Welcome Guest [Log In] [Register]
Viewing Single Post From: Spells and Levels
Abnormal-Child
Member Avatar
Administrator
[ *  *  * ]
School of Earth Spells:

What has the School of Earth Magic got to offer?

The School of Earth Magic holds a close grip to nature seeing as most of the spells are directly linked with the soil and surrounding plant life local to the spell caster. The magic style has also close links to the animal world , as some spells give the ability to communicate with animals.

Number of spells: 25



Level 1:Minor Healing: Spell caster can heal minor harms to self or others (Bruises and scratches, can not heal damage boils and such suffered by Void casters).

Solid Foundations: The spell caster can cause the surrounding natural earth to harden if terrain is boggy or muddy, making travelling easier. This can also be used to stick people in the ground for a small amount of time if their boots or such were under the mud during the spell.


Level 2:Slow: Spell caster can cast a spell which causes the enemies movement to slow. The spell effects any part of the enemies body which is touching the ground. The earth itself grips the enemy more than normal, making walking and crawling far more difficult. This spell only lasts around a minute at a time.

Rooted: Spell Caster can bring surrounding plant life to life to restraint foe.

Stone Defense: With this spell, the caster can quickly bring up a barrier in front of them for defensive purposes. This barrier must be summoned where soil, rock, or earth is available. Although it is not a very strong barrier, it can defend against minor spells of Level 1 to 2 easily. Since it is summoned directly in front of the caster, their vision is obscured.
Spell made by: Nafan Qualinesti


Level 3:Animal Communication: Spell caster can cast a spell giving the ability to communicate with animals, level of response may vary depending on intelligences level of animal.

After Shock: Surrounding ground shakes violently and cracks, causing foe to loose balance. Effect of spell can also effect spell caster if to close to foe.

Earth elemental: This spell summons an elemental of earth. The elemental can be used for anything the summoner wishes. However in a fight, a earth elemental isn’t very powerful but is resistant to normal weapon attacks due to it’s body mass is a solid substance. On the counter part, the earth elemental is very weak to magical attacks.

The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes.

Maintaining an elemental doesn’t take large amounts of concentration. So casting other spells is possible. However keeping the water elemental standing uses a large amount of the spell casters energy.
Spell made by: Eddie


Level 4:Small Shape Shift: Spell caster can shape shift into a animal between the size of a mouse to the size of a large house hold cat.

Anti Magic: Spell caster isn’t effected my any spell of low level (level 1 and 2)

Fertile Ground: Spell caster can create plant life in local near by using this spell.

Magnetic Field: The spell caster is able to manipulate magnetic fields around them, able to attract and repel metal objects to their will. Concentration is required and gestures is needed to moved them in the desired direction.
Spell made by: Nafan Qualinesti


Level 5:Ground Defence: Spell Caster gains the ability to solidify flesh in a rock like material, causing caster to gain the ability to with stand more damage

Resurrection: Spell caster can resurrect fallen ally, spell can only be caster within three minutes of allies death. Also this spell will need to be accompanied by some healing aids seeing as any harm done before death will not be healed by this spell.

Earth Phasing: Having sufficient knowledge of the earth, the spell caster is able to pass through earthen materials as if thin air. They are required to hold their breathe and move pass their obsticle as quickly as possible, lest they be stuck between the earth and be killed.
Spell made by: Nafan Qualinesti


Level 6:Sand Storm: Spell caster gains the ability to create a sand/ dirt storm in local area, which can cause damage eyes and limit vision.

Falling Timber: Spell caster can make surrounding planet life fall in direction of enemies.


Level 7:Shape Shifter: Spell caster can shape shift into any animal form.

Muscle Burst: Spell caster gains the ability to increase physical mass by double and become twice as strong. This only works for a total of an hour.

Earthen Body: Having known the workings of the Earth, they apply their power to their own body. This spell can allow the caster to have their body become "atuned" to the earth. Able to withstand earth based attacks and spells. Effectively protecting them from most weapons as metals are also earth based. This spell only works for small amounts of time and can only be cast twice a day.
Spell made by: Nafan Qualinesti


Level 8:Up Roar: Spell caster causes the ground in front to surge forwards and up toward enemy. This shift in the ground can cause to major damage to the surrounding landscape.


Level 9:Acid Cloud: Spell caster expless an Acidic gas from mouth surrounds the Target and causes burns and boils to form on foes skin.

Stone elemental: This spell summons an elemental of stone. The elemental can be used for anything the summoner wishes. In a fight, a lightning elemental is very powerful and resistant to normal weapon attacks but on the counter part, the elemental is very weak to magical attacks.

The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes.

Maintaining an elemental takes a large amounts of concentration. So casting other spells is possible but difficult. However keeping the stone elemental standing uses a large amount of the spell casters energy and if spell caster fails to keep control of elemental, the elemental will go rouge and destroy anything in it‘s path.
Spell made by: Eddie


Level 10:World Shaking: The magnitude of this spell is enourmous, although not as destructive as the Pillar of Destruction from the school of fire, World Shaking can literally bring the world to its knees. Fulling focusing on this spell, and using the spell caster as the epic center, a large scaled earthquake is spread throughout the land. The after shock can even be felt as far as 5km away. The initial zone around the caster erupts and the landscape is distorted, shaping it with cravases, create small penisulas and hills, create valleys and can even make city walls fall. This spell affects anything and everything regardless, even the caster is affected. Since the caster cannot fully concentrate with all the shaking, the spell doesn't usually last very long to do enough damage. Maybe break a few buildings, crack the earth around enemies and friends. This spell has never been cast at it's fullest potential, if someone did try and succeed, the world would be shaking lose by it's foundations.

NOTE: This spell has massive after effects on the spell caster, leaving the cast weak and defenceless.
Spell made by: Nafan Qualinesti

Nature’s Fury: This allows the caster to transform temporarily into a Stone Elemental. They gain the power to cause small earthquakes, as well as causing plant life to attack their foes. They can raise mounds of earth to create walls, and can throw heavy rocks with ease. Their body becomes pure stone, affording them protection from all but the most powerful spells, and crushing any who come too close and are physically attacked. However, this spell is very taxing on the body, and many casters collapse after the transformation expires.
Spell made by: Kite
Edited by Abnormal-Child, Dec 8 2008, 05:07 PM.
Offline Profile
Spells and Levels · Information
Theme designed by flak of TFN