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Preparations; Combining Forces
Topic Started: Mar 25 2011, 06:54 AM (1,765 Views)
Arthotus
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Thread Reaper
[ *  * ]
Gantu continues with the police work. The boring monotony helps to distract him from his recent failures. (OCC: Roger)
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VioWolf
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Faerie Snack
[ *  * ]
Asv. takes the material he is given and examines the crystal, he wasn't sure if this crystal could be forged like steal, but he would try. He watches the people who brought the crystals leave before setting to work.
forge 90% (1d100=33)
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Lunarmage
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Priest
[ *  *  * ]
Fal & 22:
As you are working in the garage, the lights suddenly go out, the doors seem to be on some kind of automatic lock down as all of them either slam shut or have some kind of emergency red light on them. Please roll save vs. non-lethal poison. You are three melees at your fastest to the nearest door. and it will take at least another three melees to get through said door, so that will be 6 rolls to get out of the knock out gas coming into the garage. Should you fail one of those rolls you are knocked out.
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13ghosts
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Schizotypal
[ *  * ]
save VS non-lethal (1d20=10) = fail

When the doors slam shut Fal looks around and scoops up his shot gun, a clip full of explosive rounds would knock down a door then he could kill someone. His vision swims and he staggers as he takes his first purposeful step to the door. "Gas?" He chokes. 22 was resilient maybe he would be able to get him out. "Skeelos! Get me out of here." He says with his last concious breath before he collapses hardly ten feet from his work bench.
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Arthotus
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[ *  * ]
22 responds to the command instantly. He scoops Fal and sprints for the door. Prying it open when he got there.

Save VS Non-Lethal (1d20+11=16, 1d20+11=27, 1d20+11=24, 1d20+11=22, 1d20+11=18, 1d20+11=31) PASS!
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Lunarmage
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Priest
[ *  *  * ]
22:
You manage to pry open the door after several distressing seconds and as you step through the door...Explosion damage: 310 SDC Roll a d20 to stay conscious, 16 or better, ME bonuses only.
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ScaerieFaerie
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Pilgrim
[ * ]
Infaeri heads towards the sound of the explosion.
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Beowulf
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Canadian Ninja
[ *  *  * ]
==Kira==

Kira hears the echo and feels the rumble of the explosive blast while waiting outside his respective door. That's Asv.'s exit. They actually made it out? This is more complicated than I wanted. Good thing I make backup plans.... He bolts through the corridors towards the source of the explosion.
Edited by Beowulf, Apr 12 2011, 05:36 AM.
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Arthotus
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[ *  * ]
Requested Roll (1d20=16) Pass

22 hits the ground, and rolls to his feet. He shakes off the explosion and picks Fal up and attempts to make it out of the building. (SPD:22(Not kidding))
Instantaneous Regeneration (4d6=18, 4d6=15)
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VioWolf
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Faerie Snack
[ *  * ]
Asv. stands in the middle of the hallway, his face unseen by the hood as the smoke unfurls around him. He had take blood before coming, he didn't like to be unprepared; he other arms folded behind him. He slides his metal claws together as he sees the figures come through the doorway. "I will give you a chance to surrender." he says, his voice holds an accent, coupled with a strange growling.
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Arthotus
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[ *  * ]
22 barely takes notice of the figure, giving his wings a quick flap to propel him up and over the person standing there. 22 thought he recognized the figure from the plane, but didn't have time to stop, he was under orders.

(Horror Factor: 10)
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VioWolf
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[ *  * ]
Asv. watches the being take flight horror vs. 10 (1d20=20) Run rabbit run! he was impressive he would give him that, but the horrors he had witnessed through his mistress, starved out most of his fears. His rotting skeletal arms pull themselves from under the coat, blades twisting. He leaps to meet 22 in mid air; his dead eyes scanning through the situation, a slight twinge of sadness pulls at his heart as he takes in the larger being caring the smaller one. Perhaps someone like me... He attempts to knock the smaller being from his arms.
(have to get a call from Lunar on this one.)
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Arthotus
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[ *  * ]
(Note to everyone, Carrying Fal in the fireman's carry. So draped over the shoulders for maximum control and protection.)
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VioWolf
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Faerie Snack
[ *  * ]
strike (1d20=19) Grab (1d20=16) (going to use a double action, one will land a kick to 22 to send in in the direction he is still going, while the other takes a hold of Fal and will fall away. He will use Fal as a hostage and warn 22 to give up. I don't know what sort of damage this will do.)
Edited by VioWolf, Apr 15 2011, 06:43 PM.
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Arthotus
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[ *  * ]
Strike (1d20=4)

22 attempts to fire a volley of 16 spikes into Asv as he jumps, but misses entirely.
Strength Check (1d20+19=30)
Losing Fal, 22 spins on Asv.(If it was too small to dodge, then should Asv be able to get past me in the hallway?)

