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Wii discussion
Topic Started: Dec 8 2006, 08:31 AM (13,649 Views)
Mop it up
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In other territories they charged 1,200 for Sin and Punishment because it is an import; I don't know what it sells for in Japan though. But Smash Brothers was released in Japan, so the only reason they're charging 1,200 is because they know people will still buy it anyway. I doubt they'll charge that much for it when it is released elsewhere however.

Apparently they did the same thing with Zelda: OoT... 1,200 in Japan but 1,000 everywhere else.
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alxbly
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List of best selling Wii games...

http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Wii

Any surprises?

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Applepieman
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Whoa, Super Smash Bros. Brawl sold more than Super Smash Bros. Melee. Damn that was quick. I say the Wii is probably gonna pull a DS (at least, what I'm hoping), kind of bland for awhile, then 3rd party starts to support it.
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I'm at least glad to see Guitar Hero III on the list, proof that not all third-party games are sent out to die.

The Wii really needs to break the stereotype of having only "party" and "casual" type games, but I'm not sure it can do this until companies start releasing their best efforts on Wii. Of course, they might not do that until they believe the audience is there... an endless loop. With the Wii soon to sell 50 million and only climbing higher, and with soaring development costs on other systems, I wouldn't think it'll be too much longer until reluctant companies start with Wii game development. Scoring Dragon Quest X as an exclusive will hopefully have an impact on other third-parties.
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alxbly
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Mop_it_up
Dec 29 2008, 12:48 AM
With the Wii soon to sell 50 million and only climbing higher, and with soaring development costs on other systems, I wouldn't think it'll be too much longer until reluctant companies start with Wii game development.
I imagine most companies would be quite eager to develop for the Wii if they thought their game would turn a profit, but the intense competition and poor showing for existing third party games is no doubt what turns developers off. After all, if there's money to be made, most companies won't ignore it. 50 million consoles sold doesn't mean s*** if the majority of players are only buying the console for Wii Sports.

Speaking of which... I found out today that my aunty has a Wii. She's 50+, has no prior interest in games; she wanted it for Wii Tennis. I think she's a good example of some of the new audience who the Wii is selling to. She didn't mind paying for a Wii but she's never gonna shell out £35 for a new Wii game (lol, she nearly choked when I told her how much a new game would cost). And her own view was that she was happy with Wii Sports. That's what she wants, not Mario Galaxy or Mario Kart... she wants to fling her arms around and feel a little bit silly. And why not, it is good fun. :D She might buy one or two games in the Wii's lifetime, most likely secondhand games for about £10. I wonder how many people in the Wii's userbase think along the same lines; they bought the Wii for Wii Sports but don't really want or need anything else.

And this has just reminded me. A few days ago I snapped a Wii copycat console, not unlike the infamous Vii console that was released in China. But this was for sale, brand new, here in the UK. Here's the photo (apologies for the quality, I took it with my phone camera):

Posted Image

Wii costs £179.99, this costs £39.99. I wonder if it's any good? :mellow: Matters not though, when I went back it had sold out. >_<
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Applepieman
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I'm pretty sure she'll get "Fit" with "Wii Fit" eventually. Nintendo fails to realize that the "casual" audience isn't going to shell out the 50 dollars (or whatever you pay) for a brand new title.
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It's true, some people are buying a Wii simply for Wii Sports (and maybe one of the other games in the "Wii" series). Even my grandmother (76!) bought one solely for the bowling game in Wii Sports. However, Mario Kart Wii is approaching 10 million units sold, so there must be at least that many people out there interested in more than simply Wii Sports.

The thing is though, Wii games are cheaper to develop, so games don't need to sell millions to turn a profit. That list of games is only for million sellers: how many have sold 750,000 or even 500,000, but still turned a profit? Games like No More Heroes and Endless Ocean may not have sold a million copies, but they had to have turned a profit or we wouldn't be seeing sequels in development. Also, if more companies start releasing their big guns on Wii, the audience will be there eventually. Monster Hunter and Dragon Quest are two big names that will likely spur the Japanese market, but North America may need something else.

