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Retrodiacs!; Got bored again. (Screw Black Mayhem)
Topic Started: Jul 29 2011, 08:53 PM (301 Views)
Jesse
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Retrodiacs = Retro Zodiacs. Multi-Attribute, Machine-Typed Archetype.

Seria, Retrodiac of Strength
DARK/4*
Machine/Tuner
1700/1000
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Retrodiac" monsters from your Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Retrodiac" Synchro Monster.

Urusta, Retrodiac of Rage
FIRE/4*
Machine/Effect
1300/1500
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Urusta Token" (Machine-Type/FIRE/Level 4/ATK 1300/DEF 1500).

Imieng, Retrodiac of Multiplication
LIGHT/1*
Machine/Tuner
200/500
If you control another "Retrodiac" monster, other than "Imieng, Retrodiac of Multiplication", you can Special Summon this card from the hand. If your opponent controls a monster and you control no monsters, you can send the top 2 cards of your Deck to the Graveyard to Special Summon this card from the Graveyard. You can only use this effect once per Duel.

Crance, Retrodiac of Protection
WATER/8*
Machine/Synchro/Effect
2600/2000
1 "Retrodiac" Tuner + 1 or more non-Tuner monsters
Increase the ATK of all "Retrodiac" monsters on the field by 400 except this card. As long as this card remains face-up on the field, your opponent cannot select another "Retrodiac" monster you control as an attack target. If this face-up card on the field would be destroyed by a card effect that would only destroy this card, you can destroy another face-up "Retrodiac" monster you control instead.

Ole, Retrodiac of Faith
EARTH/3*
Machine/Effect
1200/700
When this card is destroyed and sent to the Graveyard, draw 2 cards. Then, remove from play 1 "Retrodiac" monster in your hand. If you cannot, skip your next 2 Draw Phases.

Gorvi, Retrodiac of Nurture
WIND/7*
Machine/Synchro/Effect
2400/1600
1 "Retrodiac" Tuner + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 "Retrodiac" monster. Then, destroy 1 card on your opponent's side of the field and draw 1 card. If you activate this effect, this card cannot attack during this turn.

Poiscor, Retrodiac of Toxicity
DARK/3*
Machine/Tuner
1100/500
Once per turn, you can destroy 1 Monster Card you control to select and destroy 1 Spell or Trap Card your opponent controls.

Libra Scales
Continuous Spell
Activate only while you control only "Retrodiac" monsters. Your opponent cannot Summon a monster if he/she controls the same amount of monsters as you do. If at any time your opponent controls more monsters than you do, he/she must select and destroy monsters until he/she controls the same amount as you do. This effect is not applied if you control a non-"Retrodiac" monster.


I WILL finish this, I just have to go.
Edited by Jesse, Aug 3 2011, 08:22 PM.
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I WILL read this, just have to go :(
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Jesse
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Fair enough. :P
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Seria, Retrodiac of Strength seems too good to me. 1900 ATK which can return 4 lvls worth of monsters from grave for free is good enough on its own (maybe too good), but add to that the fact that it's a tuner, and you get instant lvl 8 synchro with just your normal summon? I know other decks can do that, but as far as I know, it's never so straight. (I'm thinking of dragunities where dux + phalanx can get you a lvl 8 synchro, but you need maaany things to succesfully resolve in the middle for that to happen hahaha)

Urusta, Retrodiac of Rage. This one's good. I don't really like the fact that synchroing this into something results in a free token though, could lend to some pretty heavy abuse (I'm aware it's probably meant to be that way, I just don't like it hahaha)


Imieng, Retrodiac of Multiplication. Pretty nice :)


Ole, Retrodiac of Faith. Maybe the drawback for not being able to succesfully discard should be heavier? I'm thinking of Allure of darkness' kind of drawback.


Gorvi, Retrodiac of Nurture & Crance, Retrodiac of Protection are nice, but I don't really see the point for them xD
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Jesse
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Ok, edited.

Seria has lower ATK, and can only summon 1 monster.

Urusta has to be destroyed now for its effect to activate.

Imieng is the same.

Crance doesn't pierce anymore, it has a "substitute" effect. (which would activate Ole's and Urusta's effect)

Ole was based off Allure of Darkness, but I didn't want it too similar. It skips 2 Draw Phases now as a penalty, similar to Reckless Greed.

Gorvi has changed to destroy a monster you control, allowing some combos with Ole and Urusta. (Only because those effects are mandatory. If they weren't then it would miss the timing)

I will add the others soon. Cause there are 12 in the zodiac, so yeah. Plus they need support.
Edited by Jesse, Jul 30 2011, 12:11 PM.
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I like them a lot better now :)

Still concerned about Seria, it's more balanced now, but still I don't like him xD
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Jesse
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It's almost the same as Blackwing - Blizzard the Far North, except it's not 2* and has 400 more ATK. (and 1000 more attack). Except he CAN be Special Summoned.
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I know, but Blizzard the Far north is lvl 2, so that means lvl 6 synchros. This one gets you a lvl 8 synchro instantly, which is far more powerful IMO.

