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Wii discussion
Topic Started: Dec 8 2006, 08:31 AM (13,637 Views)
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Exactly my point. It's almost like you're starting to perpetuate the elitism that some XBox 360 fanboys show... :eh:
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alxbly
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Ancient
Elitism. ^_^

I've owned a Wii from day one and continue to buy Wii games, even some of those third party games aren't a new series/not a core series/not marketed well/not the developers best work/not as big budget/not released at the same time, etc, etc, etc, etc.

No, my sig was just my reaction to the spate of moaning about the wii. But now the dubious sig is gone! :)

So, back to Wii chat. What else is out this year? I've got RE: Darkside Chronicles as a must purchase and Sin and Punishment 2 looks decent (is that out this year)? I'm also gonna get Punch Out now that it's fallen in price over here.
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I'm sorry, I guess I just took it the wrong way.

Anyways, I actually haven't been keeping up much with the recent Wii scene for various reasons. There are two games I've heard about that sound interesting, Rabbids Go Home and A Boy And His Blob. Rabbids Go Home stars the Rabbids from the Rayman Raving Rabbids series of minigame collections, and it is a sort of platformer where your goal is to collect everything (like Katamari Damacy, perhaps?). It's gotten some pretty good reviews so I might check it out. A Boy And His Blob is a re-envisioning of the NES game of the same name. It's a 2D platformer that's probably more of a puzzle game, because it's more about figuring out how to utilize the transformations of the blob.

Sin and Punishment 2 has already been released in Japan, but has a vague "Q1 2010" release date for North America and Europe.

Also of note, it was announced that Super Mario Kart will appear on the North American Virtual Console this Monday. It has already been released in Japan, so I'd think a PAL release wouldn't be too far behind. It was also confirmed that Pilotwings and Super Smash Brothers will appear before the year ends.
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alxbly
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Rabbids Go Home sounds interesting. I dunno though, platforming games have to be white hot for me to play them these days and I'm getting my platforming kicks just now from Assassin's Creed 2. I'll probably wait for it to drop in price before I consider it.

Actually, there's a few Wii games I want after the stores start discounting them: Harvest Moon: Tree of Tranquility, Need For Speed Nitro, Resident Evil Zero Archives, Call of Duty: Modern Warfare Reflex and Formula 1 2009 all look good but I' don't really want to pay full price for them.

Muramasa: The Demon Blade looks like a lot of fun. Anyone else interested in this?

http://www.youtube.com/watch?v=1bOb2lJuFM0

I'm trying to be interested in Red Steel 2 but the original was just soooooo unfinished. :( I know it was a launch game but it just shouldn't have been released in that state.

It's good to see Super Mario Kart get a VC release at last. :)
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niniendowarrior
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I've played Muramasa. I think it's pretty good mindless killing game.

F1 2009 is damn good even though it's got a few erratic frame rate issues (it's there but doesn't break the game). Damage model is a little iffy but apart from that, there's a slew of setup features, good handling model, and passable graphics. My brother insists on playing it with the Wii remote only (like a wheel) but to me it's inadequate. I've seen him play it though and sure enough works for him.

Funny you should say Red Steel 1 was crap. My brother finished it so many times I could not care to count. I think it's love it or hate it.

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alxbly
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EA Montreal shifting focus to 'big, blockbuster-type titles'

"According to comments made to Edge by EA Montreal general manager Alain Tascan, you can expect more big action titles like Army of Two: The 40th Day from the studio. While previous Wii games, including Skate It, Boogie Superstar and the recently released Need for Speed: Nitro, have enjoyed acceptable levels of success, Tascan believes that targeting HD consoles with "fewer and bigger things" might yield improved results. It's a prudent approach, no doubt stemming from the publisher's recent layoffs.

Tascan explains that the Wii market is "a little bit unpredictable these days," further encouraging a shift to additional "big, blockbuster-type titles." We probably don't need Tascan to point out that Army of Two is "the most successful original IP EA has had in the last few years," since it's the first to get a big, blockbuster sequel ahead of Dead Space and -- can we dream? -- Mirror's Edge".


