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FAQs; Get Answers to your Questions Here!
Topic Started: Tue 05 Jan 2016 19:47:11 (9,334 Views)
Morkskittar
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Yay! My Rat Ogre! ^_^
Packlord
Frequently Asked Questions
Post your question about the game mechanics (or background fluff) below, and a Packlord will try to answer it as soon as they can by editing your post!

This thread will be regularly cleared (hopefully), helpful FAQ questions and answers will be posted below.

Q. Who is Mork?
A. Morkskittar is that guy over there. *points*
Questions and Answers
Edited by Glod-Unbaraki, Wed 23 Nov 2016 11:20:30.
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Glod-Unbaraki
The Lord Glod
Packlord
Questions and Answers

Q. Who is Glod?
A. Glod-Unbaraki is that guy over there. *points*

Q. Can we trade research with each other?
A. Nope.

Q. What happens if we steal someone's research papers?
A. You can spend a turn reading them (1AP), this will give you a list of everything they've researched. After this you will receive a discount in the cost of researching anything on this list, generally 25%.

Q. How do I make words appear in a link rather than the website address?
A. [url=http://s9.zetaboards.com/Moulder_Pitfighters]Moulder Pitfighters[/url] gives you Moulder Pitfighters

Q. The rules state that ranged weapon damage is largely determined by a beast's POW. Is this true for things such as crossbows, which are designed to have a set draw weight so that they fire with relatively constant amounts of force? How about things like Warplightning Cannons?
A. Yes; for the vast majority of ranged weapons, the brawn of the beast does not factor in the attack's power. The ranged weapon has its own POW, on a different scale than melee POW, and it is this POW, combined with the beast's ability to aim and hit its target, that determine the damage.

Q. What are "brands" and what is branded? Can brands be hidden?
A. Usually brands just apply to beasts, but research notes, slaves, and important tools would likely also have their mark. For the purposes of how we write the game, only beasts are assumed to be branded, and certainly a special action could be used to modify brands...

Q. Is it possible to exceed the number cap for certain charatter stats like leadership, stealthiness, etc?
A. Nope. Possibly the only one would be something like Carrying Capacity. :P
The stats are worked out on a curve, so it becomes progressively more difficult to obtain higher levels.

Q. How do temporary tactics trainings work?
A. Full training takes up a Brain Slot. Temporary trainings don't. By training beasts in tactics for matches you can plan for special tournaments, ways of fighting specific enemies, etc. etc.

Q. What is meant by "very basic tactics?"
A. One or two simple things, not overly complex plans. (eg "dodge, then punch him"; A plan involving multiple contingencies is not fine)

Q. So let's just say that any fiction or fluff I may write contains sensitive
information about my plans ( Eg: see how 750 word long fluff can give you a bonus to a test you might use in Sabotage but you still need to allude to the task in question, possibly giving the game away).
Will there be measures put in place on the Fiction+Fluff forum to keep spies :assassin: away from my classified material?
A. Nope. Part of the purpose of this is to test your creative abilities to hint at what you're doing in an oblique way, and also to encourage people to read others' fluff; you don't have to blatantly say, for example, something like "And then Morkyclone the assassin-beast slipped silently into the night, heading to Glod's lab with murderous intent." You could get away with something like "And then Morkyclone the assassin-beast slipped silently in the night, eyes gleaming with murderous intent as he made his way towards the Deathpits. Back in his lab, Morkskittar grinned. Soon, he will fall."

There is still a reference to the action you're taking there, but the specifics are vague; people would then know that you're planning on committing a dastardly assassination (OOC, of course), but not against who. It's after the fact, when someone does get assassinated, that the true significance of the fluff comes up.

And of course, if you want something to remain secretive, you are under no obligation to support it with a fluff piece (and in fact, assassinations are probably best left without a supportive fluff piece due to their rarity :P ).

Q. You say under Arcanistry that so long as you have researched at least one thing in one tier you can head up to the next one (within the limits of prerequisites.) So does that mean that we can theoretically shoot up to Tier V in 5 turns?
A. Yup... Well, six turns.

