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Ideas people!
Topic Started: Jun 11 2008, 05:10 PM (256 Views)
Abnormal-Child
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Okay so we’ve been throwing ideas about and stuff in the Cbox maybe, it’s time to get these things down, just so we don’t forget.

To start with I was thinking we could add to the point system, seeing as some people don’t want to use magic and would like to spend their points other ways.

I had an idea that members could use points they earn around the site to travel. When I say travel I mean they can buy a better account with these points, giving that member the ability to visit new places on the site, like distance lands and such. Members could also be promoted to his group if they get past a introduction faze possibly. Like if they post 30 times anywhere on the site, they have the right to see the rest of the site as a reward.

One thing I’m worried about with making loads of new areas is the site looking inactive due to the posts would be spread about so much. That’s why I came up with the idea that these extra forums would be hidden to start with, so most members would post in the main city, causing the area to be very active.

There’s a few of my ideas people, if you got more add them here and we can discuss them, love having a good old chat about this kind of stuff.
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Winter
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As I said to you over msn, I wouldn't worry about the site looking inactive. More places bring better quality to the board as it shows that this is a whole world. Not just one city surrounded by nothing. To get more members you just gotta advertise more. ^_^
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Abnormal-Child
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lol got to say I've had little time to advertise lately sadly to say lol just advertised in about 5 places at the moment but I'll get to it quick and I see what you mean about it would kind of seem like it's a city surrounded by nothing lol Well we will have to work out a way of laying out all the locations in this world possabily :D
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Varetine den'Atoni
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In my opinion the idea of hiding forums is pretty good. most of what would happen there would be among the people who's characters have gained the right to be there. If something of great importance happens it can be posted in the wiki or someplace similar for people to see.

On the other hand using point to travel would create them as a sort of currency, and would kind of start everyone off on the same foot, bringin it so that there would be no rich people or people who travel for a living, because they'd have to be able to afford to travel from the start. Also for groups like the Appraheads, Terebori, and maybe the elves and dwarves, who are from different parts of the world, the terebori from marshlands, appraheads from an island, so on and so forth. they should have a way to visit home. although the may have to gather points in order to travel.

Like on Max's character application, points could probably be used for other fields of study. just like the schools of magic aren't taught to everyone, neither are other schools. On the other hand that would bring about a large amount of skills, maybe we could concentrate on some scientific and mechanical skills, to go with the Speampunk genre of the site.

I'm pretty much playing both sides of the debate but, eh.
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Winter
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I kinda resent the point system connecting to traveling. Just a bit. I dunno why exactly but yeah I kinda do. Though there should defo be something like..if you wrote on your app a description about a character that most likely doesn't have much wealth they should then think if their character would really have the money to travel etc.

Quote:
 
On the other hand using point to travel would create them as a sort of currency, and would kind of start everyone off on the same foot, bringing it so that there would be no rich people or people who travel for a living, because they'd have to be able to afford to travel from the start.

Oh that's exactly what I wanted to say. That's why I strongly oppose the travel-points thing. It would take freedom from character creation imo. Sure it's useful to keep an eye on so that not everyone is filthy rich but that can be balanced by inly saying "no rich characters" till there's enough balance and people can register as a rich character again.

I don't see a big problem with the points. You could do something like many video games do. You can have categories like "intellect" "agility" "strength" or something...
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Varetine den'Atoni
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Indigo Sykes
Jun 11 2008, 12:36 PM
I don't see a big problem with the points. You could do something like many video games do. You can have categories like "intellect" "agility" "strength" or something...

The problem with this is that unlike DnD games this is a very text oriented, and we don't use rolls, as those take time, and unless someone is looking for a roll oriented forum they would be turned off by the need for that on here. Things like intelligence and agility are so that they have a number when they roll, so that they roll tells them whether they made it or not.

