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PAL optimised list; feedback welcome
Topic Started: Oct 18 2007, 09:00 AM (12,157 Views)
Kerr Avon
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This is a good idea for a topic. I can't add anything, as the only bad conversions I know of (Mario 64, Mario Kart 64, Wave Race 64 and Pilot Wings 64) are already in your list. I know those four as they have black borders, but I don't know any others, as I have no NTSC N64 to compare them with.

But my PAL Beetle Adventure Racing does have a black border (around all four sides, unlike the above mentioned four games, which only have top and bottom black borders) and I've read that the NTSC version has no such surround border? If this is true then your list needs to be altered (you have Beetle Adventure Racing as being full screen).

Another two catagories might be: Better graphicsin PAL mode and Any PAL/NTSC enhancements, as regarding better graphics, since a PAL display has a higher resolution than an NTSC display, there is potential for more detail (does any N64 game(s) have more detailed graphics in PAL than in NTSC?), and regarding the enhancements entry, you could list if any game has any advantage in PAL or NTSC.

I don't know if any games have better graphics in PAL, but I do know that at least two games offer enhancements (in this case, bug fixes) in their PAL incarnations. These two are Perfect Dark and Space Station: Silicon Valley; PD crashes with three players in the Warehouse, and SS:SV wont work on an NTSC N64 if the expansion pak is present. I don't know if either of these bugs were fixed in later NTSC batches of the games, but I have heard that the SS:SV one at least might have been fixed. Both bugs were fixed in the PAL versions.

Conversely, both Goldeneye and No Mercy had the following disadvantages in their PAL incarnations; NTSC GE has a cheat menu that doesn't exist in the PAL version (and which I think you can only activate using a Gameshark), and PAL No Mercy has a bug where the game sometimes loses all saved data. Later batches of PAL NM cured this bug (I have the one with the bug), but for some reason this version did away with the blood effect (and maybe other changes, I don't know).

Come to think of it, the NTSC versions of both Perfect Dark and The World is Not Enough also had some extra beta data for levels, that you could play using a Gameshark, but either the Gameshark codes for the PAL versions were never found, or the data was deleted from the PAL releases, I don't know which.

Also, I don't know if this is PAL vs. NTSC, or Jap. vs. NTSC (or PAL), but both Pilot Wings 64 and Super Smash Bros. had slight differences in their PAL and either JAP or NTSC (don't know which) versions. PW64 had a character called Hooters, who had a big chest, but was called Robin (and presumably re-drawn) in the PAL version, and in SSB there was a sampled sound effect of a Star Wars light sabre, but the PAL version had a different sound. I can't confirm either of these, of course, but I'm sure I read about them.
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