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PAL optimised list; feedback welcome
Topic Started: Oct 18 2007, 09:00 AM (12,890 Views)
I started playing Quake II on the N64, which at first glance runs fullscreen and speed-optimized in PAL just like it is listed here, but when I switched to an S-Video cable I started noticing something odd... there are clear signs of non-integer scaling here, easily visible on stairstep patterns like the HUD numbers, where it's just not an even slope like it should be. I suspect the RCP has a capability of framebuffer scaling which is used here, so the game still renders the same amount of lines but stretches it out to fill a PAL TV. This has the advantage of giving proper aspect ratio and no borders but the graininess is hard to unsee once you notice it. I haven't checked other games for this but this is definitely something to look into.

Another thing about this port is the insane input lag, it takes a long time to get used to this. I beat the PSX version on hard without much trouble but aiming in this N64 port is often a chore.
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