Q. How do NPC contracts work this season?
A. Currently there are no plans for NPC Contracts. They're likely to be part of the Politics Tree though.

Q. Does all the fluff we write have to be used to make APs, or can we write some without any special bonuses?
A. You can write as much fluff as you would like to. The reason some fluff generates APs is to encourage players to roleplay, write things and generally add to the site. :P

Q. In Arcanistry, how do starting researches work?
A. Details are here

Q. In Arcanistry, do you have to learn Spellcasting?
A. You don't ever have to learn the ability to cast spells.

Q. How does Train Spellcasting (Specify Spell) work?
A. The beast needs to have magical tendencies, the specifics of how this training work would vary from beast to beast and spell to spell.
The most likely outcome is that they'd get a specific number of times that they can cast the spell when in combat.

Q: Can unmutated creatures enter a tournament?
A: Nope. Only beasts from your Beasts thread may be entered into tournaments.

Q: How does a creature become a beast?
A: A creature becomes a Beast by being mutated or being trained in a sufficiently complex way (eg multiple trainings or tactics).

Q. Can I devote a training action to an un-mutated creature?
A. You can't at the moment, but something similar is likely to be added as part of the Mindshaping Tree.

Q. What's the difference between Influence and Mutagins?

A. In the simplest terms:
Mutagins are how well known you are. Whether you're respected, if people have heard of you, that sort of thing.
Influence is more for shady dealing. It's knowing the right people and how to apply pressure when you need to.
Mutagins are your public face, Influence is your political power.
Edited by Glod-Unbaraki, Tue 30 Aug 2016 02:53:12.
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Sod
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Marquis de

Some nerdery:

Q. The rules state that ranged weapon damage is largely determined by a beast's POW. Is this true for things such as crossbows, which are designed to have a set draw weight so that they fire with relatively constant amounts of force? How about things like Warplightning Cannons?

Ex: a real life crossbow with a draw weight of 80 lbs would launch a bolt with relatively the same amount of force regardless of whether Noodlearms McGee or Rat Ogre McMuscles shot it.

A. Yes; for the vast majority of ranged weapons, the brawn of the beast does not factor in the attack's power. The ranged weapon has its own POW, on a different scale than melee POW, and it is this POW, combined with the beast's ability to aim and hit its target, that determine the damage.
Edited by Morkskittar, Sun 29 May 2016 19:11:59.
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AshenEshin
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MK ULTRA - Skaven style

Q. So quick Qs narrative wise,
Will most of a characters belongings (not just beasts) carry their brand? Eg: Tools,Research Papers,Slaves,ect.
When shopping can you request that items are not branded by you?Special Action Perhaps? (For totally legal reasons I assure you) :rolleyes:
Can you remove / disguise brands that do exist (I assume so for this question).

A. Usually brands just apply to beasts, but research notes, slaves, and important tools would likely also have their mark. For the purposes of how we write the game, only beasts are assumed to be branded, and certainly a special action could be used to modify brands...
Edited by Morkskittar, Sun 29 May 2016 19:28:25.
He's not a master assassin!, He is a very naughty boy!
The Rave(-ing Mad) Cave a.k.a my lab
Praise be to Mutae:fsm:
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Sod
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Marquis de

Q. Is it possible to exceed the number cap for certain charatter stats like leadership, stealthiness, etc?

A. Nope. Possibly the only one would be something like Carrying Capacity. :P
The stats are worked out on a curve, so it becomes progressively more difficult to obtain higher levels.
Edited by Glod-Unbaraki, Mon 30 May 2016 00:02:38.
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Skritchit
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Quote:
 
Advanced Training Techniques
Prerequisites: Basic Training Techniques
Effects: Grants +1 Command. Allows Intelligent beasts to be trained in very basic tactics for one match.
Cost: 20T


Q: That one under Mindshaping as well as Beastmaster mention training tactics for only one match. Does that mean the feats we train our beasts only last for 1 match then we have to re-train them every time?
A: Most training takes up a Brain Slot. Temporary trainings don't. By training beasts in tactics for matches you can plan for special tournaments, ways of fighting specific enemies, etc. etc.

