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KF Missed Opportunities
Yeah :D ! They're awesome and I can't see any problem at all! 0 (0%)
Yes :) ; it's far from perfect, but I think the good far and away outweighs the bad. 5 (100%)
Neutral :| ; I could take it or leave it. 0 (0%)
No :( ; you have some good ideas, but I just can't get behind them. 0 (0%)
Definitely Not :angry ! Not only are your ideas complete nonsense, there's no way I can think of that would fix them! 0 (0%)
Total Votes: 5
KF Missed Opportunities; Remember, if your topic description doesn't sound like a World Of Goo subtitle, you're doing it wrong
Topic Started: Nov 22 2017, 10:44 AM (379 Views)
Katach314
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It's funny because sadness
Just realized KF really dropped the ball on a few accounts. :|

Now, the stages are split into two categories: :roboking 's Cosmos and :kingkf 's Cosmos (AAAAAA THEY'RE CANON NOW AAAAAA). We know that :kingkf 's Cosmos takes place inside his head (hey, that seems like it could open up some interesting stage ideas! Stages set in his childhood, in the places seen in the intros, on a Royal Rainbow...), which implies :roboking 's Cosmos takes place in the real world. Since it would make sense for old stages to be in :kingkf 's memories, why not have :roboking 's stages take place in a completely new overworld? It would strike a nice balance between old and new stages, could open room for more cousins, and could make the two Cosmoses function more as two different campaigns ( :roboking 's has the normal increase in growth stage sizes, while :kingkf 's could feature a gradual progression of game growth stages (MAS1 -> ALAP2 -> Lady Luck Casino -> MAS4 -> ALAP3 -> Sunrise Castle -> MAS8 -> ALAP4 -> Dynaville -> MTM -> ALAP5 -> Schloss Kosmos -> Wake Up The King but set in a fusion of the other three overworlds and :kingkf 's memories (that came out a little rough, so if you can find a way to improve it, suggest, please)). Also, what was the point of :roboking at all? Why not have :queen narrate the real-world stages? She needs a less marginal role, and who doesn't want to see more of :queen ? Instead of the core-making sequence, we could have had her walk you through a fusion of the past games' tutorial stages. I'm not sure what would replace Farewell!, though.

Not too bad for a 100th post, no? :D What can you add to my idea?
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slowbro
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way too silly :S

Most of this kinda goes over my head, like I either forgot or never caught on that Kingís Cosmos stages only took place in the Kingís mind, but I really like the point that the King couldíve remembered a lot more places and times than just the previous gamesí stages. :) That could open the door to considerable creative potential in level ideas.
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tldraco
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I really enjoy your take on new Katamari content. As skeptical as I am in my age and my opinions on how BandaiNamco has treated the Katamari franchise in general, it always gives me a warm fuzzy feeling to see users posting new content ideas for future additions to the wonderful series of games that are Katamari.

To answer your question on RoboKing and his reason for his existence in the universe of Katamari, he actually served as the antagonist to Katamari Forever, having wrecked havoc on the cosmos yet again. This seems to be a repeating plot in Katamari games as during the first game the King does so while violently intoxicated and during Beautiful Katamari the King accidentally rips a black hole into the sky.

Additionally, RoboKing makes an appearance on Tap my Katamari during one of the powerups, along with the Queen, King, and the King's Father (if I remember correctly). If, in fact, Katamari were to make another comeback on consoles or otherwise, I think your idea of preserving RoboKing would be great! He has already made a spot near and dear to our hearts only wanting to be loved but sometimes inducing mayhem in the process.

That being said, your idea to bring the Queen into the game more, also seems like a capital idea. We saw a bit more of her in KF during her cutscenes, and most of her probably during WLK in her fiasco with the King. But all this considered, I have never actually seen the Queen form a complete sentence. She always remains elusive during the games and seems to be less involved. When will she begin to narrate and send us on her own little errands?

If I were to provide any constructive criticism to your ideas, it would be in your endeavor to see old games' levels return. I may be speaking for only me here, but I believe I have considerable backing in the katamari fandom when I say old levels have little to no place in a new katamari game.
It's not that we don't love and miss these levels. We do! But we have already seen levels rehashed and redone, especially in regards to Katamari Forever. What I believe Katamari desperately needs at this point is the same old cousins and characters with new levels across the board. Add anywhere from 5 - 15 new cousins and brand new stages. Please also keep the old cousins while you're at it! I know I can say for certain that I desperately missed the old cousins in Touch My Katamari and would miss the crap out of the oldies if they were yet again omitted in a new addition to the Katamari franchise!

