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|Season 3 Sign-Up Thread|
|Topic Started: Aug 14 2011, 09:01 PM (2,989 Views)|
|Chieftain Quickitt||Dec 4 2011, 10:01 AM Post #31|
Lab restarts are not allowed in Season 3. Many precautions have been taken to ensure that no Moulder is left behind.
It isn't a restart, it's merely me playing with another character, cancelling current researches and with -3 points on creature cages, that is the only effect. It was purely done out of a fluff perspective.
A new charatter must be bought or trained up, regardless of whether it's 'just for fluff'.
Oh, if that's the final ruling I cannot fight against it.
Edited by Chieftain Quickitt, Dec 4 2011, 09:31 PM.
Passionate MLP disliker before it became mainstream.|
|Pineapple Skitter||Jan 7 2012, 10:24 PM Post #32|
At least 20% cooler
Name: Ten Easysteps
Brand: A ticked box Step two: Put a tick in the box
Physical Appearance: Pretty typical Clanrat, although the look of bemused confusion is fairly atypical.
Personality: Disorganised and in a near permanent state of disorientation.
History: One day a Skaven woke up with no memory of anything before that moment, and all that was in his possession was a bag of warpstone tokens and a sheaf of parchment. The title was obscured apart from the words "Ten Easy Steps" - which the Skaven took as his name - and the parchment listed a series of objectives. The most recent ticked boxes listed "Develop Amnesia" and "Acquire Warpstone". Continuing to follow the list, Ten Easysteps eventually reached "Become successful moulder" which brought him to the under-burrows of Hellpit and the pitfighting leagues. The last of the warptokens went to purchasing a laboratory, and now he'll have to fair on his own for a while...
Starting Lab: Empty
Comments: I have the strangest feeling of Deja vu.
Edited by NPC, Jan 7 2012, 10:40 PM.
|Black Death||Jan 26 2012, 08:07 PM Post #33|
Brand: A Skaven Triangle with an M in the center.
Physical Appearance: Mihli is fairly slender, even by Skaven standards, and relatively small in stature. His coat is well groomed and is a "salt and pepper" mix of dark brown mixed with strands of grey and white. He is usually seen in tight fitting clothes with a black overcloak around his shoulders with the hood tossed back.
Personality: Mihli's personality is known to be wildly variable. Typically, he tends to be aggressive and boastful as if he always has something to prove. However, when dealing with his Master, Naajelith, he becomes extremely withdrawn and submissive. Due to Mihli's small size, he is almost never seen without a hulking beast to serve as his personal bodyguard.
History: History is widely unknown. Mihli was transported to the Outskirts by former Master Moulder Naajelith of the Inner Domain. Rumor has it has Naajelith has cast out Mihli from his own lab in order to show the new generation of Moulders that even his weakest Packmaster is still leagues ahead of them in terms of power.
Starting Lab:Empty(for experts only!)
Comments: Let the games begin!
|Packlord of Market and Beast Management.|
|Piper||Feb 19 2012, 03:18 PM Post #34|
Name: Josef (surname unknown)
Brand: A flute
Physical Appearance: Josef is clearly a human child, about ten years old at the very most. If that is indeed his age, then he is a short child, and rather underdeveloped and malnourished. He has dirty blonde hair, broken nails, scratches and small scars all over his body, and is missing the third finger on his right hand. Despite his somewhat pained appearance, his soft blue eyes are clear and happy, most of the time, and his expression often one of amused mischief. His nose is small and pointed, a little red on the tip, and the rest of his face seems built as if to accentuate that fact. It is narrow and thin, and his features would be described as ratty if he still lived amongst his own kind. He is not a beautiful or handsome child, but he makes up for that in other ways.
Personality: Josef is quick and quiet when he needs to be, which is most of the time, and extremely clever. He has to be, to survive on the loose in the Hell Pit. He is remarkably intelligent for a child of his age, and picks up new skills rapidly. Spending most of the time on the outskirts of normal society has made him somewhat hesitant around other people, which is only compounded by the fact that most of those he meets are Skaven and not human. However, were any Skaven to get to know him a little better, they would find a human child after their own heart. As sadistic and cruel as only a young child can be, Josef has little empathy for anyone, and often seems to enjoy watching the misery in which other humans live as slaves in the Hell Pit.
He is also rather musically orientated, humming under his breath when pleased with himself, and clapping his hands together in a soft beat when waiting. His whistles can sometimes be heard echoing through the tunnels of the Hell Pit when he is in a particularly fine mood, along with his laughter (most usually at the misfortune of others).
