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Wii discussion
Topic Started: Dec 8 2006, 08:31 AM (13,636 Views)
alxbly
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Ancient
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How can this have been released (no pun intended... yet).

http://www.gamefaqs.com/console/wii/home/976335.html

http://www.amazon.com/Water-Sports-Nintendo-Wii/dp/B002NIMIXY/ref=sr_1_1?ie=UTF8&s=videogames&qid=1261122717&sr=8-1

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dataDyne
Forum Dinosaur!
Water Sports is such a generic title. But put Wii in front of it...

:omg: :omg: :omg:

Water Sports: a worthy rival of Wii Sports that'll get your casual-gaming granny wet.
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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alxbly
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Errrr...

http://www.youtube.com/watch?v=LEXTkQA5YGI

Edited by alxbly, Dec 19 2009, 08:36 AM.
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dataDyne
Forum Dinosaur!
:lol:

Steve Coogan never fails to deliver.
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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alxbly
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SEGA says they probably won’t create more mature games for Wii, talks sales, and more

From: http://www.nintendoeverything.com/30445/

"On the latest edition of the 4 Guys 1UP podcast, Constantine Hantzopoulos, a studio director over at SEGA, had much to say about the state of mature Wii games. Hantzopoulos discussed a number of topics, including sales of MadWorld, House of the Dead: Overkill, and The Conduit. But most importantly, he talked about the possibility of creating mature games for the Wii in the future. According to Hantzopoulos, after seeing the performance of SEGA’s mature titles and Dead Space Extraction, SEGA is now less likely to produce similar content for the platform.

“I have to say that it was a space that was open and we took a gamble on it. It’s like, ‘Wow, there’s no mature games on the Wii. Is there an audience out there?’ We did some research, it said there was an audience out there. I won’t comment about Nintendo, they did champion The Conduit as a ‘this is a Nintendo game.’ And, you know, I think they did okay by us. At the end of the day, I just think that you’re seeing kids are skewing much younger towards next-gen. And that’s what I saw out of Conduit. Because not a bad game, visually it’s appealing, right? AI wasn’t that great. High Voltage’s first real effort as an indie developer, creating their own IP. And it was a good effort, right? And there’s always Conduit 2, right? …Anyone past 12 years old was playing 360 and PS3 shooters. And at that point, you can’t tell a 13 year-old, ‘But it’s on the Wii.’ Forget it, you know? That’s not what they see or hear. They’re not really interested in any techno-fetishist aspects of look how great it is on the Wii…And, you know, the effort that we put behind multiplayer on that game to basically get by friend codes and provide worldwide match-making and so on and so forth, I actually thought we dove too deep…

…Circling back to the whole mature Wii thing, again SEGA took a gamble, we put out some pretty decent content. I mean, House of the Dead: Overkill and MadWorld are great Wii games. They really are, especially House of the Dead: Overkill. That game is funny…Yes [it did better than MadWorld]. I mean they’re both doing okay and at the end of the day we’ll make our numbers, that’s good. Conduit’s done quite well for us. It’s been slow burn. That’s the other thing you find out about the Wii. It’s not necessarily first 3 weeks like most titles. And DS. It’s a longer burn, actually. So panicked at first, but it’s like okay.

But that begs the question, are we going to do more mature titles for the Wii? And it’s like, probably not. Look at Dead Space. We were stunned. That was my litmus test. Basically, it’s like, okay, you got EA, who can put all the marketing muscle behind this, an established franchise that scored quite well on 360 and PS3. They should be able to actually hit this out of the park, right? We get numbers, real numbers aside from NPD, and I’m like, ‘Woah.’”


