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| The Gamecube Topic; "Gamecube" or is it really the "N128" ? | |
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| Tweet Topic Started: Sep 15 2007, 10:16 PM (4,489 Views) | |
| macN64 | Mar 9 2010, 04:24 AM Post #91 |
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Senior Member
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I'm with you, alxbly. I think Nintendo took some inspiration from Rare when making Sunshine. FLUDD = Kazooie. Blue coins = Cheato pages, or maybe Mumbo Skulls? I think Sunshine plays more like Banjo Kazooie than Super Mario 64, and that isn't necessarily a bad thing. Galaxy feels as though it was designed like a series of obstacle courses, with several small tasks all strung together to make a galaxy. I'd rather have one, large, area to roam as I please and take my time exploring. When playing Galaxy, I always feel kind of pressured to move onto the next “planet”, and there’s no backtracking. ![]() |
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| Mop it up | Mar 9 2010, 12:33 PM Post #92 |
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Forum Urban Legend
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That's because Super Mario Galaxy is a platformer. Banjo-Kazooie is more of an adventure game. That's why many people find Super Mario Galaxy to be a great game, because it is much closer to being like Super Mario Brothers in 3D. Super Mario 64 and Super Mario Sunshine both contain elements of platformers and adventure games, though SMS is more linear as there aren't very many stars you can get out of order. If you prefer either to SMG then it is because you prefer adventure games to platformers. There's nothing wrong with that, I'm just making an observation. SMS was good, and there's only really one thing that nearly ruined the game for me: the blue coins. The game was rushed to market and it suffers because of it. |
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| alxbly | Mar 9 2010, 12:46 PM Post #93 |
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Ancient
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There's some good discussion here. I'd never really thought about why I found Galaxy less satisfying but it's because the exploration isn't very exciting, freeform or satisfying. Exploration has always been a big deal for me in games and the linear nature of Galaxy is most likely what puts me off it.
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| Mop it up | Mar 9 2010, 01:00 PM Post #94 |
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Forum Urban Legend
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I don't know, I feel that if there are exploration aspects in a Mario game then it isn't really much of a Mario game anymore. If that's what you want out of it then it seems like you want it to be something it isn't. Don't get me wrong, I enjoyed Super Mario Sunshine and Super Mario 64 is one of my favourite games of all time. However, if I had played Galaxy first then I would probably consider it to be the best. Super Mario 64 was the very first 3D game I played, so it is kind of impossible for any game to capture my imagine in such a way, and give me the same experience of discovering a totally new world different than anything that had come before. |
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| macN64 | Mar 10 2010, 08:36 AM Post #95 |
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When you think about it, Super Mario 64 isn't very true to the original Super Mario Bros games. For instance, there's no time limit for levels, and the mushroom and fireflower pick ups are replaced by a health bar. Although Galaxy still retains some of these changes, it does feel, as you say, closer in design to the origial 2D games. The exploration is swaped for a more linear, "obstacle course" like approch. You're right when you said I prefer adventure games to platformers. This might be a bit controversial, but I think I prefer the old Pitfall! games to the original Super Mario Bros. That probably speaks volumes.
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| Kyasarin | Mar 10 2010, 09:47 AM Post #96 |
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Newbie
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It's one of my favorite systems created. It has a library of fun and exciting games (Mario sports games, Super Monkey Ball games, Phantasy Star Online I & II Plus, etc.) and I really loved the controller, as useless as the D-Pad tended to be. It's easy to hold in your hand and it's easy to memorize everything. |
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| l0whit07 | Mar 10 2010, 01:15 PM Post #97 |
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Established Member
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As far as adventure and platform games go, I much prefer platform games. When games all started to be in 3D it made it kind of hard for them to be entirely Platform (getting from one end to the other). So they added the adventure aspects to games like Super Mario 64 and Donkey Kong 64 (which is an adventure game unlike the SNES game). But SM64 still had many levels in the courses that were strictly platform. There was always the levels where you had to get to the top of the mountain, or top of the castle or whatever. Also all the Bowser levels are getting from point A to point B. Without adding the adventure aspect to these traditionally platform games would probably under utilize 3D capabilities, might have been what they were thinking? I think the worst parts of SM64 are where you have to go searching for things. Adventure isn't my style of gaming. This isn't much gamecube talk, ha, but still fun. Oh and please correct me if I had any misinformation, I don't play a huge variety of games. So what are some good platformers for the gamecube, that aren't adventure platformers? Still trying to work my way through Sunshine, but I really need a better controller. |
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| macN64 | Mar 11 2010, 05:05 AM Post #98 |
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Senior Member
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I've been thinking about this a bit more. My favorite parts of Mario Sunshine (so far) are the bits where FLUDD is stolen from you. My favorite part of this adventure game are the platforming levels. Yet, on Super Mario Galaxy, my favorite level is the Honeyhive galaxy, argubly the most "adventure" style galaxy, what with the large, open spaces and "reqular" gravity. My favorite part of this platforming game are the adventure levels. Perhapes I just like variety?