Great ideas, by the way! Love to see the brain power flowing :thumbsup
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Katach314
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It's funny because sadness
AAAAAA TLDRACO IS BACK AND HE LIKES MY STUFF AAAAAA :woot :woot :woot

And it sure looks like someone has taken my "please say something, please, anything, I'm begging you" policy to heart! :D This also means I finally have a response of similar length to respond to, so let's get to the break-down! :cool

Weird... I don't remember that sentence sounding so dumb in my head. :huh


tldraco
 
I really enjoy your take on new Katamari content. As skeptical as I am in my age and my opinions on how BandaiNamco has treated the Katamari franchise in general, it always gives me a warm fuzzy feeling to see users posting new content ideas for future additions to the wonderful series of games that are Katamari.
Is there a word for feeling proud, smug, flattered, and one-step-closer-to-#squadgoals all at the same time? Hopefully not, because such a word would undoubtedly be at least ten syllables long and would have to be followed by a number of exclamation marks usually represented by scientific notation. But enough wallowing in praise.

Just kidding WHEEEEEEE :yay :yay :yay


tldraco
 
To answer your question on RoboKing and his reason for his existence in the universe of Katamari, he actually served as the antagonist to Katamari Forever, having wrecked havoc on the cosmos yet again. This seems to be a repeating plot in Katamari games as during the first game the King does so while violently intoxicated and during Beautiful Katamari the King accidentally rips a black hole into the sky.

Additionally, RoboKing makes an appearance on Tap my Katamari during one of the powerups, along with the Queen, King, and the King's Father (if I remember correctly). If, in fact, Katamari were to make another comeback on consoles or otherwise, I think your idea of preserving RoboKing would be great! He has already made a spot near and dear to our hearts only wanting to be loved but sometimes inducing mayhem in the process.
Yes, but he was only an antagonist at the very end! Besides, his getting jealous of :kingkf just came off as a bit forced, considering the Great Cosmos's omnipresent theme of love and acceptance as well as :roboking 's obvious discomfort at being in the spotlight.
The way :roboking was the person who sent you to disassemble him, guided you through the mission, and THREW HIMSELF INTO THE COSMOS not only makes what tenuous story there was shatter into pieces (not that I'm complaining, Farewell! and the greater emphasis on story in KF were great), it also just makes his Face-Heel Turn look forced and meaningless (as well as somewhat resembling suicide :cold ). Then again, I'm not sure WHY I'm deeply examining the significance of :roboking 's turn, considering it wasn't a major piece in either of our arguments, but whatevs. :shrug

Also, I'm very aware, to the point of obsession :heh , about everything Katamari, so unless you're expositing for those just joining us, I won't need the series-wide lore dumps like the one at the end of paragraph two. Thank you, and goodnight. :china

HAHA JUST KIDDING WE'RE NOWHERE NEAR DONE :devil

I don't think we should find any significance in :roboking 's TapMK appearance, but I'm open to him splitting in the future as well! :D Then again, considering Katamari's current track record for character representation (TMK, :queen )...

Also, "preserving RoboKing" :confused ? Again, I'd love to have him around, but I don't remember suggesting any ideas in that vein, and a thread of my post reveals nothing. What?


tldraco (my autocorrect keeps interpreting your name as "alfredo" and "to crack". I think that means it likes you!)
 
That being said, your idea to bring the Queen into the game more, also seems like a capital idea. We saw a bit more of her in KF during her cutscenes, and most of her probably during WLK in her fiasco with the King. But all this considered, I have never actually seen the Queen form a complete sentence. She always remains elusive during the games and seems to be less involved. When will she begin to narrate and send us on her own little errands?
This, OMGoodness, this. I have no idea why she won't leave my mind every time I consider the games' stories, but I want to see more of her! I was writing a little something involving her (it's pretty big, still deeply in the works), and I had to mine her one speaking appearance in the Webcomic for her character! (I decided she was a polite, friendly woman who doesn't let her position get in the way of respectful relationships. Also, she has a very large obsession with baking). Your post says it all, give us more :queen , or at least give us more katamari! :protest (dang it, now I gotta learn how to make Zetaboards emoticons...)