_________

Disappointing but, I suspect, this won't come as a surprise to many people. On a brighter note, there's already a lot of good Wii games scheduled to come out in 2010; Super Mario Galaxy 2, Monster Hunter, No More Heroes 2, Endless Ocean 2, Metroid Other M, Lost In Shadow. But it'll still be a damned shame if Sega stop producing titles like House of the Dead Overkill and MadWorld for Wii, as those were both really good games. C'mon Sega. :-/
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dataDyne
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Not surprising at all, but a damn shame either way. I can't say I blame them though, there just isn't a viable market for mature third party titles on the system. Sure it can be argued that most of the existing mature titles are niche, but I think the sales of The Conduit speak volumes.
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-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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floorcat
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I too can't blame them. Core Wii gamers worked hard to earn this, and now they've prevailed. :whistle:

I don't care about any of that other crap. When's the next Mario/Zelda coming out??!?
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Mop it up
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I'm pretty sure Sega talked about this subject many months ago so I'm not surprised to see it reiterated. I kind of wonder though, what kind of sales they would expect from a game like House of the Dead Overkill on another system. It's an arcade light-gun shooter, meaning there already isn't a big market for it to begin with. But Wii is the best system for that type of game because it can already be a light gun without the need of a peripheral, so if Sega wanted to produce another game in that series then it would probably be unwise to release it on another system.

Third-party games in general seem to have some trouble selling on Wii, so of course the "mature" ones are no exception. One problem is that sales tend to work differently on Wii, which they acknowledge in the article: most games don't sell big their first month and instead sell a small amount consistently over several months. So third-parties should release less dreck so they can keep their larger-budget games on shelves to turn more profit.

Of course, Nintendo has the ultimate "mature" game already: Wii Fit. A game in which you have to get off your ass and better your health, for which you have to create and stick with a routine? Now that's mature.

dataDyne
 
I think the sales of The Conduit speak volumes.
I disagree. It's a shooter with a new IP that was specifically designed to be generic, so I'll bet it would have sold even worse on a system with AAA shooters to contend with. Plus it isn't really a "mature" game as it has a "T" rating. To go against that, there are "mature" games like Call of Duty and Resident Evil which sell more than a million. So I think that just goes to show that only "mature" games (and third-party games in general) which are a part of an established franchise have a good chance of selling on Wii.
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alxbly
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Mop_it_up
Jan 5 2010, 01:28 PM
One problem is that sales tend to work differently on Wii, which they acknowledge in the article: most games don't sell big their first month and instead sell a small amount consistently over several months. So third-parties should release less dreck so they can keep their larger-budget games on shelves to turn more profit.
It's not gonna happen though, since the Wii has become the shovelware black hole of the universe; millions of low budget titles caught in it's gravitational pull, with only a short shelf life before they meet their invisible and silent fate. It matters not to most companies pumping shoverlware out for the wii because they probably only need a few thousand copies sold to break even and everything else is cash in the bank. But they seem to need to sell those few thousand relatively quickly before they disappear into bargain bin limbo forever, replaced on the shelves by newer, cheaper, tackier crap. I'm holding back here, obviously. ^_^

The games which sell consistently on Wii, the ones which are genuine "slow burners", all tend to be first party titles; the eternal chart reign of Mario Kart Wii, Wii Fit and Super Mario Galaxy doesn't seem to apply to third party titles, the vast majority of which all seem to have the relatively short shelf-life described above.

Mop_it_up
 
It's a shooter with a new IP that was specifically designed to be generic
I'm not sure I understand.

Regardless, new IP's can seemingly sell well on other platforms. Recent million+ sellers I can think of are Borderlands, Battlefield Bad Company, Left 4 Dead, Batman Arkham Asylum, Prototype, Army of Two, InFamous and not forgetting floorcats favorite, Dead Space (the original, not Extraction). Thinking back a bit further, I'm sure that Bioshock, Assassin's Creed and Gears of War (all were new IPs) may have sold a few copies. Gears of War is very generic... :mellow: ...good fun as well, though. :D