(What exactly do you say Vio?)
(also, If you're kicking me Vio take Damage (1d6=5) from spikes.)
Edited by Arthotus, Apr 16 2011, 08:53 AM.
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Lunarmage
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Priest
[ *  *  * ]
Keicho:
My apologies for forgetting you.

The cab drops you off in front of a massive skyscraper. As you get out and pay the man, a concussive blast knocks out several windows at the ground level, showering passerby with glass.
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VioWolf
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Faerie Snack
[ *  * ]
strength check (1d20+24=25) (ha ha ha! new that was going to happen)
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Arthotus
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[ *  * ]
(You said your Ps was 39!)

22 sprints past the figure, heading for and up the stairs.
SPD:22

22 runs for the stairs at top speed. He flaps his wings randomly behind him to slow down the figure is they tried to pursue.
Edited by Arthotus, Apr 17 2011, 09:50 PM.
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greatcloak

((Pay the man? Aww, I was going to possess him, make him give me all his money and then drive out in front of a bus or semi. :( ))

Yao frowns at the disturbance of the explosion, disrupting his calm focus. He disregards the cabbies escape as a due portion of good karma, and calmly brushes the glass remnants from himself, letting his senses open to the area to search for powerful flows or souls in the area.
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ScaerieFaerie
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Pilgrim
[ * ]
Infaeri round the corner and sees Asv fighting with 22. Realizing that the attempt to neutralize 22 had not worked she reaches out with her hand and sends a Ball of Death at him. (Roll: Save vs. Soul Burn = 12+ if struck)

Strike: 1d20+3=21

Damage: 3d4=12 (-2 to PE before roll to save vs. soul burn is made)

(OCC: If I made any mistakes let me know Lunar. I think this is right, but I still find it confusing)
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Arthotus
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[ *  * ]
Save Vs Soul Fire(I assume I get PE bonuses?) (1d20+8=18)

22 continues to run for the stairs, and since his back is turned, does not have a chance to dodge the fireball.

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ScaerieFaerie
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Pilgrim
[ * ]
(OCC: The save is for residual damage. Make sure you still take the main damage and the PE reduction. Just making sure that it is understood the way I meant it to be.)

Infaeri throws another fireball after 22 as he continues to flee for the stairs.

Strike: 1d20+3=10

Damage: 3d4=8 (-1 PE before save vs. Soul burn again)
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Beowulf
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Canadian Ninja
[ *  *  * ]
As Kira hurtles through the corridors he radios Zotan, "seal off this level, we'll take care of them. It seems your gas didn't work as well as we had hoped."

He takes out his ice dagger and attempts to block 22's path if possible (if he emerges in front of 22 or can get in front). If he can't block 22 he will attempt to attack from behind, melee if within range, ice blast if not in melee range. If within melee range (blocking path or no) he will bury the ice dagger into the creature, anywhere he can reach, and hang on to the dagger until his next attack.

Strike: 1d20+9=24 = Should be a hit (+7 bonus to strike, + 1 WP dagger, + 1 for enchantment on dagger. If this is a ranged attack I'm not sure if his PP bonus counts or not. It doesn't with guns, but does with daggers when thrown I think.)

Damage: 4d6+12=30 = Should be pretty deep in 22's skin. If not within melee range the dagger will be thrown and damage should be the same.
Edited by Beowulf, Apr 24 2011, 09:29 AM.
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VioWolf
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Faerie Snack
[ *  * ]
Asv. moves along the wall, his skeletal arms digging deep into the structure and carrying him quickly towards 22. He wraps his arms around 22's neck and locks his skeletal arms into whatever he can get a hold of. He wasn't sure why they other two were attempting to kill them, he had thought the plan was to question them.
strike and grab (1d20=9, 1d20=7)
he will attempt to get a strangle hold on 22. ignoring the spikes protruding from him.
"Surrender." he says. "It will be better for both of you."
Edited by VioWolf, Apr 24 2011, 12:58 PM.
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Arthotus
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[ *  * ]
(Unless you have WP targeting, you do not get PP bonuses while throwing. PS damage bonus also usually doesn't apply to thrown weapons)

The fireball bounces off of 22 spikes.

The knife embeds or doesn't and sticks or doesn't, but 22 keeps running.

(Sorry Vio, you snuck in that post as I was posting)

22 attempts to deflect the creature moving up behind him with his wings.

Parry (1d20=15)

Edited by Arthotus, Apr 24 2011, 01:05 PM.
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