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| New Super Mario Bros Wii | |
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| Topic Started: Oct 20 2009, 11:21 AM (219 Views) | |
| alxbly | Oct 20 2009, 11:21 AM Post #1 |
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Alxblymus Primus
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PAL release = red box = cool.![]() Me likey. So.... who's getting it? |
| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| macN64 | Oct 20 2009, 02:50 PM Post #2 |
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Infrequent Poster
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The box reminds me of lego. That's cool. I'll probably get it at some point. I'm not dying to play it though. |
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| Mop_it_up | Oct 20 2009, 05:29 PM Post #3 |
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Dark Birdo
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Another post you stole from me! Get out of my head! Day one purchase. Gonna go down to the store right when it opens and mug the guy who bought the first copy, because it's rightfully mine. Something tells me YOU'RE not going to get the game alxbly, seeing your distaste for both 2D games and colourful art styles. Mix 'em together and here we have your worst nightmare. That red box is pretty ugly so I hope it doesn't look like that here... |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Oct 21 2009, 01:43 PM Post #4 |
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Alxblymus Primus
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Not got a problem with either, as you well know, Moppy Mop. Maybe you're confused because the only games you buy are ones with Mario in them? Anyway, Gametrailers have a great preview:http://www.gametrailers.com/video/preview-new-super/57913 Looks like I'm also getting on release. |
| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Oct 21 2009, 06:13 PM Post #5 |
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Dark Birdo
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DON'T GO THERE! I haven't seen any of the trailers or previews. I'm already buying it anyway so there's no real point in learning about it before hand. Do you know anyone who will co-op with you? I doubt I could get four people together so I'll probably just see two-player action. My sister doesn't like difficult games so if the difficulty has been ramped up like people have stated then she may not be into it. I've no idea if my brother would try it or not, he hasn't really played a game on any other system after getting an XBox 360. I have a friend who liked Super Mario Galaxy but has never played any of the 2D Mario games so I'm not sure what she'd think of this. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Oct 22 2009, 12:08 PM Post #6 |
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Alxblymus Primus
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Yeah, no doubt I'll get to see it in action when I have some friends round. I suspect most of the time it'll either be just me or Mrs Alxbly and I that will play it. I hope the single player isn't a poor version of the co-op game.
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| floorcat | Oct 23 2009, 11:15 AM Post #7 |
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Nintendo sixty-floorcat
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This I pre-ordered a few months back. Should be good fun ![]() No online co-op?? That's okay... "open-minded" gamers have LittleBigPlanet.
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| (SNES-owning, sane) alxbly R.I.P. | |
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| alxbly | Oct 23 2009, 03:56 PM Post #8 |
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Alxblymus Primus
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What gives with the Wii-angst, floorcat?
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Oct 23 2009, 06:18 PM Post #9 |
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Dark Birdo
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Seriously Floorcat, leave the trolling to the experts such as myself. Speaking of, here's my prediction for IGN's review: 5.0 Presentation The use of classic Mario standbys –- the pipes, Yoshi, coins, etc. -- make this feel like an actual NES game. Pause menu could be a bit better, the corners look so jagged on my 100" HDTV. Everything looks fine otherwise. 6.5 Graphics Characters look great, but the blocks always looks flat, blocky, and awful. Everything moves fluidly, but some of the models look so last-gen and non-HD. The colors are too bright. 7.9 Sound The "oofs" and "umphs" get annoying after awhile. I can't believe it's 2009 and we're still reading text instead of hiring voiceactorsimmerisionHDstereoPS3360 8.8 Gameplay This is the system that has worked well for years on the NES, and the new powerups and cooperation keep things fresh. The gameplay is kind of stale though. 9.7 Lasting Appeal Co-op in a Mario game is a dream come true and the game is a blast even in one-player mode, but I still wish I could play online. 7.0 OVERALL |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Oct 23 2009, 09:21 PM Post #10 |
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Alxblymus Primus
