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Conkers Bad Fur Day; September Game of the Month
Topic Started: May 1 2007, 05:56 PM (3,442 Views)
Rapueda (retired)
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So what did everyone think of Conker's Bad Fur Day?

I thought it was a refreshing take on a genre that had too many games released with the same basic formula. I thought the mature humor added enough to make it worth re-playing again and again. And the multiplayer modes were great. Well... the war and beach ones, anyways. I could never get into the other ones, like the tanks or the heist. Though the raptor one wasn't too bad. :lol:
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Rapueda (retired)
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Anyone...? :unsure: :-/
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dataDyne
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I've never played much of the single player, but I did play a fair bit of multiplayer with my friends back around 2002 (I think). As far as I remember the multiplayer was very impressive, considering I had such low expectations for it. Kind of reminded me of Banjo Tooie's multiplayer mode, but with added weapons and violence.
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dagoss
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Colors and death match were pretty fun. Single player was an absolute riot. Remember this?

I'll be sure to replay this when I get back home and am reunited with my N64 -- but over the summer I won't have Internet access, so you'll probably never hear about my experiences :(
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Conker is a classic. My favorite bits include using urine as a weapon, the beach landing and the matrix level. Bring it! :D
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Rapueda (retired)
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I loved that one boss that was a furnace, and you had to use bricks to, errrr, hurt him. :lol:
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Kerr Avon
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There's a lot you can say about CBFD. It has arguably the best graphics and sound on the N64, it's possibly the funniest non-adventure game ever, it shows just what both the N64 and the cartridge format can do, it showed that cutscenes generated by the in-game engine could be just as good if not better than pre-rendered cutscenes (this last point had been demostrated before, but never as well as in CBFD), and it proved that Nintendo consoles could host adult games. Well, smutty teenage games, anyway :)

Regarding the single player game, apart from being sometimes very funny (and sometimes just unfunny or borderline disgusting), it had a very inventive string of story and gameplay scenes and was very enjoyable. It was, however, a little too easy, sometimes tedious, and the in-game camera suffered from the occasional bad positioning.

The multiplayer, though, is what gives the game it's nearly unmatched replayability. Beach is a lot of fun, as is Heist (although you don't really play Heist according to the rules, it's much more fun just to keep beating up your oponents than to actually capture the bag), and War: Total War is brilliant. But it's War: Colours, that really lifts CBFD into the playability stratosphere. I can't tell you how many hours I've spent playing Total War: Colours, just me and the bots. It's quite simply the best Team Fortress style game I've ever seen, and encapsulates all that made Rare so great. It takes place on a superb map (more maps would be fantastic, but one superb map is worth ten so-so maps), with great weapons, and it has the brilliant-but-simple feature whereby unlike in every other Team Fortress style game, you don't choose your class (and hence your weapons and abilities) before starting, but your abilities change according to the weapon you pick up (you can only carry one). This removes the irritating limitation of other Team Fotress games, and really transforms the game. Pick up a bazooka, and you move really slowly (when armed) and can't jump. Pick up the throwing knives, and you can jump and move fast. Pick up most guns and you can't jump. Pick up the Katana (the sword) and you can fall extra far without dying, and you don't appear on your opponents radar. It's such a brilliant feature, and yet no subsequent Team Fortress style game has adopted this system.

I'm not too keen on the other multiplayer games. Raptor is alright, but unbalanced. Tank is OK, but suffers from the gas canister being too tempting (even if you don't get it, all of the other players and bots will try), meaning that actual tank vs. tank combat doesn't occur as much you'd like, and when it does, a non-combatant makes immediately for the gas canister.

I don't play Race at all, as I'm not a real fan of race games, plus it's rather limited and samey, if you ask me.

