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| Metroid Prime 3 | |
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| Tweet Topic Started: Sep 1 2007, 08:47 AM (571 Views) | |
| dagoss | Sep 1 2007, 08:47 AM Post #1 |
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Smarty Pants
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Does anyone own it yet? How does it fair against the first two games in the sub-series? Does it Wii controller, perchance, ruin it at all? |
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| Deleted User | Sep 1 2007, 11:27 AM Post #2 |
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Deleted User
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Most reviews I've read have said the Wii controls are a great feature of the game, and show how a first person viewpoint should work on the Wii. Sadly, I've not played it cos it's not out in the UK until October 26th.
Anyway, here's what Gamespot said: "The obvious change here is in the controls, and Corruption leaves behind the methodical maneuvering of its GameCube brethren with an intuitive and configurable scheme that sets the standard for first-person shooting controls on the Wii, despite Corruption's battles not being all that challenging. (More on that later.) All of your aiming and turning is done with the remote, while moving and strafing is handled by the Nunchuk. It's been done before, of course, but not to this degree of success. Almost any player will be at home with the "advanced" scheme, where moving the remote moves your targeting reticle but also turns your point of view as it approaches the edge of the screen. The other schemes require your reticle to hit the screen's edge before turning commences, which is more than a bit annoying. You aren't stuck free-aiming at your enemies, though, since the Z button allows you to lock on to your target". from: http://uk.gamespot.com/wii/action/metroidp...=summary;review and here's what IGN said: "Corruption is the evolution of the Prime series and a game that is very highly polished in nearly every respect. It's got better control. Better pacing. Better visuals... Metroid Prime 3's new Wii-enhanced control scheme is so good and so responsive that by comparison the original title and its sequel feel clumsy. In fact, using the nunchuk's analog stick to control Samus through environments as you point the Wii remote to target with speed and accuracy obliterates just about every dual-analog control setup currently available. If there is a game that proves the potential of the Wii remote for first-person experiences, this is it, and our hat is off to Retro for stepping up to the challenge when others couldn't or wouldn't. There are three sensitivity settings available to you: standard is designed, we think, for stupid people who may not have a full command of their arms and hands; using it, you drag the screen Red Steel style and movement is painfully slow. On the other side of the spectrum is advanced mode, which comes highly recommended because it's very precise and very responsive, two attributes integral to any shooter. Turning around is still a little slower than it should be, in our opinion -- a 180-degree flip takes about two and a half seconds -- and hence Corruption doesn't one-up a mouse and keyboard configuration, but it is easily the next best thing and certainly the ideal option for home console owners. Retro has further capitalized on the Wii remote by identifying its limitations and working around them. Take, for example, the new visor selection setup. The developer might have assigned visors to the controller's D-Pad, which would have been uncomfortable, to say the least. Instead, you hold down the minus button and simply flick the Wii remote left, right, or up to select between the different views, a process that feels great. To go into Hyper Mode, you hold down the plus button. The only downside is that missiles are mapped to D-Pad down, which take some getting used to and never quite feels intuitive. Zelda had fishing, but all around Prime 3 makes better use of the Wii remote and nunchuk's motion-sensory equipment than any "hardcore" game to date. As Samus, you will regularly be challenged to pull levers, twist locking systems into place, press buttons, or charge pump stations, all with the Wii remote. To twist a lock into place, you'd pull back with the peripheral, twist left or right, and then push forward again. Oftentimes, Wii gestures have a way of not working just as much as they work, which tends to create a gimmicky vibe, but thankfully this is not so in Corruption. By and large the gestures work extremely well and are in turn highly satisfying and immersive to perform. One of our favorites relates to using Aran's Grapple Lasso. You cast it by first locking onto an enemy or item with the Z button and then making a throwing motion with the nunchuk. Afterward, you snap the attachment back to pull panels off walls, tear the tails off some enemies or drain some stations of electricity. The only gesture that has proven problematic relates to morphball jumping. Laying bombs will still propel Samus upward, but you can alternatively motion up with the Wii remote. When it's working, it's fantastic because you're able to quickly jump while rolling, but sometimes your gestures aren't read, which is disappointing. If you're thinking that the new Wii controls equate to a dumbed-down or shooter-emphasized Metroid experience, don't worry. Sure, you can more easily target and dispose of enemies while on the run, but you gain this benefit without any sacrifices". from: http://uk.wii.ign.com/articles/815/815424p1.html There's loads more reviews accessible from Game Rankings: http://www.gamerankings.com/htmlpages2/928517.asp Where the average score for the game (from 32 reviews) is 92%, which is pretty darned good.
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| dagoss | Sep 1 2007, 11:41 AM Post #3 |
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Smarty Pants
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Oh, I've already read the reviews of course (Metroid Prime is among my top 10 favorite games so I anxiously read each little thing about the game). I was just hoping someone here has had hand-on experience with it. Generally people here have scrupulous standards (unlike most commercial review sites). I did buy a Gamecube just to play the first Metroid Prime.... |
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| Deleted User | Sep 1 2007, 11:55 AM Post #4 |
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I know what you mean, mate. I'll let you know what I think of it when I get it, but no doubt there'll be a few people who'll buy it before it's even released over here. |
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| Matt | Sep 1 2007, 12:26 PM Post #5 |
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Kick, Punch, It's all in the mind
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do you know if its online play alxbly? |
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| Gyllenhal | Sep 1 2007, 02:37 PM Post #6 |
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I just got it today its awsome!