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Predicting how "misunderstood" this game will be? Whatever happens with the review there's gonna be: from both sides. Choose you sides now and we'll have a poll on it! OPTION 1 - How come it didn't get scored highly enough? OPTION 2 - How come this got scored higher than Halo/Uncharted/Super Mario Galaxy, etc, etc, etc. OPTION 3 - No time to talk, I'm on the last part of this level... Option 3 for me, thanks. |
| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Applepieman | Oct 25 2009, 04:18 PM Post #11 |
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Honorable Member
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Defiantly gonna pick this up when I can, U.S. boxart is red as well. |
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| Mop_it_up | Oct 26 2009, 08:20 PM Post #12 |
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Dark Birdo
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I don't know if I'd call it being misunderstood. More like being treated unfairly by self-righteous "hardcore" gamer "journalists" who don't want to share their hobby with anyone. But there's nothing else to do whilst waiting for this game so we might as well predict the scathing prejudice the game is sure to receive. In fact, it's starting already. First of all, who expects a side-scroller to be 100 hours long? That's practically impossible and would probably get very tedious very quickly. And if you're "blitzing" through the game then you're doing it wrong anyway. Save the speed runs for your next time through. The first time around you're supposed to take your time to enjoy the sights and explore for secrets, then you can go for the fast times or high scores. And let's not forget the co-op mode, which I'm sure will change up your approach to completing each level. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Oct 26 2009, 08:36 PM Post #13 |
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Alxblymus Primus
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Another area where we're gonna disagree!
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Oct 26 2009, 08:44 PM Post #14 |
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Dark Birdo
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Misunderstanding something and not liking something are two different things. Okay, so there's plenty else to do. But when it's a game like this that I'm anticipating but don't want to read anything about it or watch any videos, the only fun thing left to do with it is create mock reviews. Just you wait, I'm cooking up another. I didn't even mention complaints about the very presence of the Super Guide feature in that last one, I don't know how I could forget about that. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| dataDyne | Oct 29 2009, 11:00 PM Post #15 |
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You don't stand a chance
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New preview! I haven't been this excited about a Mario game since SM64. I need this game now! |
| Give a man a fish, and he can eat for a day. But hit a man with a brick, and you can have all his fish. And his wife. | |
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| dataDyne | Nov 13 2009, 03:45 PM Post #16 |
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You don't stand a chance
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IUP gives New Super Mario Bros Wii an A+, citing it as a 'world class platformer'. |
| Give a man a fish, and he can eat for a day. But hit a man with a brick, and you can have all his fish. And his wife. | |
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| Mop_it_up | Nov 13 2009, 03:50 PM Post #17 |
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Dark Birdo
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IGN fails This user's comment sums up the review: Anyone who expected this game to have online play must be disappointed a LOT. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| dataDyne | Nov 13 2009, 04:30 PM Post #18 |
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You don't stand a chance
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I can't believe some people even considered that this game would have online play. That literally makes zero sense. |
| Give a man a fish, and he can eat for a day. But hit a man with a brick, and you can have all his fish. And his wife. | |
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| alxbly | Nov 14 2009, 11:40 AM Post #19 |
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Alxblymus Primus
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Why not? It's a four player co-op game, why wouldn't they try some kind of online element? The stuff the reviewer bring up is totally understandable; four player online co-op would rule, as would being able to share videos of your best/most unusual/funniest run through. As far as I can tell, the only reason to not expect online is if you know and accept Nintendo's non-existant or half-arsed attempts at online integration. I really don't see what's so bad about the review? The game got a 8.9/10 (a very respectable score), the review is really positive on every element expect that online has been completely ignored. The reviewers comments seem extremely reasonable to me. But if the reviewer says the game could have been better then the review "fails"? Maybe I should ignore the very positive comments throughout the review?
But, of course, he totally misunderstood how a Nintendo game should be... because the press are so mean to the Wii. Gotta have something for the Wii Crying Squad, I suppose.