Q: Also what is meant by "very basic tactics?"
A: One or two simple things, not overly complex plans.
So something like "wait until he charges, then dodge, then punch him in the back of the head." = fine.
A plan involving multiple contingencies = not fine.
Edited by Glod-Unbaraki, Mon 30 May 2016 11:37:04.
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s'neek'eep @ Jun 19 2007
07:42 PM
kinda went outside the box a little...
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AshenEshin
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MK ULTRA - Skaven style

It appears I have more Questions!

Q. So let's just say that any fiction or fluff I may write contains sensitive
information about my plans ( Eg: see how 750 word long fluff can give you a bonus to a test you might use in Sabotage but you still need to allude to the task in question, possibly giving the game away).
Will there be measures put in place on the Fiction+Fluff forum to keep spies :assassin: away from my classified material?

A. Nope. Part of the purpose of this is to test your creative abilities to hint at what you're doing in an oblique way, and also to encourage people to read others' fluff; you don't have to blatantly say, for example, something like "And then Morkyclone the assassin-beast slipped silently into the night, heading to Glod's lab with murderous intent." You could get away with something like "And then Morkyclone the assassin-beast slipped silently in the night, eyes gleaming with murderous intent as he made his way towards the Deathpits. Back in his lab, Morkskittar grinned. Soon, he will fall."

There is still a reference to the action you're taking there, but the specifics are vague; people would then know that you're planning on committing a dastardly assassination (OOC, of course), but not against who. It's after the fact, when someone does get assassinated, that the true significance of the fluff comes up.

And of course, if you want something to remain secretive, you are under no obligation to support it with a fluff piece (and in fact, assassinations are probably best left without a supportive fluff piece due to their rarity :P ).
Edited by Morkskittar, Mon 30 May 2016 16:10:10.
He's not a master assassin!, He is a very naughty boy!
The Rave(-ing Mad) Cave a.k.a my lab
Praise be to Mutae:fsm:
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Skritchit
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Got another one!

Q. You say under Arcane that so long as you have researched at least one thing in one tier you can head up to the next one (within the limits of prerequisites.) So does that mean that we can theoretically shoot up to Tier V in 5 turns?

A. As the rules currently stand, yes, though the Lord Glod, mastermind of the Arcanistry tree, might know something I don't/designed something in the tree to prevent this, and may edit this answer shortly. :P
Yup... Well, six turns. However there's all kinds of links and prerequisites which would limit the efficacy of doing that.
Edited by Glod-Unbaraki, Mon 30 May 2016 20:18:30.
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s'neek'eep @ Jun 19 2007
07:42 PM
kinda went outside the box a little...
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Silvermane
Ex-Packlord, Ex-Richest Rat S2, Indiana's father

Q. Are NPC Contracts this era going to be specific to your pit? As there doesn't seem to be a "generic area" that we could all accept contracts from?
Q2. If the above is "Yes, pit specific", then can those from one pit accept contracts from different pit?
Q3. If both are yes, will there be penalties inposed upon the reward made available to them, essentially producing a situation whereby the residents of a pit obtain more beneficial rewards over "outsiders"?

A (to all three): Currently there are no plans for NPC Contracts. They're likely to be part of the Politics Tree though (thanks for reminding us about contracts).
Admittedly, Mork may have thought about how contracts are going to work and hasn't told Glod. :P
Edited by Glod-Unbaraki, Mon 30 May 2016 20:20:44.
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Grey Lord Skreetch Warpfang
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He of the Glowing Green Incisor

Q: Does all the fluff we write have to use up an AP, or can we write some without any special bonuses?

A: You can write as much fluff as you would like to. The reason some fluff generates APs is to encourage players to roleplay, write things and generally add to the site. :P
Edited by Glod-Unbaraki, Tue 31 May 2016 01:40:42.
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Weirder than Tim Burton's Gotham... My lab!
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Skritchit
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Another Arcanistry question, this one is a two-parter...