Moreover, are these companies really seeing profits for their XBox 360 and PS3 games? If they were we wouldn't be hearing about all of these companies falling on hard times. What alxbly said in the Factor 5 topic makes some sense, and some companies already in trouble may be eternally screwed. Still, what companies should be doing if they want to fund development for an XBox 360/PS3 game is release a "casual" game on Wii. It's a low-risk investment which could potentially yield the money required to finance an "epic" 360/PS3 project. Better yet, release a game on WiiWare, as that is even less costly. It might be a shame for these companies to possibly knowingly release a low-quality project, but at this point they should be focused on what is necessary for their survival.

And yes, I realize that I'm looking at this more from a business perspective even although I am just a consumer. The reason for that is that I don't like to see any gaming company, no matter their portfolio, be shut down. I am truly afraid of what this industry is becoming.
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Applepieman
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Speaking of Mario Kart Wii, now that I've finished Fire Emblem Path of Radiance and Castlevania Order of Ecclessia I should go ahead and finish up my file on MKWii.

Still need to finish 4 more cups in 150cc, unlock mirror and finish that and unlock all the characters in the game. I'll start on that soon I suppose. Gives me some use for my Wii beside Brawl and Gamecube titles.

EDIT:

Plus imo, its no where near as fun as MKDS. I beat every staff ghost in the game, got 3 star ranking on all cups on all modes,and got 3 stars on every challenge. I don't see myself doing it with MKWii, item fest D:
Edited by Applepieman, Jan 1 2009, 06:42 PM.
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alxbly
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Mop_it_up
Jan 1 2009, 05:04 PM
Still, what companies should be doing if they want to fund development for an XBox 360/PS3 game is release a "casual" game on Wii. It's a low-risk investment which could potentially yield the money required to finance an "epic" 360/PS3 project. Better yet, release a game on WiiWare, as that is even less costly. It might be a shame for these companies to possibly knowingly release a low-quality project, but at this point they should be focused on what is necessary for their survival.
There's risks with games, regardless of the size of the budget, format, whatever... The problems with the aforementioned developers was that they made a bad game that didn't sell on a system that wasn't selling but they could easily have released a bad game that didn't sell on any format. There's certainly a lot of competition in the low quality budget games market for the Wii right now... maybe the market can sustain it? I have no idea.

Wii-ware is another option, so is Xbox Live Arcade and Playstation Network (or release across all platforms, such as Megaman 9). But I'm not sure that's the answer either, especially when it comes to publishing big budget games.

What these artciles about Factor Five and Free Radical do show is that releasing an unknown new IP as a PS3 exclusive early in the PS3's lifecycle, when it didn't have such a large userbase and when the world financial markets were about to be turned upside down, was a risky idea. In retrospect, it's as clear as glass that it was a huge gamble. If the release had been mutiplatform (and I include the Wii here) there's a chance that the two affected companies wouldn't be in so much trouble... but I dunno if even that would have made much difference since the games were unknown names and got a lot of bad press.
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Applepieman
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Lame. One of my cats bit into the Wii sensor bar cord. They run for about 6 to 15 dollars on ebay. Though I have to wait a few days before I can order one.

Though on the bright side, I found out you don't even need the sensor bar to play the Wii. With a classic controller you can browse the menu. Only thing though is if a gmae requires motion controls or pointing (essentially any Wii game that doesn't support classic or Gamecube controls) won't work.

Super Mario Galaxy, Wii Sports, Zack and Wiki can't be played D:
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floorcat
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That stinks. But it wouldn't stink as much as if your cat bit into the Wii power cord... that would literally be the stinkiest. <_> (mmm... roast kitty)

I thought your topic was going to say your "cat bit the dust"... so you could imagine my relief. Though I'm not in your shoes, so I wouldn't be able to properly ascertain which would be the greater tragedy. :unsure:

You could always pursue one of the DIY options for the Wii sensor bar (wireless, too!)... I'm sure there's a couple tutorials around the net. Or you could even just do the double candle thing. ;)
Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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alxbly
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That sucks, man. Is your cat okay? Look on the bright side, at least sensor bars are cheap. You could even get one of the wireless ones...

