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| Weapon EXP; Why don't we do it like this? | |
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| Tweet Topic Started: May 27 2005, 10:28 PM (100 Views) | |
| Spotted Zebra | May 27 2005, 10:28 PM Post #1 |
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Feeling spritely.
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Okay, I'll just get right to the point. In FE7 (maybe other FEs; I haven't played any other one), whether a unit's attack hits or misses, they still get WEXP for it. For melee-units, it was nice because you didn't have to lose a weapon use to get WEXP. For magicians, it was even better, since their tomes lose uses whether it hits or not. Why don't we do it like this, too? I know I was annoyed when it took me 2 and 2/3 Fire tomes for my Gypsy to get a D-level weapon mastery, when in FE, she'd have had it before her first tome got down to 10 remaining uses. What does everyone else think of this? |
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"You're not to be so blind with patriotism that you can't face reality. Wrong is wrong, no matter who says it or does it." --- Malcolm X. "The AI is not very smart. It makes up for that by cheating." --- Naglfar, on Civilization II: Multiplayer Gold Edition. XD
~~~~~~~~~~~~~~~~~~~~ My characters: Naia, level 20/11 Valkyrie | Firenze, level 20/9 Mystic | Lynore, level 16 Nomad Mu Arae, level 17 Pegasus Knight | Mars, level 7 Professor | Gloria, level 11 Fortune-TellerSpot prefers to stat in battles since she usually lacks sufficient time to run them through an RNG. The Mamkutes' profile Skye's profile | |
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| Syphon Knight | May 27 2005, 10:30 PM Post #2 |
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I'm for it as long as melee weapons get exp if they miss as well. I thought magic misses do give wexp. though. |
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| Zap | May 27 2005, 10:45 PM Post #3 |
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yeah
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... magic tome misses DO give out weapon exp here... Semi made that clear when he made the system... As for the physical weapons, it sounds good to me. Take it up with Semi, since he made the system. |
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"I'm sorry, I had to skip English to attend a Sammich class" -Shade Zapper (Sage | Myrm) Arleta Leanna Elena Lexi Sick Darren NOT THAT ANYONE GIVES A FUCK ABOUT THESE ANYMORE :D | |
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| Spotted Zebra | May 27 2005, 11:10 PM Post #4 |
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Feeling spritely.
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...What?! I've been told (I don't remember who said it) that you DO NOT get ANY WEXP if your weapon misses, no matter WHAT kind of weapon it is! Now I have to go back through all of my battles and re-calc all of my chars' WEXP. <_< Thank you for telling me, though. I must've missed that when I read through the rules and stuff. |
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"You're not to be so blind with patriotism that you can't face reality. Wrong is wrong, no matter who says it or does it." --- Malcolm X. "The AI is not very smart. It makes up for that by cheating." --- Naglfar, on Civilization II: Multiplayer Gold Edition. XD
~~~~~~~~~~~~~~~~~~~~ My characters: Naia, level 20/11 Valkyrie | Firenze, level 20/9 Mystic | Lynore, level 16 Nomad Mu Arae, level 17 Pegasus Knight | Mars, level 7 Professor | Gloria, level 11 Fortune-TellerSpot prefers to stat in battles since she usually lacks sufficient time to run them through an RNG. The Mamkutes' profile Skye's profile | |
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| SemiPsyc | May 28 2005, 06:51 PM Post #5 |
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Randomly appearing ghost...with a katana!
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indeed, tried to make it simple in that if you lose a weapon use, you gain wexp, to make it easier on the eyes on figureing out wexp and such. Plus to balance out more the wexp growths since most of the beginning magic tomes were light, and some physical weps are heavy and such. |
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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO http://s9.invisionfree.com/FEABL/index.php?showtopic=21 All my character data found here all pics of my chars are made by The slave of admins everywhere and KJ The former of those two is the next one, gwart. | |
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12:08 PM Jul 11