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Game Save List; Internal, memory card, password.
Topic Started: Oct 27 2008, 11:27 PM (23,364 Views)
Mop it up
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Forum Urban Legend
Nintendo 64 Game Save List
by Mop_it_up

This is a list of save information for Nintendo 64 games! It is a complete list of North American releases and includes a few Japanese import titles as well.

TABLE OF CONTENTS:
1. General information.
2. Games which support both forms of saving. [G2S]
3. Games which save to the cartridge. [GCS]
4. Games which save to a memory card. [MCS]
5. Games which use passwords. [PWS]
6. Games which do not have any form of saving. [NOS]
7. Credits. [CRD]

To jump to a section, use ctrl + F, then enter the three letters in the brackets. You can also find a specific game using this same method.

1. General information.
The Source
This information was gathered from the North American versions of these games. As far as I know, there are no differences in the save functions of these games' other-region releases, such as PAL or JPN. There could always be the oddball game that saves differently in some other country, but none such game exists to my knowledge.

The Rundown
Games with both: 14
Games with internal: 79
Games with memory card: 189
Games with passwords only: 3
Games with no save: 17
Total: 302

Controller Pak? Controller Packed!
Nintendo's official name for the memory card is Controller Pak; only Nintendo-branded memory cards are labeled as such. Third-party products are generally labeled Memory Card or Memory Pak/Pack, but they serve the same function as Nintendo's Controller Pak.

Furthermore, Nintendo's filing system uses different terms than the memory cards for other gaming systems. A "note" is the same thing as a "file" on other systems, such as GameCube, PS2, etc. A "page" is the same thing as a "block" on your new-fangled devices such as Wii, XBox 360, etc. Cards come in only one size: the upper limit of notes (files) is 16, and the upper limit of pages (blocks) is 123. Third-party products claiming to have more than 123 pages are actually separated into switchable "memory banks" of 16 notes and 123 pages each.

A few games confuse the terms explained above, and they are:
-Extreme G confuses “notes” with “pages”.
-Fighting Force 64 refers to “pages” as “blocks”.
-Multi-Racing Championship says “Requires 45 pages of game notes.”

All memory cards use SRAM and therefore require a CR2032 battery to operate. If your memory card can hold saves only while the N64 system is powered on, you may need to replace the battery.

Regional Compatibility
Memory cards are region-free: any card from any region will work with any system and game. Not only that, but game saves from any region can exist together on the same card. Below is a screenshot of Morita Shogi 64 (Japanese save), Stunt Racer 64 (US save), and World Driver Championship (UK save) all happily residing on the same memory card.

Click to see screenshot

2. Games which support both forms of saving.[G2S]
NOTE: All memory card files use 1 note unless otherwise noted.

Big Mountain 2000
Has one master save file. Save data can be copied to the memory card, and uses 2 pages.

Blast Corps.
One file can be saved to the cartridge. If a memory card is inserted into any controller, you can’t save to or load from the cart. A total of 4 files can be saved to the memory card, each one using 14 pages.

Bomberman 64
Has 3 save files. The Custom Bomberman feature, which allows you to create a Bomberman using parts found in the 1-player game, requires a memory card to save. Only 1 custom Bomberman can be saved to a single memory card (uses 1 page).

Bomberman 64: The Second Attack!
Has 3 save files. The Custom Bomberman feature, which allows you to create a Bomberman using parts found in the 1-player game, requires a memory card to save. Only 1 custom Bomberman can be saved to a single memory card (uses 1 page).

Cruis’n USA
Has 6 save files. Creating a note on the memory card uses 9 pages and allows for 6 additional save files. However, files cannot be copied.

Excitebike 64
Has 1 master save file for record keeping, and 1 custom track can be saved. Additional custom tracks can be saved to a memory card and use 4 pages each.

Killer Instinct Gold
Has slots for eight players. The info for the eight players can be copied to a memory card and uses 3 pages.

