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| Server Host Rule; Why is it an instant forfiet? | |
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| Tweet Topic Started: Jul 3 2008, 08:39 AM (812 Views) | |
| Nash | Jul 3 2008, 08:39 AM Post #1 |
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Sodomy and Nicholas wish to change a perfectly fair rule that was agreed to by the majority of admins at the time. Please post your thoughts. Server Host: If you are hosting the match at your server you must password and max player so that no one may join and interrupt the match. If someone whois not in the match joins while the match is underway the hosting clan forfeits the match no matter what. The reason why this rule is in effect is very simple. One player coming in can completely change the course of the match. ------ In a 2v2 I was playing, I was in for the cap. My hog was out back, and both players were out in the mid field. I ran inside, someone joined the server on their team, and as I picked up the flag and began to head out they naded my hog. Which prevented us from winning the match resulting in a tie. He was banned of course, but the damage is done. I had to sit in base, and as one player sat on big hill banning the player his partner came back to base and naded my hog some more. ------ A single person can prevent a team from gaining control of a map, by joining the server and simply beginning to shoot at them as soon as they come in, directing their attention away and allowing the other team to capitalize whilst also banning them. The damage is done as soon as they get into the server. We arrange proper agreements, we arrange for Lo3s, pass-wording, switching the map, how hard is it to max the server too? That should be the first thing you do when you get into your server. We can not pick and choose where this rule is to be put into effect, no matter what, the person has an effect on the game play. Whether its the person having to stop to ban the player or the other team becoming confused and making sure they are not going to be betrayed. Or as simple as the player joining, running up to base, grabbing the sniper, and being banned and the sniper drops into base. The smallest things can prevent a series of kills that can win the game. |
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| fries | Jul 3 2008, 08:45 AM Post #2 |
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i agree 100%, it's not hard to max a server:| |
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| blowme | Jul 3 2008, 08:46 AM Post #3 |
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Too bad most of the time when someone comes in they don't have an affect like that on the match and the opposing clan tries to get it reversed because they're a bunch of faggots.. |
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| Nash | Jul 3 2008, 08:51 AM Post #4 |
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In retrospect when someone joins the server, they always have an effect. And we can't pick and choose the events that occur or do not occur from this. As the clan hosting the server it is the responsibility of the team to cater to the match. Allowing room for other players to come in, interrupt and possibly change the course of the match is what is being discussed. Just because in one instance they didn't do anything does not mean we can pick and choose where we want rules to take effect. |
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| Gold | Jul 3 2008, 10:24 AM Post #5 |
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I agree with nash. This rule should stay as it is. Its really not hard at all to max a server.. |
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| BEHOLD MY TIRE IRON | Jul 3 2008, 10:49 AM Post #6 |
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Team A is losing to Team B, Team A knows the server isnt maxed but Team B doesnt. Then, right after the two minute warning shows up Team A has someone come into the server. Is it fair that the more talented team should lose because of a mistake that isnt related to game play? |
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| lavalamp | Jul 3 2008, 10:55 AM Post #7 |
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if thats the case then it should void not reversed |
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| BEHOLD MY TIRE IRON | Jul 3 2008, 11:14 AM Post #8 |
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exactly, nash's ruling would give the losing team the win. |
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| shenanigans | Jul 3 2008, 11:15 AM Post #9 |
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i dont think this should go into effect because theres a lot of little faggots in hpt who would love to join a server if they see its unmaxed and a match is in progress because their immature brains find it amusing. this will just make them want to do it more so that their team will win even if they cant out play the other team. itd give the little kids the advantage over ppl who would like to assume no one would interfere in a match setting... ps: wats the current "person joining during match" rule? matches just gets voided? |
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| Nash | Jul 3 2008, 11:29 AM Post #10 |
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This is the current "person joining during match" rule. I still do not get what is so hard about typing: rcon **** sv_maxplayers 6 it took me 5 seconds. The fact of the matter is, that you shouldn't give the kids anything to complain about. |