It's a lot better now, I admit it, but it still concerns me that it's so easy to get a lvl 8 synchros with just your normal summon. It used to be worse in fact, with the original Urusta, Retrodiac of Rage triggering on Synchro Summon too, you could get a lvl 8 synchros + a lvl 4 1300 ATKer with your normal summon, hahahaha.
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Jesse
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Ok good point, what do you suggest? I want a Synchro Summon to happen though.. So maybe not when it's Normal Summoned?
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I'd say try to adjust the levels, so that they don't add up as nicely, hahaha. Like a lvl 5 tuner that get lvl 3 or lower, or lvl 3 tuner that gets lvl 3 or lower... IDK, guess you get what I'm saying :P
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Jesse
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Ok, added a catch:

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Retrodiac" Synchro Monster.

Now it's not broken! I like Summoning Level 4 or lowers! :D

I think I'll add a support card. Libra should do it.
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OK, I like it now. Pretty strong, but not broken. Well, at least as long as you don't create a gamebreaking lvl 8 retrodiac synchro xD
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Jesse
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Beast Retrodiac
WIND/8*
Machine/Synchro/Effect
1 Tuner + 1 or more non-Tuner "Retrodiac" monsters
When this card is Synchro Summoned, even if it is negated, you win the duel.

How's that?
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Well, that'd be exactly the kind of card you would want to play with, hahahah. Specially the 'even when negated' part xD
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Jesse
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Hahaha, yeah! But even if Konami made that card it'd be useless. Without the other Retrodiacs, anyway.
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Well of course. But with seria, it'd soon become a problem.. can you imagine Konami being stupid enough to print this? hahaha
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Jesse
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Haha, they should so do this! :D
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btw, I like the new gorvi, but I'm worried it'd be too easy to summon with Seria, and it's pretty powerful hahaha. Though, I don't think it'd be a mayor problem.

And libra scales, I'm not really sure I like it. It doesn't seem to do much, but well, if you like it it's fine I guess :P
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Jesse
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Well, basically, the archetype is based on destroying themselves for added effects. So destroying your own monsters means that you have less monsters, so it would destroy opponent's monsters as well.

:D
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if you mean libra, it wouldn't do that the way it's worded right now. if you have 2 monsters and your opponent 2 as well, and sac one of your monsters for something, your opponent would keep both his monsters, since it doesn't say anything about that. However, it's true that they would be unable to summon any more monsters
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Jesse
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Oh, you're right. That was the INTENTION, anyway. Whoops, I'll go edit that..

Ok edited. Also, the Scorpio Retrodiac (Poiscor) was added.
Edited by Jesse, Aug 2 2011, 04:12 PM.
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I like the new tuner, it's nice and simple. About the new version of libra.. if you have 2 monsters, and your opponent has 1. You sac one of your monsters and he has to sac too, so you're left with 1 and your opponent with 0. That's how it works right now.. I thought the intention was that he had to sacrifice only if after the sacrifice he was left with more monsters than you, not just any time you sacrificed anything.

BTW, I've only just now realized that the names are simply anagrams of the 12 zodiac names xD
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Jesse
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Ok how about now? Does that make sense?
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It gets the job done, but what about...

Libra Scales
Continuous Spell
Activate only while you control only "Retrodiac" monsters. Your opponent cannot summon a monster if he has the same amount of monsters you do. If at any time your opponent controls more monsters than you do, he must select and destroy monsters until he controls the same amount you do. This effect is not applied if you control any non-"Retrodiac" monsters.

I don't know, just my try. Maybe it's clearer that way, maybe it's not xD
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Jesse
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Yeah! That works! Ok I'll put that in.
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you should change 'cannot summon a monster if he has the same amount' to 'cannot summon a monster if he controls the same amount' though. My mistake xD
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Deleted User
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not writing these with the new problem solving card text? XD
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what's that?
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http://www.konami.com/yugioh/articles/?p=2906
http://www.konami.com/yugioh/articles/?p=2915
http://www.konami.com/yugioh/articles/?p=2947

TCG cards are being printed with these card text guidelines now so it's easier to read and it will be easier to figure out chains and stuff and there will be less judging needed and yea. it's pretty cool and it takes up A LOT less space on cards
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So basically they decided to change to a MTG-esque card structure, but worse xD I don't really like it, don't think it'll save that much space, and the solution for clearing up what's condition, what's part of the activation, and what's the real effect of the card doesn't sound good to me. And that's because that change should be adressed to casual players who don't know what to do when a strange situation comes up. I mean, we already know most of those obscure cases where you're not so sure what should happen next, so the new formatting won't affect us much.

However, for the casual player, he won't realize the change. I mean, it's a fucking semicolon! who'd notice that and say 'oh, this means that after this comes the effect' ? Most people who would need to know that, most probably won't even notice. I don't know... I just don't like the idea.


I only liked the change to 'piercing', but think they could've shortened a bit more. It's nice anyways though :P
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