EDIT: floorcatz postz same thingz but soonerz.
Edited by alxbly, Jan 2 2009, 10:40 PM.
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Applepieman
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Well I recently found out my cousin's cat died. I knew that cat forever too.
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alxbly
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My mums rabbit died on New Years Day. On the same day I found a mouse in my hall; it was just lying there unbale to move. Mrs Alxbly and I tried to help it; we kept it warm and fed it some water but the poor little thing still died a few hours later. ;_;
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Applepieman
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In a couple weeks he said he'll be getting a new cat. I suggested he take one of my mine (we have 7 6-month old cats here). We've been meaning to get rid of 5 of them but you get attached to them. They haven't been separated since birth either. :-/
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floorcat
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Applepieman
Jan 2 2009, 10:56 PM
we have 7 6-month old cats here
Holy crap! That's a lotta cats!! (And a lotta crap!) The "real" floorcat shares this house with 3 other cats... which I think is a bit on the extensive side, but totally bearable since the other cats are so much more loving than fatso. (Even just one other cat is too much for the grumpy fatty fatness, who also makes enough crap for all the cats combined.) :lol:
Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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Applepieman
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Well we use to keep them in the house until yesterday. My dad got pissed off finding them in getting in the trash. So now we're only allowed to keep 3 cats in at any one time. Though it has to be the same 3 cats too.
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Mop it up
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You don't need the sensor bar for motions, only the pointer. Floorcat's suggestion of using candles actually works quite well.
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alxbly
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Am I the only person who hasn't tried candles yet? Wait, that sounds rude. I mean with my Wii. No, that sounds even worse. I mean so that my motions show up on my wii...

Forget it. ;) >:-]
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Mop it up
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You should try playing with your Wii by candlelight at least once, so that you can experience it the way our forefathers did it.
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Mop_it_up
Jan 3 2009, 08:51 PM
You should try playing with your Wii by candlelight at least once, so that you can experience it the way our forefathers did it.
As in "I shall play the Wii with thee"? <_>
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alxbly
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This article ties in to our discussion, Mop:

"2K Games Global President Christoph Hartmann is back with another warning. Speaking with MCV, he expressed his belief that publishers bringing non-licensed casual games to Wii this year could struggle because the console is flooded by "crappy titles." Hartmann's example has publishers releasing ten games in the hopes that two hits will pay for the other eight. All this does, he said, is flood the market and confuse consumers.

According to the executive, if 2K's hit casual title Carnival Games were released today it would struggle to find an audience. Despite the Wii selling incredibly well, new casual brands seem to be lost in the flood of shovelware, with retailers already having little shelf space to spare".


from: http://www.joystiq.com/2009/01/14/2k-exec-unhappy-with-flood-of-crappy-casual-wii-titles/
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What is the point he is trying to make? That developers should stop flooding the market with shovelware and poor-quality software? Well of course they should! You'll make a larger profit on one game which sells decently than, uh... ten games which sell like crap because you personally took a huge dump on every single one of them! If you make crappy games they aren't going to sell; that's the way things should be, market-leading console or not.

Of course, this guy may be a hypocrite. Here are some quotes I read from Eurogamer:

"The boss of the company which brought us Carnival Games (GameRankings rating: 58) has claimed the Wii software market is overrun with "crappy titles"."

"Hartmann, of course, is head of 2K, the publisher behind titles such as Go, Diego, Go!: Great Dinosaur Rescue."

"added Hartmann, presumably not referring to 2K's own Fantastic 4: Rise of the Silver Surfer."

"continued Hartmann, who was probably not talking about Carnival Games: Mini-Golf"

"2K's recent releases include Dora the Explorer: Dora Saves the Snow Princess, released for DS, PS2 and Wii on 5th December."


Practice what you preach Hartmann, practice what you preach.

Things aren't all doom and gloom on Wii: High Voltage Software believes that a "hardcore market" exists on Wii. Not only that, but they're even betting on it by releasing a game.

"CEO and Lead Designer believe that ports, and publishers who had "written off" the Wii, are to blame for the lackluster performance of "hardcore" games on Nintendo's console.