My suggestion is to keep things in a very small group. The points for the spells work because we have leveled spells. So the question here is, for points what else are you willing to level?
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Maximillian
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We could always add new places later. As sort of exploration things, new places being discovered or something later on as the game progresses. On a note I would rather have the travel go on asexample:

Point A to Point B takes about a two days, unless you have a magic carpet carpet or two which takes it about a day.

If you are going to change the timeframe in your post, make sure it does not ruin the overall timeframe of the rpg game.
For example:
-being in two places/threads at exactly the same timeframe.
-traveling from city to city in mere minutes or just a couple of hours. They are supposed to be big cities. It would take almost a day of travel depending maybe on what route or way of travel your character takes.

Continental travel would largely depend on the vehicle or the manner of travel, if you are traveling by caravan or foot.. you can stop at whatever forum or thread is on the way just to make it plausible that it is indeed a caravan. Oceans and Airship travel takes different times depending largely on what is the vehicle. Which we should control and register the vehicles too just to simplify things, like cruise ships or somethings.... T___T
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Varetine den'Atoni
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I agree with a couple things Max says, there should be mention of time and no time conflicts, but most people can take care of that on their own, just set up a sort of time frame with how long it would take about to move here and there, just an outline, nothing too complicated.

As for travel, the idea of just posting in different forums to make it seem as the caravan or group on foot is moving may be a little too much. posting about traveling, or in a forum between point A and B should be restricted. perhaps only to threads that have something happen in them, move the character and such forwards. Threads accumulating to the action of "The caravan marched past on it's way to Ipscondi" seem a bit too much like spam.
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Abnormal-Child
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Quote:
 
In my opinion the idea of hiding forums is pretty good. most of what would happen there would be among the people who's characters have gained the right to be there. If something of great importance happens it can be posted in the wiki or someplace similar for people to see.


I agree this would make members feel further loved by our little community if they were further rewarded for their efforts and loyalty. I myself want to make this a close nit community where people feel at home and welcome at all times.

Quote:
 
On the other hand using point to travel would create them as a sort of currency, and would kind of start everyone off on the same foot, bringing it so that there would be no rich people or people who travel for a living, because they'd have to be able to afford to travel from the start. Also for groups like the Appraheads, Terebori, and maybe the elves and dwarves, who are from different parts of the world, the terebori from marshlands, appraheads from an island, so on and so forth. they should have a way to visit home. although the may have to gather points in order to travel.


Hmm that reminds me, we could come up with a currency for the site, possibly a topic that stats facts about this world. Like number of moons, terrain, level of tech and such as well as some facts about currency, just so people know what to call money and such maybe.

Quote:
 
Like on Max's character application, points could probably be used for other fields of study. just like the schools of magic aren't taught to everyone, neither are other schools. On the other hand that would bring about a large amount of skills, maybe we could concentrate on some scientific and mechanical skills, to go with the Speampunk genre of the site.


I agree with this, not sure but possibly we could make a bio template for spell casters and one for non spell casters and one for mixed, so members could spend their points in different manners depending on what kind of character they wish to try out.

I would also love to have a go at a non magical character myself.

Quote:
 
I kinda resent the point system connecting to traveling. Just a bit. I dunno why exactly but yeah I kinda do. Though there should defo be something like..if you wrote on your app a description about a character that most likely doesn't have much wealth they should then think if their character would really have the money to travel etc.


Hmm well I do agree with you there. That where the first IC rule on the site could possibly come into play. The fact that a character should stay true to their original form. So a poor character should not simply be able to travel, due to it would go against that character current situation. Unless that member can explain why their character has suddenly gained the ability to travel from one location to the next. Possibly a trader has helped them out or something of that nature.

Quote:
 
I don't see a big problem with the points. You could do something like many video games do. You can have categories like "intellect" "agility" "strength" or something…


I’ve never really like those kinds of stats on a site. I’ve heard a lot of members are put of by that kind of thing, seeing as most people aren’t interested in stat, more in the role-playing itself. I’ve seen it work on some sites, but it appears very hard work to maintain things like that.