From: http://www.joystiq.com/2009/11/24/ea-montreal-shifting-focus-to-big-blockbuster-type-titles/

Shame, Need For Speed Nitro looks pretty good. Certainly better than Army of Two...
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When I read that article, all I see is "We're going to create a game that is marketable rather than one that is unique and interesting." That's big business for you. They could at least try to show some artistic integrity even if it's fake.

They're also another company which blame the Wii for their own failures, nobody can ever admit when they make mistakes. That's REAL mature...

alxbly
 
Resident Evil Zero Archives
Do you not own Resident Evil Zero for GameCube?
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alxbly
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Mop_it_up
Nov 25 2009, 11:41 AM
They're also another company which blame the Wii for their own failures, nobody can ever admit when they make mistakes. That's REAL mature...
They're not blaming the Wii, they've said that the market is unpredictable and they want to concentrate on the other consoles. There's no blame in any of that statement, unless of course, you want to read that into it.

Mop_it_up
 
Do you not own Resident Evil Zero for GameCube?
I do. And I'm aware that it's the same game. I'm kinda hoping they add something to it for the PAL release but it's highly unliekly. Regardless, file this under "alxbly wants a complete Resident Evil collection". If I can get it for about £15 I'm quite happy to spend that. :)
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What was the consensus on House of the Dead Overkill and Madworld? Refresh my memory, because I've been considering picking them up now that they are $20.
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alxbly
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House of the Dead Overkill is really good, definitely worth buying if you're looking for a good rail shooter. Madworld is okay but I never really got into it.
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dataDyne
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House of the Dead Overkill is an absolute riot. I can't recall a game ever making me laugh as hard as Overkill did (apart from some of the funny moments in San Andreas). Essentially, it's like being placed into a really, really, really bad 70's horror film. Zombies...mad scientists...an unbearably hot girl...overall it's an experience no Wii owner should go without.
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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floorcat
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Poor Wii... anytime there's a "best games of 200X" or a "hottest games to look forward to in 200X" list... Wii games usually account for a respectable 1-2 games... while ALL the rest in the list will be "360/PS3-only" or "360-only/PS3-only". MIRITE? While the Wii is often compared to the PS2 in terms of sales etc... I'd say there's no denying that the PS2 wasn't shunned like the Wii in terms of all the big blockbuster titles of the day.

Coincidentally, whenever there's a "most overlooked games of 200X" list... Wii games have a much larger representation. >_< I've a feeling the majority of all the Wii-owning "core" gamers have (like myself) already invested in a 360 or PS3, and only feed the vicious cycle of hardcore games releasing only on the 360/PS3 by only buying hardcore games for the 360/PS3 and not the Wii. :-/
Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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Floorcat, what would you say are the best Wii games and what has been overlooked?
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dataDyne
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Gametrailers recently posted their review of Silent Hill: Shattered Memories.

http://www.gametrailers.com/video/review-silent-hill/59790#comments_top

This looks wonderful! I actually love the idea of not having a single weapon to fight back with; it makes the game so much more tense and frightening. The graphics are also incredible for the Wii, judging from that video.
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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I've been looking at that one myself. It's the first game that actually has me interested in a survival-horror type of game.
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floorcat
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I actually picked up Silent Hill: Shattered Memories yesterday... and now I'm currently debating on if I should play it or the original Silent Hill (downloaded onto the PS3 from the Playstation Store) first. Debate stems from the legacy vs. current-gen gaming issues I had mentioned in an earlier post.

Mop_it_up
Dec 6 2009, 04:41 PM
Floorcat, what would you say are the best Wii games and what has been overlooked?
Well... Dead Space: Extraction. :wub: :wub: :wub: Granted anything EA Redwood Shores Visceral Games poops out of its butt is instant gold to me, I enjoyed (and continue to enjoy) pretty much every minute of this game.

