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| Abnormal-Child | Apr 13 2008, 11:58 PM |
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School of Water Spells: What has the School of Water Magic got to offer? The School of Water Magic focuses mainly on water and frost spells as well as a ranger of counter spell abilities. The School of Water Magic is mostly used by those who wish to defend ones self from destructive forces like spells created in the School of Fire Magic. Number of spells: 25 Level 1:Quenching Thirst: Create a small orb of water (can be thrown but little damage would be caused). Healing Salve: Spell caster can cast a spell upon drinking giving some minor healing properties. Liquid can heal some minor internal damages and gives the consumer a added willingness to live. Puddle Banter: For this spell, two spell casters must have one bowl of water each, a time to speak and have to cast the spell around the same time, other wise no connection will be made. Most people cast the spell around sunset. When casting this spell, each spell caster can see the other spell caster in the small bowl of water and also hear them. This is a easy way for water spell casters to commutate over great distances. One effect of this spell is that it draws on the water in the bowl. So the longer spell is cast, the more water will vanished until their isn’t any left and commutate will end. Water can not be added during the spell due to the ripple in the puddle disrupts the spell. Level 2:Water Breather: Caster gains the ability to breath under water. Snow Ball: Spell caster can create a freezing orb of ice, which can to thrown toward enemy causing damage. Level 3:Counter Spell: Spell caster can cast a spell which neutralises the effects of an enemies spell (Can only be cast once in a battle) Light Snow Fall: Caster chills the surrounding area and causes light snow fall. This can cause local fire spells to weaken and can slow the enemies movements. Sleeping Potion: Spell caster can cast a spell over a drinkable liquid, giving the liquid the ability to draw the consumer into a deep sleep If ingested. Spell caster mush make contact with liquid in order to cast spell. Water elemental: This spell summons an elemental of water. The elemental can be used for anything the summoner wishes. However in a fight, a water elemental isn’t very powerful but is resistant to normal weapon attacks due to it’s body mass is a liquid substance. On the counter part, the water elemental is very weak to magical attacks. The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes. Maintaining an elemental doesn’t take large amounts of concentration. So casting other spells is possible. However keeping the water elemental standing uses a large amount of the spell casters energy. Spell made by: Eddie Level 4:Down Pour: Spell Caster can create a heavy down pour to break from the clouds, can destroy some Fire magic spells. Telescopic Sight: Enables the user to bend the water in the air, and shape it into a lens, for viewing remote locations. This requires an understanding of the properties of both water and light refraction to properly utilize. Spell made by: Joey North Level 5:Costal Shift: Spell caster can move large bodies of water and create heavy waves in order to knock foe back. Spell can only be cast if large body of water is in the local area for use. Water Prison: Water can be formed and surround a target, trapping them in a bubble of water. If not escaped, the target can eventually drown. Although it is water, the prison cannot be turned into ice. As the water is constantly moving, and will not freeze. Unless the caster is experienced enough to create glaciers... Spell made by: Nafan Qualinesti Level 6:Liquefy: Spell caster gains the ability to turn a solid mass into a liquid mass. Spell caster must touch object with both hands in order to perform spell. Mist: Summons and instantly evaporates water into an enveloping fog, used to obscure and conceal parties (useful for quick getaways) Spell made by: Joey North Level 7:Water Striding: Spell caster gains the ability to walk on water. Spell can also to cast on fellow allies. Flash Torrent: A concentrated stream of water is summoned by the caster, the torrent then rushes in very quickly, sweeping anything it touches away, far far away. experienced enough to create glaciers... Spell made by: Nafan Qualinesti Level 8:Thunder Storm: Spell caster forms a heavy thunder storm in local area, which causes lack of vision due to heavy down pours, added electrical hazards from falling lightning and heavy winds, slowing all who are caught in the storm. Frozen Coffin: Summoning water to encase a target, the spell caster can effectively freeze the water to trap the target in an icy prison. Death can be assured in more ways then one if one does not escape the clutches of this spell. Spell made by: Nafan Qualinesti Level 9:Purity: Spell casters spell will cause any undead in local area to retreat and all local allies will be cured of any Void magic effect. Ice elemental: This spell summons an elemental of ice. The elemental can be used for anything the summoner wishes. In a fight, a lightning elemental is very powerful and resistant to normal weapon attacks but on the counter part, the elemental is very weak to magical attacks. The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes. Maintaining an elemental takes a large amounts of concentration. So casting other spells is possible but difficult. However keeping the ice elemental standing uses a large amount of the spell casters energy and if spell caster fails to keep control of elemental, the elemental will go rouge and destroy anything in it‘s path. Spell made by: Eddie Level 10:Blizzard: The spell caster forces the surrounding area to drop well below freezing, brings forth a blizzard which lumbers sight and movement. Following this the enemy with begin to freeze over, limbs becoming encased in ice, ceasing movement of foe. Note* effects of blizzard effect the spell caster, this may cause the spell caser to suffer from hyperthermia if not careful. Blood Control: The mastery skill of the school of water. Those who study long and hard, with sufficient understanding of the human body and the power of water may yet find themselves able to manipulate blood. Those who can manipulate blood can effectively turn a living object with blood in them into their puppet. Although this is tiring work and concentration cannot be broken, this is a very powerful skill. Blood can be manipulated in many ways, once mastered, this skill can be extremely powerful. Because of the knowledge needed, no one alive is known to have the power of Blood Control. Even if they did discover how to control blood, no one will ever admit it for fear of reprecussions. Spell made by: Nafan Qualinesti Glacier of Might: This allows the caster to transform temporarily into an ice elemental. They gain the power to encase their foes in Ice, and can cause blizzards to rage at will, as well as create walls of ice for protection, and spear-like weapons from ice. Their body becomes pure ice, affording them protection from all but the most powerful spells, and freezing any who come too close. However, this spell is very taxing on the body, and many casters collapse after the transformation expires. Spell made by: Kite Edited by Abnormal-Child, Dec 8 2008, 05:06 PM.
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9:59 AM Nov 26