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Taison Saturn's Revamp deck; The newest Chaos Knaves
Topic Started: Jul 13 2011, 09:45 PM (146 Views)
Saturn
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Golden Duelist
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So, if anyone actually bothers to read this, I realized that having a "Chaos" deck with DARK monsters called "Chaos Knaves" seemed...odd. Say hello to the true Knights of Chaos.

Chaos Knight Whitmore
LIGHT ****(4) Warrior/Effect Atk/1700 Def/1800
Effect: During your Standby Phase, you can choose to have this card's attribute be treated as DARK until your opponent's next End Phase. If there is a face-up DARK monster, except this card, on your side of the field, this card gains 300 Atk. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 "Chaos Knave Uzar" from your hand or deck.

Chaos Knave Uzar
DARK ****(4) Warrior/Effect Atk/1700 Def/1600
Effect: This card's attribute can also be treated as LIGHT. If there is a face-up LIGHT on your side of the field, except this card, this card gains 300 Atk. If this card is destroyed as a result of battle, and not removed frm play, you can Special Summon 1 "Chaos Knight Whitmore" from your hand or Graveyard.

Chaos Knight Merlin
LIGHT *****(5) Warrior/Effect Atk/2200 Def/2200
Effect: You can discard 1 DARK monster from your hand to destroy 1 face-up Spell card on the field. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 "Chaos Knave Mordred" from your hand.

Chaos Knave Mordred
DARK ******(6) Warrior/Effect Atk/2400 Def/2500
Effect: You can discard 1 LIGHT monster from your hand to destroy 1 face-up Trap card on the field. When this card is destroyed as a result of battle, and not removed from play, you can Special Summon 1 "Chaos Knight Merlin" from your hand.

Chaos Knave Sethboron
DARK *******(7) Spellcaster/Effect Atk/2500 Def/2500
Effect: While this card is in your deck and Graveyard, its attribute is treated as LIGHT and its level is treated as 2. Once during your turn, select and activate one of the following effects: -Send 1 LIGHT monster and 1 DARK monster from your hand to the Graveyard. Destroy 2 Spell and Trap cards on the field. -Send 1 "Chaos Knight" and 1 "Chaos Knave" monster from your hand to the Graveyard. Return 1 card on the field to its owner's deck. The deck is then shuffled. When this card is destroyed, you can Special Summon 1 level 6 or lower "Chaos Knave" or "Chaos Knight" from your deck or Graveyard.

Chaos Knight Lord Phoenix
LIGHT ********(8) Warrior/Effect Atk/2900 Def/2700
Effect: This card cannot be Special Summoned. except from the Graveyard. During your turn, you can activate each of the following effects once: -Remove from play 1 LIGHT and 1 DARK monster from your hand. This card gains 500 Atk, until the End Phase, and cannot be destroyed by card effects, until the End Phase of your opponent's next turn. -Remove from play 1 "Chaos Knight" monster and 1 "Chaos Knave" monster from your Graveyard. Your opponent returns all Spell and Trap cards they control to their hand. This effect cannot be negated.

Chaos Knight Prodigy
LIGHT **(2) Warrior/Tuner Atk/0 Def/0
Effect: This card is also treated as DARK. This card gains 200 Atk for each "Chaos Knight" and "Chaos Knave" monster on the field and in your Graveyard.

Chaos Bolt
Normal Spell
Effect: Select 1 "Chaos Knave" you control and 1 monster your opponent controls. Return both monsters to their owners' hand(s".

Chaos True Aim
Normal Spell
Effect: Select 1 face-up "Chaos Knave" or "Chaos Knight" monster you control. Reduce its Atk by 2000, until the End Phase. This turn only, the selected monster can attack your opponent directly.

Chaos Oath
Equip Spell
Effect: This card can only be equipped to a "Chaos Knave" or "Chaos Knight" monster. Increase the Atk and Def of the equipped monster by 200 for every "Chaos Knave" and "Chaos Knight" in your Graveyard.