Games Radar actually just published a decent article today that sums up a good answer for you... :yeah:
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The stigma surrounding Dead Space Extraction is kind of a shame, as it sounds like it is a good game in its own right. I'm not personally very interested in that type of game, but I might check it out if I find it on sale or something.

Little King's Story was one of the best games released this year. It would seem most people have passed on it due to its overly "kiddie" presentation, which personally I love the style of the game but can understand why it is a turn-off. Plus, such a style belies the relatively complex game found underneath the bright and cheery surface.

ExciteBots may be my pick for overlooked game on Wii, period. Once again I think its style is what turned people away, as racing transforming animals and insects is just too goofy for most. Sadly I'll bet it would have met better sales if it were titled Excite Truck 2.

I've never heard of that Deadly Creatures game. I might have to check that out.

To be fair, We Cheer has gotten some decent reviews. It would seem it delivers what it promises, so I can think of worse examples of games that shouldn't sell but do. Game Party comes to mind...

:lol: and :facepalm: at Sexy Poker. Even worse than its existence is that people downloaded it.

There are other games listed there that are on my to-buy list as well.
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dataDyne
Forum Dinosaur!
EA/Visceral (well, Redwood Studios) shot themselves in the foot with Dead Space Extraction. Lets see, Dead Space is widely regarded as a masterpiece of survival horror gaming, and is considered by many to be one of the best games released this generation (including myself). So what do they do to capitalise on the brand's popularity? Release an on-rails shooter.

UUUUUUUUUGH. :nope:

Don't get me wrong, I like on-rails shooters (evident from my game-gasm experienced during House of the Dead Overkill). But they are not big sellers and generally aren't worth the asking price. Why couldn't they have released an actual port of Dead Space on the Wii? It wouldn't have sold as well as its PS360 counterparts, but it at least would have stood a fighting chance against the colossal monster that is Nintendo's first-party games.
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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I think one problem was the way the announcement was handled. They first said simply "Dead Space is coming to Wii!" and from that people assumed it would be a port of Dead Space or its future sequel. If they had revealed what it was when they made the announcement then it would have softened the blow. And I still say advertising would have helped. Half the people on another gaming forum I visit didn't even realize the game was released already.

Also, they probably figured that a lot of the people who would be interested in Dead Space own another system in addition to the Wii (like the lot of you <_< ), and therefore wouldn't buy a Wii port of it.
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alxbly
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I buck that trend by buying both versions of some games. Well, one game, anyway; Dead Rising on Wii was great fun.

It also shows how much effort is needed to make a 360/PS3 game work on Wii. In most cases it doesn't appear to be a simple case of "just downgrade the graphix and it'll work". Dead Rising was ported to totally different engine with levels downsized and other tricks, just so it could run on Wii. Similarly Call of Duty Modern Warfare Reflex appears not to just be a straight case of toning down graphics.

Shamelessly copied, Treyarch talking about COD 3, Reflex and World at War:

You have to remember that cod3 was a launch title, and industry wisdom at the time was that the wii was going to be a flop. I wouldn't blame a publisher for not putting massive development resources on a port for a system not expected to sell well. Also, we already had the big red one engine working on the gamecube, and the amount of work needed to update that engine for the wii wasn't anywhere near the kind of work needed to downport the cod4 engine for WAW. There also wasn't a need for a separate wii art team to crunch the next-gen assets. The powers that be have since learned somewhat, and have been more realistic about staffing the wii team since the relative success of WAW".

Below they're talking about why Star Wars Rogue Leader still looks better than a lot of Wii games:

"QUOTE
See the note I just posted regarding character animation and why it sucks system resources away from other things that might make the screenshots look better. It doesn't take much to run the logic and animation for a tie fighter - even 40 or 50 of them. From what I remember of that game, the tie fighter AI was limited to flyovers and short dogfights, and the models didn't have more than a few individually moving parts. Operating and animating a human AI is at a completely different level of complexity.