Deathmatch is fun, but the fact that it's every man for himself weakens it (there should be an option to play team vs. team), and the bots always appear as Tediz, which is a pity, as if they had random skins selected from the skins playable in the other multiplayer modes, then it would be more interesting. This is my major complaint about all of the modes (except Race, which I never play), there aren't enough user definable Options. There are some, including skill settings, and game limits, but I'd prefer more. Such as an option in War: Colours so that when one team captured the flag, then the players' positions weren't all reset (you just get to a good sniping spot, especially with the bazooka, and then someone captures the flag, and you are mmediately returned to your base, with no weapon). And all modes should have an "infinite time and infinite score" option, so that the game doesn't end until you manually end it. Plus I'd like to be able to play all modes in first person. Perhaps asking for a lot, but I can retrospectively post my wishes. Plus I was hoping that Conker: Live and reloaded on the XBox would have the same multiplayer modes, but with more options. Instead Rare removed the N64 multiplayer game modes altogether, and added a new multiplayer section, which I don't like much at all, and is immeasurably inferior to the N64's.
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Rapueda (retired)
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One thing I didn't like was how Conker couldn't fall from very high without losing a piece of chocolate (health).
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Rapueda (retired)
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Mop, you've got that CBFD kit thing, right? What's the story with that? Was it a promo item or a "collector's edition"? I don't remember seeing it offered back when the game was released.
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Mop it up
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Rapueda
May 10 2007, 07:45 PM
Mop, you've got that CBFD kit thing, right? What's the story with that? Was it a promo item or a "collector's edition"? I don't remember seeing it offered back when the game was released.

I haven't really been able to find much information on it. There was an eBay auction for one that said it was a special kit given to game stores, and this seems likely. The VHS tape contains a 3-minute gameplay video that showcases many scenes from the game, and I think it was meant for a store display because it ends with "Coming March 5th." It shows quite a few scenes from near the end of the game, so I'm glad I didn't watch it before I played the game. The pill bottle was said to originally contain jelly beans, but it was empty when I got it. What's missing from my set is a t-shirt that had the same "Conker's Bad Fur Day" text that appears on the game's label. Also missing is the paper insert, although I don't know what it had written on it. Evidence seems to suggest it was intended for game stores like GameStop: The video was to be put on a display TV, the employee was to wear the shirt, and the game was to be put out for test-playing. Not sure what the pills were for... but again, this is mostly speculation; I don't have any confirmation on what it was used for.

Now, as for the game itself: is anyone else disappointed that there are still a couple of things that are censored in this game? I mean, if you're going to create a game like this, you might as well go all the way. It makes me wonder if Nintendo still put a little restriction on the game, not allowing the F-Bomb. Or maybe... this game was made in England, right? Is the F-Word an even bigger taboo there than it is in the US?
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Shiren Wonders
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Conker is definitely one of my top 3 N64 games. Rare really had some perspective to laugh at themselves and make an un-Bazooie-Kazooie/DK64 platform game. IMO, Conker was the real next step from Super Mario 64.
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Mop_it_up
May 17 2007, 05:34 PM
It makes me wonder if Nintendo still put a little restriction on the game, not allowing the F-Bomb. Or maybe... this game was made in England, right? Is the F-Word an even bigger taboo there than it is in the US?

Nah, it's pretty much the same. I reckon they wanted to avoid using very graphic language just because the game was cartoony and if it was too strong then it may have received (more?) criticism. Of course, fighting a giant poo, using urine as weapon and killing teddies with nasty blood-soaked headshots is fine. Oh yeah!
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plankton88
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Conker is definitely one of my top 3 N64 games


Me too. Maybe on my top 3 of all time.

As far as the language goes, I think its one of those things when censoring the words and putting a big bleep just makes it even funnier. Kind of like looking at women in lingerie is a lot sexier than actually seeing them naked.

*****Quick Poll******

What level was the hardest for everyone?

For me it had to be that damn pre-historic surfboard race. I must have tried 50 times before I finally did it.
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floorcat
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plankton88
May 17 2007, 10:23 PM
*****Quick Poll******

What level was the hardest for everyone?

That damned Normandy beach "Saving Private Ryan" level... I must've tried 50 thousand times before I finally did it.