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| BEHOLD MY TIRE IRON | Jul 3 2008, 11:47 AM Post #11 |
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Nothings hard about it, its just possible for people to forget occasionally. I don't see why dealing with each event on a case by case basis is too hard for you. |
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| deagle | Jul 3 2008, 11:54 AM Post #12 |
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Because then things might get unfair and ppl start to cry. Also, too much work for admins when simply EVERYTIME some1 comes in, it effects the game - somehow. If people dont max their server now, they will soon learn to do it when they forfeit every match because of the maxplayers |
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| Nano | Jul 3 2008, 12:15 PM Post #13 |
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Wasn't that DRA Dawg's sig? |
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| w4hzoo | Jul 3 2008, 12:52 PM Post #14 |
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hi nano |
| [size=14]~[/size]LLAMA~ | |
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| `Truenĝ- | Jul 3 2008, 01:26 PM Post #15 |
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Forums Boss
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Don't listen to the sax kid with plays the blue's on his Jazz, ya heard'? ---- This rule shouldnt go in effect because, if some clans play 3v3s, then 4v4s, then 3v3s, then 4v4s. Somewhere along there, someone will FORGET to max it.. it happens man. I think the rule should be: The game "stops" or "freezes" depending on the score. Where the score stands whilst the player enters the server. If Team [A] is winning 2-1 and it's Team [A]'s server, and someone joins. The game should be voided; If Team [A]'s server, and Team [A] is losing, then they automatically lose if soemone comes in. Now the problem is, if It's Team [A]'s server, and is losing, what happens if someone joins? <--- Best thing is to void it // replay it. |
![]() I got so much GOLD , feels like imma motha fuckin' LEPRECHAUN | |
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| HPT-5 | Jul 3 2008, 01:29 PM Post #16 |
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Giving an automatic loss is a little harsh for not maxing a server. They just forgot to do it, it's not like they did anything bad. I think it should be like when someone leaves in a match and someone else comes in, where if the host clan is winning, it's void, and if the other clan was winning, then it's a forfeit. Also, usually if something like that happens, we just ask if they want to play on, and if they do, then we continue playing. |
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| Nash | Jul 3 2008, 02:35 PM Post #17 |
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We -500 pts for people who do not report matches no matter what the case, how is it so hard that you lose less then 50pts for something that could have been avoided to begin with? People just want to be lazy and have excuses to do it. We as a league should look a little bit more professional. We shouldn't give in to forgetfulness and laziness. |
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| `Truenĝ- | Jul 3 2008, 03:35 PM Post #18 |
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Forums Boss
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He never said anything about a NON-REPORT. Also; "We dont want lazyness or forgetfullness" - So we're robots? We're expecting to know, remember, and follow EVERY thing, PERFECTLY. Good call. |
![]() I got so much GOLD , feels like imma motha fuckin' LEPRECHAUN | |
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| nix | Jul 3 2008, 03:38 PM Post #19 |
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its really not hard to remember maxing a server. just do it when you get in |
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| Nash | Jul 3 2008, 03:43 PM Post #20 |
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Someone hasn't had a nap today. Re-read my post silly. P.S. I said, We shouldn't give in to forgetfulness and laziness. Please please please read my post before you reply to it... P.P.S. cheater. |
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| Nano | Jul 3 2008, 06:56 PM Post #21 |
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I was right, you took it out after I said that. |
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| ALEX | Jul 3 2008, 07:01 PM Post #22 |
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This is just a post to knock my post count up. |
| i<3youall | |
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| Trapt | Jul 3 2008, 07:03 PM Post #23 |
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Trapt
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check ur pm |
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| `Truenĝ- | Jul 3 2008, 11:42 PM Post #24 |
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Forums Boss
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P.M.S. I want my 3x Gold from ICE account .. |
![]() I got so much GOLD , feels like imma motha fuckin' LEPRECHAUN | |
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| whisp | Jul 3 2008, 11:55 PM Post #25 |
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an inane argument for a simple problem. ban the person and keep playing. |
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