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| The Hacking Tutorial | |
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| Tweet Topic Started: Feb 3 2006, 06:49 PM (4,499 Views) | |
| User33 | Feb 3 2006, 06:49 PM Post #1 |
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Meh. Franz.
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Have you ever downloaded a patch for a Fire Emblem game, played it and wondered "How did they do that"? Well that question is going to be answered in what I present as simply "The Hacking Tutorial". I'll periodically add a new section that deals with hacking, until it is complete, hopefully by April. Oh, and feel free to post a link to your patch, or pictures in the hacking discussion topic...just remember that I need help with the FEABL Project so it would be nice if you could help me when I start it. And without further ado....The Hacking Tutorial!!!!! Prologue: How Do I Start Hacking? Well, you'll need a hex editor, which allows you to change the data stored in the game. Although its not the best hex editor out there, I use XVI32. http://www.chmaas.handshake.de/delphi/free...xvi32/xvi32.htm Later, if you want a better one, choose one from here. http://www.zophar.net/utilities/hexutil.html I will be assuming you're using XVI32 for this tutorial. Now extract the files, and open XVI up. You should be staring at a bunch of blank squares. Now you're going to want to choose the open option, and choose any Fire Emblem ROM you have (don't ask for one of those though, find one yourself). For now, I'll use FE8 as an example (make an extra copy of the ROM, one the original, and one the hack test). Now you're probably thinking "AH! TOO MANY RANDOM NUMBERS AND LETTERS!". This my friend is hex. It's kind of like a different language of numbers. Don't worry, I'll help you make sense of these numbers in the next Chapter. [size=14]Section 1: Editing Characters[/size] Chapter 1: Changing Growth Rates Now that you've overcome the shock of seeing the random numbers and letters, its time to start hacking! This lesson will be about changing growth rates. First, pick a character that you want to modify. For now, we'll use Seth as an example. Look up his growth rates for all FE8 characters here: http://s7.invisionfree.com/FESS/index.php?...pic=3598English version growths are shown as additions or subtractions. So now we have Seth's growths at 90 50 45 45 40 30 25 (For changing growth rates, the order goes HP, Str, Skl, Spd, Def, Res, Lck). Now we're going to have to change them to hex. Look at this chart to determine what the growths are in hex. Numbers 0-9 are the same in regular numbers as in hex (so 0=00, 1=01, etc). For numbers higher then the ones listed, just use the calculator program, type in a number, and click the hex option for it to convert. Or use the chart below:
Courtesy of Vincent ASM So now that we've looked up what Seth's growths are in hex using the table (That's 5A,32,2D,2D,28,1E,19 for the record), let's look them up. Use the search option, and input those numbers. Don't worry about spaces or anything, as it will do them automatically for you as only two digits/letters can be stored in one box anyways. It should search, and find the first number of that string, and the following numbers should follow it in that order. So now, we're going to change his growths. Lets say we want to change his growths to 95,75,80,80,75,60,90. We're going to convert those numbers to hex now (That would be 5F,4B,50,50,4B,3C,5A). Now from the 5A, we're going to type those numbers in, to overwrite them. If you did that correctly, then those should be Seth's new growths! This should work for any character! Now go give everyone uber growths! Alternatively, choose a character from the list below and 80 to the beginning of that character’s code. For example, Eirika’s code would be 803D64. Now go to the address option at the top, and click on “Go to...”. Put in the address you have to go there. From the byte you are at, go right 28 times. This will get you to that character’s HP growth. 3D64 Eirika 3D98 Seth 3DCC Gilliam 3E00 Franz 3E34 Moulder 3E68 Vanessa 3E9C Ross 3ED0 Neimi 3F04 Colm 3F38 Garcia 3F6C Innes 3FA0 Lute 3FD4 Natasha 4008 Cormag 403C Ephraim 4070 Forde 40A4 Kyle 40D8 Amelia 410C Artur 4140 Gerik 4174 Tethys 41A8 Marisa 41DC Saleh 4210 Ewan 4244 L'Arachel 4278 Dozla 42AC Enemy 42E0 Rennac 4314 Duessel 4348 Myrrh 437C Knoll 43B0 Joshua 43E4 Syrene 4418 Tana 444C Lyon 4480 Orson 44B4 Glen 44E8 Selena 451C Valter 4550 Riev 4584 Caellach 45B8 Fado 45EC Ismaire 4620 Hayden Chapter 2: Changing Starting Stats So you want to move to next step huh? Well as long as you've grasped the whole growth changing thing, then you'll pick this up pretty fast too; its pretty much the same with one other step. So once again pick a character (I'm using Seth again as my example). This time look up both starting stats and Base stats of their class. You can find them Here. So for Seth, his Starting Stats are 30,14,13,12,11,8,13,11 (That last number is Con) and the Male Paladin Base Stats are 23,7,4,7,8,3,0,11 (The zero is luck). So now you're going to subtract the base stats from the base stats. For example: 30-23=7 for HP. This should leave you with 7,7,9,5,3,5,13,0. Now convert those numbers into hex (07,07,09,05,03,05,0D,00). Search for that string, and change them to whatever you want! Just remember, that you're adding to his base stats. This works for every character. Oh, and if you run into a case where the starting stats are below the base stats, then go backwards from FF (So FF is -1, FE is -2, etc). Alternatively, follow the alternative procedure in Chapter 2, but instead of going right 28 times, go right 12 times to get to that character’s Base HP. Chapter 3: Changing Starting Inventory/Character Classes If we want to change a character's class, we need to find their starting inventory first. To do them, search for the equipments code values. Here is a list of the item's in hex form for FE8.