Q: The first trait you must learn is one of the three lores (or Bright Light.) So if we have the specialization this must be the first, but do we still get a second for starting off? Or no?
A: Arcanistry is a special choice in that you only have one option if you specialise. If you're WyrdTech as well as Specialising in Arcanistry you get two choices. These would both need to be chosen from those first four options (because you wouldn't have the prerequisits to pick any other researches)

Q: The second must be Spellcasting to get our points. So this means that even with the free starters there's no way to start with a spell eh? Other than the shiny Bright Light, we must spend AP to learn our first real spell at the 3rd research. So someone who isn't specialized in Arcanistry must take 3 turns to learn their first spell?
A: I'mma split that into a couple of parts: first up, you don't ever have to learn the ability to cast spells. You can completely ignore the Spell Points researches if you really want (which some players might choose to do). It would be pretty silly, but you could do it.
Secondly: Yup, that's kind of the idea. Arcanistry has a lot more freedom than any other tree, but actual practical magic is really difficult to do. There's a lot of studying needed to be a magic user (thus the two turns worth of researches before you can cast a spell)
Edited by Glod-Unbaraki, Wed 01 Jun 2016 15:03:13.
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s'neek'eep @ Jun 19 2007
07:42 PM
kinda went outside the box a little...
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lord_falco


i got a question
Q: is there is this triaining a beast can have to cast a spell you know. Is there any limit how often he can cast it? how many spellpoitns he has etc?
A: Nope. Well, not unless you can come up with a way that would let it happen by combining other researches and your own cleverness. :P Coming up with novel ways to do things is the whole point of the game ^_^
(note: Moulders lead their beasts in the arena from the sidelines, so they can often cast into pitfights to help their beasts)
Edited by Glod-Unbaraki, Wed 01 Jun 2016 15:42:03.
long live shattered knights, long live the superiour guild
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lord_falco


i saw a trianing that has it.
tier 4 mindshaping
 
Train Spellcasting (Specify Spell)
Prerequisites: Arcanistry, Advanced Training Techniques
Effects: Lets you teach a beast with magical tendencies a specific spell that your character knows.
Cost: 140T

A: The beast needs to have magical tendencies, the specifics of how this training work would vary from beast to beast and spell to spell.
The most likely outcome is that they'd get a specific number of times that they can cast the spell when in combat.


so my question is still open and shouldnt been editted:)
I see your point, I'd forgotten that research even existed. This is what happens when there are a hundred different researches written by two different people :P
btw, It was edited because I often find it difficult to read your writing (non-english speaker, dyslexia, I know). We've talked about this before many times, I'm sure. :P
Edited by Glod-Unbaraki, Wed 01 Jun 2016 22:27:01.
long live shattered knights, long live the superiour guild
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Glod-Unbaraki
The Lord Glod
Packlord
Q: Are my old and really tragically unsuccessful moulders still alive? And if so, can I give them a good stomping this season?
A: Time has passed, empires have crumbled, the universe has been ripped asunder and Moulderdom has been re-shaped by the will of Mutae.
Unless specifically mentioned in the fluff (or if the Packlords have a specific reason they want to bring someone back), all previous player characters have either died of old age, been left behind in alternative dimensions or have been destroyed in the cataclysm. All previous Labs have been re-purposed by the flood of new moulders, the changes of society and the will of the Guilds.
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Grey Lord Skreetch Warpfang
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He of the Glowing Green Incisor

Q: What do I actually do in my lab? Is it just for research, inventory and beasts?

A: Whatever you would like to do, it's your own private forum - only you and the Packlords can see it. Some players like to post up their ideas for beasts, keep copies of actions they've posted (or ones they intend to post). It's a good place to write WIP fluff. You'll also find that if/when you get sabotaged or complete special actions you'll get posts placed in there by the Packlords as well.
Edited by Glod-Unbaraki, Sat 04 Jun 2016 21:12:32.
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