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| alxbly | Mar 11 2010, 01:21 PM Post #99 |
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Ancient
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Mine too... this is scary. I did enjoy exploring the world but the FLUDD-less challenges were amazing fun. You'd just gotten used to FLUDD then you're stripped of it.. and it adds to the intensity of the challenge that you haven't got FLUDD to fall back on. I enjoy platforming in games in well; some of my favorite parts in Shadow Man on N64 are when you have a room full of moving platforms in between you and your goal! I like exploration as well because it helps to break up the more challenging parts. Prince of Persia Sands of Time is one of the Gamecube's better platforming games but even it isn't pure platforming. |
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| Mop it up | Mar 11 2010, 05:40 PM Post #100 |
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Forum Urban Legend
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So... does that mean that FLUDD was actually a lame idea? |
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| alxbly | Mar 11 2010, 06:07 PM Post #101 |
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Ancient
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No, it was a good idea to add something new to Super Mario Sunshine and something that could be taken away to mix up the gameplay. It stuck a good balance, IMO. But I suppose Nintendo could have better appeased the rabid fans by making it a Mario hat or a power-up...
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| niniendowarrior | Mar 11 2010, 08:55 PM Post #102 |
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Senior Member
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I thought I'd post a question about something that's been bothering me. I understand that the Wii has a component cable that allows 480p output, but how does that work on GC games that have this capability? Is it as simple as just putting in the GC disc and firing the game up on the Disc channel? As much as hardware goes, I have nothing but bad things to say about my Cube, but the games on the system were fairly decent. I still find myself picking up a GC game or two for cheap. I'm very thankful that the Wii can play it because GC games were very expensive back in the day. |
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| Mop it up | Mar 12 2010, 12:51 AM Post #103 |
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Forum Urban Legend
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With the GameCube itself, you had to hold the B button when the GameCube logo appears in order to enable progressive scan (480p). You obviously can't do this with Wii, but it's even more simple. If you have the Wii set to 480p, then any GameCube game which supports progressive scan will automatically run in 480p when you load it up. Games which support it have a p-scan logo on the back of the case next to the number of players and blocks logos; pretty much every Nintendo-published title supports it. |
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| niniendowarrior | Mar 12 2010, 01:31 AM Post #104 |
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Senior Member
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That's very handy to know. Thanks! It's been bothering me since I don't know whether I have to hold some button or something to get progressive scan to work. Heck, I don't even know if there's anything you need to do on the Wii to do progressive scan on Wii games! |
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| Deleted User | Mar 12 2010, 09:37 PM Post #105 |
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Deleted User
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I can honestly say that the Gamecube was Nintendo's worst home console. It was the only one that actually disappointed me. I've only owned six games for the system overall compared to at least eleven for the Nintendo Wii. I also have been playing the Wii a lot more then the Nintendo Gamecube, where I could easily go for weeks without playing it. Giving away the Gamecube was a good decision, Nintendo surely revived themself with the Wii. Now don't get me wrong, the Gamecube isn't a bad system. It's okay, but nothing special about it like it's predecessors and it's successor. |
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| alxbly | Mar 13 2010, 05:49 AM Post #106 |
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Ancient