Chaos Recruit Drive
Quick-Play Spell
Effect: Add 1 level 2 or lower "Chaos Knave" or "Chaos Knight" monster from your deck or Graveyard to your hand.

Faction Betrayal
Normal Trap
Effect: If you control more "Chaos Knave" monster than "Chaos Knight" monsters, destroy all "Chaos Knight"s on the field. If you control more "Chaos Knight" monsters than "Chaos Knave" monsters, destroy all "Chaos Knaves" on the field.

Chaos Whiteout
Normal Trap
Effect: Activate only when your opponent declares an attack. Discard 1 LIGHT monster from your hand. Return all monsters on the field to their owners' hands.

Chaos Blackout
Normal Trap
Effect: Activate only when your opponent declares an attack. Discard 1 DARK monster from your hand. Destroy all monsters on the field.

Chaos Nope!!
Counter Trap
Effect: Remove from play 1 LIGHT monster and 1 DARK monster from your Graveyard. Negate the summoning or effect activation of a monster your opponent controls, and destroy the monster.

I'll probably come up with more as the story goes on.
Edited by Saturn, Aug 2 2011, 02:54 AM.
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Zap
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Will read the cards tomorrow.. but I just noticed the name of the last one (Chaos nope! ) and think it's amazingly fitting, keep it up! hahahah

BTW I wonder why there's no quick reply option in here... Isaac, could you check please and add it? :ermm:
Edited by Zap, Jul 20 2011, 07:25 AM.
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Isaac
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How about no?

Nah just messing... yeah will do, I havent used the Admin CP in ages :L Will take some time ^^
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Jesse
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Isaac
Jul 21 2011, 05:43 PM
How about no?

Nah just messing... yeah will do, I havent used the Admin CP in ages :L Will take some time ^^
Don't ban me, but you could just make us all admins. Haha, steadily restoring this site for a little bit.
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Zap
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Jesse Andersen
Jul 22 2011, 12:19 AM
Isaac
Jul 21 2011, 05:43 PM
How about no?

Nah just messing... yeah will do, I havent used the Admin CP in ages :L Will take some time ^^
Don't ban me, but you could just make us all admins. Haha, steadily restoring this site for a little bit.
Well, slowly it IS starting to see some activity. At least, there are already about 4/5 threads that we're posting too, apart from the main one where the resurrection began, hahahaha. I see this as some giant ruins, and we're slowly starting to build them up again to what they once were.

Anyway, on-topic.

Quote:
 

Chaos Knight Whitmore
LIGHT ****(4) Warrior/Effect Atk/1700 Def/1800
Effect: During your Standby Phase, you can choose to have this card's attribute be treated as DARK until your opponent's next End Phase. If there is a face-up DARK monster, except this card, on your side of the field, this card gains 300 Atk. When this card is destroyed as a result of battle and not removed from play, you can Special Summon 1 "Chaos Knave Uzar" from your hand or deck.

Chaos Knave Uzar
DARK ****(4) Warrior/Effect Atk/1700 Def/1600
Effect: This card is not affected by Effect Monster effects. If there is a face-up LIGHT on your side of the field, this card gains 300 Atk. If this card is destroyed as a result of battle, and not removed frm play, you can Special Summon 1 "Chaos Knight Whitmore" from your hand or Graveyard.




I'd change the 'When this card is destroyed as a result of battle and not removed from play' to 'When this card is sent to the graveyard as a result of battle' Clearer, and anyway, I think that's the official wording for those kinds of effects :P

On Uzar, correct me if I'm wrong (haven't played in ages), but wouldn't his 1st effect make it an invalid target for it's second effect?

On both cards as a whole.. I don't really see why the Knight can change his attribute but Knave can't. Also, I don't really undestand why the knight can fetch knave from 'hand or deck', while knave fetches from 'hand or graveyard'. Other than those observations on the effects themselves, I like this, but maybe it's too much. Both cards are OK by themselves, but with them being floaters, they should be a lot weaker IMO. I mean, they're pretty good beaters, and when they hit the dust get inmediately replaced.

I also have another thing to say, but it's more general, so I'll say it below, after all monsters.