Mario Kart 64
Has one master save file. Track ghosts must be saved to a memory card and uses 121 pages.

NBA Courtside Featuring Kobe Bryant
Can save “minimal statistics” to the cart. Full stats must be saved to a memory card and uses 107 pages.

Perfect Dark
4 files can be saved on-cart. A set of 4 files can also be saved to the memory card, which requires 28 pages. Only one note can be saved to a single memory card.

The New Tetris (battery)
4 save files can be saved on-cart.

Wave Race
Has one master save file. Data can be copied to a memory card, which uses 2 pages.

WWF No Mercy
Has one master save file. Created wrestler data can be copied to a memory card and uses 35 pages.

WWF Wrestlemania 2000
Has 1 master save file for records and 16 slots for created wrestlers. Created wrestlers can be copied to the memory card.

3. Games which save to the cartridge. [GCS]
1080 Snowboarding (battery)
Has one master save file.

Aero Fighters Assault
Has one master save file.

Aerogauge
Has one master save file.

All-Star Tennis ’99
Has 4 save slots.

Banjo-Kazooie
Has 3 save files.

Banjo-Tooie
Has 3 save files.

Bass Hunter 64
Has 3 save slots.

Body Harvest
Has 3 saves files.

Bomberman Hero
Has 3 save files.

Chameleon Twist
Has 4 save files.

Command & Conquer
Has 2 save files.

Conker’s Bad Fur Day
Has 3 save files.

Cruis’n Exotica
Has 8 save files.

Cruis’n World
Has 4 save files.

Diddy Kong Racing
Has 3 save files.

Donkey Kong 64
Has 3 save files.

Dr. Mario 64
Has 8 save files.

Earthworm Jim 3D
Has 3 save files.

F-1 World Grand Prix
Has 4 save files.

F-Zero X (battery)
Has one master save file.

Glover
Has 6 save files.

Goldeneye 007
Has 4 save files.

Harvest Moon (battery)
Has 4 save files.

Hey You Pikachu!
Has one master save file.

Indiana Jones and the Infernal Machine
Has 3 save files.

Indy Racing 2000
Has 5 save files.

Jet Force Gemini
Has 6 save files.

Ken Griffey Jr’s Slugfest
Has one master save file.

Kirby: The Crystal Shards
Has 3 save files.

Legend of Zelda: Majora’s Mask
Has 2 save files.

Legend of Zelda: Ocarina of Time (battery)
Has 3 save files.

Lode Runner 3D
Has 4 save files.

Loony Tunes: Duck Dodgers
Has 4 save files.

Major League Baseball Featuring Ken Griffey Jr.(battery)
Only one season can be saved at a time.

Mario Golf (battery)
Has one master save file for record keeping, and 3 save files for games in progress.

Mario Party
Has one master save file.

Mario Party 2
Has one master save file.

Mario Party 3
Has 3 save files.

Mario Tennis
Has one master save file for record keeping, and 3 save files for games in progress.

Mega Man 64
Has 16 save files.

Mickey’s Speedway USA
Has one master save file.

Mischief Makers
Has 2 save files.

Mission: Impossible
Has 3 save files.

Monopoly
Has one master save file.

NBA Courtside 2 Featuring Kobe Bryant
Has one master save file.

Ogre Battle: Person of Lordly Caliber (battery)
Has 2 save files.

Paper Mario
Has 4 save files.

PGA European Tour
Has 4 files for player records.

PilotWings 64
Has 2 save files.

Pokémon Puzzle League
Has 7 save files.

Pokémon Snap
Has one master save file.

Pokémon Stadium
Has one master save file.

Pokémon Stadium 2
Has one master save file.

Resident Evil 2 (Battery)
Has 15 save files.

Ridge Racer 64
Has 3 save slots.

Rocket: Robot on Wheels
Has 3 save files.

Snowboard Kids 2
Has 3 save files.

Space Station: Silicon Valley
Has 4 save files.

StarCraft
Has one master save file and two save files for missions in progress.