Mop_it_up
 
To go against that, there are "mature" games like Call of Duty and Resident Evil which sell more than a million. So I think that just goes to show that only "mature" games (and third-party games in general) which are a part of an established franchise have a good chance of selling on Wii.
To be fair though, all of those games/series mentioned have significantly more sales on the other current generation consoles:

http://www.vgchartz.com/games/index.php?name=call+of+duty+world+at+war

Wii - 1.39m
360 - 6.11m
PS3 - 3.77m

http://www.vgchartz.com/games/index.php?name=resident+evil

You can see that RE4 sold twice as much on PS2 as it ever did on Gamecube or Wii, and that RE5 has sold far more than any Wii RE title. Sales of the recent RE title on Wii (Darkside Chronicles) have been "disappointing", even although it's part of an established franchise. Which reminds me... I still need to get that. Time to go shopping. :)
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Mop it up
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alxbly
Jan 5 2010, 09:32 PM
It's not gonna happen though, since the Wii has become the shovelware black hole of the universe; millions of low budget titles caught in it's gravitational pull, with only a short shelf life before they meet their invisible and silent fate.
For this generation, it is probably too late. Third-excuse-makers needed to give the Wii full support from day one in order to establish a market for their games. I imagine most of the people who would buy their games have already gotten tired of waiting and own another system by now. I can only hope they've learned from this and will give Nintendo's next system full support from day one, though with their refusal to ever admit they've done something wrong, it isn't looking likely.

Quote:
 
Regardless, new IP's can seemingly sell well on other platforms.
All of those games received much better review scores than The Conduit, and reviews carry more weight on those systems.

Quote:
 
To be fair though, all of those games/series mentioned have significantly more sales on the other current generation consoles:
I never said that "mature" games had to be exclusive to Wii. It'd probably be wise if they weren't, with the exception of House of the Dead. There's still a market on the Wii, one which would be higher if they didn't exclude it from so many games released on the other two.

Quote:
 
You can see that RE4 sold twice as much on PS2 as it ever did on Gamecube or Wii
If you're going to mention a figure like that, it is only fair to also mention that the PS2 has over 5 times the userbase as GameCube or Wii (at the time). Theoretically, the PS2 version should have sold 5 times as much.
I think sales of the Chronicles games goes to show you that people want survival-horror games, not rail shooters. The same goes for Dead Space Extraction, which I think is a bad comparison that the article makes. First of all, there was no marketing muscle for it like what was stated. Most importantly though, they once again took away the wrong lesson: it didn't sell because people wanted the original Dead Space and not a bug-ridden, watered down spin-off. I see that as people wanting quality games, mature or otherwise.
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alxbly
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Mop_it_up
Jan 6 2010, 01:37 PM
Iit didn't sell because people wanted the original Dead Space and not a bug-ridden, watered down spin-off. I see that as people wanting quality games, mature or otherwise.
Are we talking about the same game? I never noticed any bugs or any watering down. Extraction is a quality title and a pretty full-on experience...

Quote:
 
Third-excuse-makers needed to give the Wii full support from day one in order to establish a market for their games. I imagine most of the people who would buy their games have already gotten tired of waiting and own another system by now. I can only hope they've learned from this and will give Nintendo's next system full support from day one, though with their refusal to ever admit they've done something wrong, it isn't looking likely.
Yes, all third parties should fully support risky, untested platforms from day one. That'll learn 'em. :facepalm:
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Mop it up
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alxbly
Jan 6 2010, 01:50 PM
Yes, all third parties should fully support risky, untested platforms from day one. That'll learn 'em. :facepalm:
They did that with the PlayStation 3, although they ended up losing a ton of money. They bet on the wrong horse and seem to resent the Wii for its success. And it doesn't seem like they did learn anything from it anyway. Besides, the Wii didn't come out of nowhere, it was born from years of research and Nintendo knew there was a huge market for it. Third-parties could have known that if they'd done research themselves.