tldraco (autocorrect: "Eldoravo")
 
If I were to provide any constructive criticism to your ideas, it would be in your endeavor to see old games' levels return. I may be speaking for only me here, but I believe I have considerable backing in the katamari fandom when I say old levels have little to no place in a new katamari game.
It's not that we don't love and miss these levels. We do! But we have already seen levels rehashed and redone, especially in regards to Katamari Forever. What I believe Katamari desperately needs at this point is the same old cousins and characters with new levels across the board. Add anywhere from 5 - 15 new cousins and brand new stages. Please also keep the old cousins while you're at it! I know I can say for certain that I desperately missed the old cousins in Touch My Katamari and would miss the crap out of the oldies if they were yet again omitted in a new addition to the Katamari franchise!
Oh, goodness no, you have it all wrong! The old stages were great, but I don't want them back in the future. I want an entirely new game, new levels, new cousins, and the old coupons back (how did you think I felt at the prospect of a game without :beyond ? It was awful :cold )! These are suggestions for KF and KF ONLY. I specified in the title! Perhaps with that in mind, your suggestions and criticisms have changed?

Extra suggestion for TMK: two cousins to a zone! BUT HWAIT, say you, THERE WOULD BE EXTRA UNFILLED COUSINS SLOTS! You know what that means :howyoudoin !


tldraco
 
Great ideas, by the way! Love to see the brain power flowing :thumbsup
Big thankies. :D

Now what do you think?

Also join us at TCCaC it's fun
Edited by Katach314, Nov 25 2017, 12:15 PM.
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tldraco
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Katach314
Nov 25 2017, 12:08 PM
These are suggestions for KF and KF ONLY. I specified in the title! Perhaps with that in mind, your suggestions and criticisms have changed?

My apologies; when you wrote "KF Missed Opportunities" and continued to elaborate on them, I was under the assumption that you were doing so in reference to a new katamari game. I suppose that also contributes to the confusion of me thinking you desired to have RoboKing preserved in a new game.

Katach314
 
Also, I'm very aware, to the point of obsession :heh , about everything Katamari, so unless you're expositing for those just joining us, I won't need the series-wide lore dumps like the one at the end of paragraph two. Thank you, and goodnight. :china

Again, I apologize for the confusion. Having just met you I have no idea what games you have/haven't played in the franchise (except for KF, undoubtedly). I'll keep this in mind for the future. It won't happen again ;)
Katach314
 
I don't think we should find any significance in :roboking 's TapMK appearance

My friend, I think you will find in the Katamari franchise, a little goes a long way. If the King's father made appearances in WLK and made yet another far in the future (as far as an iPhone/Android app), I have little doubt that the significance of RoboKing's KF appearance would make its way to a new console game.

Regardless of all this, considering I was wrong from the get-go on your ideas for a new Katamari game (as you were providing insight on altered content for KF), this changes things a bit.
And as much as I love your ideas, KF boasts, what, almost a DECADE in age?
Do you know how ungodly old that makes me feel? I remember the old days when this game was being announced and this forum was flooded with users and strategy and practically new content on an hourly basis.

All this considered, KF has come and gone. I don't mean to sound like the dreaded rain on the fanfare, but any new katamari content at this point needs to come from a new game. Could updates of any sort be possible? Yes, but highly, highly unlikely.

I can certainly appreciate your ideas for KF in regards to its time, though. Aside from the graphic filters and 2 new cousins, the "new" content of KF seemed dry. I was never a fan of "drive" mode, especially considering that was the name of a new cousin! The game in its entirety felt a bit rushed. At that point in the katamari series, KF introduced the least amount of new cousins and levels. The graphic filters were pretty cool, but those alone were not enough to satiate my thirst for new content. They also got rid of online play! That was the gem of Beautiful Katamari's showcase! I loved playing with and making new friends. Now that's just a thing of the past. No, really, the servers are down, now.
*sigh* I understand why BandaiNamco's focus is on Tekken and PacMan. I get it. But if they would just invest a bit more time and money into Katamari I honestly think they could get the ball rolling (lol) again. I think there is a certain market sweetspot for old PS2 fans that just might bring Katamari into the limelight once more.