The following collection of pages were found scrawled in a childish hand. It is written in the Imperial tongue, but the latter entries appear to use some kind of strange runes instead of normal letters. With some effort, a few of these entries have been translated, and the following document presented to the Imperial Archaeological Society for further study.
Mummy found me playing with the rats again. She was very cross. I can hear her now, downstairs, telling Daddy about it. They donít believe me. I told them the rats were talking, but they said it was nonsense and sent me to bed without any supper. It isnít fair!
Serve them right, I guess. I know what the rats are planning. Mummy and Daddy will wish they listened to meÖ
The next entry appears to be dated two days later:
I went and talked to the rats again. Theyíve been hollowing out the hole in the ground beneath the cheese makerís cellar. I got in and out without anyone spotting me. The rats said they were very impressed. I like the rats. They talk funny, and they donít yell at me.
They gave me this little vial. They said to put in the well, and it will make everyone in the town act funny. They said if I did it, they wouldnít gnaw on my bones. I think they were making a joke. I laughed.
Iím going to put the vial in the well tomorrow.
There then appears to have been a considerable gap in time. I would estimate at least two months. This is when the runes first begin appearing in the entries, although only sporadically. No more than the occasional word, sometimes a chunk of a sentence. This entry was invaluable in allowing us to translate the later entries:
Iím happy I managed to smuggle you down here, but it took me a while to get something to write with. The rats donít let us have a whole lot.
The night after I put the vial in the well, the whole town went crazy. It was very funny. Daddy beat Mummy a lot, then hit her with an axe. I wanted to ask the rats if I could keep the head, but they said no, then killed Daddy. Oh well.
They gathered the rest of us, everyone in the town who wasnít already dead, and chained us up and took us down the deep black hole. It was very dark for a long, long time. Then we came here.
The rats call this place Hell Pit. It is a very big hole in the ground, with lots of rats everywhere. Big rats, little rats, really, really, really big rats, and some other things too. It is all very exciting. I just wish the rats would feed us some more. I am very hungry. Last night, for dinner, they fed us the leg of the old town mayor. I liked it, it was the yummiest thing I had eaten since they took me from home.
Anyway, I am sorry Diary, but I need to hide you again. The rats are coming back, and I donít want them to take you.
This is the final entry that still has whole sentences in the Imperial alphabet, although even it is predominantly written in the strange runes. Some Imperial letters persist beyond this point, but usually only as individual words:
A lot has happened. I am now with Master Pinktail. He is a very nice rat. He lets me eat all the rats I can catch, and lets me hold the knife when he wants to open up another townsman. It is a lot of fun. I get to see the insides, and Master Pinktail is telling me how all the little juicy bits work.
Master Pinktail took me and the rest of the townsmen a few weeks ago. He found out that I was the one that put the vial in the well. He said he was very impressed, and asked me to do other things for him. Soon I was chopping the townsmen into little bitty pieces and sewing them together again. Master Pinktail says that soon he will teach me to actually keep them alive when I do this, but Iím not sure that would be as much fun. Still, Master Pinktail says that then I could get the stitched townsmen to kill things for me, which I think could be funny.
Anyway, I hear Master Pinktail coming. He doesnít know I have you, Diary, so I need to hide you again. I will be back, I promise.
This is the final entry we have been able to translate thus far, although I am sure more will follow soon enough. These pages were very hard to make legible. They were not only written entirely in the foreign runes, but also splattered with what our scholars believe to be dried blood:
I am sorry about what I did to Master Pinktail. But he found you, and tried to take you away. I had to stop him, so I opened him up and prodded his juicy bits until he stopped moving. He never even saw me coming with the knife.
Now I have all his things. I have to be careful, Diary. I donít think the rats would like me having all of Master Pinktailís things. But I have his notes, and he taught me to read the writing, and I remember all the things he taught me. Oh Diary, I do so hope I shall have some real fun now!
Starting Lab: Empty
Comments: Ok, so I know Iím making things hard on myself to start with using a non-Skaven character and starting with an Empty lab, but hey, I like a challenge
Looking forward to playing though. And please feel free to tell me what you think of the character (shoot me a PM or something, I love feedback but there doesn't appear to be a topic for feedback on characters ).
Welcome Piper! This is a really nice write up, I'd recommend re-posting it in the Fluff section. By the looks of this piece you'll be spending a lot of time there. Either way, you've earned yourself +1AP for your first turn of play from this.
