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| Conker Live and Reloaded | |
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| Tweet Topic Started: Mar 22 2007, 11:24 PM (569 Views) | |
| plankton88 | Mar 22 2007, 11:24 PM Post #1 |
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Established Member
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Just picked this up today, haven't played it yet. If its anything like the N64 version, It should be good. Anyone else play it? Opinions? |
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| Deleted User | Mar 22 2007, 11:37 PM Post #2 |
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Deleted User
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I've played it and I quite liked it. It gets a bit of a rough ride on some Nintendo forums because it's more censored than the N64 version (hard to believe but it's true... I never noticed until someone pointed it out) and the multi-played has been changed. On other boards you'll no doubt hear stuff like "it's made by Rare who are obviously traitors and haven't made a good game since [insert the usual fanboy **** here]". The critcism isn't all unfounded, as the loads times can be annoying if you're used to the instant loading of the N64 version, but overall the game looks gorgeous and (in single player) it plays as well as it ever did. |
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| floorcat | Mar 23 2007, 02:29 AM Post #3 |
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Nintendo sixty-floorcat
:P
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I had gotten about through the first level after having just revisited the first level of the N64 version... and I was shocked at just how prettttttty it was on the Xbox. Everything else seemed pretty much like a direct port. Haven't played either version since then, but I definitely intend to some day... who knows when that'll be though.
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Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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| plankton88 | Mar 24 2007, 11:05 AM Post #4 |
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Established Member
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Played it today. NICE! Looks great. Plus there is just a few changes, and Conker points them out during the game play. He points out something is different and makes fun of the game designers. That crazy Conker. |
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| StYoung | Mar 24 2007, 04:39 PM Post #5 |
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Elite
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Good graphics, but the game didn't need a port. A lot of the references were to (older) movies, which really doesn't port well. |
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| Deku Link | Mar 25 2007, 07:40 PM Post #6 |
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Senior Member
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i really liked the new multiplayer but i wish the old ones were kept..... and there are mostly cheaters online these days |
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| Kerr Avon | Mar 28 2007, 04:53 PM Post #7 |
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Senior Member
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I really wasn't too impressed with Conker: Live and Reloaded. Conker's Bad Fur Day is my third favourite ever game, but C:LaR was so disappointing. Taking the single player mode first, C:LaR is even easier than CBFD (which wasn't exactly a hard game to begin with), there is at least one scene missing (the one in CBFD where you have to swim under the powepoints to get the electric eel to open the gate), the game is even more censored than the N64 one (a Microsoft game that's more censored than the Nintendo version ???) - and some of the censorship doesn't even make sense, there are several new, tedious enemies added, and lots of graphical touches have been changed for the worst (such as Conker's glass of milk (ala the film A Clockwork Orange, which the scene is based on) is now a Royal Goblet, thus weakening the link to A Clockwork Orange, Conker's eyes don't roll properly (in the style of a fruit machine) when he gets money anymore, and Conker now is armed with a baseball bat instead of the far more cartoony frying pan.And the game now has a loading time between scenes, and one loading screen (you'd think it would be a different screen for each scene, especially since it's Rare we're talking about, and they used to be so imaginitive and perfectionist in the N64 days). You might think this is a petty complaint, but wait until you are sick of the sight of the loading screen and wishing there were different screens for you to look at. But that's nothing compared to how Rare ruined the multiplayer game... CBFD is my third favourite game due to it's multiplayer modes (Total War: Colours is probably the best, and I can't guess how many hours I've spent just playing that against the bots), and when I first heard that Rare was going to revamp CBFD for the XBox I was really pleased; I thought that they'd address all of the complaints of the N64 original, and hopefully fix them all. I hoped that finally there'd be no more limits on the time or lives in multiplayer modes, finally the option to NOT reset the level (i.e. not reset all players to the starting spawn point) in Total War: Colours whenever someone successfully captured the flag, finally more maps in the various modes, finally the option to command the bots on your team (ala Perfect Dark), finally the option to play multiplayer games in some of the best single player levels (which would have been brilliant