MTV wasted no time in challenging High Voltage Software CEO Kerry Ganofsky and Lead Designer Rob Nicholls to prove why they should expect good things from their upcoming Wii first-person shooter The Conduit.

"This is a gamer's game, and we make no excuses for it," answered Ganofsky, "With incredible graphics, a captivating story, and completely customizable controls we are providing a complete package of gaming entertainment."

However, games dubbed "hardcore" aren't prolific on the Wii, and their performance in the marketplace is the target of constant discussion. Ganofsky stated his belief that many game makers were "scared" with the initial Wii launch, stating that "it was hard to convince anyone that there even was a core market, let alone one that would support original games." Nicholls shared his opinion that the Wii had been "written off." When the Wii took off with new gamers, Nicholls thinks that game makers responded by latching onto the new field with "a number of inexpensive casual games that made them money."

This puts High Voltage Software in position to capitalize on what Nicholls believes is a market hungry for their hardcore game. He said that according to "the tremendous online response [they've] had to 'The Conduit,' a hardcore market exists." Nicholls also responded to concerns about the less-than-stellar sales numbers of some other titles, claiming that "these games haven't sold well because they were ports of games designed for other platforms and thus didn’t quite fit on the Wii."

In order to deliver the goods, Ganofsky said that the team "played every FPS released on the platform," and that after that they "played several of the best FPS games from the other platforms including the PC." For example, after failing to get the controls just right in Medal of Honor: Heroes 2, the team realized that they "had to have a fully customizable control scheme." Nicholls added that "one of the biggest lessons was to not abuse the motion controls," and explained that "sometimes a button press is the best solution, rather than a gimmicky gesture."

High Voltage Studio's The Conduit is expected to release sometime this spring and will be published by Sega."


Source: http://www.nintendoworldreport.com/newsArt.cfm?artid=17498

As I've said before, once enough "hardcore" titles are available on Wii, the audience will be there eventually if it isn't already. One can't exist without the other, it's just a matter of which one is going to be the first to take the plunge.
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Mop_it_up
Jan 17 2009, 01:46 PM
Of course, this guy may be a hypocrite.
I'd assume that he is. But given that 2K publish a lot of the casual games that we were discussing (including one of the biggest selling third party casual games on the Wii; "Carnival Games"), he's a hypocrite that likely knows much more about what sells on the Wii than you, me or some of random people posting comments on Eurogamer.

Mop_it_up
Jan 17 2009, 01:46 PM
High Voltage Software believes that a "hardcore market" exists on Wii.

Well, they have to, don't they. They're praying that there's enough people left with Wii's who can press a button without them first having to check where that button is on the controller... otherwise they're screwed and so is their new game. Let's wait and see how well The Conduit sells.

Mop_it_up
Jan 17 2009, 01:46 PM
As I've said before, once enough "hardcore" titles are available on Wii, the audience will be there eventually if it isn't already. One can't exist without the other, it's just a matter of which one is going to be the first to take the plunge.

I disagree. I think Nintendo can and do sell the Wii just fine without having to care about "hardcore" audiences. The majority of people who want to play anything even remotely hardcore must surely have jumped ship from the Wii already? Everyone I know has.

Mop_it_up
 
Monster Hunter and Dragon Quest are two big names that will likely spur the Japanese market

The Japanese market doesn't need spurred, Nintendo already have it hook, line and sinker. PS3 is being decimated across their, 360 doesn't even figure. But I doubt either of the titles you've mentioned will be remotely like any other titles bearing the same name; both will be aimed at... well, I'm sure you can guess. Let's not forget that the Wii has already had some big names appear; Resident Evil, Soul Calibur, Tales of Symphonia, Call of Duty (two Call of Duty games so far...), Medal of Honor (also two games so far...), Fire Emblem, The Sims, Mortal Kombat, NiGHTS, Sonic the Hedgehog, Tom Clancy's Splinter Cell....

Shall I go on? Only one of those series appears in the Wii best sellers list, despite all being well known to people who play videogames.

