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| Fable: The Lost Chapters; Xbox | |
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| Topic Started: Dec 16 2007, 04:45 PM (139 Views) | |
| Stephen Young | Dec 16 2007, 04:45 PM Post #1 |
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StYoung Forever
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"Fable Special Edition...with Flair!" Before the original Fable's release, there were so many crazy rumors about the game that it seemed destined to be the greatest role-playing game ever. Upon release followers of the rumors were disappointed to find that instead of the groundbreaking best RPG ever, what they found was a short, linear game that featured a bare-bones story and shallow customization. Despite this, people still loved the game, mainly due to its fantastic presentation. The graphics were incredible and every NPC that you could talk to was voiced. The world, though extremely confined, was beautiful and featured some of the best effects in recent gaming history, whether it be the fantastic water or that Disney-esque shine that seemed to cover everything in the world. Fable: The Lost Chapters is an enhanced version of the original Xbox only Fable, and is also a port of the PC version of the game that was released a few months prior. The Lost Chapters adds a lot to the game, considering that it only costs $20. Some of the most notable enhancements are: new quests after the original game ends, some new side missions scattered throughout the game, extended choices during some quests, more Demon Doors (living doors that force you to solve a puzzle or riddle to open them up), and a lot of new equipment. The game starts you off as a young boy in Albion who has forgotten about his sister's birthday. Your father agrees to give you a gold piece for every good deed you perform. This is where the game's choices begin to trickle in. You can either do good deeds (watch a farmer's crates while he goes to the bathroom) to get the coins, or perform bad deeds (such as taking a bribe to not tell a cheating husband's wife about his affairs) that won't gain you your father's coins (or respect), but you will get a piece of gold. After exploring the town for a while, a series of events will take place and you'll find yourself at the Heroes Guild, where all of Albion's greatest Heroes came from. The Guild serves as a large tutorial in the beginning of the game. Here you'll learn how to wield a blade, fire a bow, and...shoot lightning out of your hands. These are the three basic combat features in Fable: close, ranged, and magic. During this time you'll be introduced to your rival, Whisper. Whisper is a famous Hero's younger sister, and thinks that she is better than you. She will follow you throughout the game, taking opposite quests than you and doing anything to get under your skin. Eventually, the day will come when you and Whisper graduate from the Guild. At this point you will advance in age and be able to go off on your own. The Guild takes on a different role now: a spot to take quests. You'll take most of you main and side quests from a table in the Guild, and if you're experienced in RPGs, it will probably sound weird that you take story quests in the same matter that you take everyday jobs. It removes a sense of true involvement in the plot, which is already lacking. Upon taking a quest, you'll be given an option to boast. Boasting if basically Fable: The Lost Chapters difficulty meter. You can bet money on whether you can complete the quest without wearing any clothes, without any weapons, without getting hit, etc. Most quests revolve around killing X character. Combat in The Lost Chapters can be performed in three ways: up close and personal with a melee weapon, farther away with a bow, or by using various magic spells. Melee controls are pretty straightforward: you attack a person until you build up a flourish attack which cannot be blocked. You can lock onto enemies with the bow or zoom into a first-person-like view for more precise aiming. For magic, you hold down R and use the four basic face buttons to use your abilities or to rotate the available abilities around. After you defeat an enemy, you'll gather experience orbs that drop from your fallen foe. The amount of orbs and what they effect depend on what type of weapon (or magic) you were using and your combat modifier. By continuing to attack foes and not get hit, your combat meter will be built up. The higher the combat meter, the more experience orbs you'll receive for defeating enemies. Once you gain experience orbs, you can go back to the Guild to spend them. In another weird decision, you'll spend your experience orbs (points) in a shop-like way. Instead of distributing skill points, you spend your orbs on different abilities or on more health or magic. The Lost Chapters' weakest point is it's story and length. Being an RPG, most gamers will expect TLC to have a fantastic story and last twenty plus hours. However, the story pretty much fails to provide any emotional attachment and the game can be finished within ten to fifteen hours (maybe even less), even with the extended content. Luckily, there is other things to do in Fable that you can spend your time on. Most of these thing take place in towns (there is surprisingly not too many in TLC) where you'll be able to buy or sell items, steal things, buy and sell homes (and stores and barns), get married, and do some other stuff. You'll also be able to have some fun outside of towns, where you can go fishing, dig for treasure, and perform a couple other activities. Just don't plan on exploring. This is another major problem with Fable, your generally confined to a path or other small area. There basically no real exploring to be done, which is disappointing considering how fantastic The Lost Chapters' environments look. The presentation in Fable is incredible. Every NPC that you can interact with is fully voiced over (in a very British accent) and walk around towns and pathways seemingly involved in their own lives. TLC also has some of the best graphics in a current-gen game. The cut scenes (all done in real time) are incredible and the amount of detail is insane. All the environments and items also have this shine to them that give a very story book-like effect to The Lost Chapters. Another thing that adds to the rich feel of the game is the music score, which is really well done. The score changes to fit the situations your thrown into, whether its fighting against bandits or strolling through a town. Fable's sound effects are also well done, which combined with the excellent graphics and music creates a very viewable experience All in all, Fable: The Lost Chapters is a good choice for any Xbox owning RPG fan who are starving for a new game. It will also attract to non-RPG fans as well, with its Zelda-like game play and incredible presentation. The extra features also warrant at least a rental from Fable veterans, even though you don't have the option to upload your old Fable saves into The Lost Chapters. With its very attractive $20 price tag, anyone can easily get into this one. Edited by Stephen Young, Jan 5 2009, 09:17 AM.
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