Edited by tldraco, Nov 25 2017, 05:07 PM.
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Katach314
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It's funny because sadness
tldraco
 
If the King's father made appearances in WLK and made yet another far in the future (as far as an iPhone/Android app)
He also appeared as an object in MMK and BK. But on to the important stuff:

tldraco
 
And as much as I love your ideas, KF boasts, what, almost a DECADE in age?
tldraco
 
All this considered, KF has come and gone. I don't mean to sound like the dreaded rain on the fanfare, but any new katamari content at this point needs to come from a new game. Could updates of any sort be possible? Yes, but highly, highly unlikely.
Wait, you thought I wanted this to be an actual, CANON update? Ha! :lol Even if they were to come back and make more Katamari, they wouldn't make updates to an 8-year-old game! Especially one that completely overhauls it! (At best they'd remake it, and they have much better games to remake). Were this to take a non-imaginary form, it would be a fan-made hack for sure (and unlike updates, video game hacks don't come with an expiration date :howyoudoin ).

But I never intended ANY of this to be real (but feel free to prove me wrong, anyone reading ;) )! It's all just fun suggestions for people to enjoy and expand upon, and we can do that all day! I'd of course love nothing more than a great new game (I'd accept a sufficient game and a promise for more at this point, but you're not the one I should be bargaining with), but when all you have is the old, you can't help but wonder how it could be better.

That is, if you have some ideas for a NEW game you'd like to bounce off me, don't hold back. (Freebie idea: the overworld is landlocked instead of becoming an island at 60m (or it becomes islands at a much earlier size, like 3m!))


tldraco
 
I can certainly appreciate your ideas for KF in regards to its time, though. Aside from the graphic filters and 2 new cousins, the "new" content of KF seemed dry. I was never a fan of "drive" mode, especially considering that was the name of a new cousin! The game in its entirety felt a bit rushed. At that point in the katamari series, KF introduced the least amount of new cousins and levels. The graphic filters were pretty cool, but those alone were not enough to satiate my thirst for new content.
I remember feeling somewhat satisfied at the time, but I was obviously disappointed by the lack of new content, same as you. Was a couple more cousins too much to ask? [you could argue they had to perfectly balance the zone-to-cousin ratio, but the KD stages have one (or two, in the same zone) cousin apiece (just like in KD, I know, but this isn't supposed to be KD), a few other levels (MAS11, MAS-D) have cousinless zones (again, like their originals, but why stay bound by the past?), and the three new levels have one zone (I dunno about Farewell!, which appears to have two zones, but it's murky) and two cousins each]. Could they not make more textures, or at least spread them out better? (New and Classic dominated the game while Wood and Comic Book got around one stage apiece). New stages are hard to make, but they nailed the ones they made, and I feel further stages would have gotten as cool as TMK's DLC if they had made more.

The game has never felt rushed to me. Despite its blatant unoriginality, it must have taken quite a lot of work to convert all those stages and get it all ready. And I love Drive Mode, so I'm afraid I shall have to ask you to fite me IRL. Said situation has a 0% survival rate (mostly because the situation has never occurred). I am sorry.


tldraco
 
They also got rid of online play! That was the gem of Beautiful Katamari's showcase! I loved playing with and making new friends. Now that's just a thing of the past. No, really, the servers are down, now.
They are? Aww, I always sort of hoped I could play with one of you guys someday :( . Oh well.

tldraco
 
*sigh* I understand why BandaiNamco's focus is on Tekken and PacMan. I get it. But if they would just invest a bit more time and money into Katamari I honestly think they could get the ball rolling (lol) again. I think there is a certain market sweetspot for old PS2 fans that just might bring Katamari into the limelight once more.
:) . I never hear good things about banking on nostalgia, but if you mean using it in the short term to market an awesome game that will get the fandom back in business, I'm all for it. :D

Hey, wait a minute, instead of giving us an extra three save slots (BA, N, and DAI in addition to NA, M, and CO), they just switched to three uninspired rectangles! I'd have been much more welcoming of the merger if that happened! :mad What, you're just going to let SYSTEM LIMITATIONS run your life? GET ME MORE CUTE SAVE SLOTS PRONTO! :mad :boss

You might also like this! I think it's still too young to necropost! :D

Why haven't you joined us
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tldraco
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Katach314
 
He also appeared as an object in MMK and BK. But on to the important stuff:

While I was thinking about this literally as I wrote that, it only solidifies my point that a little goes a long way Katamari wise. The more appearances, the happier I am! :D

Katach314
 
Hey, wait a minute, instead of giving us an extra three save slots (BA, N, and DAI in addition to NA, M, and CO), they just switched to three uninspired rectangles! I'd have been much more welcoming of the merger if that happened! :mad What, you're just going to let SYSTEM LIMITATIONS run your life?

