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Who cares if the game is short?
Topic Started: Apr 29 2013, 08:00 AM (313 Views)
The Red Shadow
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The Seeker
Check out this article first.

Okay, now what say you? I understand the point that both Hideki Kamiya and the Kotaku writer are trying to make but I have my reservations about it. First of all, every game should be FUN. This goes without saying! But if you are going to charge $50 or $60 for a game then you shouldn't be able to beat it in one day, even if you go all out and play nonstop. That is a waste of money, even if the game is awesome. If this Wonderful 101 is going to be short then it should cost less. I don't know the exact pricing for the game but Amazon was showing $60. I'd be highly disappointed if a $60 game was over the next day even if it caused bikini models to come out of my TV and tickle my feet with feathers while feeding me chocolate covered bacon in the back of a convertible Ferrari. Wait, what was I saying...?

Anyway, I think you get where I'm coming from. What do you guys think? Shouldn't a game priced at normal retail and played an average of a few hours a day still last longer than one day/sitting?
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Matt
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Kick, Punch, It's all in the mind
Must say I agree on Kamiya on this one, although that may be because I am a big fan of his work.

Take Sonic Generations, I have invested ALOT of time on that on the console versions, and also another 32 hours according to Steam, despite it being beatable in a day, on the other hand I see issues with games that have had gameplay added in just to make the game longer, take the new Injustice for example, the story mode has pointless mini games added in to extend the games playtime, which affects the enjoyment of the game for me, I'm also alot more likely to replay Sonic Generations than I would Injustice, as I had more fun in that game.

Another example of, while not Kamiya's game, it is made by Platinum Games is Metal Gear Rising, I can complete that game in 3 hours, but still find it fun and got more playtime out of it than many games with a longer story mode.

I think the main part of Kamiya saying this is (and his twitter profile reflects this) is he tends to prefer games from the Mega Drive/Genesis and Arcade games, where they are designed to be beat in short times but constantly replayed.

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TNT737373
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The Red Shadow
Apr 29 2013, 08:00 AM
..even if it caused bikini models to come out of my TV and tickle my feet with feathers while feeding me chocolate covered bacon in the back of a convertible Ferrari. Wait, what was I saying...?
Ohhhhhhhhhh, I'd totally pre-order that game.

I agree, the longevity of a game should be reflective of the price. 1-2 day campaign? $30 game.

3-7 day campaign, $60 game.

7+ day campaigns like Grand Theft Auto V, $60 game, but I'd prob pay more, ha.

Also HD remakes of old games should always be $30 or less.
Edited by TNT737373, Apr 29 2013, 09:56 AM.
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floorcat
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Nintendo sixty-floorcat :P
I'm totally with you guys on this one... though for me, FUN should be the number one priority for any game, ALWAYS. (I mean, that's the whole reason we play games, right??) The price should ideally be reasonably scaled according to the game's length... and I feel it generally has been. I've been noticing many game reviews even take the price into account in their review, as well... "Such and such could have been better, but one can't complain when the game only costs $X" (or vice-versa).

I think downloadable games as a whole should take the credit for this price-scaling... as we really have seen some STELLAR digital titles these past few years, giving us amazing experiences for a very reasonable price. (i.e. Journey, Braid, Walking Dead, etc.) With these smaller titles, I feel a game has a better chance to shine, as the developers probably feel much less inclined to "pad" their game out, and instead, concentrating so much gameplay/level design/ideas into their title.

With that in mind, I'm currently playing an EXCELLENT downloadable game right now... Guacamelee (purchased off the PSN for a discounted $12 with PS+, which gave me the identical PS3 & PS Vita versions). It took me a few sittings, but finishing 100% of my first play-through clocked in at just under 13 hours. Still going to play some more of it, but as it is now, that's less than $1 an hour, and I've enjoyed (nearly) every bit of it!! (I added "nearly" because there were some TRIIIIIICKY ~but totally optional~ old-school mega-man style platforming sections... SO HARD!!)

On a similar note... I find it equally annoying when a movie director feels compelled to "pad" their movie...
Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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DeeMoney
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Outback Adventurer
I really think that games shouldn't cost as much if there only going to be short. It's only in the last couple of years that we have been seeing variations in pricing for games in Australia. A few years ago, you bought a brand new game it would cost you $110. Yep that's right, what a joke!! And if it was an A1 title that you hanging to get you had no choice but too pay it once upon a time.

Thankfully as time has gone on game prices have come down to be more in line to what North America are paying and that thankfully feels better on the wallet.

I certainly would feel ripped off if I bought a game at full price and it didn't even last me the week with the story mode. You want to get some good play time out of them and making games short just really shows disrespect to the gamer. If it's short, drop the price!!! :yeah:
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stinger9142
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Endure and survive...
Interesting concept I guess.

I do prefer longer games, but have loved some very short games over the years.

Gun for PS2 took me around 16 hours to complete the first time. After several dozen times through I was doing it in a little over 4 hours. It made up for it with the fact that I played through it probably upwards of 50 times :lol:

I generally prefer games to be over 100 hours to complete, or have an online multi-player mode, ala Battlefield.
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