).But instead of this gaming paradise, Rare inexplicably dropped all of the great modes. Instead they gave us some new modes. Why they couldn't have at least kept the old modes, let alone just expanded them and forgotten about the new modes is beyond me. And the new modes aren't nearly as good as the old modes. To be fair, I haven't played C:LaR on-line, only against bots, but I just don't like them. There are only two real advantages to C:LaR over CBFD that I can see. Firstly, C:LaR supports online play, although I understand that there are several multiplayer glitches that cheaters can (and do) take advantage of. Also, I've heard that the on-line C:LaR community is particularly made up of the cretins who like to ruin a good multiplayer match (any game can be targetted by them, but C:LaR and Halo 2 are particularly well known for it). Still, perhaps that situation has changed in the past year or two. Secondly, C:LaR has amazing, utterly amazing graphics. Even after all of this time (two years?), it's still one of the best looking games on any system. However, this is to the games detriment, I feel, as it doesn't look "cartoony" anymore. And I hate the new design of the multiplayer characters. In CBFD the squirrels all the looked the same (there was only one model), and the Tediz looked the same as each other (again, only one model). And this worked, as it re-enforced the idea that the squirrels were just nameless cannon fodder (which made you feel a little sorry for them, especially since they looked rather unintelligent), and the Tediz identical appearance to each other re-enforced the view that they were an endlessly replicated enemy. Plus the Tediz looked like an evil version of a Victorian Teddy bear, which added to the atmosphere. But in C:LaR, each class (be it Squirrel or Tediz) looks different. Plus the squirrels now look intelligent and capable, which kills the humour and the pathos. And in CBFD, when you scored a headshot on a Tediz, his head exploded, and stuffing came leaking out, like in a real Teddy Bear. But in C:LaR the Tediz bleed real blood, which again harms the atmosphere. I'm sure there's more I've forgotten, but basically, I don't rate C:LaR at all, when the far superior CBDF is available. CBFD is better in almost every way, plus it has the advantage to us N64 lovers that it demostrates more than just about any other N64 game just what the N64 was capable of. Look at it this way, I'm a big fan of Conker, but I've never considered buying C:LaR (my mate got it when it came out, and I rushed around to see it, intending to buy it the next week or so when I got the cash, but when I saw it at his house I changed my mind* I've since tried it a couple of more times, and each time I've been disappointed.) Incidentally, C:LaR was originally to have been called Conker's Other Bad Fur Day, then it was announced that the game was to be called Conker: Live and Uncut, referring to the inclusion of all of the scenes that Rare had been forced to cut from the N64's CBFD. But the game was renamed to Conker: Live and Reloaded, and no new (or old-but-never-appeared-in-the-N64-original) scenes are in C:LaR. * Depressingly, this is almost exactly what happened with Perfect Dark Zero. When my mate (the same one) bought it, when it came out, I rushed around his house to see it, and was very dissapointed, and it came off my MUST BUY list. It was a slightly different situation than the one over C:LaR, as 1) I wasn't planning to immediately buy PDZ, as I didn't then have a 360 (or yet, I'm still waiting for some 360 games that scream "BUY ME!!!!"), and 2) I will buy PDZ if I ever buy a 360, especially since by then it will be cheap (either used or re-released), but I won't expect PD64 style brilliance. C:LaR isnt on my buying list at all. Rare, what happened to you???
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10:42 AM Jul 13
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???) - and some of the censorship doesn't even make sense, there are several new, tedious enemies added, and lots of graphical touches have been changed for the worst (such as Conker's glass of milk (ala the film A Clockwork Orange, which the scene is based on) is now a Royal Goblet, thus weakening the link to A Clockwork Orange, Conker's eyes don't roll properly (in the style of a fruit machine) when he gets money anymore, and Conker now is armed with a baseball bat instead of the far more cartoony frying pan.
10:42 AM Jul 13