I look forward to discussing with my grandmother how easy Monster Hunter Wii is... I think it's fair to mention that my grandmother died some time ago but the game will be so easy that even that won't be a problem. :mario:
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alxbly
Jan 17 2009, 05:04 PM
They're praying that there's enough people left with Wii's who can press a button without them first having to check where that button is on the controller... otherwise they're screwed and so is their new game. Let's wait and see how well The Conduit sells.
If they didn't have any faith that a hardcore market exists or can exist then I doubt they'd even bother to make a game which appeals to hardcores. Now more than ever, companies need their games to sell.

I am quite interested to see how it will sell as well. If it is received well then I hope this sends a message to other developers that games like this can sell if they're done right. This is of course assuming that The Conduit is a good game, of which I have no idea as I hardly know anything about it.

alxbly
 
I think Nintendo can and do sell the Wii just fine without having to care about "hardcore" audiences. The majority of people who want to play anything even remotely hardcore must surely have jumped ship from the Wii already? Everyone I know has.

They are financially fine, but you can never sell too much product. While they may be focused more on the casual market at this time, I highly doubt they will never try to court the hardcore at some point. Their ultimate goal is a DS in everyone's pocket and a Wii in everyone's living room.

I'm a core (though not so much anymore) gamer and I just have Wii. There's more to hardcore games than "Generic/Barely Improved Shooter 5" and "Overly Violent Because We Can Game", but that's about all that exists out there. Now I know there are exceptions but not enough for me to warrant purchasing another system. I doubt I'm the only one who's looking for more, but it's hard to say as sometimes I have strange tastes. Besides, if hardcore games start appearing on Wii, especially ones not available on other systems, I'm sure it'd be enough for anyone who has written off Wii to take a second look. If Mario games shifted to the XBox 360, I'd buy one.

alxbly
 
The Japanese market doesn't need spurred, Nintendo already have it hook, line and sinker. PS3 is being decimated across their, 360 doesn't even figure.

I was referring to the hardcore market, if there still is one over there.

alxbly
 
But I doubt either of the titles you've mentioned will be remotely like any other titles bearing the same name; both will be aimed at... well, I'm sure you can guess.

While it's understandable, the only reason you say this is because of what's come before. Dragon Quest X is an entry in the mainline Dragon Quest series, I highly doubt the gameplay formula will be different than the previous installments. In fact, it'll probably be one of the most hardcore games released in recent years, and not just on Wii. Monster Hunter 3 is also an entry in the mainline series and will likely suffer no such changes. Even the first Monster Hunter game is being re-released on Wii to give people a chance to catch up on the series, and I doubt the game will change in any way other than possibly new controls.

alxbly
 
Let's not forget that the Wii has already had some big names appear; (list) Shall I go on? Only one of those series appears in the Wii best sellers list, despite all being well known to people who play videogames.

Of those, only three were exclusives. Of those three exclusives, only one was ever actually popular to begin with, which is why it sold well on Wii. Most of those games were stripped-down ports, and I don't just mean graphically. They were missing features and had poorly-planned, tacked-on controls; people didn't buy them because better versions were available. Now, sure, there's no way companies can match the graphics of the XBox360/PS3, but they most certainly could include all the same features, as well as creating a control scheme which does work. They just didn't bother to put in any effort.

If a Medal of Honour game were released exclusively on Wii, how well would it sell then? Maybe The Conduit will shed some light on that question, though I worry it will sell poorly simply because it isn't within a big-name franchise.

More importantly, just because they did not appear on the best-seller list does not mean they didn't turn a profit. I can't imagine they'd release the sequels to the Medal of Honour and Call of Duty on Wii if the first game they released didn't make some dough.