Star Fox 64
Has one master save file.

Starshot: Space Circus Fever
Has 4 save files.

Star Soldier: Vanishing Earth
Has one master save file.

Star Wars: Battle for Naboo
Has 3 save files.

Star Wars: Episode 1 Racer
Has 4 save files.

Star Wars: Rogue Squadron
Has 3 save files.

Star Wars: Shadows of the Empire
Has 4 save files.

Super Mario 64
Has 4 save files.

Super Smash Brothers (battery)
Has one master save file.

Tetrisphere
Has 8 save files.

Tigger’s Honey Hunt
Has 4 save files.

Tom and Jerry: Fists of Furry
Has one master save file.

Top Gear Overdrive
Has one master save file.

V-Rally Edition ’99
Has 4 save files.

Waialae Country Club True Golf Classics
Has 4 save slots.

WCW vs. NWO Revenge (battery)
Has one master save file.

Worms Armageddon
Has one master save file.

Yoshi’s Story
Has one master save file.

4. Games which save to a memory card. [MCS]
NOTE: All save files use 1 note unless otherwise noted.

A Bug’s Life
Can save 3 save files to one note, which requires 12 pages. Only one note can be created on a single memory card.

Aidyn Chronicles: The First Mage
Uses 28 pages.

All-Star Baseball ’99
Season: 7 pages.
Playoffs: 18 pages.
Roster: 15 pages.

All-Star Baseball 2000
Uses 121 pages.

All-Star Baseball 2001
Uses 121 pages.

Animal Forest
Uses 103 pages.

Armorines: Project S.W.A.R.M.
Uses 1 page.

Army Men: Air Combat
Uses 1 page.

Army Men: Sarge’s Heroes
Uses 2 pages.

Army Men: Sarge’s Heroes 2
Uses 2 pages.

Asteroids Hyper
Uses 3 pages to save a game in progress, and 1 page to save settings.

Automobili Lamborghini
Uses 7 pages.

Bassmasters 2000
Uses 7 pages.

Battle Tanx
Uses 1 page.

Battle Tanx Global Assault
Uses 1 page.

Battlezone: Rise of the Black Dogs
Uses 1 page.

Beetle Adventure Racing
Uses 4 pages.

BioFREAKS
Uses 3 pages.

Blues Brothers 2000
Uses 3 pages.

Brunswick Circuit Pro Bowling
Uses 62 pages.

Buck Bumble
Can save 8 games on one note, which uses 3 pages. Only one note can be created on a single memory card.

Bust-A-Move 2 Arcade Edition
Uses 10 pages.

Bust-A-Move ’99
Uses 64 pages.

California Speed
Uses 35 pages.

Carmageddon
Uses 1 page.

Castlevania
Uses 9 pages.

Castlevania Legacy of Darkness
Can save 4 save files to one note, which requires 17 pages.

Chameleon Twist 2
Uses 5 pages.

Chopper Attack
Has 4 save files.

CyberTiger 2000
Uses 48 pages.

Daikatana
Uses 3 pages.

Deadly Arts
Uses 9 pages for save data and 2 for created fighter.

Destruction Derby 64
Uses 4 pages.

Disney's Tarzan
Uses 2 pages.

Donald Duck Going Quackers
Uses 1 page.

Doom 64
Using a memory card will create a password bank that can hold 16 passwords and uses 2 pages. Only one password bank can be created on a single memory card.

Dual Heroes
Uses 20 pages.

Duke Nukem 64
Each save file uses 3 pages.

Duke Nukem: Zero Hour
Uses 17 pages.

ECW Hardcore Revolution
Pages required by file type:
Pay-Per-View: 110
Career: 42
Created Wrestler: 26
Options: 1

Extreme G
Uses 9 pages.

Extreme G 2
Uses 36 pages.

F-1 Pole Position
Uses 70 pages.

FIFA: Road to the World Cup
Uses all 123 pages.

FIFA Soccer 64
Uses 63 pages.