Quote:
 
Are we talking about the same game? I never noticed any bugs or any watering down. Extraction is a quality title and a pretty full-on experience...
From all accounts I've seen, there are various freeze glitches present, some of which are triggered if you perform a certain action at certain spots. If you never came across any then that makes me wonder if they aren't present in the PAL version.

Would you recommend Dead Space Extraction over the original Dead Space? It would seem to me that people wanted the original game or at least something in the same style, and that's why people cry foul at Dead Space Extraction. Though personally I have no stake in the matter as neither game interests me.
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Gunstar_Legend
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The problem with developers crying over hardcore titles not selling well on wii is that their definition of hard core is rail shooters. Rail shooters are a niche market, and they're never going to sell tons.

That being said Dead Space Extraction is a pretty excellent game. Dead Space is probably my favorite series.
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floorcat
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Gunstar_Legend
Jan 7 2010, 02:19 AM
Dead Space is probably my favorite series.
Ohmygosh. Instant heart.
:wub: :wub: :wub: :wub: :wub:
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Gunstar_Legend
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floorcat
Jan 7 2010, 02:44 AM
Gunstar_Legend
Jan 7 2010, 02:19 AM
Dead Space is probably my favorite series.
Ohmygosh. Instant heart.
:wub: :wub: :wub: :wub: :wub:
Yeah no one loves dead space more then me, I've gotten all the trophies for it three times and done everything possible in extraction. DS2 is taking forveer to come out. Sorry for being so off topic.

I'll bring us back on topic by asking if anyone liked silent hill shattered memories.
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alxbly
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Capcom in Wii confusion frenzy? :blink:

Capcom France head wary of Wii, says 2010 will be a 'difficult year' for DS and PSP

From: http://www.joystiq.com/2010/01/06/capcom-france-head-wary-of-wii-says-2010-will-be-a-difficult-y/

"Though we've yet to see official numbers on November's Resident Evil: The Darkside Chronicles, Capcom France head Antoine Seux told Gamekult in a recent interview that sales of the game were "below what we had hoped." The English translation of the interview indicates that just 16,000 units were sold worldwide as of December 23, something that has Seux feeling "concerned" as Capcom continues to develop for Nintendo's consoles.

"Indeed, the Wii is becoming complex," he says. Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii -- games that were "strongly supported" by "massive advertising campaigns" -- are the only ones that stand a chance. "For us, Capcom, the future is the PlayStation 3 and Xbox 360," he finishes up with, couching that in his belief that "This will be a difficult year for the handheld in general, DS or PSP." Perhaps he's been borrowing Pachter's sorcery ball"?


Capcom backpedals from unfavorable Wii comments

From: http://www.joystiq.com/2010/01/07/capcom-backpedals-from-unfavorable-wii-comments/

"Following Capcom France head Antoine Seux's uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher's "commitment as a multiplatform developer and publisher of interactive software."

There's no word on just how many lashes Mr. Seux is to receive".


Capcom: Wii is "a tough market to crack"

From: http://www.joystiq.com/2010/01/08/capcom-wii-is-a-tough-market-to-crack/

"Capcom spoke to Gamasutra recently about the difficulty in taking advantage of the Wii's huge user base -- it and other third-party developers have struggled for a long time to sell games to the casual folks who bought Nintendo's console, and Capcom's senior director of communications Chris Kramer says it hasn't gotten any easier. "If you're not Nintendo," he says frankly, "it does seem harder to make money on the Wii today compared to the PS3 and the Xbox 360."

So what's the solution? Fewer titles, higher quality. Kramer promises that Capcom will release fewer titles on the Wii in 2010, and that the few that do hit store shelves "will be much larger, event-size games." And he expects that other major developers will follow suit: You'll see "fewer games from the major third parties, like EA, Activision, and Ubisoft." If third parties don't see sales on the console, says Kramer, they'll stop developing for it".
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Mop it up
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I think that shows exactly what publishers don't understand. The Wii audience isn't one like-minded group, you can't "crack" it. Nintendo have done a great job of selling Wii to the most diverse audience ever assembled in gaming, and it's nearly impossible to create a game that will appeal to all of those people. Instead of making mostly baseless assumptions of what the market wants or trying to copy something successful, third-parties should just create the games they usually do. I'll bet they would have had a lot more success if they'd done this from the beginning.

