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Super Old School
Topic Started: Jan 23 2011, 01:55 AM (3,286 Views)
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spike
Jan 23 2011, 09:01 PM
theorizzaa
Jan 23 2011, 08:55 PM
spike
Jan 23 2011, 08:49 PM
Why do some of you idolize those old players as if they were gods. Unless they were able to constantly hs and 3sk, then they were nothing special. Surely, they could have had good teamwork but Halo isnt exactly a complex game where you need over the top strategies or communication to have advantages over your adversaries.
I don't think you understand.

These guys. play games. to make a living.


You play them as a hobby. You would lose. I would lose.

Considering that you aren't even a top tier killer by today's standards, a professional gamer who plays around 6-8 hours EVERY DAY will not only have better aim than you, he will be a smarter player who is able to read the strategies of opponent's much more easily.

We're not idolizing the entirety of old school halo because, frankly, most of old school halo sucked, but you're stupid if you think that the pro gamers who switched over to halo to make fast money aren't better gamers than you.
Once again, Ill reiterate what I've been trying to say. Halo IS NOT a complex game and does not require quick reflexes or anything special to keep up with the competition at least to a certain extent. However, css is a different story. Pro players in css could demolish the average community because css is that much more of an intricate game.
Halo is complicated enough for the same washed up players to consistently outplay most of you fools.


also, Halo isn't a complicated game when you dumb it down as much as most of you do.

2v2!?!/!

OK CHILLOUT/ CARO NO PUPS ONLY OR BYE
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i-deR

Halo1 is one of the most complex FPS games ever made, i'd argue to say THE most complex games, nobody ever got full potential out of it. It died too quickly.
Edited by i-deR, Jan 23 2011, 09:09 PM.
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Remedy
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spike
Jan 23 2011, 09:01 PM
theorizzaa
Jan 23 2011, 08:55 PM
spike
Jan 23 2011, 08:49 PM
Why do some of you idolize those old players as if they were gods. Unless they were able to constantly hs and 3sk, then they were nothing special. Surely, they could have had good teamwork but Halo isnt exactly a complex game where you need over the top strategies or communication to have advantages over your adversaries.
I don't think you understand.

These guys. play games. to make a living.


You play them as a hobby. You would lose. I would lose.

Considering that you aren't even a top tier killer by today's standards, a professional gamer who plays around 6-8 hours EVERY DAY will not only have better aim than you, he will be a smarter player who is able to read the strategies of opponent's much more easily.

We're not idolizing the entirety of old school halo because, frankly, most of old school halo sucked, but you're stupid if you think that the pro gamers who switched over to halo to make fast money aren't better gamers than you.
Once again, Ill reiterate what I've been trying to say. Halo IS NOT a complex game and does not require quick reflexes or anything special to keep up with the competition at least to a certain extent. However, css is a different story. Pro players in css could demolish the average community because css is that much more of an intricate game.
i dont think you understand this at all.

these guys are PROFESSIONALS.

they dont work, they spend upwards of 7 hrs+ per day perfecting the game, and more likely than not are all at a LAN center training non stop(when i say "all" i mean their team).

i dont know why you have this silly idea that a casual gamer as your self or your team would even so much as put up a small fight against them.
Edited by Remedy, Jan 23 2011, 09:09 PM.
BaMbOo
May 5 2011, 12:35 PM
idk has the best forum trolls

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spike
^_______________________^
gatman
Jan 23 2011, 09:05 PM
spike
Jan 23 2011, 09:01 PM
Once again, Ill reiterate what I've been trying to say. Halo IS NOT a complex game and does not require quick reflexes or anything special to keep up with the competition at least to a certain extent. However, css is a different story. Pro players in css could demolish the average community because css is that much more of an intricate game.
I disagree, i would argue that halo is more complex.
Buy you would have to play competitive xbox halo to understand.


If you ever got to play a proper halo pc team you wouldn't stand a chance.
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
aa: lol
aa: well i wud go for A's too but when i study it doesn't help me
aa: cuz the only stuff that re stuck in my head about something
aa: will be the only thing stuck
Spike: what

Baddy: want's isn't a word?
Baddy: because I'm pretty sure it is
Baddy: ?
Baddy: want plural
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Deleted User
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Opeth
Jan 23 2011, 08:58 PM
spike
Jan 23 2011, 08:49 PM
Why do some of you idolize those old players as if they were gods. Unless they were able to constantly hs and 3sk, then they were nothing special. Surely, they could have had good teamwork but Halo isnt exactly a complex game where you need over the top strategies or communication to have advantages over your adversaries.
Because whether you realize it or not, some of them are 'gods' as far as gaming goes. Some of these teams that moved from Halo, well, they're at the top of every other game too right now. They win thousands of dollars in LAN tournaments as well. They probably quit Halo because there were better opportunities in competition in games like counter strike, Quake, Call of Duty, etc...

http://area51gaming.com/

I'm sure if a team like that came to Halo, it would be easy. These players, for the most part, do have good computers. And over recent years, if you haven't noticed, the learning curve of Halo has changed a ton. New players can pick this game up quite easily.
A51 sucks. It's all about EG yo.
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Deleted User
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balla stop trolling forums and step into vent sometime


its like sc2... i could play for 20 years and get pretty good at the game but those pro's right now could probably still beat me (if their skill level stayed the same)
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gatman
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The Greatest
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
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Deleted User
Deleted User

For instance, if this game was played properly in 2v2s.