FIFA '99
Uses 121 pages.

Fighter’s Destiny
Uses 2 pages.

Fighter’s Destiny 2
Uses 3 pages.

Fighting Force
Uses 2 pages for save data and 1 page for settings.

Flying Dragon
Uses 47 pages.

Forsaken
Uses 1 page.

Fox Sports College Hoops
Uses 4 pages.

Gauntlet Legends
Uses 4 pages.

GEX: Enter The Gecko
Uses 1 page.

GEX 3: Deep Cover Gecko
Uses 1 page.

Goemon’s Great Adventure
Can save 3 save files to one note, which requires 7 pages. Only one note can be created on a single memory card.

Golden Nugget
Uses 50 pages.

GT 64: Championship Edition
Uses 3 pages.

Iggy’s Reckin Balls
Uses 3 pages.

Hercules: The Legendary Journeys
Can save 3 save files to one note, which requires 16 pages. Only one note can be created on a single memory card.

Hexen
Uses 90 pages.

Hot Wheels Turbo Racing
Uses 28 pages.

Hybrid Heaven
Uses 43 pages.

Hydrothunder
Uses 6 pages.

International Superstar Soccer 64
Uses 61 pages.

International Superstar Soccer ’98
Uses 118 pages.

International Superstar Soccer 2000
Uses 121 pages.

Jeremy McGrath’s Supercross 2000
Pages required by file type:
Options: 2
Series: 2
Track: 12

Knockout Kings 2000
Uses 43 pages.

LEGO Racers
Uses 62 pages.

Madden Football 64
Uses all 123 pages.

Madden ’99
Pages required by file type:
Franchise: 123
Season: 107
Tournament: 107
Fantasy: 107
User Profile: 6
Game Settings: 2

Madden 2000
Pages required by file type:
Franchise: 123
Season: 104
Tournament: 104
User Profile: 12
Game Settings: 3

Madden 2001
Pages required by file type:
Franchise: 123
Season: 103
Tournament: 103
Custom League: 103
User Profile: 16
Game Settings: 9
Spawn File: 57

Madden 2002
Pages required by file type:
Franchise: 123
Season: 103
Tournament: 103
Custom League: 103
User Profile: 16
Game Settings: 10
Spawn File: 57

Morita Shogi 64
Uses 102 pages

Mia Hamm Soccer
Uses 51 pages. Only one note can be saved to a single memory card.

Micro Machines Turbo
Uses 8 pages.

Midway’s Greatest Arcade Hits
Uses 8 pages.

Mike Piazza’s Strike Zone
Uses all 123 pages.

Milo’s Astro Lanes
Can save 3 files on one note, which uses 1 page. Only one note can be saved to a single memory card.

MLBPA Bottom of the 9th
Uses 112 pages.

Monoco Grand Prix
Uses 8 pages.

Mortal Kombat 4
Uses 8 pages.

Ms. Pac Man Maze Madness
Uses 8 pages.

Multi Championship Racing
Uses 45 pages.

Mystical Ninja Starring Goemon
Can save 3 save files to one note, which requires 14 pages. Only one note can be created on a single memory card.

Nagano Winter Olympics ‘98
Uses 32 pages. Only one note can be saved to a single memory card.

Namco Museum
Uses 8 pages. Only one note can be created on a single memory card.

NASCAR ‘99
Uses 38 pages. Only one note can be saved to a single memory card.

NASCAR 2000
Uses 41 pages. Only one note can be saved to a single memory card.

NBA Hangtime
Uses 5 pages. Only one note can be created on a single memory card.

NBA In The Zone ’98
Uses all 123 pages.

NBA In The Zone ’99
Uses all 123 pages.

NBA In The Zone 2000
Uses all 123 pages.

NBA Jam ’99
Uses all 123 pages.

NBA Jam 2000
Uses all 123 pages.

