
| Welcome to Katamari on the Web. A one stop shop for all your Katamari needs. If you can't or don't want to register, feel free to use the guest forum if you need game help. Registering obviously gives you deeper access to the board and to more features such as access to scoreboards, profile customization, clubs, and polls to name a few. Registration is simple, fast, and completely free. A valid e-mail is required to register. Roll with us? Join here! If you're already a member please log in to your account to access all of our features. |
| Nintendo's New Controller; Read about it before you vote! | |
|---|---|
| Topic Started: Nov 7 2005, 07:59 PM (367 Views) | |
| fleacollar | Nov 7 2005, 07:59 PM Post #1 |
![]()
|
And that means actually read how it works and don't base your opinion only by how it looks.... http://www.nintendo.com/newsarticle?articl...K&page=newsmain http://www.nintendo.com/newsarticle?articl...l&page=newsmain And as always, explain why you choose the way you did...
|
![]() |
|
| vix | Nov 7 2005, 11:23 PM Post #2 |
|
Run you clever boy and remember...
![]()
|
I've been reading about it since it was first annouced and I don't like it. I had honestly thought about getting a Rev when they said you could dl old school games and what not, that would have been killer but the controller is just a gimmick to me. It's not that I'm lazy, but I can't be bothered to play nearly every game with a motion sensitive controller with "clunky" attachments. It just doesn't seem relevant to gaming. Sure, the random interactive games are fun, like ddr, eye toy, and guitar hero...but to make every game require movement of the arms and hands, it's just not sensical. Most gamers don't like to move when gaming, that's why they game, :lol... To me, it just doesn't seem logical to gamers and logical to the market. It just reaks of a gimmick. |
![]() |
|
| fleacollar | Nov 7 2005, 11:40 PM Post #3 |
![]()
|
I'm really not sure at all... Because from what I understand, its just moving your wrist some and not moving your entire arm all the time. I think it would be an advantage for some of the games, but my favorite thing to do is lay in bed under the covers and play katamari or what else into the night and I don't want to be forced to be square in front of the screen... |
![]() |
|
| vix | Nov 8 2005, 12:21 AM Post #4 |
|
Run you clever boy and remember...
![]()
|
I should see it being a whole arm thing. Just think about how it's an instinct(kinda) when you play a racing game...you move with it hoping it'll help you turn, lol. I could just see it end up being more tiresome as you lose track of your body and fall off the chair or something. Hahaha... Though I'm sure in some games, this would be awesome...but I can't see if working for all genre's fo games. Take sporting games like ssx or hawk...I think it would be more tiresome and annoying to be forced to move the controller to play those games. For shooters, I bet it would be a blast but for most games, I just don't see it working. I remember reading somewhere that every game made for the rev HAS to have some sort of motion dealy to it. I just can't see that as a way to spend hours and hours of gaming...but that's just me. :-) If I happen to win the lottery between now and it's release, I might buy one...but until I hear that the motion sensitive stuff can be turned off, I am turned off by the system. I'll stuck to the ps3 for now.
|
![]() |
|
| TheWertle | Nov 8 2005, 01:28 AM Post #5 |
![]() ![]()
|
From what I understood, the remote part can be placed into a more normal controller "shell", kind of like the dreamcast controller had a spot for its memory card thing also i'm pretty positve there are 4 ports for gamecube controllers, presumably you can use gamecube controllers to play most games... I don't think every game will necessarily focus on using the remote sensor http://cube.ign.com/articles/651/651559p1.html theres a pic of the normal controller shell |
![]() |
|
| vix | Nov 8 2005, 02:34 AM Post #6 |
|
Run you clever boy and remember...
![]()
|
This shell though, you still have to move your hands around, so instead of one hand moving, it's now both arms and hands becuase the games still rely in motion. That pic is also a fake, it's not a pic made by nintendo. So who knows what this shell will look like. And if there are ports for old school controllers...how do you play the games that are motion sensitive? My guess is that you can't since the system is heavily based on this technology. I think that's what's gonna do in Nintendo this time around, they're too focused on something that casual gamers don't want. But alas, to each their own. I think it's the dumbest idea, but to others it's the end all be all.