People would be timing power-ups, rockets, sniper spawns, etc.

People who play a game 6 hrs a day will know every detail of the game. I watch pro SC2 a lot. The skill gap between the best semi-pro players and professional players in tremendous. It's no different in any other game.
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ocse
FREE VOODOO
I'm going to have to take the pro gamers would rape everyone else side of the argument here. This game just sux for competitive play anyways.
Edited by ocse, Jan 23 2011, 09:12 PM.
[19:48] bigbadE: i love shovin dix into nigas buts
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Deleted User
Deleted User

gatman
Jan 23 2011, 09:11 PM
So you think the size and shape of the map determines what makes the game complicated?

for sex yes
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spike
^_______________________^
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
aa: lol
aa: well i wud go for A's too but when i study it doesn't help me
aa: cuz the only stuff that re stuck in my head about something
aa: will be the only thing stuck
Spike: what

Baddy: want's isn't a word?
Baddy: because I'm pretty sure it is
Baddy: ?
Baddy: want plural
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vo0
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theorizzaa
Jan 23 2011, 08:57 PM
i-deR
Jan 23 2011, 08:55 PM
spike
Jan 23 2011, 08:53 PM
VoDKa!
Jan 23 2011, 08:50 PM
"k but Halo isnt exactly a complex game where you need over the top strategies "


where did you learn all ur halo strats? (especially assault)


those teams would destroy anyone here sorry to break it to you


Yes as the size of the match gets bigger, I understand that teamwork comes more into place and the teams with better teamwork have the advantage. However, in 2v2s or 3v3s I really doubt that they would completely dominate.
LOL, 2 vs 2's are the most competitive aspect of this game. These guys would of been timing every weapon (and using them) and pups as well as having top of the line computers and being amazing gamers.
this.


i watched quake with esco. these guys are like alarm clocks that can aim virtual guns. they would shit on every single one of us.
why the fuck was I not invited to this party?! and I will also take the side of the pro gamers raping everyone here because I've had this talk with mesh while we were playing quake and how if they played halo, they'd probably tear shit up.
Edited by vo0, Jan 23 2011, 09:17 PM.
twitch.tv/malvoe_
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i-deR

spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
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gatman
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spike
Jan 23 2011, 09:14 PM
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
I didn't say it had nothing to do with it gameplay.

Of course map shape and size effects gameplay, but it doesn't determine gameplay.

I can't tell you which map is more complicated because it depends on the game (as the variables of the game can completely alter the situation) you retard.

:quadfrog:
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Deleted User

voodoo123
Jan 23 2011, 09:16 PM
theorizzaa
Jan 23 2011, 08:57 PM
i-deR
Jan 23 2011, 08:55 PM
spike
Jan 23 2011, 08:53 PM
VoDKa!
Jan 23 2011, 08:50 PM
"k but Halo isnt exactly a complex game where you need over the top strategies "


where did you learn all ur halo strats? (especially assault)


those teams would destroy anyone here sorry to break it to you


Yes as the size of the match gets bigger, I understand that teamwork comes more into place and the teams with better teamwork have the advantage. However, in 2v2s or 3v3s I really doubt that they would completely dominate.
LOL, 2 vs 2's are the most competitive aspect of this game. These guys would of been timing every weapon (and using them) and pups as well as having top of the line computers and being amazing gamers.
this.


i watched quake with esco. these guys are like alarm clocks that can aim virtual guns. they would shit on every single one of us.
why the fuck was I not invited to this party?! and I will also take the side of the pro gamers raping everyone here because I've had this talk with mesh while we were playing quake and how if they played halo, they'd probably tear shit up.
no noobs
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vo0
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spike u might wanna stop here cause ur just diggin a grave for urself palio
twitch.tv/malvoe_
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spike
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i-deR
Jan 23 2011, 09:16 PM
spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
It was a comparison you dumbass. Why am I not surprised that you would reply with such an idiotic response. Oritee iq of 142.
aa: lol
aa: well i wud go for A's too but when i study it doesn't help me
aa: cuz the only stuff that re stuck in my head about something
aa: will be the only thing stuck
Spike: what

Baddy: want's isn't a word?
Baddy: because I'm pretty sure it is
Baddy: ?
Baddy: want plural
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spike
^_______________________^
gatman
Jan 23 2011, 09:17 PM
spike
Jan 23 2011, 09:14 PM
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
I didn't say it had nothing to do with it gameplay.

