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|Topic Started: Sep 8 2011, 12:09 AM (1,183 Views)|
|Glod-Unbaraki||Sep 8 2011, 12:09 AM Post #1|
The Lord Glod
There are many large groups of skaven in the realms of the Moulder kingdom, each with its own internal structures. Players who wish to contact these NPCs should remember that annoying these groups, especially the higher members, may lead to your being black listed by them and their associates. Contact them by the usual in charatter PM sent to NPC.
The =]|[= nquisition of the Horned Rat
Hidden in the tunnels of the Hell Pit, in the small quarter designated as the Skavenblight embassy, is the church of the Inquisition.
The Inquisition have the power to enter the lab of any Packmaster in the Moulder Kingdom, to confiscate any mouldering items they deem heretical and impound beasts that they find to be against the will of the Horned one. The Inquisition of the North are largely autonomous from the main church in Skavenblight, and able to change Inquisitional laws to adapt to the heretical leanings of each location. The Inquisition have thirteen official ranks of office, excluding the Inquisitorial Forces.
-Seerlord Kritislik:- Grand High Inquisitor.
The leader of the Inquisition rules from the heart of Skavenblight and is the most powerful in the Church of the Great Horned One; with the power to condemn any skaven for Heresy.
--Kritquick:- High Inquisitor of the South.
When the kingdoms were split, two new positions were created to rule over each realm. The Inquisition of the Southern Skavendom is known to have a hatred for all things Moulder including High Inquisitor Screaming Claw its ruler.
--Screaming Claw:- High Inquisitor of the North.
The ruler of the Inquisition in Northern Skavendom, the realms controlled by Clan Moulder, who's base of operations is located in the Embassy Quarter of the Inner Domain of Hell Pit.
---Inquisitorial Forces:- Secret Police.
When the Inquisition are forced to face large, well ordered foes it calls on its trained army of robed stormtroopers. Squads of the elite soldiers are used to raid the labs of particularly heretical Moulders and stave off attacks from Heretical sources. They are an army of trained, religious Stormvermin which reside within Skavenblight and are often dispatched to other locations depending on the need. A small army are kept in the Embassy Quarter and ruled over by Screamingclaw.
There are thirteen ranks in the =]F but even the normal soldiers are able to give orders to normal members of the Inquisition. Inquisirats and below fear bringing in the =]F= as they are very harsh on heretics and the Inquisition alike.
In Hellpit sits the a leading triumvirate, Tiskat, an overbearing black skaven with a vicious nature; Quisk, a thin skaven with tendencies towards torture and Krakitt, a Rot infested maniac; two further Inquisirats reside in fortified churches situated at the centre of the Inner Domain of every Location.
-----Inquisirat Initiate:- Trained Holy Soldiers.
The loyal peon of the Inquisition, often lead by Inquisirats to raid labs and check for heresy.
Deputised citizens of the Inquisition, not actually initiated into the church. These skaven make up the bulk of the Inquisitorial Squads and are used as additional muscle.
Normal citizens spread out all over the place who collect information and will inform upon any heretical act openly displayed in their location. They have no Inquisitorial powers.
|Glod-Unbaraki||Sep 8 2011, 06:12 AM Post #2|
The Lord Glod
Academy of Mages
The Mages Academy was formed shortly after the end of the Chaos war. The members hire themselves out for vast sums of money to Moulders who wish to tinker with magical arts, in addition they are allowed to come down as harshly as they wish upon those who attempt to learn magic without their permission.
Ratchitt and Krank:- Technomages.
After the splitting of the nations, the trade-routes between Clan Skryre and the Moulder Kingdoms became very expensive to use. This led to many small craft shops opening to fill the gap in the market, the most sucessful of these was run by an ex-Skryre engineer, called Ratchitt, and a Chaos Dwarf, named Krank. These two engineers eventually managed to corner the market in all things technical and now their fishery supplies most of the "Skryre" equipment available. This eventually led to them both becoming members of the Council of Five. The magic they specialise in is generally the creation of magical objects, security systems and powerful weapons.