Edited by Glod-Unbaraki, Feb 19 2012, 04:15 PM.
|Vosstar||Feb 22 2012, 01:43 AM Post #35|
Name: Master Moulder Vosstar
Brand: A circle within a skaven tri-bar
Physical Appearance: Of average height and build, Vosstar stands out primarily due to his dappled grey fur, which he tends to treat with white ash to give it a more uniform appearance. Usually attired in a heavy leather apron bursting with tools, and a pair of thick goggles, this Moulder-rat has occasionally been mistaken for a member of Clan Skryre, but the nature (and cake of blood) on his tools usually dismiss any suspicions. Not a born fighter, Vosstar is prone to carrying little more than his barbed whip with him as a weapon, trusting in this single tool with which he is a master rather than seeking to learn the arts of swordplay.
Personality: Obsessive in his pursuit of research, Vosstar often fails to acknowledge or even notice hazards that would seem blatantly obvious to other skaven. This situational lack of self-preservation has enabled the young Moulder to complete tasks or tests that would otherwise have been abandoned swiftly in the same of personal safety. However, this keen focus on ever expanding experiments comes at a price of all but overt hostilities towards others of his race. Seeing any and all other skaven as either jealous rivals or vicious opponents, Vosstar has not been very successful in the political game, given to jumping the gun on treachery rather than waiting until opportune moments. In true skaven fashion, however, any negative fallout from such rushed betrayals are never his fault, in his own mind, and are always completely necessary in the pursuit of (mad) science.
History: Born a clanrat of Moulder, Vosstar spent his youth in the treacherous pits where rat ogres are bred and grown. Quick and lucky, the young rat managed to avoid the snatching claws and fangs of the feral beasts, but not for lack of opportunity. Fascinated by the diversity amongst the engines of war, Vosstar would venture as close as he could to the monsters and take notes of what all he saw. His fascinations would often shift from week to week, spending roughly equal time admiring the blending of technology with life and the warped art of flesh-crafting. Traded around from one master moulder to another, Vosstar caught his break when a rampaging mutant broke its bonds and tore its (and Vosstar's) former owner apart. The body count in dead slaves was impressive by the time the beast was forcibly put down, but the aspiring Vosstar was not amongst him. And nor, he was sure, could he be linked to the frayed bonds which had given way to the monster's strength. Overall the damage done by the rat ogre to the surrounding specimens and laboratory equipment made the ascension of Vosstar to Master Moulder a somewhat dubious honour, but he finally had what he wanted: a place to
conduct his own agenda.
Starting Lab: Pre-Built
Comments: I'm looking forward to this.
Welcome! Enjoy your new home.
Edited by Glod-Unbaraki, Feb 22 2012, 03:47 PM.
|Taartaap||Mar 7 2012, 12:47 PM Post #36|
Brand: A classic bear trap
Physical Appearance: He used to be a gnoblar trapper in the Ogre Kingdoms serving under tyrant Shrewd Fulg, his tribe is commonly affiliated to Clan Moulder. He is pretty tall for a gnoblar and pretty muscular because of his experience as a gnoblar trapper leader. He wears a coat of animal fur, stripped from several creatures, mostly lemurs, but he also managed to capture a rhinox with the help of his other trappers (they died) and he took some of the fur before delivering the rhinox to his ogre hunter master. He wears this patch of fur with a lot of pride and brandishes it every day. He also wears 2 earrings in each ear. He resembles a miniature hunter.
Personality: He is very proud for such a small creature (compared to his ogre masters), and because of his history as a trapper he is pretty sadistic and looks down on other gnoblars. He thinks the ogres are stupid and he looks down on them as well.
History: He used to be the leader of a gnoblar trapper squad serving under the famous hunter Skinrend, who on his turn server under the tribe of Shrewd Fulg, delivering creatures to the moulder society and market so that Shrewd would receive rat ogres in return. When Skinrend failed to deliver a giant Thundertusk and got banished, Bicker decided to gamble his luck and followed his master. Of course Skinrend got killed soon after by a rampaging Stonehorn. Fortunately Bicker was close to Hell Pit and took his master's money and tried to build a new life in this weird place. As he started to live on his own, he began to believe that he was smarter and thus superior to ogres (not for nothing had he survived the Stonehorn and his stupid master not). Hunters might be smarter than bulls though, so his real disdain is for the bulls that always tortured him just for fun. He wishes a revenge and enjoys nothing more than seeing them suffer and giving rein to his sadistical tendencies on them. But on the other hand he is still used to the ogre hierarchy, and since the hunter is an idol and authority for the trappers, Bicker tries to resemble his former hunter master.
