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davidward
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Coal Bailer
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Rander25
Dec 27 2007, 12:06 AM
One point I should mention as we are speaking of Ravenglass - the next few weeks sees the remodelling of the carriage shed yard, including the removal of the(ancient) three-way point to roads 2, 3/4 and 5. Dalegarth siding is also in the process of being extended by about three track panels towards Ravenglass.

Cheers for that.

The carriage shed yard is improvised slightly anyway- it's not possible to have a 3 way point in MSTS, so I've set it out like this with multiple turnouts into the 5 roads. I take it it will still be 5 roads?

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If it is anything radically different from what I have now I'll alter it, but within the constraints of the the sim I don't think there are many other ways I could have set out 5 roads and points into the shed anyway. This is one area where a slight compromise has had to be made to satisfy the constraints of the simulator,. but all the surrounding buildings and correct shed roads will be there so it should detract from the realism too much. Another point where I've taken slight liberties is Muncaster Mill- I've kept the now removed bay platform so there can be more activity potential.

Extending the siding at Dalegarth will be a piece of cake and won't affect the already made paths for the route.
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Ravenglass and Eskdale Railway · Miniature Railway Modelling Discussion