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| HM2:SE Changes: May 23, 2009 | |
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| Tweet Topic Started: Apr 9 2009, 09:31 AM (422 Views) | |
| Volmise | Apr 9 2009, 09:31 AM Post #1 |
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*Spark*
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From now on to keep players updated I will be posting Wild's updates to the forums as a list. 5/24/09: Crop Blenders, Unite!: Rabbits have been fixed. Take care not to let your crops and grass fall victim to these pests. Crop Prices Adjusted: Crop prices have been adjusted to be more cost effective while changes take place. Ch-Ching!: Sales prices on items have been doubled while these changes take place. Road Warriors~!: Trucks have had their gas millage doubled. Prepare for longer roadtrips! 5/23/09: Ride on, trusty steed:: Horses and trinibos no longer bolt away from you at the soonest possible chance. Trinity Island: Coming in the near future Trinity Island is in the works to be removed - or at least to a portion of the player base. It's looking like it will probably become an exclusive perk to being a Byond Reason Member. Any ideas for new content and or shops accepted and may net you a membership. Sign Posts: Fodder and lumber signs now work! You can check them with G to see how many fences or bushels of fodder you have remaining in storage. Rocks: No longer do rocks become owned by whoever picks them up. Be warned if you use them for fences as other players can now possibly take them. 4/20/09: Farming Change pt. 2: Growable grass is no longer dense. It's now easier to grow it since you can walk over it again. Mining: Tremors were balanced even better. Avalanches no longer completely destroy the mine, but still keep in mind to be wary if there's a quake when you're in the mine! More Bug Fixes and Balancing: Cow Milk prices were adjusted. The delete command was now added to the File menu at the top of the browser. The report command was also added to the Help/Info menu a couple of days ago. 4/10/09: New Moderator: Congratulations to Mr. Scott who was promoted to mod. Fortunately this will now help to keep the peace in-game. Farming: To make farming more difficult, WildBlood has now made it so crops grown by players are now dense. There are rumors that a high enough level farmer can maneuver through them without issue, but nothing is quite known for sure yet. Small Bug Fixes: There were a few bugs, and other things tweaked here and there. Tremors don't cause as much massive damage in the mines (but it still is pretty bad), and if you mistakenly hand an NPC a breakable item, it won't break when they give it back to you. 4/9/09: Tremor Changes: Tremors will now cause avalanches in the Miner Town mines that cause them to fill with rocks. Take care not to be caught in one as it will send you to the hospital. Historical Site Changes: The Historical Site in Fisher Town is now usable! The Excavation Hoe has been fixed so you can now dig for ancient treasures and Dubloons. Chef Changes: Chefs with a level of 3 or higher can now cook foods that will reduce hunger levels temporarily. Edited by Volmise, May 24 2009, 05:21 PM.
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| Crimson Noble Cliff | Apr 10 2009, 04:47 AM Post #2 |
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Cool Beans
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I'm liking the idea of this post. Hm, maybe we should just keep editing it as more updates are added? |
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As said by my hero, Yoko Ono, "AIEEEEE" <a href="http://tales.namco.com/abyss"><img src="http://tales.namco.com/abyss/media/fan_banners/tear2.jpg" width="500" height="62" border="0" alt="Tales of Abyss"></a> | |
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9:31 AM Jul 11