Nov 20 2010, 11:22 AM Post #397 |
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If I remember correctly, guns do not get P.P. bonuses to strike, correct? |
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| Lunarmage | Nov 20 2010, 11:26 AM Post #398 |
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right |
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| Snikers | Nov 20 2010, 12:34 PM Post #399 |
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Go for Peter, Betty! There's got to be some tabasco and barbeque sauce in the cupboards! |
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| dhorn | Nov 20 2010, 12:36 PM Post #400 |
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She does seem to be very hungry.
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4:33 PM Jul 10
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). I think Kevin was looking for a way to capture the idea of a zombie being relatively impervious to bullets.
4:33 PM Jul 10