I think you will find this to be the case for videogames in general in this day and age. We have let the free market "buy us out" with microtransactions and too much DLC to the point where developers are starting to become lazy (BattlefrontTM, anyone?)
We need to form gamer unions and start holding these game developers to higher standards :lol
Gamers of the World, UNITE!

In all seriousness, it would be very interesting to see some one mod katamari to new heights as you were saying. Until that day, man. Until that day....
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Katach314
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It's funny because sadness
So do you think it would work like this:

BANDAI NAMCO(R)

Or like this:

BANDAI
NAMCO(R)


And you'd have to press the jump button to access the BANDAI save slots

I'm fine either way

And with THAT out of the way, all we need is a name for this alternate KF version. I'm thinking Katamari Forever: Final Mix.

Wait a second, didn't someone use that? Eh, whatever.

Hey, what if we had THREE Cosmoses? :roboking 's Cosmos, :kingkf 's Cosmos, and :queen 's Cosmos? :kingkf gets the old stages (plus other things from his memories, like stages based on places visited but not fully explored), :roboking gets a bunch of new growth stages (sort of like how BK was mostly mainstream growth stages, but also had extra stages set in the overworld that were also growth stages but weren't quite connected (like Lover's Loom or the stages in the supermarket)), while :queen gets lots of new constellation/unique objective stages.

And if you're in the market for a new hub, I recommend a series of forest clearings connected by paths through the trees (stage stuff in one clearing, collection stuff in another, etc...). And BRING BACK THE COSMOS. Maybe the non-Katamari-Forever-Mode planets could be smaller satellites to the main planet! It would make the Cosmos less cluttered and repetitive...

Well, that got a bit stream-of-consciousness. Your thoughts? Remember, saying lots of things is not required, but heavily recommended.


Extra Stuff That's Not Too Relevant To The Topic At Hand
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tldraco
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To answer your questions about stuff irrelevant to the topic at hand


Yeah, I love your jumping idea! Gives more character and charm to the jump ability that has thankfully settled in the gameplay of katamari games.

What do you think of the title, Katamari Forever Flashback or Blast from the Past?

I like your new hub idea as well as including :queen in the campaign sectioning.

Here's a question for you: What sound would :queen make while she speaks? Obviously record scratches and robo-bleep-booping are off the table. Perhaps Christmas bells are in place?
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Katach314
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It's funny because sadness
Pocket Thread Responses

I love the jumping one too! Maybe they could have used version 1 for BK and switched to version 2 afterwards to showcase the Prince Hop.

I prefer Flashback, but I feel it still needs a little je ne se quoi. What about Katamari Forever Reminiscence or Katamari Forever Recollection? Or even Katamari Forever: Unexperienced Adventure?

I forgot to mention the hub would ask be one area, so that you could form a whole cousin parade :D
[COUSIN EMOTICON PARADE OMITTED DUE TO BUDGET CONCERNS]

I never really thought about what she'd sound like :huh ... bells are nice, but she needs something more continuous and mature. Perhaps a harp? It definitely has to be melodical in some way, so maybe casenettes? Ooh, ooh, birdsong!

Also, no-one asked, but :papa 's voice would be drums. Deep, serious, wooden drums.

I wonder what her new outfit would be (we could leave her in her usual garb since this is her first major appearance, but that's dull)... something pastel blue and Georgian, like :kingkf ? Or something in a warm color or different style to act as balance and contrast? Decisions, decisions...
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tldraco
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Katach314
 
3 II :lol


I always found the number 3 to never get enough recognition :heh

Yes, love the songbird and drum ideas for :papa and :queen ! Keep em' coming!

And thanks for sharing the lyrics to Katamari on DA SCHWINGALINGADINGDONG. I remmeber reading those translated lyrics a long time ago and I always listened to that song on the bus back in high school..... The memories... :crybaby
Edited by tldraco, Nov 26 2017, 01:08 AM.
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Katach314
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It's funny because sadness
Englsh transliterated into Japanese is just amazing, isn't it? :)

Erm, ready to respond to items 1-3 in my pocket thread and my question on :queen 's outfit?