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Nov 14 2009, 01:34 PM Post #20 |
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Dark Birdo
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Miyamoto expressed that he explored the possibility of online play and came to the conclusion that it simply wouldn't work. Without getting into how the game would be structured (which world would you start on? What happens when a player drops out? How could you save your progress? etc), this game is far too complex to function online. Every player and every action needs to be perfectly synced up at all times, and if there is any lag whatsoever in anyone's connection, everyone would experience slowdown. And lots of it. Have any of you played Super Smash Brothers Brawl? It would be laggy like that, only at least four times worse. The only reason why games like Mario Kart can function online is because each player does not need to be perfectly synced up, so you don't really notice the lag if you aren't paying attention. The game tracks the position of where each player is on the course, and will "guess" their position based on their last known velocity and direction of travel. Sometimes you'll notice that a player will fall off a cliff, but then appear right in front of you as if nothing happened. Sometimes people will drive right through items and obstacles without hitting them. That was them lagging. Items are the same way. Red shells take a few seconds prior to contact. Bananas may not be exactly where you set them from someone else's perspective. One shell can hit two players if they're close enough. Animal Crossing also works similarly. New Super Mario Brothers Wii can't work this way. All players need to be perfectly synced in time with enemies, moving obstacles, and items like coins. Otherwise, two players could defeat the same enemy, grab the same powerup, or other such double-up effects. Also, a lagging player could inadvertently knock another player off of a cliff, or otherwise interfere with them. Since the game is a side-scroller, the environments are ever-changing, which would cause even more problems. A game like this requires too much data to be sent and received all in tandem with no hiccups in order to work. This game should NOT be faulted because it doesn't include a feature which would in no way change the gameplay and would absolutely not work. The failure is in the score. The reviewer claimed it to be the best 2D Mario game ever, yet he gave a 9.5 to New Super Mario Brothers on DS. That makes no sense. At most, the lack of online should account for a loss of .2 points. Flip the 8.9 around and you get 9.8, a score which the game should have gotten based on the review text. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Nov 14 2009, 05:14 PM Post #21 |
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Alxblymus Primus
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The Conduit and Mario Kart Wii can have 12 players online but Nintendo culdn't get this to work with even two players? or ? I'm not sure which. Maybe both.To me, it sounds like it's not a 9.8 because it hasn't pushed the Wii and there's some obvious stuff that's not been included... because it's far too complex... yeah. Anyway, it still looks like a great game so I'd rather not quibble about the score until I've actually played it.
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Nov 14 2009, 06:23 PM Post #22 |
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Dark Birdo
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Alxbly, did you even read my explanation? The Conduit and Mario Kart Wii are entirely different games. The only data that's transferred over the Internet is position data. Those games have only the players to keep track of, and in Mario Kart's case, the items. Therefore they don't need to be perfectly synced. NSMBWii has the players, Yoshis, coins, powerups, enemies, and more along constantly scrolling stages, so the position data needed to interact is greater than that of any other online game on Wii. You haven't played Super Smash Brothers Brawl online. That is a game which tries to sync up all players, and it doesn't work well. Even with 2 players, that game lags. And New Super Mario Brothers Wii has far more objects to keep track of. Miyamoto said it couldn't be done. No offense, but I'm willing to take his word over anyone on the Internet. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Nov 14 2009, 07:47 PM Post #23 |
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Alxblymus Primus
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I read your reply but I don't automatically believe everything I read on the internet either. Is that your own assumption of why online wouldn't work? Or did Miyamoto explain why the game couldn't work online? I guess it doesn't matter; Miyamoto ultimately has a product to sell and would be very unlikely to say "Yeah, we could have done online multi if we had more time but since there's f*** all else being put out by Nintendo on the Wii this Xmas except Wii Fit Plus, we needed this game to appease the core gamer". Or simply "sorry, we couldn't be bothered because we expect it to sell millions regardless". Floorcat already mentioned LittleBigPlanet, which is, of course, a beautiful platformer with a very good 4 player online co-op (the very same feature that the reviewer of New Super Mario Bros Wii touched upon). So it's not as if this is some crazy stuff that no-one has seen or expects. I know, it's not fair to compare the Wii with anything that puts it at a disadvantage...