Starting Lab: Empty (for experts only!)
Comments: I will see where I'll end up!
Welcome to Hell Pit! (if I were you, I'd check with some of the other players on what to buy first... Otherwise you could fall into the same problems they have )
Edited by Taartaap, Mar 7 2012, 09:50 PM.
|Sidorio||Mar 20 2012, 01:58 AM Post #37|
Name: Iago Corvinus
Brand: Ravens claw grasping a bloodied heart
Physical Appearance: First and foremost among the features of Iago is his race with him being one of the Asur. He stands at average height for an elf with ghostly pale skin. His eyes are an emerald green while his face is perhaps cruel in appearance in that the features are perhaps more recognisable as Druchii due to the hatred they seem to present. His hair is cut short and neat while its colour is akin to the pale grey of fog. He also possesses a number of tattoos that spiral down from the left of his face onto his chest and down his left arm.
Personality: He is undeniably malign and according to some a psychopath. However there is a crafty intelligence beneath this that masks his true intentions allowing him to play individuals against each other for his own amusement. Combined with the expected pride of his race he represents the perfect figure to succumb to a tragic end and hubris.
History: He is an exile from his people and a criminal to many others. His history reads as one intertwined within many a machiavellian plot which when untangled lead to cries for vendetta and revenge. Such came the time when he was forced to leave the Isle of Ulthuan after upsetting the wrong member of nobility however it was of no great loss to him as he moved his games to involve the other species of the Old World. In the end he found himself within the realm of Dead Rats Peak before moving to a new location within the outskirts of Hell Pit as trade opened up between the domains once more.
Starting Lab: Empty(for
Comments: Bring it
And his eyes have all the seeming of a demon's that is dreaming.|
And the lamplight o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted---nevermore
|Glod-Unbaraki||Mar 20 2012, 01:19 PM Post #38|
The Lord Glod
Brand: Two rats -one white, one black- each chasing the other's tail.
Physical Appearance: Thin, bald and dressed in a light silk robe. His body more like a human than a rat.
Personality: A very calm skavenoid, constantly striving for perfection and inner peace.
History: Tao started his life as a normal rat in a Cathayan monastery. Over many years he grew in intelligence, strength and size. It appears that the incense burned by the monks, contained the distilled essence of warpstone. Tao was discovered hovering in the ruins after the monastery was raided and destroyed by a Skaven hoard. He was bought back to Hell Pit where he managed to convince the Spirit to allow his to become a Moulder.
Starting Lab: Empty.
Comments: "All things are."
|blader4411||Apr 7 2012, 04:12 PM Post #39|
Lord of Ponies
Brand: A black blade piercing a red heart, decorated with blue veins.
Physical Appearance: Tall and lithe, Aewyn is a prime example of elven beauty and dexterity. Her long blonde hair falls to her shoulders, and her auburn skin blends into the folds of her robes.
Personality: Trained from birth to venerate nature, Aewyn holds a deep-seated love for the natural world, and a hatred of those who would abuse it. Though she has come to accept the touch of warpstone as merely another extension of natureís will, Aewyn retains a distrust of machinery, vastly preferring the powers of flesh and plant over the mysteries of cog and oil. Holding no love for her surroundings, Aewyn cares only for herself and her creations, nursing the hopes of one day returning home; successful in merging the teachings of her people with the knowledge of the Moulders.
History: Originally a denizen of Athel Loren, Aewyn spent her time in the company of nature, venerating the very land she lived off of. Daughter of an affluent noble, Aewyn learned archery at the hands of the world famous Glade Guard. Her skill was commendable, and eventually she was attached to an expedition North, to the secluded Wildwoods. Unfortunately her convoy was ambushed by slavers, and Aewyn was brought down. Drugged and taken further north, Aewyn eventually awoke in the Hell Pit market. Expecting a horrible fate at the hands of uncouth barbarians or malicious Skaven, she was surprised when another elf expedited her purchase. This elf was Lunara, the famed Moulder Monthly editor then at an early stage of her life in Hell Pit. Brought to the home of Moulder Killfang, Aewynís skills were put to use as packmaster and warrior. So Aewyn lived, until her unit was called into service to fight the oncoming Chaos invasion. In the final battle her unit was destroyed and all members presumed dead, but Aewyn had survived and hidden, emerging only when the back of the invasion was broken. Fleeing the Inner Domain, she sought refuge in an abandoned Outskirts laboratory, and when the restoration of Hell Pit began, she formally applied for housing as a Moulder, intending to put Killfangís teachings to good use.