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| OMG LASER PEW PEW PEW | |
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| Mop it up | Sep 3 2007, 11:23 PM Post #7 |
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Forum Urban Legend
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This also looks like the first Wii game that actually might push the Wii's graphical capabilities. |
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| Deleted User | Sep 4 2007, 03:23 AM Post #8 |
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And it's about time.
Most developers have been pretty lazy when it comes to the Wii's graphical capabilities...
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| Matt | Sep 4 2007, 05:17 AM Post #9 |
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Kick, Punch, It's all in the mind
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missioncontrol19 does it have online play |
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| Gyllenhal | Sep 12 2007, 02:47 PM Post #10 |
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Senior Member
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I was trying it out and I tryed to find multiplayer but I coulden't find it. So I guess no there is no multiplayer.
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| OMG LASER PEW PEW PEW | |
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| Mr.378 | Sep 12 2007, 09:41 PM Post #11 |
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The Fallen Hero
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I just got the game :). |
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| Deleted User | Nov 2 2007, 08:35 PM Post #12 |
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Deleted User
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Okay, I got this game today and have played it for about two hours so far. Here's my first impressions based on those first two hours of gameplay. Gameplay - Excellent! Much, much more engrossing than MP2: Echoes. It's as good as the original Metroid Prime, but with a faster paced story and some neat additions with the new controls. I won't say any more because I don't want to spoil anything. Controls - Good! Real good, in fact. The standard sensitivity is a little floaty, so change it to advanced before you start a game. It's also worth swapping the A and B button functions so that the B trigger fires and the A button jumps (it just feels more natural, IMO). My only criticism of the controls is that when using the wiimote to perform certain actions it can be imprecise. These aren't "heat of the moment" actions so it's not a big problem... I can't really expand on that without spoilers. Apart from that it's really good and all the stuff you could do in previous Metroid Prime games now feels better with the Wiimote. Graphics - Hmmm... Some stuff has been redesigned and looks better but, in general terms, it's not much of a jump from the last two games, to be honest. I was hoping the Wii could be pushed a bit harder than this. Sound - Excellent! Nice orchestrations and remixes of the MP theme. Some of the in-game music reminds me of the Fable (Xbox/PC) soundtrack, which is a big compliment as far as I'm concerned. It works really well. Story - Good (so far)! Some cool new characters, a decent plot... it's standard stuff but it works well.
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| dagoss | Nov 2 2007, 09:04 PM Post #13 |
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Smarty Pants
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Tell me, is there an option to center the targeting reticle instead of having it move around the screen (a la Goldeneye)? That looks like it would be annoying. With an ordinary controller it would definitely be annoying. Maybe it works with the Wiimote though... |
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| Deleted User | Nov 2 2007, 09:48 PM Post #14 |
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Deleted User
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Quick answer: No, you can't keep the targeting reticule permanently centred. Full answer: I know what you mean, I also prefer a centered target reticule. However, the movable target actually work quite well with the Wiimote. You use the wiimote to turn your field of vision and how sensitive this is depends on what setting you use. ![]() Forgive the rather basic diagram. Anyway, box 1 is your TV screen with the basic control setting. The black line is the boundary of the TV screen. The grey line inside is how far you need to move the Wiimote in order to make your field of vision turn. The basic setting is pretty slow to turn in any direction. Box 2 is the advanced setting. Notice the grey box is much smaller. On advanced the turning of your field of vision works kinda like an analogue stick; the further to the edge of the screen you point the wiimote, the faster you will turn. If you point just beyond the grey line your field of vision turns very slowly. As a result, in advanced setting your target reticule is almost always more or less centred, except when you're turning. This changes slightly when you lock on to a target. On basic setting your vision is always centered on the target when you lock on. But with the advanced setting you can lock on to a target but still be able to move the targeting reticule around the screen. You can switch this ability off if you prefer and then a target will remain in the centre of your vision when locked on. However, it is quite handy to be able to shoot at two enemies whilst locked on to one. |
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| dagoss | Nov 2 2007, 09:57 PM Post #15 |
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Smarty Pants
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Thanks for the explanation. I wasn't aware that you could shoot around whist locked on. That's sounds like a rather neat feature. I was watching a video of the opening part of the game and it really looks like they did a good job. By the by, did you make that diagram yourself? EDIT: Another question! I'm not hopeful, but does the game have a Boss Rush mode? The best part of Metroid Prime has always been the bosses. I always wished the other games had a mode to replay bosses. I actually created saves right before the Omega Pirate and Quadraxis (best boss in any game ever) for the expressed purpose of pwning them over and over... |
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| Deleted User | Nov 2 2007, 10:00 PM Post #16 |
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^ I did. And I used all my Paint Shop Pro skills too! I done a little testing with MP3 first just to make sure I wasn't talking crap. |
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| dagoss | Nov 2 2007, 10:01 PM Post #17 |
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Smarty Pants
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That's dedication! You shouldn't have done that though, now we'll expect all your posts to have technical diagrams. |
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| Deleted User | Nov 2 2007, 10:07 PM Post #18 |
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Deleted User
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^ That'll keep me busy...
I'm afraid I haven't seen anything like that, but it may be an option you open up by progressing/completing the game. GameFAQs would know! |
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10:42 AM Jul 13
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Most developers have been pretty lazy when it comes to the Wii's graphical capabilities...

Anyway, box 1 is your TV screen with the basic control setting. The black line is the boundary of the TV screen. The grey line inside is how far you need to move the Wiimote in order to make your field of vision turn. The basic setting is pretty slow to turn in any direction.
10:42 AM Jul 13