They co-run the Fishery, a large complex of engineers and craftsmen who produce most of their items.
Lord Karsquit:- Greyseer.
Lord Karsquit always had a slight fondness for Moulder and so, when the chance came during the war, he leapt at the chance to move to the new Kingdom. His powerful background means that he was well suited to joining the ruling council of the Academy, offering his own views on how magic should be used. He specialises in classical skaven magic and has a direct link to the Greyseers Library in Skavenblight.
Teuton Djedd:- Necromancer.
Many years ago, in the deserts of Khemri, a small skaven contingent that had been separated from the rest of Skavendom were ruled over by a horned Skaven called Teuton Djedd. The Teuton eventually became interested in the Necromancers of the desert and the magic they practised. Eventually he decided that his only way to ascend to a higher power of death magic was to sacrifice himself and be mummified. When the tribe was re-discovered by an exploration team of Moulder skaven, Teuton Djedd was elated and quickly joined the Academy. He now sits on the Council of Five, completing the quintet of rulers. He specialises in Necromantic spells and information.
Gimlet Snoriscousin:- Runesmith.
Gimlet was once a well respected Runesmith but after being captured and re-educated, he was convinced to join the Academy as a member of Ratchitt and Krank's fishery, creating runic items for Moulders. His calculating dwarfen mind has been turned to the dark way that Skaven think and his form is much bulkier than that of a normal Dwarf. He specialises in the creation of Runic items.
The Terrateers:- Elementals.
Kwa'Me, a Chaos Dwarf with the power of the Earth; Wheeler, a redhaired Human with control over Fire; Linkka a mutated, winged Skaven with mastery of the Air; Gey a dark Sea Elf that can command Water; Mati a wood elf corrupted by chaos, with the ability to control Life Forces. Each of this team of magic users allegedly gains their power from their personal magic ring. They can be hired individually or as a team.
|Glod-Unbaraki||Sep 8 2011, 06:17 AM Post #3|
The Lord Glod
The Assassins Guild
The Assassins Guild is a small offshoot of the Hell Pit Army, instigated to even the tactical battle ground between Moulders.
Here any skaven with enough money can hire members of the Guild to eliminate opponents, settle old scores, spy on others and tip matches in their favour.
Melian II:- Assassin.
A Dark Elf Assassin and Head of the Assasin's Guild, Melian originally started out as the packmaster of Moulder Killfang. Her prowess and various mutations has made her the deadliest, and not to mention most expensive, Assassin available and she has never been known to miss a target.
RAT the Bountyhunter:- Bountyhunters.
Six foot of solid Norsica Skaven, he works with a team of armed helpers when bringing targets to justice. He is renowned for taking a farsqueeker crew to record his every activity before releasing it to the public. You can be sure to cause the most havoc and embarrassment to your target.
The Deathamster:- Assassin.
A former-Eshin Assassin, nimble, well trained and proficient in a variety of fighting styles. His skills alone make him an equal match to all of RAT's crew with an added lump of subtlety.
Skerlokk Harms:- Private Eye.
A former clanrat of a minor clan to the far east, Skerlokk was captured when his homelands were wiped out by Clan Skyre and the survivors taken prisoner. Whisked away to their nefarious laboratories, the Warlock Engineers of Clan Skyre toiled away in conjunction with Clan Moulder fleshcrafters to transform Skerlokk into a work of art, a obscene fusion of arcane technology with warped biology.
The lab was destroyed in a all too common explosion. Skerlokk's alterations allowed him to survive. He has since journeyed to Hell Pit, a private eye for hire, to eke out an existence. His augmentations and mutations grant him an unparalleled abilities in tracking and detective work. He can sense and recognize the barest trace evidence and has extraordinary spatial awareness, allowing him to imagine events in stunning detail.