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Nov 14 2009, 08:34 PM Post #24 |
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Dark Birdo
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That is how it was explained to me by people who are more tech-savvy than I, and my experience with the online games on the Wii (which is a pretty good number of them) matches up with what they are talking about. The online mode in Super Smash Brothers Brawl shows me that this type of game doesn't work very well on Wii. It's possible, but Miyamoto has admitted before that he wasn't able to add some of the things he wanted in his games, such as two more dungeons for Zelda Wind Waker. He's usually pretty open because he is a designer, not a PR man. That doesn't mean he doesn't have a PR man to pull his strings, but personally I don't think so. I have never said that, but I do think that, in the case of reviews, a Wii-exclusive game should be compared to what the Wii is capable of, as well as other Wii games. Nothing more, nothing less. We both know that the technical disparity between the Wii and the PS3 is vast. The Wii doesn't have the processing power to handle online games without taking a hit in other areas; just look at the graphics of Mario Kart Wii, the game doesn't even look on par with Mario Kart Double Dash!!. So, it doesn't matter if it can be done on any other system, because the Wii can't do it. Therefore the game should not be docked points for a fault that lies with the system, not the game itself. You may disagree with me on this, and I can understand that. You own multiple systems and therefore want to compare games across all three. And that is something that consumers themselves should do, not reviewers (unless it is a multi-platform game). |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| Mop_it_up | Nov 15 2009, 11:09 PM Post #25 |
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Dark Birdo
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This. Game. Is. Awesome. After I bought this I took it straight to my brother's place. He has just recently downloaded Super Mario Brothers 3 on the Virtual Console so I told him about this game and he seemed interested. We played it for four hours straight and completed the first three worlds. The co-op works better than I thought it might, though we still had to be mindful not to get in each other's way. But hey, that's part of the fun. There were a couple vertical scrolling parts that were difficult because we had to stay together. My biggest complaint is that the game comes in a red case. I can't wait to try out four players. I'm going to try to organize that next weekend. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Nov 20 2009, 10:30 AM Post #26 |
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Alxblymus Primus
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Single player is okay. I played this this afternoon (on my own) and there's not been much challenge yet (although I have heard that it gets FAR more difficult as you progress... looking forward to that). Multi will be more fun, of course... Going on the basis of what I've seen so far, I still don't believe that this absolutely couldn't work online with another player. Maybe four players would be too much but I really don't buy that it's "too complex" for two. |
| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Retro Junkie | Nov 20 2009, 01:52 PM Post #27 |
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I just saw a commercial on this last night. I don't have a Wii, but it made me want one. Maybe next year? Seems like multiplayer would be a blast. I'm thinking about getting my family involved in something like this. |
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| Mop_it_up | Nov 20 2009, 03:01 PM Post #28 |
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Dark Birdo
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I don't know if I would say FAR more difficult, but it definitely does get more tricky as you go. However, I still have three more worlds to get through so I haven't seen everything yet. How far along are you? I'm not a computer programmer so I can't say for sure. Using Smash Brothers Brawl as an example again, even with 2-players that game has input lag at the very least. In a Mario platformer, tricky jumps would be very frustrating with button lag. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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| alxbly | Nov 20 2009, 06:04 PM Post #29 |
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Alxblymus Primus
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Only on the third level so far. To be honest, I was waiting for Mrs Alxbly to play with me because I think this will be far more fun in multi.
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| Xbox Live: alxbly | PSN: alxbly | Wii friend code: 2326 4589 7536 6941 | |
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| Mop_it_up | Nov 20 2009, 08:28 PM Post #30 |
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Dark Birdo
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I think it's still very good in single player but it definitely shines in multiplayer. I was hoping to gather together a 4-player session this weekend but it looks like that isn't going to happen. However, you may want to go it alone if you go back to collect all of the star coins because it is easier to get them by yourself. |
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===MISQUOTE OF THE MONTH=== ""I vomited eleven times today, what's your excuse?" -dataDyne | |
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8:33 AM Nov 27
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Maybe you're confused because the only games you buy are ones with Mario in them?

from both sides.
Gotta have something for the Wii Crying Squad, I suppose.
or
Anyway, it still looks like a great game so I'd rather not quibble about the score until I've actually played it.
I played this this afternoon (on my own) and there's not been much challenge yet (although I have heard that it gets FAR more difficult as you progress... looking forward to that). Multi will be more fun, of course... 
8:33 AM Nov 27