This poast may all be wasted breath however, as your last comment leads me to believe you have lost all faith in Wii.
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Mop_it_up
Jan 17 2009, 07:16 PM
This poast may all be wasted bread however, as your last comment leads me to believe you have lost all faith in Wii.
Sorry. :-8
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alxbly
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Mop_it_up
Jan 17 2009, 07:16 PM
There's more to hardcore games than "Generic/Barely Improved Shooter 5" and "Overly Violent Because We Can Game", but that's about all that exists out there.
Funny, I see statements like that on Wii forums all the time; violent games aren't fun, FPS shooters are generic. The truth is that games have never been so diverse. You'd love games like LittleBigPlanet, Flow, Echochrome, Pixeljunk Eden, Ratchet and Clank... the list could go on and on but I know your feeling about Sony and how much you hated the PS2 and no doubt the PS3 as well. On 360 there are real gems like Banjo Kazooie Nuts and Bolts, Beautiful Katamari, Braid, Burnout Paradise, Eternal Sonata, Fable 2, Kameo, N+, Portal, Pure, Viva Pinata... lots of good games which aren't overly violent or graphic and are a real blast to play. I'll mention the new Prince of Persia as well, because that really is a gorgeous game and it's multiplatform (but not on the Wii).

But... what changed? How come violent games on the N64 (like Perfect Dark, Turok, etc) were okay but you've no interest in current games that are violent? Is it something to do with them being on a console that doesn't have "Nintendo" printed on it? <_<

As for the Wii... it's only delivered a handful of games I want to play. If I just play around with your statement I can sum it up perfectly:

There's more to Nintendo than "Generic/Barely Improved Nintendo Franchise 5" and "Overly Cutesy Because We Can Party Games", but that's about all that exists out there. :nope:
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alxbly
Jan 18 2009, 10:28 AM
The truth is that games have never been so diverse. You'd love games like (list)... lots of good games which aren't overly violent or graphic and are a real blast to play.
N+ and Viva Pinata are on DS. Maybe I'll check those out.

I haven't even heard of some of those, which brings me to a question: How well have all of those games sold? I've heard that Little Big Planet didn't meet its sales expectations, although such a statement doesn't mean the game sold poorly as their expectations could have been grossly unrealistic. But the point here is, how well do hardcore games sell on other systems, especially ones which aren't an established franchise? Maybe it isn't just Wii where hardcore games have trouble finding an audience; if Wii is any indication then casual gamers far outnumber hardcore gamers. I guess I'll have to do a little research on this matter.

alxbly
 
But... what changed? How come violent games on the N64 (like Perfect Dark, Turok, etc) were okay but you've no interest in current games that are violent?

Two major things have changed. First off is the obvious: games these days have much better graphics, and therefore have far more realistic depictions of violence than the N64 ever could. The main reason is -- and don't take this the wrong way -- I've grown up. I no longer have that primal thirst for violence, I no longer feel that urge to kill, I no longer have to keep up with the ridiculous requirements to be considered "cool" by others. Who knows what happened to me, but if a game doesn't contain something like a big pink dinosaur (see: left of my poast), colour me uninterested.

alxbly
 
Is it something to do with them being on a console that doesn't have "Nintendo" printed on it?

Not exactly. It has to do with being on systems that I can't afford. I don't know about the games out there because I don't want to know; what's the point of learning about a bunch of games I can't buy? I have to instill the image within me that the other systems are worthless and have nothing of value. This logic may not make much sense to you, but that's because you own all three systems.

Except... I do own other systems, seven others to be exact. I'm spread pretty thin as it is.

alxbly
 
There's more to Nintendo than "Generic/Barely Improved Nintendo Franchise 5" and "Overly Cutesy Because We Can Party Games", but that's about all that exists out there.

Stereotypes are fun, aren't they? Unfortunately that one is the closest to being true. It doesn't mean things can't ever change however; as long as Wii is the market leader, so too will some companies continue to release hardcore games.

Some of the hardcore titles we've seen so far are ports of older games: Bully, Okami, PuzzleQuest, Reesident Evil 4, etc. To me it seems like these may be developers testing the waters, to see if these types of games will sell on Wii. Other efforts, such as No More Heroes and Zack and Wiki, were new IPs and therefore likely wouldn't have sold any differently on any other system. No More Heroes must have performed well enough, as there is a sequel in the works.