Quote:
 

Chaos Knight Merlin
LIGHT *****(5) Warrior/Effect Atk/2200 Def/2200
Effect: You can discard 1 DARK monster from your hand to destroy 1 face-up Spell card on the field. When this card is destroyed as a result of battle, you can Special Summon 1 "Chaos Knave Mordred" from your hand.

Chaos Knave Mordred
DARK ******(6) Warrior/Effect Atk/2400 Def/2500
Effect: During your Standby Phase, you can choose to have this card's attribute treated as LIGHT until your opponent's next End Phase. You can discard 1 LIGHT monster from your hand to destroy 1 face-up Trap card on the field. When this card is destroyed as a result of battle, and not removed from play, you can Special Summon 1 "Chaos Knight Merlin" from your hand or deck.



As before, I don't see why one gets the attribute-changing effect while the other doesn't. Even worse, here's the other way round, with the Knave getting it and the Knight not getting it! Another thing, the Knight here gets it's effect every time it's destroyed by battle, not just when it goes to the grave AND it can only fetch from hand.. maybe you made a mistake there? or was it on purpose? :P

Quote:
 

Chaos Knave Sethboron
DARK *******(7) Spellcaster/Effect Atk/2500 Def/2500
Effect: While this card is in your deck and Graveyard, its attribute is treated as LIGHT and its level is treated as 2. Once during your turn, select and activate one of the following effects: -Send 1 LIGHT monster and 1 DARK monster from your hand to the Graveyard. Destroy all Spell and Trap cards on the field. -Send 1 "Chaos Knight" and 1 "Chaos Knave" monster from your hand to the Graveyard. Return 1 card on the field to the top of its owner's deck. When this card is destroyed, you can Special Summon 1 level 6 or lower "Chaos Knave" or "Chaos Knight" from your deck or Graveyard.



The 1st effect is too powerful, can be abused in a thousand ways to get this monster out basically free (btw, it should be 'deck OR graveyard, since a card can't be both on the deck and on the grave, hahaha). Can't remember how, but I'm sure there must be some card out there that can get out a lvl 2 monster from deck/grave into the field, which wouldn't be a problem normally, but getting this onto the field so easily is just too scary.

Specially since whenever it's destroyed (IN ANY WAY), it can get out another copy of itself from deck OR graveyard. Which would translate into something like this. 'get Sethboron basically free with XXX card because it's a level 2 monster on deck. You destroyed it? OK, I'll get another one from deck. Destroyed it again? Alright, I'll bring the original one back!' and so forth. And lets not forget it's a 2500 beatstick we're talking about, which might not be too big, but it sure packs some punch, hahaha.

And lastly, for the 'choose one of the 2' effect, the 1st one is pretty good (a little too much maybe), while the last one is pretty shitty, except in very rare ocasions.



Quote:
 

Chaos Knight Lord Phoenix
LIGHT ********(8) Warrior/Effect Atk/2900 Def/2700
Effect: This card cannot be Special Summoned. except from the Graveyard. During your turn, you can activate each of the following effects once: -Remove from play 1 LIGHT and 1 DARK monster from your hand. This card gains 500 Atk, until the End Phase, and cannot be destroyed by card effects during your opponent's next turn. -Remove from play 1 "Chaos Knight" monster and 1 "Chaos Knave" monster from your Graveyard. Your opponent returns all cards on their field and in their hand to the deck, shuffles it, and draws 5 cards. This effect cannot be negated.




It seems odd that for the 1st effect it's only invulnerable during opponent's next turn.. I'd expect it to become invulnerable UNTIL end of opponent's turn (what I mean is.. as it's worded right now, it's only invulnerable after your turn ends, but it gets the ATK boost during your turn? ) Maybe you intended it like that, maybe it's a misshap, so I'm pointing it out :P

The second one.. just WOW. It's way too powerfull, IMO. Specially since this has no limitations on how to summon it (ok, only from grave, but c'mon, there's a thousand ways to get around that!) I'd say this card would be a favourite card of many players if it came out.. but not specially Chaos Knights/Knaves fans. More like combo players, who would get this and 1 or 2 Knights/Knaves on the Grave fast, SSummon it from there, and get a free nuke on the opponent's field AND hand. After that, with it's 2900 ATK it wouldn't take long to get rid of the opponent.