Of course map shape and size effects gameplay, but it doesn't determine gameplay.

I can't tell you which map is more complicated because it depends on the game (as the variables of the game can completely alter the situation) you retard.

:quadfrog:
Oh look, the retard messed up effect and affect. I understand your point but you have to understand mine as well. I'm not going to argue about map complexity because as you said it's all dependent on the variables of the game.
aa: lol
aa: well i wud go for A's too but when i study it doesn't help me
aa: cuz the only stuff that re stuck in my head about something
aa: will be the only thing stuck
Spike: what

Baddy: want's isn't a word?
Baddy: because I'm pretty sure it is
Baddy: ?
Baddy: want plural
Posted Image

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i-deR

spike
Jan 23 2011, 09:19 PM
i-deR
Jan 23 2011, 09:16 PM
spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
It was a comparison you dumbass. Why am I not surprised that you would reply with such an idiotic response. Oritee iq of 142.
A comparison in a argument you lost, not a single person agrees with you. I think you are the only one here with idiotic responses. amirite
Edited by i-deR, Jan 23 2011, 09:22 PM.
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Baddy
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yeah u r
i-deR
Jan 23 2011, 09:22 PM
spike
Jan 23 2011, 09:19 PM
i-deR
Jan 23 2011, 09:16 PM
spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
It was a comparison you dumbass. Why am I not surprised that you would reply with such an idiotic response. Oritee iq of 142.
A comparison in a argument you lost, not a single person agrees with you. I think you are the only one here with idiotic responses. amirite
you don't have a say in anything dude, be quiet.. thx
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gatman
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The Greatest
spike
Jan 23 2011, 09:22 PM
I understand your point but you have to understand mine as well. I'm not going to argue about map complexity because as you said it's all dependent on the variables of the game.
I understood what you where saying, just it was simply wrong.
I'll take that as an indirect way of admitting your fallacy.

And you sir are the one that is getting the definition wrong....
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ocse
FREE VOODOO
I dunno I think it's just dumb to say players nowadays would be as good as professionals if they still played. I mean the skill gap wouldn't be nearly as huge as it would be in other games (quake, cs, starcraft), but it would still be very significant.
[19:48] bigbadE: i love shovin dix into nigas buts
Offline Profile Quote Post Goto Top
 
i-deR

Baddy
Jan 23 2011, 09:23 PM
i-deR
Jan 23 2011, 09:22 PM
spike
Jan 23 2011, 09:19 PM
i-deR
Jan 23 2011, 09:16 PM
spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
It was a comparison you dumbass. Why am I not surprised that you would reply with such an idiotic response. Oritee iq of 142.
A comparison in a argument you lost, not a single person agrees with you. I think you are the only one here with idiotic responses. amirite
you don't have a say in anything dude, be quiet.. thx
I'm 10+ years older then you, i was playing video games 15 years before you was even born.
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Baddy
Member Avatar
yeah u r
i-deR
Jan 23 2011, 09:25 PM
Baddy
Jan 23 2011, 09:23 PM
i-deR
Jan 23 2011, 09:22 PM
spike
Jan 23 2011, 09:19 PM
i-deR
Jan 23 2011, 09:16 PM
spike
Jan 23 2011, 09:14 PM
gatman
Jan 23 2011, 09:11 PM
spike
Jan 23 2011, 09:09 PM
So I suppose that an open map like bg is much more complicated to learn than something like dust 2 or season.
So you think the size and shape of the map determines what makes a game complicated?

The map may not be as complicated, but the gameplay certainly is....
Actually it has a lot to do with it. Tell me. What's more complicated a 4 by 4 square map or something that resembles more of a maze. The complexity of the maps definitely have quite a big impact on the actual gameplay.
Because halo PC has a 4 x 4 square map right, i don't see how that helps your argument at all or did you forget what like 12 people literally explained to you.
It was a comparison you dumbass. Why am I not surprised that you would reply with such an idiotic response. Oritee iq of 142.
A comparison in a argument you lost, not a single person agrees with you. I think you are the only one here with idiotic responses. amirite
you don't have a say in anything dude, be quiet.. thx
I'm 10+ years older then you, i was playing video games 15 years before you was even born.
but I'm still better than you at video games..



you don't have a say... so before you talk shit to one of my niggas, watch yo self.
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spike
^_______________________^
I might as well stop here considering I'm not getting any big prize by arguing my point. Red-I, please shut the fuck up. You are a moron. Thanks.
aa: lol
aa: well i wud go for A's too but when i study it doesn't help me
aa: cuz the only stuff that re stuck in my head about something
aa: will be the only thing stuck
Spike: what

Baddy: want's isn't a word?
Baddy: because I'm pretty sure it is
Baddy: ?
Baddy: want plural
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