But the bigger issue is that you are comparing a game designed around last-gen hardware with a game designed for the xbox 360 that had to be shoehorned into what the Wii could realistically handle. The development challenges couldn't be more different.

And I know the screenshots suck, but the game looks a lot better than that, and it will have to speak for itself when it comes out. Until then, if you still really get a kick out of reposting those old screens, then I can't do much about that.


QUOTE
Wish more people recognized this. You can get a lot more graphical mileage out of your game when you have the luxury of designing it around the hardware you're releasing it on. Cod4 obviously was designed for hardware much more powerful than the Wii, and when you downport it, there is only so much you can do without altering map geometry, reducing the number of AI chars, and making other unpleasant changes to the design and playability of the game.

We were forbidden contractually from making any content-based changes to the game - not that it would have been a good idea, anyway.


QUOTE
We weren't allowed to make any substantive changes to the look of the game beyond what was required to make it work on the wii. The artists could have created new assets only if they looked effectively the same as the originals.

QUOTE
Ignorant me thinks that all you need for a Wii port is essentially like dialing down the graphics options in the PC version. Shadows? Off. AA? Less/off. Number of corpses? Low. Textures? Low.

This is why I'm not a dev.


We were able to simply downsample assets in some cases, but new asset pipeline techniques were required in a lot of situations. Purely downsampling only gets you so far. You have to realize that the data for each level (this includes textures, animations, map geometry, audio, scripting, characters, props, particle fx, UI, etc.) had to be shrunk from around 80mb on the xbox 360 to around 25mb on the wii. If all we did was simply downsample everything to the point where it fit in memory, the game would look more like star fox on the snes than call of duty 4. In some cases, we had to come up with programmatic ways to get similar graphical fidelity with less texture memory. In other cases, we were able to stream higher-res assets off of the disc, but then you run into the problem of how the game knows what to stream in, and when to stream it such that you don't get texture pops, audio stutters, and things like that. So each level had to be retrofitted with triggers to tell the game what to stream in, and partitioned into chunks of coherent stream data. Then there had to be a balancing act to keep from exceeding the wii optical drive bandwidth. We had this same problem with all asset types, not just textures. Memory management tasks like this took up a huge amount of time, and had to be done individually for each SP and MP level.

Other than memory restrictions, CPU time was the other main bottleneck. Even running the absolute lowest quality assets, a huge amount of CPU time is tied up in level scripting, AI logic, line-of-sight traces, and everything else central to a first person shooter. When everything first fit in memory, the game ran at about 2 frames per second, and hundreds of engine optimizations had to go in to bring that up to 30. Cod4 runs with 32 AI at times (safehouse, heat, and the bog are the worst cases), and each one is calculating animation matrices, doing geometry traces, and running thousands of lines of script - every single frame. We weren't able to reduce the number of AI without significantly changing the gameplay, and so other elements of the engine had to be re-engineered to maintain an acceptable framerate. Building off of WAW for the wii gave us a head start, but a lot more engineering and optimization had to go into this project to raise the quality above what it was last year.

I know it's easy to look at some screenshots of the game and dismiss it as a phoned-in port, but try to realize the sacrifices that had to be made to maintain the original cod4 content and gameplay - it's a lot more complicated than just turning the "good graphics" knob all the way down. There is a reason you don't see more ports of 360/ps3 games to the wii that don't try to substantially change the game in some manner".
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alxbly
Dec 15 2009, 06:31 PM
It also shows how much effort is needed to make a 360/PS3 game work on Wii. In most cases it doesn't appear to be a simple case of "just downgrade the graphix and it'll work".
I've never thought it was. Games are more complex than ever and I imagine graphics would be entwined in the coding of the entire game and couldn't just be cut down easily. Plus, the Wii has a totally different architecture than the other systems so code that runs on another system isn't going to work on Wii. But I do think that ports take less effort than creating a game from the ground up, so even if they don't reproduce the sales of the other versions, they still generate profit. Though it still takes extra manpower so if a company doesn't have the resources then the ports may not be worth it in that case.