Quote:
 

Chaos Knight God Phoenix
LIGHT **********(10) Warrior/Effect Atk/3500 Def/3000
Effect: This card's attribute is also treated as DARK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Chaos Knight" and 1 "Chaos Knave" monster from your Graveyard. Once per turn, you can remove from play 5 LIGHT monsters and 5 DARK monsters from your Graveyard to return all cards on the field and in both players' hands to the deck, except this card.



This is overkill.. it's the kind of card that looks good on paper and on fiction, but never really works IRL. I'd just keep the 2 bosses right above, they are way more efficient than this one ahahha. Though, it makes for a good killer card in your FFiction, I'll give you that!


Quote:
 

Chaos Knight Prodigy
LIGHT **(2) Warrior/Tuner Atk/0 Def/0
Effect: This card is also treated as LIGHT. This card gains 200 Atk for each "Chaos Knight" and "Chaos Knave" monster on the field and in your Graveyard.


This is a nice card, good job! Though it's a pity there are no Chaos Synchros :/



I'll get to the spells later, but think this is quite a lot you have to read anyway, hahaha. And one more thing.. your cards are waaay too complex. I mean, there's not a single card that has some simple effect, all need deep thought and analyzing to work out what exactly they're doing, I don't know if you get what I mean.
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Jesse
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Darkness Duelist Saturn
Jul 13 2011, 09:45 PM
Chaos Knight Prodigy
LIGHT
Effect: This card is also treated as LIGHT.
I think it should be DARK though, no?
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Zap
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Golden Duelist
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Didn't notice that! but totally right!

Btw Isaac, we know you're hiding somewhere! get your lazy ass out there and give us a damn fast reply button here.

Geez, there fat ass Admins we have around... No wonder the site died for so long. hahaha, just joking :P
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Isaac
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*cough*ZERO*cough*

Come to think of it... we all came back to check the site after a while... where the hell is zero?
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Jesse
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I don't think he knows. I posted once or twice..

But Zap had to tell me when you came back and stuff. Yeah!
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Zap
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It was a great coincidence that you and me (I'm talking to Isaac) got online nearly at the same time for a few days.. after that yes, I contacted Jesse (since I still got him on my friend's list on FB).. and DDS came back here on his own too.

I'll contact Zero too, and tell him to get his ass back here, in case he even cares any longer. I still see him online from time to time on MSN :P

And what about Lightrion? I can contact him too, hahaha.

BTW Jesse , tell your bro to at least come by and say hello to all of us (that'd be Isaac and me basically, hahaha)


And on topic again, did DDS not like my comments or what? He didn't ever answer back, haahaha
Edited by Zap, Jul 26 2011, 12:01 AM.
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Jesse
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My brother knows that this has been "revived", he sees me on here everynow and then.

He says hi now actually :P

I can contact Dorumon X on msn too.. I don't know who is still interested/interestING though.
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Zap
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Golden Duelist
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Specially the interesting part :p

Let's call the king of randomness, Lightrion, hahaha. Or the king of conflict, Zero!
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Isaac
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DodgyKamikaze
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HELL YEAH, Get back ZERO!!!
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Zap
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Golden Duelist
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Only if you give us a damn 'quick reply' button!

*oh well, I might as well just contact him anyway...*
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Jesse
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And make me an admin! Hahaha.
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Saturn
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Holy shit, I never knew there was so much wrong with my writing...thanks Zap :P

Yeah...I'll change those. Especially Prodigy. I can't belive I was that retarded. I think I originally intended it to be a Knave...on a side note, anyone checked out the wiki?

EDIT: Also, there ARE Chaos Knight/Knave Synchros...on the wiki.
Edited by Saturn, Aug 2 2011, 02:56 AM.
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