Mank:- Private Eye.
An albino snotling who moved to the Moulder Realms after the splitting of the realms. Mank suffers from various afflictions of the mind the most prominent of which is his fear of all types of filth and dirt and his obsession with cleanliness. While small, weak and very easily spooked, his memory for detail is impeccable and his tiny frame allows him to infiltrate his way into places that larger creatures cannot.
Jakkit Band 0013:- Saboteur.
0013 was once a member of the Elite Saboteurs employed by the Skavenblight army against the Moulder Kingdom. He was eventually stranded in Hell Pit when the borders were closed and so moved his skill set to a new clientèle, Moulders. Band can influence the outcome of practically any battle, research project or trading deal as well as break into most places.
|Glod-Unbaraki||Sep 9 2011, 05:41 PM Post #4|
The Lord Glod
Around the Moulder Kingdoms assorted law enforcement agencies exist, their job is to keep Moulders sticking to the rules of their local pit. They vary from useless squads of easily bribed skaven to well oiled private armies.
Corruption, Elimination, Assassination and Sabotage Enders
CEASE is an organization put into place at the behest of the Spirit of Hell Pit, dedicated to ensuring that the emerging generations of moulders do not kill themselves off before showing any true promise. Though an organization feared and mistrusted by the average Skaven for their strange notions of honour, CEASE is undeniably effective at ensuring that no underhanded practices blight the first tournaments a moulder will enter. They are generally seen as the heavily armoured, well-trained troops within the Outskirts, although they are also known to have many secret agents, plain-clothed officers and informants.
Dezist - Head of CEASE:
Dezist is a mysterious Skaven, not least because she is female. Her past is a mystery, and she was a total unknown up until the point when the Spirit of Hell Pit appointed her as the head of the newly founded CEASE. Rumours allege links to prominent names such as Killfang, Rath and even Verminkin, but few pay them much heed. After all, it’s clear that Dezist had some political aid to secure such a position, and pointing paws was just a waste of time. For her part, Dezist runs CEASE with unwavering dedication and efficiency, ensuring that the next generation of Moulders remain reasonably safe, until they can take care of themselves that is.
Hell Pit Army
This huge army are a trained combination of vicious killers who fight under the banner of Clan Moulder. There are small barracks spread throughout the realm, but the mainstay of the force is situated in the Hell Pit.
Revner:- Commander of the Hell Pit Army.
He was a simple chieftain during the Chaos Invasion that ravaged Hell Pit, but by luck and skill he survived where his fellows did not. The army was nearly wiped out in the intense fighting, and he remained the most senior officer after the storm had ended (a few potential candidates were helped on their way with a bit of poison). Short-handed and unable to find many officers, the Council of Mouldering turned to Revner, bestowing upon him the title “Commander of the Hell Pit Army”, and commanding him to reform the military, and make it fit for battle once more. Revner is seen as dangerous by all, for he is a skilled warrior and general, and has something to prove to the world.
Hell Pit Police
The Hell Pit Police are a mixture of trained slaves and enthusiastic volunteers who are used to clamp down on lawbreakers in Hell Pit.
Tyt-Zix:- Commander of the Police.
A moulder from the Recessive Age, Tyt-Zix quickly stood out for his reliance on training, which went far beyond those of his contemporaries. At the time the Outskirts were led by Outlord Ozekan, but Tyt-Zix, disgusted with what he saw as weaklings being bred amongst the next generation of Moulders overthrew Ozekan, sending him fleeing for his life and taking his position. Tyt-Zix has run things better his predecessor, and so has become an official member of the Pit Lords as well as the Chief of Police.
|Glod-Unbaraki||Sep 9 2011, 06:14 PM Post #5|
The Lord Glod
Here you can hire the best beasthunters in the Underempire to locate that special beast just for you!