I'm not very technical so I don't know if what I said makes sense...
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alxbly
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Mop_it_up
Dec 15 2009, 06:43 PM
alxbly
Dec 15 2009, 06:31 PM
It also shows how much effort is needed to make a 360/PS3 game work on Wii. In most cases it doesn't appear to be a simple case of "just downgrade the graphix and it'll work".
I've never thought it was.
My last post wasn't really meant as a direct response, it was more because I think it's interesting how much work it actually takes to port a game from 360 to Wii (or vice versa, I'd imagine). I used to be guilty of saying "why not just port this and that" because I didn't fully appreciate why it doesn't always work.

Not that I fully understand it now either... ^_^
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dataDyne
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My statement about porting Dead Space directly with worse graphics was very ignorant I'll admit. But I still stand by my opinion that a third-person shooter (either a downgraded 'port' or a prequel/sequel) would have been a much better choice than an on-rails shooter. To me, the decision reeked of pure laziness, and a poor attempt at grabbing the attention of casual gamers.
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-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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alxbly
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dataDyne
Dec 15 2009, 07:27 PM
To me, the decision reeked of pure laziness, and a poor attempt at grabbing the attention of casual gamers.
This has to be the least lazy rail shooter of all time. It's probably more to do with what the marketing people said or what they could obtain financial backing for.

EA Banker: "So, Dead Space on wii. Good idea. Is it a party game or a rail shooter"?
Visceral Games: "Well, neither... we were gonna make a whole new game especially for the Wii and..."
EA Banker: "Hang on. If you want cash for this it's gonna be a party game or a rail shooter. I'm already risking my neck with that Mirror's Edge game... but at least it's first person".
Visceral Games: *sigh* "Rail shooter then..."
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alxbly
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Subsequently:

EA Banker: "You again. Well, make this quick, you nearly lost me my job after Dead Space Extraction's sales figures came out"!
Visceral Games: "Well, you insisted on it being a rail shooter so..."
EA Banker: "Get on with it. What do you want".
Visceral Games: "Well, we want to make a game based on the first book of Dante Alighieri's poem, The Divine Comedy..."
EA Banker: *heart attack and death*

http://www.dantesinferno.com/home.action

^_^
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floorcat
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Call me a Visceral Games fanatic (Dead Space has essentially made me this FOR LIFE), but Dante's Inferno is probably the second most ZOMG-I-CAN'T-WAIT-UNTIL-IT-COMES-OUT game on my list for 2010. I'm REAAAAAAAALLLLLLY looking forward to this one. The very first announcement made me think "eh??" but that quickly turned into curiosity about 5 seconds later, when I found out who was developing it. And then every developer commentary that followed has totally sucked me in, and then the demo... holycrap-I'mstoked. Sure it's God of War with a new setting, but it reaks of quality, detail, polish, and developer love. Maybe I'm just infatuated with witnessing places I'll never see (well... never see alive, at least X_D ), but I can't help but look forward for Dante's Inferno. :wub: :wub: :wub:

What were we talking about again?? Oh, right... the Wii. And Dead Space: Extraction. Sure Dead Space: Extraction =/= Dead Space... but it's a FINE game, a SUPERB rail-shooter, and a FUN story. :w00t: Like any decent Wii game... the second you compare it to it's high-def equivalents/cousins, you begin to get all :facepalm: .
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Excuse me? Get that discussion of a non-Wii game out of here. This is where we talk about the awesomity of Sleepover Party.
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alxbly
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Does anyone know what you actually do in Sleepover Party? Is is just a game where girls compare breast sizesm, bra's and knickers?

GOTY! :D
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Looks like it hasn't been released yet.
It's also a Europe exclusive. Don't say you always miss out on games.
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I say the Wii always misses out on games....

Too easy. ;)

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