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| Abnormal-Child | Apr 13 2008, 11:57 PM |
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School of Fire Spells: What has the School of Fire Magic got to offer? The School of Fire Magic offers spells that draw upon the raw heat of fire and can add to the an enemies emotions, drawing the being into a fit of fury. Other spells can effect an enemies will to attack. The School of Fire Magic is mostly looked upon as a destructive force and often used by battle mages. Number of spells: 25 Level 1: Blaze: Cast a small explosion of heat which may result in causing a small fire. Light: Caster gains the ability to create a small orb of pure light, which can illuminate the sounding area. Level 2:Singe: Spell caster can deal minor burns to a foe when making physical contact, the longer the touch, the more damage is inflicted. Spell made by: Nafan Qualinesti Burn Corpse: Spell Caster can induce an intense and searing flame on a corpse. This flame only affects corpses and lasts a short while before the corpse is entirely turned to ash. Level 3:Fire Shield: Spell Caster gains the power to create a shield made of fire which can be used to deflect and inflict damage. Fire Wall: Spell Caster gains the power to create a wall of fire that is as long as the length of a car. This wall of fire can be used to melt small incoming projectiles and inflict damage to those who ventures too close to it. Spell made by: Nafan Qualinesti Flare: A sudden explosion of fire in the air can be caused by the caster. The explosion can also affect the caster or anyone else nearby if used too close. Spell made by: Nafan Qualinesti Fire elemental: This spell summons an elemental of fire. The elemental can be used for anything the summoner wishes. However in a fight, a fire elemental isn’t very powerful but is resistant to normal weapon attacks due to it’s body mass is a fiery substance. On the counter part, the fire elemental is very weak to magical attacks. The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes. Maintaining an elemental doesn’t take large amounts of concentration. So casting other spells is possible. However keeping the water elemental standing uses a large amount of the spell casters energy. Spell made by: Eddie Will-o'-wisp: Enables the Spell Caster to summon a small swarm of fiery orbs, which seek out and harass a determined target. It should be noted that without sufficient skill, this spell can be dangerous; The wisps are relatively autonomous, and may ignore the orders of the Caster and wander freely, starting fires wherever they eventually choose to land. Spell made by: Joey North Level 4:Heat Wave: Caster can produce a blast of heat to erupt from their body, causing close by enemy to either retreat or have to take a step back to avoid intense heat. Searing heat: This spell allows the caster to heat up anything he/she wishes. Longer the spell is cast the higher the temperature. However contact must be made and maintained. So extremely temperatures would be unviable as the caster is also in contact with the object. Spell made by: Eddie Boil: Enables the user to quickly elevate the temperature of liquids to a boil. (Useful for those casters who enjoying cooking). Alternatively, targeting a living organism with this spell induces feverish effects, making them woozy, dehydrated, and less willing to engage in battle. Spell made by: Joey North Level 5:Rage: Spell caster becomes enraged and gains added strength and magical power but focus and logic is heavily dropped, causing caster to be a destructive yet clumsy force. Bomb: Spell Caster ignites a magical bomb, that can be hurls at the Target. Explosion may take a few moment but results are destructive. Shimmer: The caster’s skin heats to a white-hot glow, illuminating the surrounding area as well as making them dangerous to fight in physical combat. While this spell lasts, it also affords the user a slightly increased resistance to Ice and snow-based attacks from the Water School. Spell made by: Joey North Level 6:Sonic Seizure: Spell caster can cause horrific pain in foes head. Spell can only be used once in battle but can stop enemy spell cast from casting spell. Demoralize: Spell caster gains the ability to demoralize his enemy so they will be less willing to attack and more likely to flee. Level 7:Magna Burst: Spell caster causes Magna to burst from the ground onto the local battle field. The burst of Magna are unpredictable, so spell caster is also in harms way while this spell is being cast. Level 8:Temporary Insanity: Spell caster can make enemy temporary go rouge and force the enemy to loose sight of who’s friend and who’s foe. This can lea to enemy striking other enemies. Level 9:Incinerate: Spell caster envelops the Enemy with searing flames, quickly leading to enemies death. Spell should only be used if in direr situation. Inferno elemental: This spell summons an elemental of fire. The elemental can be used for anything the summoner wishes. In a fight, a inferno elemental is very powerful and resistant to normal weapon attacks but on the counter part, the inferno elemental is very weak to magical attacks. The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes. Maintaining an elemental takes a large amounts of concentration. So casting other spells is possible but difficult. However keeping the inferno elemental standing uses a large amount of the spell casters energy and if spell caster fails to keep control of elemental, the elemental will go rouge and destroy anything in it‘s path. Spell made by: Eddie Level 10:Meteor: Spell caster gains the ability to create some large molten mass in the skin which can be hurdled toward the earth at an extreme speed, resulting a heavy damage. Note* Due to area affected by the falling Meteor, spell can not be cast toward foe at close quarters, otherwise meteor will deal heavy damage to caster as well. Pillar of Destruction: The mastery spell of this school. This spell is unrivaled in it's destructive power. Although it requires a tremendous amount of power to use, the effects are devastating. The spell caster summons an inferno column of fire that burns at an extremely high temperature. Anything touched by the flames at the center will be vaporised, melted and destroyed. The heat eminating from the central column can set anything ablazed. The area of effect for this spell is very large. And the spell caster casting Pillar of Destruction must be at a safety distance of at least 50 meters. With the destructive power of this spell, it has only been known to have been used twice in the entire recorded history of magic. Once by Arch Mage Valentine and another a powerful unknown mage. The after effects of this spell is enormous, without the use of magic to help restore the environment, the after effects that can last for weeks, even years. Spell made by: Nafan Qualinesti Comet: An improved version of Meteor, comet causes a swarm of meteors to crash into an area indicated by the user. This spell can cause catastrophic damage, and is extremely deadly when used too close to the caster, or if the caster loses control of the spell. Spell made by: Kite Champion of the Inferno: This allows the caster to transform temporarily into an inferno elemental. They gain the power to control the very fires of hell(some say). They can shoot streams of flames and fire balls from their hands, as well as create large walls of flames. Their body becomes pure fire, affording protection from all but the most powerful spells, and incinerating any who come too close. However, this spell is very taxing on the body, and many casters collapse after the transformation expires. Spell made by: Kite Edited by Abnormal-Child, Dec 8 2008, 05:05 PM.
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9:16 PM Nov 26