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new quake graphics
Topic Started: Jan 5 2013, 05:36 AM (550 Views)
dephex

S3L3KTA HPT-636
Jan 8 2013, 12:24 AM
dephex
Jan 6 2013, 12:48 PM
wolfcamql

com_fpsmax 125
cl_aviframerate 300
mme_blurframes 0
so the games still at 125 but your actual footage is 300?
i play at 125 fps
i play demos back at 125 fps
wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result.

why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system.
Edited by dephex, Jan 12 2013, 03:54 PM.
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HPT-636
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MAD AND BAD
dephex
Jan 12 2013, 03:52 PM
S3L3KTA HPT-636
Jan 8 2013, 12:24 AM
dephex
Jan 6 2013, 12:48 PM
wolfcamql

com_fpsmax 125
cl_aviframerate 300
mme_blurframes 0
so the games still at 125 but your actual footage is 300?
i play at 125 fps
i play demos back at 125 fps
wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result.

why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system.
only game ive ever used with a demo system
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dephex

S3L3KTA HPT-636
Jan 13 2013, 11:15 AM
dephex
Jan 12 2013, 03:52 PM
S3L3KTA HPT-636
Jan 8 2013, 12:24 AM
dephex
Jan 6 2013, 12:48 PM
wolfcamql

com_fpsmax 125
cl_aviframerate 300
mme_blurframes 0
so the games still at 125 but your actual footage is 300?
i play at 125 fps
i play demos back at 125 fps
wolfcam uses timescale during recording, so when the avi is being created at 300 fps, the game slows down and more frames are displayed and rendered. its exactly the same as creating a 60 fps black ops video. slow the demo playback speed down to .2, record at 12 fps, speed it up 5x in vegas, 60 fps video is the result.

why do i have to explain this in every single game i do it in? its always the same thing in games that use a demo system.
only game ive ever used with a demo system
false. you played black ops, cod4 and css and they all use a form of demo playback.
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