In fact, it almost ruined the game for me, it was so hard. <_<
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Yeah, that level was pretty tough. Once you've memorised the enemy locations it's much, much easier.
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floorcat
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I dunno... maybe I just suck balls... like I remember just BARELY getting past that level after 50 gajillion tries and still thinking it was 75% luck. And from how much gaming experience I've had on older consoles, I'd think my level memorizing skills would be relatively decent. <_< Anyways, my disgust of the thought of trying that level again is probably one of the bigger reasons I never touched CBFD again after beating it. That level was just so disjointingly difficult over the entire rest of the game, IMO. >_<
Now Playing: Clash Royale (mobile), The Swapper, Ratchet & Clank: Full Frontal Assault, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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It's pretty easy on the Xbox. I remember playing the demo and being surprised at how far I got. Perhaps it's the inclusion of the extra stick making it control better... or maybe they toned down the difficulty a bit?

Sadly, I've never got to that stage in the full (non-demo) version of the remake. One day, though...
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plankton88
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Yeah, that level was pretty tough. Once you've memorised the enemy locations it's much, much easier.



Yeah I tried about 10 times just running through it. Then finally decided to start shooting the guys rather than trying to run by them. After I memorized where they were all at it only took me 5 more tries.


By the way.... The surfboard level I just couldn't beat. I actually never did..... I was sooo frustrated I let my 6 year old son try it and he did it in about 5 tries. Kids these days.
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floorcat
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plankton88
May 24 2007, 11:09 PM
I was sooo frustrated I let my 6 year old son try it and he did it in about 5 tries. Kids these days.

Hmmm... maybe I was already too old for that stupid Normandy level... :unsure:
Now Playing: Clash Royale (mobile), The Swapper, Ratchet & Clank: Full Frontal Assault, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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Rapueda (retired)
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The Beach multiplayer level is still fun even with one player. I like to be a Teddiz and have as many of the French guys as possible. It forces you to have an AI Teddiz who will jump on the big machine gun. Then I go to either the bazooka or sniper rifle position and start blasting away. Headshots with the sniper rifle rule! :lol:
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Applepieman
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Conker had a awesome single player mode. For real has anyone's day ever go this bad? Though the ending was sad (don't know if I should reveal the ending). Tons of spoofs all over the place, very entertaining, and always make you laugh.

The multiplayer is where it is at :P I remember playing multiplayer with my friends like every weekend

I say every N64 owner should own this game :P
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plankton88
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Actually I loved this game to death, but after hours of playing it, the ending kind of pissed me off. It was ad and weird and very unexpected. I remember beating it and thinking what? this is some kind of joke right? where's the real ending? then the credits rolled. ARRRGH! I can go back and play any chapter except the very last one.
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Applepieman
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Berri was pretty cute :P
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Kerr Avon
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I've just found out, thanks to Retrogamer (an English magazine) that there is a remake of Conker's Bad Fur Day multiplayer underway, at:

http://bad-fur-day.pack-er.com/

Hopefully it will turn out excellent. Have a look if you like CBFD multiplayer, or any good multiplayer games in general.

In the same issue was a good article about Duke Nukem 3D, although the N64 version wasn't discussed (well, it was mentioned, barely) - it would have been interesting to hear about the N64 versions creation. Last month Goldeneye was discussed with GE's authors, an interesting read, but again lacking in detail, although perhaps most of the magazines readers wouldn't have been interested in in-depth comments on why Bond doesn't need to pick up the bunjy jumping equipment before bunjying off the dam, or why Xenia doesn't appear on the Frigate level, or why the motorbike was removed from the game, etc. Oh well.

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Zaidou
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two things- framerate, and amount of players. other than that the n64 original twas quite awesome.
Peace out y'all
(contrary to what my email address says, i'm actually a guy)
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Applepieman
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What do you need inorder to play the Beta version?
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Rapueda (retired)
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That's pretty awesome.
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Matt
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Kick, Punch, It's all in the mind
the specs to play the beta is Min Specs:

1. 1.6Ghz CPU

2. 512mb ram

3. 16mb OpenGL compatible video card

4. Latest drivers for your video card

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Gyllenhal
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After I enter in a cheat I dont know what to do theres no enter button. So what do you do after you enter a cheat in conker's Bad Fur day? I even tried putting a peried after I put in the word and nothing happend. That fire guy didnt do anything at all. PLEASE HELP ME!!
OMG LASER PEW PEW PEW
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Rapueda (retired)
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After you type in the code, press the key that has an arrow pointing to the left on it. Then that fire guy should say something like "you got it". :)
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