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I'm the opposite, I got far more fun out of my Gamecube than I have from my Wii. So, what six games did you own? Did you play any others? |
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| Deleted User | Mar 13 2010, 09:18 AM Post #107 |
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Deleted User
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These games I owned while I did have an Nintendo Gamecube: Super Smash Bros. Melee (Got it with Gamecube on Christmas, 2005) Super Mario Sunshine (See above) The Legend of Zelda: The Wind Waker (See above) Mario Party 7 (See above) SSX3 (June, 2006) Paper Mario: The Thousand-Year Door (April 20, 2006) I got my Nintendo Gamecube on Christmas, 2005, and gave it away in May, 2007, so I have limited experience with the system. Also, I had not heard of the Wii by the time it rolled around in 2006. My brother spoke of it once, but I thought it was basically going to be a collection of old games and I was not interested (Turned out to be the Wii). Games I've rented: Kirby Air Ride (February, 2006) Mario Superstar Baseball (April, 2006) Super Mario Striker (Late 2006) Cars (Seriously) (September, 2006) Pokemon Colliseum (June, 2006) Mario Kart: Double Dash! (January, 2006) I really don't have any plans on getting Nintendo Gamecube games anytime soon, as I want to focus on the Wii and eventually the Nintendo 64. |
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| l0whit07 | Apr 11 2010, 01:53 AM Post #108 |
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Established Member
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I've been really enjoying the gamecube recently. I've only got 8 games (all feature Mario :D) and the gameboy adapter (got that today). I don't plan on having a big collection for it or anything, mainly all the Mario games and maybe a few other. Anyway to the reason of making this post... what is the best way to get the best picture out of the gamecube? I've seen on the games where it says progressive scan compatible? Does that mean there are component cables for it? I've only got composite hooked up.. I was thinking of getting S-video cables but wanted to see what anyone had to say about the progressive scan option. Thanks everyone. |
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| floorcat | Apr 11 2010, 02:05 AM Post #109 |
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Nintendo sixty-floorcat
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That's a good question, and it took me a while to figure out why I haven't asked it myself. (Sorry, before I get your hopes up, I don't have an answer for you... I'm sure someone else will though.) I've never thought of this because I've only ever played Gamecube games on the Wii, which I've always had connected with component cables. I've used an S-video cable with my N64 for a little bit, and I thought the sharper picture was easily visible, at least when you first make the jump. I believe the same S-video cable could be used with the Gamecube... |
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Now Playing: Clash Royale (mobile), Gravity Rush 2, Rayman Legends, Project CARS, Uncharted 4 Survival Mode ᕕ( ᐛ )ᕗ
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| l0whit07 | Apr 11 2010, 02:13 AM Post #110 |
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Established Member
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Thanks floorcat! May not have had an answer to my question but did manage to make me feel like an idiot! I've got my N64 hooked up with an S-Video cable, literally RIGHT next to my Gamecube. I never thought to switch the plug over. The S-Video cable even says "Gamecube/N64" Stupid... (On a side note, the S-Video for the N64 is definitely the only way I will ever play my N64 again. It looks great on my LCD. I was messing around the other day and hooked up a 64 with the RF switch.. and :o! It was awful!!!) Anyway... still curious about the Progressive Scan abilities... |
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| alxbly | Apr 11 2010, 06:26 AM Post #111 |
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Ancient
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Yup, there was an official component cable and it tends to sell for high prices these days: http://shop.ebay.com/?_from=R40&_trksid=p3907.m38.l1311&_nkw=gamecube+component+cable&_sacat=See-All-Categories Progressive scan looks amazing on GC (F-Zero GX = ) but not all games are compatible. Playing Gamecube games on Wii tends to be the easiest option for progressive scan... if you have a Wii.