In other news, Endless Ocean 2 has recently been dated outside Japan. It will launch in Europe on the 5th of February with the title Endless Ocean 2: Adventures of the Deep, and in North America on the 22nd of February with the title Endless Ocean Blue World. The game will feature online play with support for Wii Speak and allow the saving of pictures to an SD card, but loses the custom soundtrack feature of the original.

A price has yet to be officially announced, but Amazon and GameStop have it listed as $29.99. No word on the price for Europe.

I've been considering getting this even though I didn't finish the first one. Is anyone else interested in it?
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alxbly
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Mop_it_up
Jan 9 2010, 08:31 PM
In other news, Endless Ocean 2 has recently been dated outside Japan. It will launch in Europe on the 5th of February...

I've been considering getting this even though I didn't finish the first one. Is anyone else interested in it?
:dance: I want. Endless Ocean is amazing, I can't wait to play the sequel.

Off topic-ish... but I've recently purchased one of the PS2 'prequels': Everblue 2, which is an underwater exploration game which was also made by Arika. :)
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Mop it up
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Let's hope the online mode isn't region-restricted in this one, eh? I don't think we'll find that out until it is released, but considering how much they seem to be expanding this game then I would think that would be something they'd include. I also hope it has text chat instead of preset phrases...
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alxbly
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Mop_it_up
Jan 9 2010, 10:16 PM
Let's hope the online mode isn't region-restricted in this one, eh?
I don't think it'll matter, I can't see me wanting to play this online and it doesn't strike me as being a game that will obviously benefit from the Wii's half hearted (and generally substandard) online experience. I'll be buying Endless Ocean 2 for single player, if the online doesn't suck hard then that's a bonus but not a selling point for me.

EDIT: Wii Speak compatibility could make this interesting online though... :)
Edited by alxbly, Jan 9 2010, 10:50 PM.
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Mop it up
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Since it has voice chat I don't see how it'll be substandard... unless you're talking about friend codes which I find to be largely overblown. If you had to enter them every time you wanted to play, then maybe...
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alxbly
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Mop_it_up
Jan 9 2010, 10:50 PM
Since it has voice chat I don't see how it'll be substandard... unless you're talking about friend codes which I find to be largely overblown.
I said the Wii's generally substandard experience; that this game has WiiSpeak is great but that doesn't help the online experience in non-compatible Wii games (of which there are plenty). Also, I can't see who else has it or is playing it at the same time as me unless it has a Mario Kart-style channel... fingers crossed that it does. I dunno how good the Wii Speak is, but it'll most certainly improve things. :)
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Mop it up
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Ah, good point. I'm kind of surprised that more online games didn't follow along with Mario Kart's features; I'd have loved a channel like that for Animal Crossing so I wouldn't have to load it up to see who's on.

The Wii Speak is... well, I've a feeling that you wouldn't like it. From the reports I've heard, it isn't as good as a headset. Finding the right spot to place it in your room seems to be the trick, as people complain that it either picks up too much noise from the television, or the noise-cancelling feature cuts out people's voice. I've certainly heard some strange things from other people... Using headphones helps as well, since then there wouldn't be any other sounds in the room besides you.

Apparently it was designed to be used by multiple people, which seems strange to me... >_<
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alxbly
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Is there such a thing as a Wii headset? Surely someone will have made one by now.
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Mop it up
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I don't know if there are any third-party headsets out there or not, but I doubt it. A quick search on Google and GameStop turned up nothing. There are only four games which use it (Endless Ocean 2 will make 5) so it probably isn't worth producing.