Extra idea: The final stage is unlocked when you complete every stage in all three Cosmoses. It appears in a little BK-esque level entrance. Dunno what would be inside, probably something The Great Journey-esque: vast in scale and strange in theme.

EDIT (December 11th): Had a bit of a brainwave about all this! :D

For story: what if :queen and the cousins decided that revealing to the Cosmos at large that :kingkf put himself into a coma indefinitely and that he's been replaced with an insecure knockoff who destroyed a significant portion of the Great Cosmos seconds after gaining consciousness would be a PR nightmare, so they're going to keep everything on the hush-hush and rebuild the Cosmos from their home planet. That's right, girlos and boyos, the potential overworld explored in :roboking 's and :queen 's Cosmoses is located smack-dab in the center of Cosmic culture. Get ready for some WORLD-BUILDING, my friends but sadly only in the magical fantasy world where this is real.

My original plan was to start out in the Mushroom Castle, abode of the Cosmic Royal Family, but I thought that would be too predictable and boring, so instead I envision a BK-esque multiple-starting-point under 60m area in the large city surrounding the castle. And since this city was built and is inhabited by cousins, it'll be far from a normal city... Anyway, I have other stuff to talk about and want to hear your ideas before I go on about this, so NEXT TOPIC!

Since :roboking 's Cosmos needs to consist of growth levels set in this overworld, I think that having the branches converge later rather than alone would be in order.

Still nothing on the :queen 's final level/game's final level front, but I DID think of a reason why she gets a campaign too: :kingkf can read old ideas with the best of them, and a newbie like :roboking would have kettle challenge making size goals, :queen can come up with new ideas for all-new celestial bodies. Which celestial bodies, we ask? Well, in KD the non-growth stages were called Constellation stages, right?

Well, you never made ALL, or even MOST of the Constellations, DID YOU?!

Bonus:


:queen : "Welcome to Quarrel's Veld, the precise location...

...Of anyone interested in reconstructing Sagittarius.

Completely forgot about it, didn't you? No worries, shot out of my mind last time as well.

We even forgot about the first time it :kingkf blasted the stars down.

What? I've aimed out of my original topic?

Straight to the point, I see. Sometimes bolting off-topic takes you interesting places, you know.

Anyway, Saggitarius needs quite the edge to return to its status as the claws of the Cosmos...

But I felt a bit uncomfortable sending you out to roll up dangerous objects...

So I'm sending you out with the sharpest Katamari available!

So sharp, it is no longer a sphere, but a cube.

Hard to push, but I don't want to send you to roll in the abyss until you are much, MUCH older.

In the meantime, concentrate on making the sky just a little bit pointier.

Do that, and it's a straight shot to the goal!"

EDIT (December 12th): In retrospect, 88 is a large number... let's just focus on the 48 original costellations listed by Ptolemy, at least for now.