After this it starts to get into weird items So we're going to piece together the characters inventory from this list. For example, Joshua starts with a Killing Edge, and four empty slots. However, we are just going to search for the first four slots, because the fifth slot sometimes has a different byte. Therefore, you would search 0D, 00, 00, 00. This would bring you to the characters inventory. Now just change the five slots to whatever you want. Use the chart above for the complete list of items. If you are at an enemy’s inventory, and want to make their last item drop when they die, add 20 to the number that is there (Credit to Darion for that information). Now, to change the character's class, go back 11 bytes from the beginning to get to a number (7 Bytes for FE7; thanks Darion). This is the characters class in hex. Just change it to whatever you want, using the list below.
And here are the class values for FE7 (Credit to Darion)
Now load up a fresh game, to see the results! Chapter 4: Changing Character Weapon Levels Weapon Levels are easy. Find the character you want to edit growth’s. From the number you arrive at, go back 8 bytes. You can also follow the alternative procedure in Chapter 2, but instead of going right 28 times, go right 20 times. This will get you to the characters sword level. After that is the Lance level, then axe level, bow level, staff level, anima level, light level and dark level. To identify them and change them to what you want, use the chart:
This is handy when changing classes, and you don't want the extra weapon levels, etc. Chapter 5: Changing Affinity Affinity is another easy one. Find the character's base stats, and go back three bytes. You can also follow the procedure in Chapter 2, but instead of going right 28 times, go right 9 times. Now change it to one of the following
Chapter 6: Changing Starting Levels First of all, go back once from a character’s Base HP to arrive at a character’s level. You can also follow the alternative procedure in Chapter 2, but instead of going right 28 times, go right 11 times. Change this to whatever you want by converting the character’s level to hex. Next, find a character’s inventory data and go back nine bytes to find the character’s level (again). Now you'll find that the byte there doesn't match the characters level. This is because each level is stored in eight bytes. Refer to the chart if you are confused Level 0-00-07 Level 1-08-0F Level 2-10-17 Level 3-18-1F Level 4-20-27 and so on.... Now just change the characters level to a number inside the level range. Chapter 7: Changing Portraits Six bytes from base HP is the character's portrait data. You can also follow the alternative procedure in Chapter 2, but instead of going right 28 times, go right 6 times. Vincent ASM has provided the values for portraits:
Chapter 8: Changing Gender and Triangle Attacks If you go 13 bytes from a character’s HP growth you will get to a character’s gender. You can also follow the procedure in Chapter 2, but instead of going right 28 times, go right 42 times. This will get you to a character’s gender. Here are the values for it. 00 Male 40 Female 80 No Gender The byte next to it contains data about triangle attacks. Here are the values for it: 00 None 20 Pegasus Knight Triangle 40 Knight Triangle [size=14]Section 2: Editing Classes[/size] Chapter 9: Changing Stat Caps All you have to for changing stat caps is choose a class (lets say Male