(these cost 1AP on the turn that the order is confirmed and should be sent to the Market profile)
Warlord Warwix:- A fifty-token base charge and a one hundred token non-refundable deposit is required.
Pirate. He has the capability to track down any beast for you, and specializes in raiding the lands of Naggaroth and Lustria, and taking down large prey.
Bloodhunters United:- There is a twenty-token base charge, and a fifty-token deposit required.
A group of a hundred or so highly skilled beasthunters, these Skaven can track down anything for you and bring it back. Specialize is smaller, sneakier prey in the Old World.
Grabikk the Trapper:- A fifteen token base charge and 30 token deposit required.
A lone Moulder with his trusty bestial companions, Grabikk has never missed his prey. He can capture anything for you, and return it mostly intact. Specializes in mid-sized prey, operates mostly in the East.
Ragnarok:- A fifty token base charge and one-hundred token deposit required.
One of the most powerful creations of Master Moulder Quickitt, Ragnarok was a collaboration between the former and Killfang. The result was the single strongest skaven-sized beast in the Recessive Age, on par with if not surpassing the likes of Chii and Melian. In the aftermath of the Chaos Invasion and fighting Nott'Otch, Ragnarok broke away from his master, and has since become a freelancer, capturing beasts across the world for the right price. A lone, but powerful beast, Ragnarok specialises in hunting very large creatures.
These brave souls are able to supply moulders with any type of very rare item or aid them in research.
(these cost 1AP on the turn that the order is confirmed and should be sent to the NPC profile)
Bretonia Croft:- Tomb Robber.
Hailing from the New World, Croft is a trained archaeologist and skilled tomb breaker, specialising in Lustria, Khemri, Araby and practically anywhere there is ancient history to be explored. She acts as an artefact and knowledge finder for Moulders, returning with a reasonably high success rate.
Ratful Dodger:- House Breaker.
The Ratful dodger is somewhere between the size of a giant rat and a Skaven, he wears a top hat and a long cloak. This young urchin is very good at getting into buildings in the Old World, having grown up there.
The Librarian:- Knowledge Finder.
This sentient orangutan appeared in the confines of the Spirit's Public Library through the shelves. He apparently has the power to find any book in existence for a reasonable price, usually returning with something vaguely similar to what was requested. Moulders use the Librarian to aid research and development.
|Glod-Unbaraki||Sep 9 2011, 10:02 PM Post #6|
The Lord Glod
Aside from those listed above, there are many other groups of powerful skaven which a Moulder may come across. Most cities have a mafiosa of some sort, there are various cults, gentlerats clubs and training gyms. When the rumours are pieced together they give a vague picture of what is known about the various groups. However, do not trust these descriptions to be completely accurate.
The Hell Pit Mafiosi
This gang seems to operate most of the illegal activities in Hell Pit, from small time drug hustling to breeder dens to extortion rackets. They are generally described as being incredibly smartly dressed, in suits and strange "trilby" hats and are commonly seen carrying some pretty powerful weaponry. The Mafiosi are known to have a very strong code of a specific kind of honour, they will always re-pay debts but come down very harshly on those who don't fulfil their side of a bargain.
???: The Don.
This shady character stays well out of the limelight, his dark hands controlling the Mafiosi's actions by invisible strings. He has been known to grant "favours" to Moulders on special occasions.
The Black Consortium
This group is said to be in charge of the entire black market network throughout the Moulder Kingdom. Made up of groups of powerful traders and Moulders in each city-state. These are the ones to talk to if you need to sell something "privately".
Meroth: Pit Lord of Blackpits.
Meroth is the oldest of the appointed heads of the Pitfighting Realm. The reasons for his appointment are unknown, much like his past. He is rarely ever seen, and his presence rarely felt. Rumours abound that he is a Slaaneshi cultist and a drug lord, or that he is secretly an Eshinite agent. Whatever he is, he prefers to keep to himself, much like the Moulders he presides over. He is also believed to be the head of the Consortium.
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