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School of Air Spells:

What has the School of Air Magic got to offer?

The School of Air Magic offers spells which can create a range of different effect. Most Air spells are directly related to the wind and soothing mental effect. Air magic has also been directly linked to holy magic and has been made the official school of magic for most religious orders.

Number of spells: 26



Level 1:Calming Effect: Caster can produce a calming effect which can lower aggression or uneasiness in the surrounding area.

Breeze: A rush of wind created by the spell caster, not a very strong wind, but enough to sway very light objects that are already brought up by natural wind in the direction of their choosing.
Spell made by: Nafan Qualinesti

Flash Step: A very basic Air spell, this allows the user to move as quick as a flash of light for one step. However, repeatedly using this spell can be very draining on the body.
Spell made by: Kite


Level 2:Gale: Spell Caster creates a strong gale of wind which can be aimed upon another. It is not strong enough to pick up objects, but enough to stagger or even knock down light targets.
Spell made by: Nafan Qualinesti


Level 3:Lighting Bolt: Caster can fire off an onslaught of lightning bolts against an enemy (bolts can burn caster from time to time).

Air elemental: This spell summons an elemental of air. The elemental can be used for anything the summoner wishes. However in a fight, a air elemental isn’t very powerful but is resistant to normal weapon attacks due to it’s body mass is a gas substance. On the counter part, the air elemental is very weak to magical attacks.

The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes.

Maintaining an elemental doesn’t take large amounts of concentration. So casting other spells is possible. However keeping the water elemental standing uses a large amount of the spell casters energy.
Spell made by: Eddie

Wind’s Voice: Enables the user to carry a message upon the wind across distant lands, to a specific target or targets. The magnitude of the distance and specificity of targets depends on the skill of the caster. (Truly skilled users can manipulate this spell to carry a whisper into a friend’s ear from many miles away.)
Spell made by: Joey North


Level 4:Haste: Spell Caster can perform a spell which give the ability to move faster.

Sweeping Winds: Spell caster create a strong wind, which picks up small objects like rocks and planet life and launches it in enemies direction.

Lull: Creates a heaviness in the air, a feeling of overwhelming serenity that lessens anger and aggression and promotes restfulness. (A stronger version of Calming effect and the spell of choice for insomniacs)
Spell made by: Joey North

Whiplash: Allows the user to bend and sharpen the wind, to the point that contact with the focus point of the spell produces a laceration to the enemy, similar to the lash of a whip. (Skilled casters have shown greater acuity, sharpening the focus point to the similitude of a blade-like edge.) A warning, that this spell is fairly taxing to the user, and continued use may result in fainting or exhaustion (and subsequent vulnerability).
Spell made by: Joey North


Level 5:Levitation: Spell caster can float and move slowly throw the air.

Cyclone Armor: Spiralling winds envelope the caster's body, allowing them to deflect small incoming projectiles off their body and reduce the damage of incoming hits. Although any spells higher then Level 5 will automatically by pass this.
Spell made by: Nafan Qualinesti


Level 6:Holy: Spell caster creates a blinding light that causes Void Magic's uses flesh to burn for a number of seconds. Spell only lasts for a few seconds and can only be used a few times in a day.

Choir: The Spell caster can bend the air to create sound; the variety and creativity of the sound is dependent on the skill and emotional investment of the user; the product could be anything, from an angelic choir, to a haunting melody, a sorrowful refrain, or even a deafening shriek. The latter of which makes it useful in battle, as a powerful enough shriek can startle, temporarily disorient, and otherwise dissuade would-be attackers.
Spell made by: Joey North


Level 7: Floating Shield: The Spell caster can cast a spell which produces a invisible force which deflects some projectile objects.

Chain Lightning: The spell caster summons a stroke of lightning bolt that jumps to nearby targets. This is a very dangerous skill to use, those who do not understand the nature of lightning cannot control Chain Lightning. Without control, the lightning bolt will jump randomly, striking anything that conducts electricity. It does not matter friend or foe, or even the caster themselves. With sufficient control, the lightning can jump according to the will of the spell caster.
Spell made by: Nafan Qualinesti

Cloud Calling: With patient concentration, and sufficient understanding of ‘The Great Aerial Ocean’ and it movements, A caster using this spell can subtly alter the course of the clouds in the sky, thereby affecting the weather. (Able to draw in or rebel storms, gather clouds together to produce shade, etc.)
Spell made by: Joey North


Level 8:Dust Devil: Spell cast against the ability to create a strong dust devil (small tornado) which can pick up local objects people and throw them though the air at high speeds.

Holy Armor: A golden aura envelope the caster's body, allowing them to become immune to all void spells Level 5 and below. Any spells Level 5 or above will instantly bypass this effect.
Spell made by: Nafan Qualinesti


Level 9:Respite: Spell casters spell causes enemies to be unable to attack the caster, with physical or magical attacks. After casting spell, spell caster should quickly search for cover due to massive lack in energy due to spell.

Lightning elemental: This spell summons an elemental of Lightning. The elemental can be used for anything the summoner wishes. In a fight, a lightning elemental is very powerful and resistant to normal weapon attacks but on the counter part, the elemental is very weak to magical attacks.

The form of the elemental is not defined, meaning a elemental can take on any form the spell caster wishes.

Maintaining an elemental takes a large amounts of concentration. So casting other spells is possible but difficult. However keeping the lightning elemental standing uses a large amount of the spell casters energy and if spell caster fails to keep control of elemental, the elemental will go rouge and destroy anything in it‘s path.
Spell made by: Eddie

Tornado:Creates a powerful tornado that destroys and absorbs everything in it's wake, including the caster if he/she loses control of the spell. This spell causes a a wake of destruction to be left in the path of the tornado. Be thoughtful of environment, seeing as objects being pulled toward the tornado may also strike the caster is in the way.
Spell made by: Kite


Level 10:Flight: Spell Caster gains the ability to take flight and move freely though the air

Note* Major effects on the surrounding area when casting spell, air becomes very thin in local area, meaning spell caster will rapidly have to move in order to refill his/her lungs with breathable air. Also spell caster should be reminded, a higher a person goes, the thinner the air becomes.

Sanctuary: Mastery spell of this school, it allows the caster to meditate, while generating a field around them. This field is impassible by all once it is in place. Air prevents physical objects from entering or exiting. Holy will strike damage into any Void magic, even summons created by Void. Lightning will help prevent other spells of other schools from breaching. Unless another level 10 spells is enacted upon Sanctuary, or many Level 9 spells cast on it at once, this field is unbreachable. This cannot be sustained long, as the air inside is taken away at a rapid rate, as well as quickly tiring due to maintaining such a spell.
Spell made by: Nafan Qualinesti

Lightning Lord: This allows the caster to transform themselves temporarily into a lightning elemental. They gain the power to control the raw force of lightning itself, sending bolts of it at their enemies. Their body becomes pure lightning, affording them great speed and protection from all but the most powerful spells, and electrocuting any who come close. However, this spell is very taxing on the body, and many casters collapse after the transformation expires.
Spell made by: Kite
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