Hero), and look up their stat caps in the order "HP S/M Skl Spd Def Res" (In this case the stat caps are 60,25,30,26,25,22). Now just convert them to hex (3C,19,1E,1A,19,16), search for them, and change them to whatever you want (In hex of course). Now go on and change the Paladin's caps to what they should be! Alternatively, look up a class’s number on the chart below, and add 80 in front of it. Now search for this in the “address option”. Put the number in, to go to the beginning of that class’s data. Now go forward 19 times to get to the class’s HP Cap. 7164 Lord 71B8 Lord 720C Great Lord 7260 Great Lord 72B4 Cavalier 7308 Cavalier 735C Paladin 73B0 Paladin 7404 Knight 7458 Knight 74AC General 7500 General 7554 Thief 75A8 Manakete 75FC Mercenary 7650 Mercenary 76A4 Hero 76F8 Hero 774C Myrmidon 77A0 Myrmidon 77F4 Swordmaster 7848 Swordmaster 789C Assassin 78F0 Assassin 7944 Archer 7998 Archer 79EC Sniper 7A40 Sniper 7A94 Ranger 7AE8 Ranger 7B3C Wyvern Rider 7B90 Wyvern Rider 7BE4 Wyvern Lord 7C38 Wyvern Lord 7C8C Wyvern Kn. 7CE0 Wyvern Kn. 7D34 Mage 7D88 Mage 7DDC Sage 7E30 Sage 7E84 Mage Knight 7ED8 Mage Knight 7F2C Bishop 7F80 Bishop 7FD4 Shaman 8028 Shaman 807C Druid 80D0 Druid 8124 Summoner 8178 Summoner 81CC Rogue 8220 (Egg) 8274 Great Knight 82C8 Great Knight 831C Recruit (2) 8370 Journeyman (3) 83C4 Pupil (3) 8418 Recruit (3) 846C Manakete 84C0 Manakete 8514 Journeyman (1) 8568 Pupil (1) 85BC Fighter 8610 Warrior 8664 Brigand 86B8 Pirate 870C Berserker 8760 Monk 87B4 Priest 8808 Bard 885C Recruit (1) 88B0 Pegasus Kn. 8904 Falcoknight 8958 Cleric 89AC Troubadour 8A00 Valkyrie 8A54 Dancer 8AA8 Soldier 8AFC Necromancer 8B50 Fleet 8BA4 Phantom 8BF8 Revenant 8C4C Entombed 8CA0 Bonewalker 8CF4 Bonewalker 8D48 Wight 8D9C Wight 8DF0 Bael 8E44 Elder Bael 8E98 Cyclops 8EEC Mauthe Doog 8F40 Gwyllgi 8F94 Tarvos 8FE8 Maelduin 903C Mogall 9090 Arch Mogall 90E4 Gorgon 9138 (Egg) 918C Gargoyle 91E0 Deathgoyle 9234 Draco Zombie 9288 Demon King 92DC (Archer on Ballista) 9330 (Archer on Iron Ballista) 9384 (Archer on Killer Ballista) 93D8 (Ballista) 942C (Iron Ballista) 9480 (Killer Ballista) 94D4 Civilian 9528 Civilian 957C Civilian 95D0 Civilian 9624 Civilian 9678 Civilian 96CC (Peer) 9720 Queen 9774 (Prince) 97C8 Queen 981C (Empty) 9870 (Dead Prince) 98C4 (Tent) 9918 Pontifex 996C (Dead Peer) 99C0 Cyclops 9A14 Elder Bael 9A68 Journeyman (2) 9ABC Pupil (2) Chapter 10: Changing Promotion Gains Promotion gains are also easy. Choose a class and look up their promotion gains (you can find them on the site I listed for Chapter 3). For this example, lets modify the Male Cavalier's Promotion gains of 2/1/1/1/2/1/2 (Do not include luck, and constitution is at the end). Now convert them to hex (02/01/01/01/01/02/01/02), search and change them. Sometimes, promotion gains might be the same for different classes, so always remember to keep a back-up file if you screw up. Alternatively, look up a class’s number on the chart in Chapter 4, and add 80 in front of it. Now search for this in the “address option”. Put the number in, to go to the beginning of that class’s data. Now go forward 34 times to get to that class’s HP Promotion Bonus Chapter 11: Changing Enemy Stats Enemies, like characters have growths but they alter their starting stats. The higher they are, the higher their stats will be. Here is a list of all the enemy growths, courtesy of Vincent ASM: Class HP S/M Skl Spd Def Res Con Lord (M) 90% 45% 40% 45% 15% 15% 40% Lord (F) 90% 45% 40% 45% 15% 20% 40% Great Lord (M) 90% 45% 40% 45% 15% 15% 40% Great Lord (F) 90% 45% 40% 45% 15% 20% 40% Cavalier (M) 75% 35% 40% 28% 15% 15% 30% Cavalier (F) 75% 35% 40% 28% 15% 15% 30% Paladin (M) 70% 25% 30% 18% 12% 20% 25% Paladin (F) 70% 25% 35% 25% 12% 25% 25% Knight (M) 80% 40% 30% 15% 28% 20% 25% Knight (F) 80% 40% 30% 15% 28% 20% 25% General (M) 75% 30% 20% 10% 23% 25% 20% General (F) 75% 30% 25% 10% 23% 25% 20% Thief 50% 5% 45% 40% 5% 20% 40% Manakete (M) 95% 40% 30% 20% 0% 10% 25% Mercenary (M) 80% 40% 40% 32% 18% 20% 30% Hero (M) 75% 30% 30% 20% 20% 20% 25% Myrmidon (M) 70% 35% 40% 40% 15% 20% 30% Myrmidon (F) 70% 35% 40% 40% 15% 20% 30% Swordmaster (M) 65% 25% 30% 30% 15% 22% 25% Swordmaster (F) 65% 25% 30% 30% 15% 22% 25% Assassin (M) 50% 5% 45% 40% 5% 20% 40% Assassin (F) 50% 5% 45% 40% 5% 20% 40% Archer (M) 70% 35% 40% 32% 15% 15% 35% Archer (F) 70% 35% 40% 32% 15% 20% 35% Sniper (M) 65% 30% 30% 20% 15% 20% 30% Sniper (F) 65% 30% 30% 20% 15% 25% 30% Ranger (M) 60% 25% 30% 35% 15% 15% 25% Ranger (F) 60% 25% 30% 35% 15% 20% 25% Wyvern Rider (M) 80% 45% 35% 30% 25% 15% 25% Wyvern Rider (F) 80% 45% 35% 30% 25% 17% 25% Wyvern Lord (M) 75% 40% 30% 20% 20% 17% 20% Wyvern Lord (F) 75% 40% 30% 20% 20% 17% 20% Wyvern Knight (M) 65% 35% 30% 30% 15% 17% 25% Wyvern Knight (F) 65% 35% 30% 30% 15% 20% 25% Mage (M) 55% 55% 40% 35% 5% 30% 20% Mage (F) 55% 55% 40% 35% 5% 40% 20% Sage (M) 45% 45% 30% 25% 10% 40% 15% Sage (F) 45% 45% 30% 25% 10% 40% 15% Mage Knight (M) 45% 40% 30% 40% 10% 40% 30% Mage Knight (F) 45% 40% 30% 40% 10% 40% 40% Bishop (M) 45% 35% 25% 22% 8% 40% 40% Bishop (F) 45% 35% 25% 22% 8% 50% 40% Shaman (M) 50% 50% 32% 30% 10% 30% 20% Shaman (F) 50% 45% 32% 30% 10% 40% 20% Druid (M) 45% 55% 30% 25% 10% 35% 20% Druid (F) 45% 55% 30% 25% 10% 35% 20% Summoner (M) 45% 50% 30% 25% 8% 35% 20% Summoner (F) 45% 50% 30% 25% 8% 35% 20% Rogue 50% 10% 45% 35% 5% 20% 40% Great Knight (M) 70% 30% 20% 15% 21% 20% 20% Great Knight (F) 70% 30% 25% 20% 21% 22% 20% Manakete (F) 95% 40% 30% 20% 0% 10% 25% Journeyman (1) 85% 55% 40% 32% 18% 20% 40% Journeyman (2) 85% 55% 40% 32% 18% 20% 40% Journeyman (3) 85% 55% 40% 32% 18% 20% 40% Recruit (1) 75% 45% 40% 40% 25% 35% 40% Recruit (2) 75% 45% 40% 40% 25% 35% 40% Recruit (3) 75% 45% 40% 40% 25% 35% 40% Pupil (1) 55% 55% 40% 35% 10% 30% 40% Pupil (2) 55% 55% 40% 35% 10% 30% 40% Pupil (3) 55% 55% 40% 35% 10% 30% 40% Fighter 85% 55% 35% 30% 15% 15% 15% Warrior 80% 45% 25% 20% 16% 17% 15% Brigand 82% 50% 30% 20% 10% 13% 15% Pirate 75% 50% 35% 25% 10% 13% 15% Berserker 75% 50% 35% 25% 10% 13% 15% Monk 50% 30% 35% 32% 8% 40% 45% Cleric (M) 50% 30% 35% 32% 8% 50% 45% Bard 45% 45% 30% 60% 0% 13% 70% Pegasus Knight 65% 35% 40% 40% 12% 35% 35% Falcon Knight 60% 30% 30% 30% 12% 30% 30% Cleric (F) 50% 30% 35% 32% 8% 50% 45% Troubadour 50% 25% 35% 55% 12% 40% 45% Valkyrie 45% 35% 25% 45% 10% 40% 40% Dancer 45% 45% 30% 60% 0% 13% 70% Soldier 80% 50% 30% 20% 12% 15% 25% Necromancer 45% 55% 30% 25% 10% 35% 20% Fleet 75% 35% 40% 32% 15% 15% 15% Phantom 0% 55% 35% 45% 15% 15% 50% Revenant 95% 50% 30% 20% 10% 13% 10% Entombed 85% 40% 25% 17% 10% 13% 50% Bonewalker 80% 50% 30% 20% 12% 15% 10% Bonewalker (Bow) 70% 35% 40% 32% 15% 15% 10% Wight 65% 25% 25% 20% 15% 22% 10% Wight (Bow) 65% 30% 30% 20% 15% 20% 10% Bael 82% 50% 30% 20% 18% 13% 15% Elder Bael 85% 45% 25% 20% 21% 17% 10% Cyclops 85% 30% 35% 25% 24% 25% 10% Mauthedoog 70% 35% 45% 45% 15% 20% 30% Gwyllgi 65% 28% 