|
![]() |
|
| SocRATes | Nov 8 2005, 03:57 AM Post #7 |
![]()
Big Fat Rat
![]()
|
Looks like repetitive strain injury in a can, to me. Can't say I'm terribly inspired by it. Still, I won't be able to afford one anyway, so my opinion doesn't count. |
![]() |
|
| aaron | Nov 8 2005, 08:25 AM Post #8 |
|
fastidious planet
![]()
|
Nice socar. Anywho, I'm waiting to vote because I'm torn between "wow, this is the VR thingy that I played at disney quest, except without the big dorky helmet" and "man, my arms hurt after like 3 mins of that" I wanna know how it's going to handle a 4 player FPS like goldeneye The raw processing power of this thing is going to have to be mindblowing. |
![]() |
|
| MrJeffy | Nov 8 2005, 09:03 AM Post #9 |
|
ò¿ó
|
Gotta go with "don't like it". The idea has never worked in the 28+ years of video games and it's not going to work now. Just like so many of the qucik-connect video games that hook to your TV and allow you to swing a bat or throw a ball or wield a sword, it's a passing idea. Unfortunately, to base a new console on this technology seems ambitious at best. Controllers will never be one-handed unless there's a separate controller in each hand, working in tandem to control an on-screen action. Imagine using you television remote rapidly and without pause for an hour. The thumb joint and the arm are going to be hurting. Now what if you have to keep both hands on the controller to access all of the required buttons. Nintendo can fall flat on their face. It's their successes with outside of the box thinking that helps us all forget their short-comings, like the Virtual Boy and R.O.B., but i'm afraid this idea is a new dead-end for them. ò¿ó
|
![]() |
|
| hellyes | Nov 8 2005, 01:34 PM Post #10 |
![]()
god damnit
![]()
|
I saw the video of people using the new controller about a month ago, and I can't wait. It will be a different way to play, a different type of gaming. It will be like bringing arcade games to the home console. Plus, it will still be capable of playing traditional games. I'm really excited about it. I applaud Nintendo for trying something different, because I think they'll lose the battle and fall short to 360 and PS3 if they make more of the same. I think Nintendo has a different audience and they recognize that. Plus, I love novelty. I think this system will be really fun for group play with friends.
|
![]() |
|
| MrJeffy | Nov 8 2005, 03:36 PM Post #11 |
|
ò¿ó
|
Without a doubt, they're trying something new, but it's not the innovations and novelties that keep consoles on top. It may get them there temporarily, but it's quality and volume of games and replay value that keep people buying them after the "novelty" has worn off. ò¿ó
|
![]() |
|
| vix | Nov 8 2005, 05:50 PM Post #12 |
|
Run you clever boy and remember...
![]()
|
^ Exactly, that's why I feel it's only a gimmick. I don't think something like this can appealk to gamers all the time. It's a once in a while fun-ness, like eye toy and what not, but as an everyday thing? That's where I think it's gonna fail. Even if it plays old school games...are you gonna buy another system just to play old school games that *might* get tweaked to be motion sensitive too? The only thing that appealed to me was the downloadable roms of games but I can't see spending the money on a new system when I have my old systems in the closet. Heh. I can't see playing a game like ssx with a motion sensitive controller and I think since every game will be forced to have some sort or motion to it, I think the rev might lose out on publishers. I think after this round of systems, it's gonna be the box and the playstation to battle it out. Gimmicky games are fun once in a while...but I think in the long run, the ps3 and the box will have more appeal. Just my thoughts.
|
![]() |
|
| Karppa | Nov 9 2005, 08:55 AM Post #13 |
|
Oh friends...
![]()
|
Sounds like that controller was designed by someone who hates gamers and laughs himself silly whenever he sees someone thrashing around like a complete dork while playing. My son (4yrs.) often turns himself 180 when he tries to turn a katamari, then he continues playing by looking over his shoulder.
|
![]() |
|
| aaron | Nov 17 2005, 01:51 PM Post #14 |
|
fastidious planet
![]()
|
The motion tracking on the revo is nothing like the current technology. They currently use RF like the wireless controllers and have a ball with pressure sensitive sensors to tell the orientation of the ball/bat/controller. The revo is using bluetooth, which is a common cell phone technology, and is much more precise than a motion tracking ball. The thing that just came to mind was my old N64 Tilt'n'rumble pack. It was the size of the regular rumble pack(but third party), and you plugged it in to the controller, the controller to an adaptor and the adaptor to the system. You then calibrated it to "vertical" and controlled by tilting, rather than using the analog stick. You could recalibrate it, hold it vertical and use it as a steering wheel for racing games. It didn't require tons of movement, and after about 3 mins it felt perfectly natural. While it was before it's time, I had one, and learned to play rush 2064 and lego racers and crusin' usa exclusivly with that pack, and I was untouchable around here. The only game it sucked with was mario party 1. Although it is based on a different technology and principle as the new revo controller, as long as I don't have to wear a power glove to use it, I don't mind. And about the competetion being pc, er 360 vs sony... That's completely true. Nintendo is playing smarter than the other two companies. They're going to sell a consideribly cheaper system, and they want it to be something anyone could pick up the "controller" and play. Believe it or not, to many gamers dismay, there are more casual gamers that just play off and on than there are us hardcore gamers. And if I wasn't hardcore, I'd go "hmm, $300 for a base model 360, probably at least that for a ps3, or consideribly cheaper ($200 is my guess) for, well, a nintendo. I grew up playing nintendo... And I don't play enough to get a $300 or more system, so I'll buy the nintendo. Wait, it can download old games? That rocks so much!" Nintendo is competing by letting sony and microsoft kill themselves financially with system wars, while nintendo continues to pump out decent systems with not so much outstanding, but for the most part decent games. Sure, nintendo doesn't have halo, but mario is more recognizable to a casual gamer than master chief, hands down. Their logic makes perfect sense to me
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Pachinko Parlor · Next Topic » |











4:43 AM Jul 11