NBA Live ’99
Pages required by file type:
Season: 115
Playoff: 115
Rosters: 12
Settings: 5

NBA Live 2000
Pages required by file type:
Season: 118
Playoff: 118
Rosters: 9
Settings: 5

NBA Showtime
Uses 10 pages. Only one note can be created on a single memory card.

NFL Blitz
Uses 100 pages.

NFL Blitz 2000
Uses all 123 pages.

NFL Blitz 2001
Uses all 123 pages.

NFL Blitz Special Edition
Uses all 123 pages.

NFL Quarterback Club ’98
Uses all 123 pages.

NFL Quarterback Club ’99
Uses all 123 pages.

NFL Quarterback Club 2000
Uses all 123 pages.

NFL Quarterback Club 2001
Uses all 123 pages.

NHL ’99
Pages required by file type:
Season: 80
Rosters: 20
Settings: 2
User Log: 2

NHL Blades of Steel ’99
Uses 2 notes and 115 pages.

NHL Breakaway ’98
Pages required by file type:
Season: 80
Playoffs: 80
Settings: 32

NHL Breakaway ’99
Pages required by file type:
Season: 80
Playoffs: 80
Settings: 32

Nightmare Creatures
Uses 2 pages.

Nuclear Strike
Uses 1 page.

Offroad Challenge
Uses 8 pages.

Olympic Hockey ’98
Uses 110 pages.

Paperboy
Uses 12 pages. Only one note can be created on a single memory card.

Penny Racers
Uses 68 pages.

Polaris Snocross
Uses 21 pages. Only one note can be created on a single memory card.

Power Rangers: Lightspeed Rescue
Uses 1 page.

Quake
Using a memory card will create a password bank that can hold 16 passwords and uses 3 pages. Only one note can be created on a single memory card.

Quake II
Uses 3 pages.

Quest 64
Uses 2 pages per save file.

Rainbow Six
Uses 19 pages.

Rally Challenge 2000
Can save 4 gamse on one note, which uses 2 pages.

Rampage: Universal Tour
Uses 3 pages.

Rampage: World Tour
Uses 7 pages.

Rat Attack!
Uses 1 page.

Rayman 2: The Great Escape
Uses 1 page.

Razor Freestyle Scooter
Uses 3 pages

Ready 2 Rumble Boxing
Uses 9 pages.

Ready 2 Rumble Boxing: Round 2
Uses 25 pages.

Re-Volt
Uses 16 pages for game progress and 7 pages for each created track.

Road Rash
Uses 1 page per save file.

Roadsters
Uses 13 pages.

Robotron 64
Uses 16 pages.

Rugrats in Paris: The Movie
Uses 2 pages.

Rush 2: Extreme Racing USA
Can save 5 games on one note, which uses 36 pages. Only one note can be created on a single memory card.

San Francisco Rush Extreme Racing
Can save 5 games on one note, which uses 17 pages. Only one note can be created on a single memory card.

San Francisco Rush 2049
Uses 9 pages per save file.

S.C.A.R.S.
Uses 32 pages.

Scooby Doo! Classic Creep Capers
Can save 3 games on one note, which uses 3 pages. Only one note can be created on a single memory card.

Shadowgate: Trials of the Four Towers
Uses 49 pages per save file.

Shadow Man
Uses 73 pages.

Sim City 2000
A full controller pak for **** sake! (123 pages)

Snowboard Kids
Uses 121 pages.

South Park
Uses 2 pages per save file.

South Park Rally
Uses 1 page.

Space Invaders
Uses 2 pages.

Spider-Man
Uses 4 pages.

Stunt Racer
Uses 9 pages for game data and 32 pages for replay data.

Super Bowling
Can save 4 files on one note. Only one note can be created on a single memory card.

Supercross 2000
Uses 23 pages.

Superman
Uses 1 page per note.

The World Is Not Enough
Uses 2 pages.

Tonic Trouble
Uses 38 pages.

Tony Hawk’s Pro Skater
Uses 11 pages for game data and 96 pages for replay data.