35% 35% 16% 22% 25% Tarvos 80% 35% 40% 28% 15% 15% 10% Maelduin 75% 30% 30% 18% 13% 20% 10% Mogall 50% 45% 32% 30% 10% 28% 30% Arch Mogall 45% 55% 30% 25% 10% 28% 20% Gorgon 45% 60% 30% 25% 10% 40% 30% Gargoyle 80% 45% 35% 35% 25% 15% 10% Deathgoyle 75% 40% 30% 25% 20% 17% 10% Dracozombie 85% 35% 20% 20% 30% 10% 25% Demon King 10% 0% 0% 0% 0% 0% 0% Civilian 10% 0% 0% 0% 0% 10% 0% Pontifex 10% 0% 0% 0% 0% 10% 0% IIRC, stats go back to normal if you go higher then 127%. Chapter 12: Adding Abilities to classes Five bytes to the right from a classes promotion gains gets you to Ability 1. You can also follow the alternative procedure in Chapter 4, but instead of going right 19 times, go right 40 times. Here are the values for it: Ability 1: 00 (none) 01 Move Again 02 Move Again 04 Skill: Steal 08 Use: Thief's Key 10 Skill: Dance 20 40 Skill: Critical Hit +15 80 Use: Ballista If you want a class to use more then one ability, add the ones you want together. The next byte is Ability 3: Ability 3: 00 (none) 01 02 Use: Shamshir 04 Use: Decaying breath, Dragonstone 08 Max level is 10 Then finally, the next one is Ability 4: Ability 4: 00 (none) 01 02 Skill: Assassinate 04 08 Skill: Summon 10 Use: Rapier, Sieglinde 20 Use: Reginleif, Siegmund 40 Use: Dummy (Mani Katti) 80 Remember, add two together if you want both abilities. Chapter 13: Changing Promotion Paths The easiest way to change promotion paths: Find the class byte in Chapter 3 you want to change. Now go to Calculator, and multiply that number by two (in hex mode). Now add that to 95DFA4. This will get you to the class’s promotion options. Use the class list to find out what you can change them to. [size=14]Section 3: Editing Weapon Stats[/size] Chapter 14: Basic Weapon Changing If you picked up the growth section quickly, then you'll have no trouble with weapon editing. First of all, pick a weapon (Again, the site listed in the Base Stat Chapter, or the FESS link will give you that information). Let's pick the Steel Sword for now (30 uses, 8 might, 75 accuracy, 10 weight, 0 critical, 1 range). Convert to hex (that would be 1E, 08, 4B, 0A, 00, 11 (for range, the first number is minimum, and last number is maximum). Now lets say we want to make it have 50 uses, 20 might, 90 accuracy, 5 weight, 30 critical and 1~2 range. We would search for the original numbers, and overwrite them with the numbers we want (that's 32, 14, 5A, 05, 1E, 12). If you want to "add" a weapon (aka you don't want to overwrite one that already exists), find the stats of one of the dummy weapons and edit them into a character's inventory. I'll post a list of their stats later. Chapter 15: Adding Abilities to Weapons Find the weapon you want to edit’s data by following the procedure in Chapter 5. From there, go back 12 bytes. This will get you to Ability 1. Ability 2 and Ability 3 follow it. Ability 1: 00 (none) 01 Equipable 02 Magic 04 Staff 08 10 20 Consecutive hit (Brave) 40 Use Resistance (Like Magic Swords) 80 Long range Ability 2: 00 (none) 01 Buster 02 HAMMERNE 04 08 10 20 40 80 Ability 3: 00 (none) 01 02 Pierce 04 08 10 20 40 80 4 Bytes up will get you to effective data. Replace the data here with the four bytes you want using the chart: Effectiveness Pointer: BB DD 8A 08 Armor C2 DE 8A 08 Cavalry, Armor D7 DE 8A 08 Sword-user E0 DE 8A 08 Cavalry 13 DF 8A 08 Dragon 2A DF 8A 08 Flyer F1 DE 8A 08 Monster 8 Bytes down from Maximum Weapon uses will get you to “Required Weapon Level”. The