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Hammerhead vs Sky Ray; Which one is better?
Topic Started: Nov 14 2006, 09:30 PM (376 Views)
mrglass
Shas'la
[ * ]
Hello
I would like to know your opinions about which H.S. is better, Hammerhead or Sky Ray (just forget the Broadside for one second).
I'm new in the game, so I want some comments about it
Thanks!
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shasocastris
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Nimbosian High Commander
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if you want just power, take a hammerhead. the skyray has a learning curve that is fairly steep. It's a balance of whether you launch all the seekers at once to nuke a squad or use them 1-2 at a time when the need arises. But take the one that looks cooler to you, and try it out, then the other one, and see once you've tried it out what to do.

Cheers!

P.S. welcome to the forums
Cheers!

"By my hand will the death of Krimzun be caused."
-Shas'o Castris going on about a certain, irksome warboss

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MyenMontKa
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Grand Vehicle Commander
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I'll also add that, while the Hammerhead (specifically the Railhead) is, at first glance, the better anti-tank platform, the Skyray has the ability to kill twice as many vehicles per turn. Where the Hammerhead (railhead) trumps the Ray is in anti-infantry applications.
Shas'El Ksi'M'Yen M'Yen Mont'Ka
Commander Shadowstrike
Voidstalker Cadre
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shasocastris
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Nimbosian High Commander
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oh, another thing, if you want a cheap AV 13 skimmer, ion cannons and burst cannons all the way at 140 :) with the upgrades you'll need
Cheers!

"By my hand will the death of Krimzun be caused."
-Shas'o Castris going on about a certain, irksome warboss

Aliens Forum Moderator
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mrglass
Shas'la
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So, a good option is include in the army

.- 1 Sky Ray
.- 2 Broadside
.- 1 Pathfinder team (with or without the Devilfish)
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Beri
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Shas'ui
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mrglass
Nov 15 2006, 11:22 AM
So, a good option is include in the army

.- 1 Sky Ray
.- 2 Broadside
.- 1 Pathfinder team (with or without the Devilfish)

Nope
- 3 Broadsides
- 2 Hammerheads
The easyest way to win: Shoot da choppy ones, chop da shooty ones.
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Anhur
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Shas'ui
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I use the Hammerhead, I have never used a Sky Ray so can not comment on it.
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Tyrell357
Shas'la
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Quote:
 
.- 1 Sky Ray
.- 2 Broadside
.- 1 Pathfinder team (with or without the Devilfish)


The devil fish isn't optional is it? you've pretty much got to take one with pathfinders, it's the one thing puting me off them for a static army, that an the fact they get wasted if you postion them too far forward

Is the '2 seeker missiles per vehicle' limited to just one vehicle, or can you put 2 on every vehicle? if you can the sky ray seems a bit pointless
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Boneguard
Shas'el
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Yes, the Devil fish is mandatory for the pathfinder.

I kind of like the Hammerhead...with the option of ammmo for yuor railgun gives you a bit more flexibility.
For the Greater good!
For The Ksi'm'yen Sept and the 76th Moracre Light Armoured Guard
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shasocastris
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Nimbosian High Commander
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Tyrell357
Nov 22 2006, 04:45 PM
Quote:
 
.- 1 Sky Ray
.- 2 Broadside
.- 1 Pathfinder team (with or without the Devilfish)


The devil fish isn't optional is it? you've pretty much got to take one with pathfinders, it's the one thing puting me off them for a static army, that an the fact they get wasted if you postion them too far forward

Is the '2 seeker missiles per vehicle' limited to just one vehicle, or can you put 2 on every vehicle? if you can the sky ray seems a bit pointless

yes you can put to on every vehicle, so it does make the skyray seem a bit redundant, but most people get it for the mobile markerlights. I personally say it's useless, and that patience and clever deployment of pathfinders solves any problem. That being said, a hammerhead with a railgun is better than a skyray anyday. Much more versatile, plus people hate railguns :)
Cheers!

"By my hand will the death of Krimzun be caused."
-Shas'o Castris going on about a certain, irksome warboss

Aliens Forum Moderator
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Taipan
Shas'la
[ * ]
It really depends.

Hammerhead;
Pros: Long-range, secondary fire helps when killing infantry, main gun is more powerful
Con's; Stunned/shaken robs it of any firepower

Skyray;
Pros's: Two networked BS4 markerlights on an AV13 skimmer B) , it's seeker missile have unlimited range (any unit with a markerlight can call in a salvo from it, can fire seekers even while stunned/shaken (all you need is a markerlight on the target)
Con's; Limited ammunition supply, kinda useless after you've used all the seeker missiles

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