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| *Attempts yet ANOTHER patch*; ... I really should finish one sometime. | |
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| Tweet Topic Started: Sep 7 2007, 07:50 PM (368 Views) | |
| Tookie | Sep 7 2007, 07:50 PM Post #1 |
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I feel it will be easier in places, and harder in places. 'k, changelist: *All characters will have absolutely 0 Luck. This will apply to enemies too. (Harder IMO, until you get critty characters) *There will be NO unpromoted enemies (>.>) *All PLAYER characters and significant enemies will have a unique weapon that fits them and has unlimited uses. However, they will be interchangeable. (Eh, I'd say this is an easier) *Player characters will all have jacked up stats. All prepromoes will be useable at least. (Easier) *Enemies will likewise be jacked up, except moreso than your doods. (Harder) *Expect class changes. (Eh, I dunno) *Skills, if I can find a a way to make them work. (Easier, I'd say) Cosmetic changes: Parody script, if I can make one. ... Comments? Free moneys? Death threats? Does it sound interesting? Will I be maimed if I don't go through with this? This'll be FE7, BTW. |
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| Iron Shaman | Sep 7 2007, 07:52 PM Post #2 |
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ha ha ha
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Tookie, it'd be better if you just used who you wanted and asked the FEABLers if you could do it. >_>;; |
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FE: Herald of Faith Take a look! IS has got event hacking skillz! Characters ![]() Gooooo Fish <3 | |
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| Serene Steelzard | Sep 7 2007, 07:53 PM Post #3 |
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... uh-huh.
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*gets out the maiming tools* I don't care if you do it or not, I might get to torture you! :D |
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| Tookie | Sep 7 2007, 07:56 PM Post #4 |
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Eh? This has nothing to do with FEABL, I'm just posting the idea here for comments. I tend to avoid nicking characters unless they be my characters.
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| Serene Steelzard | Sep 7 2007, 08:06 PM Post #5 |
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... uh-huh.
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Permission? What permission? *sharpens a spoon* For ripping your heart out. :D |
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| Tookie | Sep 7 2007, 08:09 PM Post #6 |
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My point exactly. >.> |
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| Reikken | Sep 8 2007, 07:24 PM Post #7 |
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critavo-boosting supports >>>>> |
| NP: Utawarerumono | |
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| User33 | Sep 9 2007, 12:02 AM Post #8 |
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Meh. Franz.
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SM 2K, the following skills are possible FYI Adept Vantage Wrath Resolve Gamble Provoke Renewal Blossom Flare Sol Astra Luna Lethality (obviously) Deadeye You just need to know about breakpoints, etc. |
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| Reikken | Sep 9 2007, 04:18 AM Post #9 |
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whoa, skills? breakpoints? h4x How do I find out how to do this? |
| NP: Utawarerumono | |
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| Tookie | Sep 9 2007, 06:53 AM Post #10 |
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Is this available in those Nightmare Editors, or will I have to use Hex Editors? Because Hex Editors ****ing scare me. Oh, and progress: I've discovered that Nightmare won't let me make indestructible weaponry. ;,; You'll have to wait and see how I deal with that. I've also decided that as well as this, I'm going to make an attempt at a Maniac Mode. This is just a much harder version of the patch (Read: MANIAC HHM KEKEKE). Only managed to get as far as Chapter 2 enemy wise, but I have stats ready for Wil and Isadora's weapons and the 10 S-Ranks- All 8 of the Morph bosses in Light drop them, and Denning and Limstella will drop an S-Rank as well. Kent and Sain have their weapons implemented- Kent's is a Lance and Sain's is an Axe, seeing as I've made him a Fighter. Lyn has a Mani Katti from the start, and it's now an E Rank (In keeping with the interchangeability) All units now have their bases and growths done. I will be able to implement a maximum of three Third Tier classes, assuming I can work in second promotions. |
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| User33 | Sep 9 2007, 02:09 PM Post #11 |
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Meh. Franz.
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You'll need a Hex Editor, an emulator with a debugger, and a knowledge of how to use breakpoints. This thread shows how to use breakpoints to say...change the critical rate for Swordmasters. http://acmlm.no-ip.org/archive3/thread.php?id=8334 |
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| Tookie | Sep 9 2007, 03:05 PM Post #12 |
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Oh dear God... I, err, think I'll give that a miss for now. |
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| User33 | Sep 9 2007, 10:34 PM Post #13 |
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Meh. Franz.
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Well, once somebody figures it out, its simply a matter of finding the address and modifying it. Then somebody will eventually make a Nightmare module. I've figured out Continue so far, I'll tell you how to put it in once I test it. The rest are possible, they just take awhile to figure out. |
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| Tookie | Sep 16 2007, 09:19 AM Post #14 |
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*Posts screenie*![]() ... That's not even the Maniac side project. |
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| User33 | Oct 8 2007, 01:31 PM Post #15 |
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Meh. Franz.
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Another question: Are you going to be putting in custom maps now that it has been done, and is not that difficult? |
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5:16 PM Jul 11