Tony Hawk’s Pro Skater 2
Uses 27 pages for game data and 96 pages for replay data.

Tony Hawk’s Pro Skater 3
Uses 24 pages for game data and 96 pages for replay data.

Top Gear Hyper-Bike
Uses 35 pages.

Top Gear Rally
Season: 2 pages
Options: 1 page
Ghost: 58 pages

Top Gear Rally 2
Uses 6 pages.

Toy Story 2: Space Invaders
Uses 12 pages.

Track and Field 2000
Uses 20 pages.

Triple Play 2000
Season: 106 pages
Roster: 106 pages
Options: 1 page

Turok: Dinosaur Hunter
Uses 16 pages.

Turok 2: Seeds of Evil
Uses 90 pages.

Turok 3: Shadow of Oblivion
Uses 16 pages.

Turok: Rage Wars
Uses 7 pages.

Twisted Edge Snowboarding
Uses 5 pages to save game. Uses 80 pages to save ghost data.

Vigilante 8
Uses 1 page.

Vigilante 8: Second Offense
Uses 1 page.

Virtual Chess 64
Uses 41 pages. Only one note can be created on a single memory card.

Virtual Pool 64
Uses 2 notes and 78 pages.

Wayne Gretzky's 3D Hockey
Uses 7 pages.

Wayne Gretzky's 3D Hockey '98
Uses 61 pages.

WCW Backstage Assault
Uses 33 pages.

WCW Mayhem
Game data uses 2 notes and 24 pages. Created wrestler data uses 22 pages.

WCW Nitro
Uses 4 pages.

WCW vs. NWO World Tour
Uses 3 pages.

Wetrix
Uses 5 pages.

WinBack: Covert Operations
Uses 9 pages.

Wipeout
Uses 6 pages.

Wonder Project J2
Uses 24 pages.

World Cup '98
Uses 117 pages.

World Driver Championship
Uses 11 pages for game data and 112 pages for replay data.

WWF Attitude
Pages required by file type:
Career: 28
Created Wrestler: 26
Pay-Per-View: 6
Options: 1

WWF War Zone
Uses 54 pages.

Xena Warrior Princess: The Tailsman of Fate
Uses 1 page.

5. Games which use passwords. [PWS]
Army Men: Air Combat
Charlie Blast’s Territory
Doom 64
GEX: Enter The Gecko
Mortal Kombat Mythologies: The Adventures of Sub-Zero
Powerpuff Girls: Chemical X Traction
Quake
Quake II
Vigilante 8

6. Games which do not have any form of saving. [NOS]
Batman: Return of the Joker
Clayfighter 63 1/3
Clayfighter: The Sculptor’s Cut
Dark Rift
Elmo’s Letter Adventure
Elmo’s Number Journey
Jeopardy!
Knife Edge: Nosegunner
Mace: The Dark Age
Magical Tetris Challenge
Monster Truck Madness
Mortal Kombat Trilogy
Rugrats: Scavenger Hunt
South Park: Chef’s Luv Shack
Transformers Beast Wars: Transmetals
War Gods
Wheel of Fortune

7. CREDITS [CRD]
Alxbly, eternal N64 enthusiast. This list probably wouldn't exist without him... I guess his dedication sort of rubs off on people. He provided info for Castlevania: LoD, KI Gold, Worms, and the import titles.
Hyrdonix, for info on Quest 64.
Raqueda, for info on Rainbow Six, Shadow Man, and The World is Not Enough.
Rogue, for info on Hybrid Heaven, Mortal Kombat Trilogy, and Super Mario 64.
Sapper, for info on Earthworm Jim 3D, Flying Dragon, International Superstar Soccer 2000, Mario Party, Mario Party 2, Monopoly, Ms. Pac Man Maze Madness, South Park Rally, and Tom and Jerry: Fists of Fury.
The Red Shadow, for info on Star Wars: Episode 1 Racer, Star Wars: Battle For Naboo, and Nightmare Creatures.
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