WIP List For Potential Stage Ideas

Andromeda (The Princess):
Aquarius (The Water-Bearer): You roll a katamari made from water. It can absorb the liquid from drinks, pick up puddles and lakes (fish may get sucked in :devil ), and pull clouds down from the sky. Your katamari is measured in Liters.
Aquila (The Eagle): An eagle grips your katamari in its talons while your cousin rides on its back. As the eagle files around, drifting near tree branches, kites, flagpoles, and other such objects (some of them contain rollable items, and most of them can be rolled up at larger sizes), birds of all sizes, some carrying other things, fly around you. You can move the eagle from left to right, as well as speed up/slow down, in order to roll up three birds and other objects with the katamari (everything's on a track, so things will come around again and you won't run out of items of you have a bad start). When time runs out, you automatically roll up the eagle (which has no doubt been straining to support your now-over-1.5m katamari for minutes now).
Ara (The Altar): Option 1: You must roll a stone brick from a quarry to the building being constructed. Along the way are many obstacles that could hit you, decreasing your Integrity from 100% to a lower value. If you reach 0%, the stone breaks and you fail the stage. Small rocks along the path can be rolled up to regain Integrity. The stone can roll up nothing besides these rocks (not counting the cousin(s) and Royal Present). Option 2: You are rolling a normal katamari and are given a list of building materials. You can roll into the building site, which ends the stage, at any time (it's like MMK'S Gorilla stage), although getting a good score will necessitate rolling all over the stage and putting on quite some size to roll up most of the building materials first (rolling up everything on the list nets you a perfect 120pts).
Argo Navis (The Ship)[1]:
Aries (The Ram):
Auriga (The Charioteer):
Booetes[2] (The Herdsman): You are tasked with rolling up fast-moving animals. To keep them from running away, you must herd them into stage boundaries that make escape much harder. There are few other rollable objects in the stage.
Cancer (The Crab): [Already Done In KD]
Canis Major (The Greater Dog):
Canis Minor (The Lesser Dog)[3]:
Capricornus (The Sea-Goat):
Cassiopeia (The Queen): [Added Sans Stage In WLK; Make Stage Anyway?]
Centaurus (The Centaur):
Cepheus (The King):
Cetus (The Sea-Monster/Whale): [Already Done In BK]
Corona Australis (The Southern Crown)[4]:
Corona Borealis (The Northern Crown)[5]:
Corvus (The Raven):
Crater (The Cup):
Cygnus (The Swan): [Already Done In KD]
Delphinus (The Dolphin):
Draco (The Dragon): You must undergo a hero's journey in order to slay the dragon flying far above the small town you start in. You must take up your sword (roll up nearby items in order to grow large enough to roll up the sword acting as a 50cm barrier keeping you in the town), slay many foes (roll up animals and soldiers in the meadows surrounding the town so you can roll up the 3m barrier blocking a canyon), traverse giant dungeons (roll through a series of forts in a mountain pass, growing to 12m in time to overpower a blockade), and travel many lands (roll up all the towns in the valley beyond the pass and grow to 60m, allowing you to roll up the mountains seperating you and your starting point) before returning home (rolling up the starting town, the landforms and nature surrounding it, the larger mountain range around the island this whole stage took place on, and the small islands surrounding it; you're hundreds of meters tall, and the dragon looks just about your size...) and killing the dragon using the skills you learned (roll up the dragon with the mass you've gained).
Equuleus (The Foal):
Eridanus (The River):
Gemini (The Twins): [Already Done In KD]
Hercules (The Demigod):
Hydra (The Hydra[6]):
Leo (The Lion):
Lepus (The Hare):
Libra (The Scales): A growth stage. Every time you roll up certain objects, you gain an adjective (to reduce frustration, each object has only one adjective, and the unbalanced adjectives in your katamari are listed on-screen, as well as how many of each). You can remove an adjective by rolling up an object with the opposite adjective (for instance, rolling up a Campfire will give you the Hot adjective, which can be balanced by rolling up a Cold Snowman). You will be based on both your size and how balanced you are; being too small or too unbalanced will fall the level. Perhaps the adjective items would cancel each other out of you rolled up all of them, necessitating a strategy requiring you to stay in areas long after you've grown large enough to leave them?
Lupus (The Wolf)[7]:
Lyra (The Lyre): You can only roll up sound. You start in the center of a crowded ampitheater, the symphony all around you. You'll have to pick up some of the rests and accompanying parts before you can take on the melody and the song as a whole. As the orchestra ends abrubtly, the chatter of the audience will become tangible, allowing you to roll into the crowd and reaches massive size. When you get large enough, you can leave the ampitheater and start to roll up the cacophany of the surrounding nighttime city...
Ophiuchus (The Serpent-Bearer):
Orion (The Hunter): [Added Sans Stage In WLK; Make Stage Anyway?]
Pegasus (The Pegasus):
Perseus (The Hero):
Pisces (The Fish): [Already Done In KD]
Pisces Austrinus (The Southern Fish[8]):
Sagitta (The Arrow)[9]:
Sagittarius (The Archer): See the :queen quote prefacing this list. The stage would be filled with pointy and oblong objects, further complicating the issue.
Scorpius (The Scorpion): [Already Done In BK]
Serpens (The Snake):
Taurus (The Bull): [Already Done In KD]
Triangulum (The Triangle):
Ursa Major (The Great Bear): [Already done in KD]
Ursa Minor (The Lesser Bear)[10]:
Virgo (The Maiden): [Already Done In KD]

Alright, I admit that was a lot more than I thought that would be :heh ...