list of values is below: Required Weapon Experience: 00~00 - 01~1E E 1F~46 D 47~78 C 79~B4 B B5~FA A FB~FF S And finally, 10 bytes down will get you to Ability 4 and then 5. Ability 4: 00 (none) 01 Heal 02 Mend 03 Recover 04 Physic 05 Fortify 06 Restore 07 Silence 08 Sleep 09 Berserk 0A Warp 0B Rescue 0C Torch(Item) 0D Hammerne 0E Unlock 0F Barrier 10 Angelic Robe 11 Energy Ring 12 Secret Book 13 Speedwing 14 Goddess Icon 15 Dragon Shield 16 Talismin 17 SwiftSole 18 Body Ring 19 Hero Crest 1A Knight Crest 1B Orion's Bolt 1C Elysion Whip 1D Guiding Ring 1E Chest Key 1F Door Key 20 Lockpick 21 Vulnerary 22 Elixer 23 Pure Water 24 Anti Toxin 25 Torch(Item) 26 Fili Shield Ability 5: 00 (none) 01 Poison 02 Drain 03 Halve HP 04 Curse Remember, if you want more then one ability, then you would add them together. Chapter 16: Changing Shop Data If you want to change what a shop does, then look up what the shop sells, and convert it to hex. Then put two 00s in front of each item, and search for it using the search option. For example, if an item sold an Iron Sword, Iron Lance, Iron Axe, and Iron Bow, then you would search 01 00 14 00 1F 00 2D. Just make sure you have the order right. Note: Ice Dragon has provided charts for almost all data in this tutorial. Thank you Ice Dragon Too be continued... |
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| User33 | Feb 5 2006, 03:36 PM Post #2 |
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Meh. Franz.
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Class section updated, and starting inventory section added. |
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| User33 | Feb 11 2006, 05:00 PM Post #3 |
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Meh. Franz.
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Weapon Stats chapter done, and weapon level editing and affinity editing chapters up. Also changed note at the bottom of the base stat page. |
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| User33 | Feb 12 2006, 11:15 PM Post #4 |
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Meh. Franz.
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Base Stat strings to search for (FE8) added. |
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| User33 | Feb 26 2006, 05:54 PM Post #5 |
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Meh. Franz.
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Changes in inventory/class section, and level section added. |
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| User33 | Mar 10 2006, 07:47 PM Post #6 |
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Meh. Franz.
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Changes in class section, and three new chapters added |
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| User33 | Apr 9 2006, 11:22 AM Post #7 |
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Meh. Franz.
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HUGE Update. Made it more organized, changed stuff in pretty much every chapter, and added a few sections. |
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| User33 | May 5 2006, 07:47 PM Post #8 |
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Meh. Franz.
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Sorry guys, I've been busy lately and haven't had a chance to update it in awhile. I haven't abandoned though. |
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5:06 PM Jul 11