Part of Nintendo's strategy is that they hope the new types of gamers they're attracting will become "core" gamers; don't rule out that their existing userbase could someday become interested in hardcore titles. There are even a couple of games in the works which seem aimed at the hardcore: Sin and Punishment 2 and Punch Out!!. Now, since not much is known about these games it's possible that they may be simplified, but considering nobody but long-time Nintendo aficionados have heard of either of them I have my doubts about that. Punch Out!! is being developed by Next Level Games, the same company who developed Mario Strikers Charged which is probably the most hardcore game published by Nintendo for Wii.

There are still a few hardcore titles which have sold quite well, an indication that things could get even better down the line. Guitar Hero III and Rock Band have both sold handsomely on Wii, about the same as on other systems.
Call of Duty: World at War for Wii was the 19th best-selling game in December:
http://www.gamasutra.com/php-bin/news_index.php?story=21906
It may not have sold as much as the other two versions, but considering it's a port, it is highly likely it is profitable. Guitar Hero: World Tour also sold more on Wii in December than any other system.

Things may be grim now, but I'm not giving up on Wii just yet. I'm sure you've thought about selling the Wii, but my advice to you is this: wait a year. See how things go. You've got other systems to occupy your time with as you wait to see if anything comes out that will interest you. I don't know what the future holds. Nobody knows. We'll just have to wait and see. -_-
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alxbly
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I had thought about selling my Wii but never seriously. If good games do come out on Wii I want the option of being able to play them, so I doubt I'll sell my Wii. I'd be more inclined to sell my Gamecube since the Wii is 100% backwards compatible it means my Cube hardly ever gets used these days.

The whole thirst for violence thing... it's just down to personal choice. I don't play games to be cool, I play them because I enjoy them. That's the reason I'm as happy playing LittleBigPlanet, Animal Crossing or Lego Star Wars as I am playing games that are more graphic like Fallout, Gear of War, etc. As long as the game is fun I don't care.

Just thought of a good example of that. The two games I've bought so far this year are 007 Quantum of Solace and Wall-E. I'm sure most people would say the Bond game is cool but Wall-E? I don't care though, it's a fun little game and it was cheap so why not?
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Mop it up
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alxbly
Jan 18 2009, 03:15 PM
The whole thirst for violence thing... it's just down to personal choice. I don't play games to be cool, I play them because I enjoy them.
I know, and that's why I tried to be careful with my wording. I didn't want it to seem like I believe that liking violence is immature, that it is a bad thing, or something along those lines because that isn't the case. It is simply I lost interest in it as I got older. And actually, I do still enjoy a violent game every now and then; it's actually probably more that I lost interest in shooters or games with shooting elements, which are usually the types of games that are violent. The only other type of violent game I can think of are fighting games, which I never liked to begin with. After that there's not much left; we need more games like Conker's Bad Fur Day. :yeah:

Anyways, since this here is the Wii discussion topic it is about time I poast my current "Wii want" list. Most of these games I plan to buy used for cheap. I fully expect to be ridiculed for my taste in games to the point where I'll be disappointed if nobody does it. C'mon, it'll be fun, you'll say something about how I have no standards and are destroying the industry, I'll retort that you're narrow-minded, and who knows where it'll go from there. :)

Battalion Wars 2
Big Brain Academy
Bully
De Blob
Dewy's Adventure
Elebits
Excite Truck
Game Party
Guitar Hero III
Lego Star Wars: The Complete Saga
Link’s Crossbow Training (without Zapper)
Mario & Sonic at the Olympic Games
Mario Strikers Charged +=
Mercury Meltdown Revolution
Metroid Prime 3 +=
No More Heroes
Okami
Puzzlequest: Challenge of the Warlords
Rayman Raving Rabbids
Red Steel
Resident Evil 4
Rubik's Puzzle World
Super Mario Galaxy +=
Super Paper Mario
Tales of Symphonia: Dawn of the New World
Thrillville: Off the Rails
Tiger Woods PGA Tour 2007
Tomb Raider Anniversary
Tony Hawk's Downhill Jam
Trauma Center: New Blood
Wario Land: Shake it!
WarioWare: Smooth Moves
Wii Music
Zack & Wiki: Quest for Barbaros' Treasure

Total: 34
Edited by Mop it up, Jan 23 2009, 07:14 PM.
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