Quote:
 
Point A to Point B takes about a two days, unless you have a magic carpet carpet or two which takes it about a day.

If you are going to change the timeframe in your post, make sure it does not ruin the overall timeframe of the rpg game.
For example:
-being in two places/threads at exactly the same timeframe.
-traveling from city to city in mere minutes or just a couple of hours. They are supposed to be big cities. It would take almost a day of travel depending maybe on what route or way of travel your character takes.

Continental travel would largely depend on the vehicle or the manner of travel, if you are traveling by caravan or foot.. you can stop at whatever forum or thread is on the way just to make it plausible that it is indeed a caravan. Oceans and Airship travel takes different times depending largely on what is the vehicle. Which we should control and register the vehicles too.


Very interesting. I’ve always loved real time within role-plays. I think it makes things far more structured and makes the role-play easier to follow. This could easily be made into a topic that people could follow with ease if you ask me.

Quote:
 
Thread accumulating to the action of "The caravan marched past on it's way to Ipscondi" seen a bit too much like spam.


I’ve seen a site where that’s done and yes its very restricting. We could possibly encourage members to post their journeys but do not make it a rule so people have more freedom to move around with out having to make posts just because they have to.
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Maximillian
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regarding the thread accumulating... it would largely depend on the players involved in the thread whether they would want to post in that particular forum or not so as to keep things much more simplified. They may post or not in the that thread if they think that they think it would add more to the story they are trying to build i.e. meeting someone, being robbed, being waylayed or just looking at each other... depends on the creativity of the rpers...


PS....


how about we use points for upgrades for machines? or ships? for none magic users...

Mechanic Skill:
Repair Skill:
Nuts and Bolts Skill:
Steam Science:
etc etc... sort of thing like that./
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Winter
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Quote:
 
how about we use points for upgrades for machines? or ships? for none magic users...

Mechanic Skill:
Repair Skill:
Nuts and Bolts Skill:
Steam Science:
etc etc... sort of thing like that./


I like that idea better than what I said earlier (which was a random, non-serious throw btw...I had no real idea for the use of the points)

Seriously my mind is blank when it comes to the points.
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Abnormal-Child
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Quote:
 
Mechanic Skill:
Repair Skill:
Nuts and Bolts Skill:
Steam Science:
etc etc... sort of thing like that./


Well I can work with that kind of stuff lol should we come up with some for that we can use on the site? Or should we use those ones there? I think we should have around five of them.

Just had a thought. Should members have 10 points for magic and 10 for streampunk stuff when making charaters? Or 10 together. I think the first.
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Maximillian
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Quote:
 
Just had a thought. Should members have 10 points for magic and 10 for streampunk stuff when making charaters? Or 10 together. I think the first.


Would that mean for non magic users they would have 20?
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Abnormal-Child
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Umm note sure. We have to come up with a level system for streampunk tech i guess to stat what can be done at what level. Myself I don't have effect knowlegde about that kind of stuff to make a document on it.
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Maximillian
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Steampunk Level System

Levels 1 - 3: Basic Mechanical Skills. Fixing small problems and stuff. Able to create minor whizzbangs and can struggle pretty well with minor technicalities of machines and other devices requiring manipulation of spanners.

Levels 3- 5 : Advanced Mechanical Skills. Rudimentary skills of machines increased. Small boats and ships repair skills can now be activated. Mechanical toys and contraptions are now available to the user.

Level 5 - 7: Minor mechanical Whiz: Steam technology utilization available to user. Boats and minor ship making available which makes short distance travel a breeze. Mechanical projectile weaponry skills at 75% efficiency.

Levels 8-10: Major mechanical Whiz. Steam technology utilization now at maximum usage. Major Ships repair activated. Weapons and vehicular mastery now maxed.

Or something like that. We just need to work on this a bit...
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