Starting Lab: Empty(for experts only!)
Comments: Time to give this another shot
|Blitz||Apr 26 2012, 09:09 AM Post #40|
Edited by Blitz, Mar 11 2013, 05:41 PM.
|Silas||Jul 17 2012, 10:35 PM Post #41|
Name:Master Moulder Snifwater
Brand: A trident crossed with a rats head
Physical Appearance: Slim and surprisingly lacking in fur.
Personality: Skiterish and with an obsession about the aquatic.
History: Born and raised in Hell Pit, Snifwater knows no other life. Now it is finally time for him to make his own way.
Comments: Summer holidays means more time.
Edited by UnderTheEarth, Jul 18 2012, 12:13 AM.
|TheJarl||Sep 5 2012, 05:06 PM Post #42|
Name: Jarl Erik Longraids
Physical Appearance: A human, born of Norsca, Tall and muscular, marked with scars of arrows and axe, with wild tangled and unruly red hair
Personality: Commanding and loud, as well as very forward and aggressive. He comes off as very challanging, looking down on other ratmen
History: A warrior pirate who'd been rampaging, looting, and raping his way across the sea of claws and chaos to attack coastal areas of Kislev and the Nordlands for a long time. His king granted him title, land, thralls, and treasures aplenty for his service, and so the warrior became a captain, and so the captain became a Jarl.
The winds of chaos do not always blow well in the sails of a norseman, oars crack on rocks and waves crash hard against sides of your ship. Sometimes, the winds become storms, and the waves rise higher then your boat, higher then the hopes of men, to come crashing down like a great whale. The seas take men, and they spit out what's left on whatever shore they wish. The sun cracked against the jarl's back for only a short time before he was found, and brought beneath the hills that were not unlike the waves of the sea. Farther did the slavers take the manthing, to the cages of market while his body still recovered. But this was not a weak man of the empire, or a horselover of bretonia, this was a Jarl of Norsca, and weak iron made by rats does little against the muscles of of marauder. Chains shatter and bars bend, skulls break and bones shatter, and a Jarl runs free in an unknown land.
What is a Jarl to do, but to go back to what he is good at, taking thralls and what ever he wishes from those weaker than he. He stole man, he stole rat, he stole food and steel, and from the thralls he'd taken, he stole their tongue. This far from what he would call home, from the cold sting of the snow, the salt air, and towering mountains of Norsca, would a man falter? No, he would do what any Jarl would, build his own longhouse with his own two hands, and continue to do what he is best at.
Starting Lab: Empty! [The Jarl knows Nothing of the Mouldering ways, he will claw his way up to competence, having no idea how to mutate until he takes classes for it. I'll stick with more Martial teachings for now.]
Comments: I'm an old player, formerly Mouse-Sized Moose, it's been a long time.
Welcome Back Mr Moose!
Edited by Glod-Unbaraki, Sep 6 2012, 05:20 PM.
|smiler666||Sep 22 2012, 08:17 PM Post #43|
Name: Wuzzurag Skreek
Brand: Da grinnin' face of da skavin god mork... or iz it gork? (image will come, but basically it's an orcy badmoon glyff)
Physical Appearance: Wurzzurag could be described as a sheep in wolf's clothing. He stands at a little under 4' and has an average, gangly build for a night goblin and the twitchy demeanor of someone who has spent the majority of their life expecting sudden beatings. What makes Wuzzurag stand out from an average goblin is the patchy, brown-blonde skaven pelt that covers him from head to foot, in fact the hide is stitched on in place of his own skin, with green rings around his eyes and mouth and the ill-fitting shape of the hand-me-down coverings giving away his original lineage.
Personality: That of a particularly energetic goblin who is acting the part of a caricature of a skaven, so lot's of unsubtle attempts at subtlety; an almost obsessive attraction to warpstone but no real inkling of what to he would do with it (besides of course "stik it in da griblyz so's dey groez up big 'nd strong"); and especially a masterful gift for grovelling to his perceived betters, something he learned as a goblin and perfected as a skaven. Wuzzurag also has a great enthusiasm for mouldering, even if it is tempered by a lack of skill, and delights in sticking things from one beastie to another, whether said beasties survive on the other hand is not much of his concern. Another personality quirk of the goblin changeling is his love of mushrooms and fungus of all kinds, though he often beats hisself when he eventually regains his senses for being distracted by such "unskavinny" things.