Wii headset: headphones around your ear, Wii Speak mic taped to your cheek. Problem solved... :)

:mellow:

>_<
Edited by Mop it up, Jan 9 2010, 11:42 PM.
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alxbly
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Mop_it_up
Jan 9 2010, 11:41 PM
There are only four games which use it so it probably isn't worth producing.

That hasn't stopped them from producing a third party WiiMotion Plus. And that has even less compatible games. >_<
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floorcat
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Nintendo sixty-floorcat :P
Gunstar_Legend
Jan 7 2010, 03:57 PM
floorcat
Jan 7 2010, 02:44 AM
Gunstar_Legend
Jan 7 2010, 02:19 AM
Dead Space is probably my favorite series.
Ohmygosh. Instant heart.
:wub: :wub: :wub: :wub: :wub:
Yeah no one loves dead space more then me, I've gotten all the trophies for it three times and done everything possible in extraction. DS2 is taking forveer to come out. Sorry for being so off topic.

I'll bring us back on topic by asking if anyone liked silent hill shattered memories.
I did the admin-ish thing and put my response re: my absurd Dead Space fan-dom here.

As for Shattered Memories, I've not played it (nor the original Silent Hill) yet, but I own copies of both, and have been looking forward to checking them out. Any recommendation on which to play first??
Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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Gunstar_Legend
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I don't know I have a love/hate relationship with Silent hill. I play them when ever they come out, but I never enjoy myself. Although I can say the first one has aged horrendously, and Shattered memories may be more entertaining.
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alxbly
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More third parties abandoning Nintendo:

Ubisoft to 'refocus' on Xbox 360, PS3 and 'major franchises'

From: http://www.joystiq.com/2010/01/13/ubisoft-to-refocus-on-xbox-360-ps3-and-major-franchises/

"As Ubisoft today sent its financial forecast soaring downward for the fiscal year ending March 31, 2010, CEO Yves Guillemot pledged to steer the company away from the suffering casual market. Specifically, "with a view to further reducing our exposure to the DS, we intend to continue to refocus our development resources on our major franchises and on the Xbox 360 and PS3, the two consoles which are expected to see sales growth in games for gamers in 2010," Guillemot said.

For the fiscal 2009-10 year, Ubisoft has revised its sales target to €860 million (roughly $1.25 billion) -- down from an estimated €1,040 million -- resulting in an anticiapted €50 million operating loss. The publisher cited a near 50 percent year-over-year drop in casual game sales as the leading cause for the revised financial target, despite "robust" sales of casual Wii games (especially sales of Just Dance). Poor retail performances by James Cameron's Avatar: The Game and unspecified "non-casual" Wii titles, along with weak back catalog sales, were also to blame. The last-minute delays of Splinter Cell: Conviction and R.U.S.E. affect the current fiscal year, as well.

As for fiscal 2010-11, Ubisoft has indeed planned a lineup of "major" franchises, including the aforementioned Splinter Cell game, along with new entries in the Ghost Recon and Prince of Persia series, in addition to a newly announced Assassin's Creed "episode," and Rabbids and Driver installments. "The 2010-11 line-up -- which is stronger in franchises for Xbox 360 and PS3 -- reflects our refocusing efforts and should enable us to both win market share and enhance our profitability," Guillemot concluded".
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dataDyne
Forum Dinosaur!
Hmmm, lets see. The games Ubisoft published on the Wii in 2009 (excluding Avatar) are as follows:

-CSI: Deadly Intent
-Grey's Anatomy: The Video Game
-Rabbids Go Home
-Shaun White Snowboarding: World Stage
-Teenage Mutant Ninja Turtles: Smash-Up
-Tenchu: Silent Assassin
-Your Shape

Wow, how did these wonderful games not sell millions of copies? :whistle:
Give this man a fish, and he can throw it up eleven times
-alxbly
PSN: LifeIsPreachy
Mario Kart Wii: 0088 - 2869 - 9843
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