[1] In modern times, this is separated into three different constellations: Carina (The Keel), Puppis (The Poop Deck), and Vela (The Sails); I recommend we either combine these into one stage and mention that this is actually three constellations somewhere, or make the stage in the style of WLK's three-planet stages (Campfire, Sumo, and Saturn) with each modern part being one of the planets (Puppis is the largest, so maybe that should be the large one the other two orbit around?).
[2] Yes, there should be an o with an umlaut instead of an "oe", but ZetaBoards doesn't support that, apparently.
[3] The Canises should probably get lumped together into one stage, or perhaps Minor could be the satellite.
[4] Maybe we should say KD's Corona Borealis was destroyed and remake them both in the same stage as binary planets?
[5] See Footnote #4.
[6] Hopefully, you already knew that.
[7] Should this also go with the Canises?
[8] Same deal as Corona Australis.
[9] Satellite of Sagittarius?
[10] Satellite of Ursa Major?
Edited by Katach314, Dec 24 2017, 12:02 PM.
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slowbro
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way too silly :S

Iím completely unaware of a lot of those constellations, heh heh, but constellations make for good katamari stage themes since the King is always destroying things in the sky and needing to replace them ...

I imagine Triangulum could be shape-themed, like roll up lots of triangular objects but avoid square objects.

Maybe Perseus could be RPG-themed somehow, like roll up bigger and bigger monsters until you can face (and roll up) the dragon. :heh
edit: Woops, yup, thatís too similar to Draco.
Edited by slowbro, Dec 30 2017, 04:02 PM.
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Katach314
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It's funny because sadness
Good ideas, slo. :D Though your Perseus idea sounds a little too close to my Draco idea.

Since Ptolemy apparently discovered over half the modern constellations, I'm just gonna list the rest here:

2nd WIP List For Potential Stage Ideas

Listed By Petrus Plancius

Apus (The Bird-Of-Paradise):
Camelopardalis (The Giraffe): Instead of getting larger when you roll up items in this stage, your katamari gets taller (like stretching up in TMK). This would not be a problem if you also got wider. You do not. Later in the level, you must aim carefully to hit thin objects. Flat objects are right out for the most part. Height is measured instead of mass.
Chamaeleon (The Chameleon):
Columba (The Dove):
Dorado (The Dolphinfish):
Grus (The Crane):
Hydrus (The Water Snake):
Indus (The Indian (Native American)):
Monoceros (The Unicorn):
Musca (The Fly[1]):
Pavo (The Peacock): Roll up feathers to become as beautiful as possible.
Phoenix (The Phoenix[2]):
Triangulum Australe[3] (The Southern Triangle):
Tucana (The Toucan):
Volans (The Flying Fish):

Listed By Johannes Hevelius

Canes Venatici[4] (The Hunting Dogs):
Lacerta (The Lizard):
Lynx (The Lynx):
Scutum (The Shield):
Sextans (The Sextant):
Vulpecula (The Fox):

Listed By Nicolas-Louis de Lacaille

Antlia (The Air Pump): [Already Done In BK]
Caelum[5] (The Chisel):
Circinus (The Drawing Compass): [Already Done In BK]
Fornax (The Brazier):
Horologium (The Clock): [Already Done In BK]
Mensa (The Table (Mountain)):
Microscopium (The Microscope): [Already Done In BK (Man, BK was a total overachiever in doing obscure tool-themed constellations, huh?)]
Norma (The Carpenter's Square): You have to roll up pencil doodles (with a pink eraser katamari, or perhaps a katamari with crayon-drawn textures) on a blueprint so it can be used as such. You are graded on how much of the square is cleared.
Octans (The Octant):
Pictor (The Easel): You are rolling a wooden ball (like a palette, but completely ineffective as a palette) in an abstract world of colors. Your goal is to roll up 256 colors (they don't have to all be different colors), but by the time you achieve that goal, you're at a size when rolling up many more colors would be all too plausible.
Pyxis (The Compass):
Sculptor (The Sculptor):
Telescopium (The Telescope):

This half was significantly easier to write down than the last one.

[1] It was also known as Apis (The Bee) for two centuries. This may open up a few more stage ideas.
[2] Again, this was hopefully of little surprise to you.
[3] Satellite/Binary Planet of Triangulum?
[4] Should this also go in the hypothetical Canis system?
[5] Satellite of Pictor?
Edited by Katach314, Dec 30 2017, 11:54 AM.
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flashmozzg
Katamari
I thought about some kind of underwater level. There you need to roll up all the sea life and the prince would wear a snorkel =). Maybe you'd have to refill on air at some intervals. Not sure how that'd work.
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