History: Wuzzurag was born a goblin of the McGuffin Caves Tribe, named after a cave network named after it's human discoverer. These caves had various connections that ran across or parallel to the far outlying tunnels of the underpire and as such skaven would often raid the night goblin camps for slaves and moulder parts, in return goblins began to man tunnels often used by the skaven and demand 'tollz' from any who tried to pass or mugged those that didn't or couldn't pay. Eventually these mutual acts of spitefulness forged themselves into a trade agreement, with the goblins rounding up their own to sell to the skaven in return for access to various hidden mushroom patches and occasional shiny things. Wuzzurag was a fairly unimpressive McGuffin goblin, who's one and only achievement was gaining the honourary title of "mushroom-finda extrordin-air" for coming across a mushroom bigger than hisself, this title was given to another member of the tribe only two days later for finding four whole mushrooms that looked quite like gork and/or mork. Because of this nobody was that upset when the local 'tradezgobboz' rounded Wuzzurag up and sold him off to a clan moulder beast-hunting caravan, except Wuzzurag that is. From their Wuzzurag traveled through the bureaucratic of the skaven trading system and came into the possession of a pair of pack master partners, these moulders had become friends (as far as two skaven can be friends) from their love of proving each other wrong, usually in the field of mouldering. They often challenged each other to varying acts of mutation-based atrocity in the guise of not-quite-philosophical musings: "one can only put so-so many arms on a rat ogre", "trolls by their-their nature can't be fire-proof", "fish don't have legs", etc. One such challenge was that "sneaky-sneaky goblin-things are never as cunning as any rat-thing, they could never even look like hansom-hansom skaven" and as such Wuzzurag was the unfortunate goblin to be flayed and re-skinned to prove a point. It was never really decided you was right in the debate, but either way the pair of skaven took a shine to poor Wuzzurag and he was kept around as a pet, where he learned quickly that pretending skaven mannerisms to go with his new coat was an effective way of getting scraps and the occasional pet off of his new masters. After several months Wuzzurag had learned to imitate his masters to the point where a dog stood on his hind legs imitates a human and, in a fit of ill-considered jealousy based presumed skaven-like cunning, Wuzzurag brained the packmasters who owned him with a large rock he had found wedging an empty cage shut. From then on Wuzzurag took his not-so-rightful place in the pit-fighting society of hellpit.
Starting Lab: Empty, cause why not
Comments: I realise i may have made things hard for myself, what with picking and empty lab and a non-skaven character (who seems to be constantly mocking ratkind as a whole). But then again the deep end looks so inviting, let's rock and/or roll.
As I said to Moose, it's worth asking the locals about the pitfalls and problems they encountered when starting as a Moulder... Filling your Lab with the wrong stuff can mess you up for a few turns.
Edited by Glod-Unbaraki, Sep 22 2012, 10:16 PM.
Opus vos Liberaverit|
Wuzzurag'z grate green lab
|Avdimi||Sep 25 2012, 03:58 PM Post #44|
Brand: flaming gear
Physical Appearance: A small black skaven with a mask covering half of his face. The mask is divided into two the right half is white whereas his left half is red and around the left eye hole a gear has been fixed unto the mask. He also has a red cape with a flame pattern.
Personality: thinks he should belong in the spotlight.
History: Akwittit was a small little skaven which from a young age thought he should be in the center of attention of everyone. After trying some wacky clothes he discovered that his approach didn't work so he began to tinker around. As his new inventions weren't appreciated by the majority of his friends. So he had to seek a new way to get attention after a walk around he came with the idea to gain fame by training and mouldering giant monsters to becoming a pitfighter champion, who will always be remembered.
Comments: Where's that spotlight ?!
Welcome The player Mentors will help you out if you get overwhelmed by anything while you're starting out. Otherwise feel free to bug a packlord with questions.
Edited by Laboratory, Sep 25 2012, 04:26 PM.
|R1ck||Oct 30 2012, 08:53 PM Post #45|
Brand: A green candle flame
Physical Appearance: A warped human
Personality: A loner who spends his time in taverns winning at cards
History: After winning 600 tokens from a skaven in a card game he was given a drink in celebration, as he was walking home he caught his reflection in a puddle and realised his skin had turned dark green and his drink had been spiked.
Starting Lab: Empty
Welcome chaos Human to the realms of Moulderdom.
Don't forget to say hi to the mentors.
Edited by Laboratory, Oct 31 2012, 04:24 PM.
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