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Some proposed changes for AA 2.8.3; Update from the development team
Topic Started: Dec 3 2007, 06:01 PM (178 Views)
=Fas=SpitneyBrears
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Sargeant
From the AA forums:

"Phoenix"
 
UPDATE FROM THE DEVELOPMENT TEAM

Here’s an update on what you may expect to see in the next release of America’s Army: Special Forces. We’ve based these ideas on our own thoughts, community feedback, beta testing, and public focus groups:

  • We’re doing everything we can to decrease the size of the full version download. This is very important to us and we’ve already made considerable progress.


  • Additional enhancements for server admins. One of the features we have added is a freecam or ghost mode.


  • There’s a good chance we’ll have added functionality to Demorec. So far we’re looking at simple additions such as fast forward, rewind, and pause controls.


  • Due to strong community feedback we have shortened the effect of the flashbangs. This effect may be cut by as much as half and would only be done to increase the fun factor.


  • Where possible, and practical, we may remove some static meshes or map decorations in an attempt to increase frames per second and ease of movement.


  • The time it takes to reload a weapon will be decreased slightly in order to speed up game play a little bit, in response to the great feedback we have gathered from everyone.


  • As always, we are continuously looking at bugs that have been reported and will do our best to eliminate as many as possible.
These are just some of the things we’re looking to modify/improve, but please understand that we are extremely pressed for time as we concentrate on v3.0 and may not be able to implement all or any of these items.
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=Fas=TimidANDfriendly
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He's Timid but in a friendly sort of way! ...Kinda!
Less realistic ... BaH!!!! }:-/
<a href="http://www.biblegateway.com/passage/?search=Ecclesiastes%203;&version=31;" target="_blank">
A right time to kill and another to heal...
A right time to play to! (Timid paraphrase).
</a>
<a href="http://pointdesign.info" target="_blank">
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=Fas=ScoPro
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I don't like those proposed changes at all. Why don't they just give everyone unlimited ammo, unlimited spawning, and maybe some health packs you can pick up around the map? If I wanted to be playing a game like that then there are other options out there...

It sounds like using flashes is going to be useless and that keeping track of bullets is going to be less of an issue... and this is more FUN? :no
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=Fas=The_DigGer
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Gunnery Sergeant
The only thing I agree in this is to correct the bugs. :(

The rest is... :Blowup
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========> Life is a game that you can't play. <=========
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=Fas=.-rogue-.
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FTK Whore
UPDATE FROM THE DEVELOPMENT TEAM

Here’s an update on what you may expect to see in the next release of America’s Army: Special Forces. We’ve based these ideas on our own thoughts, community feedback, beta testing, and public focus groups:
[*]We’re doing everything we can to decrease the size of the full version download. This is very important to us and we’ve already made considerable progress.
Good... it's getting way too big.

[*]Additional enhancements for server admins. One of the features we have added is a freecam or ghost mode.
Hmm, I see a lot of potential for abuse, unless this is limited to spectating admins only. Then there is still potential for abuse, but it's less likely.

[*]There’s a good chance we’ll have added functionality to Demorec. So far we’re looking at simple additions such as fast forward, rewind, and pause controls.
Good... demorec playback is a pain.

[*]Due to strong community feedback we have shortened the effect of the flashbangs. This effect may be cut by as much as half and would only be done to increase the fun factor.
What? That sucks! I'm guessing they are losing players to faster paced games, but a lot of us (especially us long timers) really appreciate the goals of realism this game has (or I guess HAD).

[*]Where possible, and practical, we may remove some static meshes or map decorations in an attempt to increase frames per second and ease of movement.
This is a good thing. It would allow people with less powerful computers to keep up.

[*]The time it takes to reload a weapon will be decreased slightly in order to speed up game play a little bit, in response to the great feedback we have gathered from everyone.
From everyone who? It's one of the biggest adrenaline rushes in the game to empty a clip and be in that "OOoooh crap" moment of having to reload. Same "realism" comment as the flashbang change.

[[*]As always, we are continuously looking at bugs that have been reported and will do our best to eliminate as many as possible.
Well, that's a good one. Maybe they should spend more time on this part than dumbing down the game for the whiners that don't get what this game is about?
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=Fas=Vanilla_Giant
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=Fas=The_DigGer
Dec 4 2007, 10:36 AM
The only thing I agree in this is to correct the bugs. :(

The rest is... :Blowup

Oh come on now. The only bad parts are the flashes and magazine thing. The rest is stuff they normally say, with the exception of Demorec features and extra server admin enhancements.

Nice post rogue, I was just about to say seomthing like that.
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And when he gets to heaven
to Saint Peter he will tell:
One more soldier reporting sir!
I've served my time in hell.
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=Fas=TimidANDfriendly
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He's Timid but in a friendly sort of way! ...Kinda!
here here
<a href="http://www.biblegateway.com/passage/?search=Ecclesiastes%203;&version=31;" target="_blank">
A right time to kill and another to heal...
A right time to play to! (Timid paraphrase).
</a>
<a href="http://pointdesign.info" target="_blank">
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</a>
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=Fas=SpitneyBrears
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=Fas=.-rogue-.
Dec 4 2007, 10:14 PM
[*]Due to strong community feedback we have shortened the effect of the flashbangs. This effect may be cut by as much as half and would only be done to increase the fun factor.
What? That sucks! I'm guessing they are losing players to faster paced games, but a lot of us (especially us long timers) really appreciate the goals of realism this game has (or I guess HAD).

[*]The time it takes to reload a weapon will be decreased slightly in order to speed up game play a little bit, in response to the great feedback we have gathered from everyone.
From everyone who? It's one of the biggest adrenaline rushes in the game to empty a clip and be in that "OOoooh crap" moment of having to reload. Same "realism" comment as the flashbang change.

Considering AA is foremost a recruiting tool, its target audience isn't old farts like us in their mid thirties who have a life and couldn't care less for joining the army. They are looking for 15 year old kids who don't know yet what to do with their life, and want to propose the army as a viable option. Apparently many people at that age have the attention span of a goldfish and want to feel powerful. So "improvements" for CQB have to be the main objective for AA.

I don't like either. :(
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=Fas=The_DigGer
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Gunnery Sergeant
When I said the rest is crap, didn't want to say all the rest. I should have specified what.

I don't like the reload and flash issues.

Decreasing the game size is a very good thing.
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=Fas=iBook
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nooblet of the year
exactly what rogue said :yes
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=Fas=TimidANDfriendly
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He's Timid but in a friendly sort of way! ...Kinda!
I think I should add that there is some debate as to the actual attention span of Goldfish...

<a href="http://www.biblegateway.com/passage/?search=Ecclesiastes%203;&version=31;" target="_blank">
A right time to kill and another to heal...
A right time to play to! (Timid paraphrase).
</a>
<a href="http://pointdesign.info" target="_blank">
Posted Image
</a>
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=Fas=SpitneyBrears
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=Fas=TimidANDfriendly
Dec 5 2007, 09:08 AM
I think I should add that there is some debate as to the actual attention span of Goldfish...

For the subject matter let's assume it is 3 to 7 seconds.
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=Fas=TimidANDfriendly
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He's Timid but in a friendly sort of way! ...Kinda!
...hmmm you're assumption is based upon.... ?











;-P

I get your point lol :D
<a href="http://www.biblegateway.com/passage/?search=Ecclesiastes%203;&version=31;" target="_blank">
A right time to kill and another to heal...
A right time to play to! (Timid paraphrase).
</a>
<a href="http://pointdesign.info" target="_blank">
Posted Image
</a>
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