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| l0whit07 | Apr 11 2010, 11:24 AM Post #112 |
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Established Member
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Thanks alxbly....and d*mn! That is pricey. Also brings up more questions... Does the component cables plug in to a different location than the standard AV cables? The part that goes into the Gamecube looked different than the standard AV cables? Or were my eyes deceiving me? If they are different plugs do only certain Gamecubes have multiple video outs? I believe mine only has the AV out.. could be wrong. Also the component cables only have 3 wires for video, no audio... so do you also have to have the composite cable plugged in for audio? I had a Wii a LONG time ago. It messed up and had to send it back. They sent me a giftcard for another one.... but it was at the time they were impossible to find, and I never replaced it. Looks like just one more reason to buy it again. Thanks! |
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| Mop it up | Apr 11 2010, 02:07 PM Post #113 |
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Forum Urban Legend
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There is a different input for the component video cable and it was removed from later versions of the GameCube hardware. The port is labeled "Digital AV Out" and is located to the left of the normal A/V input: http://ramblings.narrabilis.com/images/gamecube_ports.jpg The cable does not include audio, so you will have to use the audio cables from the normal A/V cable. To activate progressive scan in games that are compatible, you must hold down the "B" button during the GameCube logo screen. |
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| alxbly | Apr 11 2010, 02:29 PM Post #114 |
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Ancient
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Which is one reason why the cable is so expensive; it was only produced for a year or so and then discontinued when the Gamecube hardware was revised to remove the component connection. Most early Gamecube's have this output though and some of the silver ones also have it (but most don't). |
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| Mop it up | Apr 11 2010, 02:41 PM Post #115 |
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Forum Urban Legend
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TIP: GameStop sells component cables for $5 if they happen to have any in stock. Check their store availability on the product page of their website: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=32149 The cable was discontinued from retail but I believe it was available through Nintendo's website throughout the lifespan of the GameCube. But who thinks to check there? Even when it was available at retail, it was always difficult to find due to the limited number of quantities Nintendo produced. It's strange how Nintendo would discontinue a product due to poor sales when they're the ones responsible for that by restricting availability of it. Even stranger is that Nintendo continued to include progressive scan support in games long after the port was removed. Why include a feature you don't intend to support? |
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| l0whit07 | Apr 11 2010, 07:15 PM Post #116 |
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Established Member
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Thanks for the info Mop. I have a Platinum console and I guess it is a later version as there is no Digital AV out. Looks like I will just use a S-Video cable until I get the Wii. As far as Gamestop selling them for $5... I was at a gamestop today and they had an AV cable but it was labeled as "Gamecube Component Cable" and it was selling for $4. If only it was the correct cable. |
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| alxbly | Apr 11 2010, 08:54 PM Post #117 |
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Ancient
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People quite often get component (R,G,B) and composite (yellow, red, white cables) mixed up. Without seeing the component cable which is for sale for $4.99, I'd be wary of buying. I suspect you'd end up receiving what you'd seen in the store... a standard composite av cable.
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| dataDyne | Apr 11 2010, 10:19 PM Post #118 |
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Forum Dinosaur!
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I absolutely love the Wii, but I still think the Gamecube was a better console. While it wasn't the most innovative or distinguished console Nintendo ever made, it certainly did its job well and provided us with something amazing games. The last generation of consoles was incredible; the three big boys were equally as good as their competitors. |
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Give this man a fish, and he can throw it up eleven times -alxbly PSN: LifeIsPreachy Mario Kart Wii: 0088 - 2869 - 9843 | |
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| Mk II | Nov 27 2010, 05:59 PM Post #119 |
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Elite
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mmm.. i would nominate the Virtual Boy for that title. Not sure if that's a handheld (headheld?) or a home console but anyway: i dont feel the Gamecube was that bad actually. ive played some really excellent games like 1080 Avalanche, F-Zero GX and Metroid Prime (!) and it even had a decent number of good third-party titles like Harvest Moon, Tony Hawk, Soul Calibur and SSX Tricky. So i wont give it away any time soon (or like never). in fact i've got four of them - indigo, black, white & platinum with matching controllers of course ![]() |
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| Gazza | Dec 10 2010, 05:27 AM Post #120 |
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Established Member
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A few things that may be of interest to some with regard to the Gamecube in this part of the world. Here in South Africa we had all our Nintendo products handled and distributed by a company called Futronic. By all accounts, these people made almost ZERO effort and displayed a total lack of passion in marketing the Gamecube product in this country. They really dragged the big N's name through the mud over here and 'Core'(the current new distributors) had to rebuild the brand. Admittedly, it wasn't like the brand had any type of solid footing here to begin with. I mean 90% of people in SA had the Golden China's and what not, and the SNES was just about non-existent. Futronic tried to launch the N64 but it was too late and the GameCube, though we all know it was not the best seller worldwide, had no help whatsoever from the Futronic bunch. If I recall correctly, the Gamecube launched here in about 2003-'04. The price was 990 ZAR. So that worked out to around $150 at that time. All the Gamecube models we received were the one's which still had the connections for component output. The system didn't last long. A year or so later it was already becoming difficult to find it in stores. Regarding my own experience with the GC, I don't have many games for it but I've definately been impressed with the one's I do have, and from that standpoint I kinda feel that this was an underrated system in terms of it's sales. I'm definately looking forward to adding more GC games to my collection. So to that end, About a week ago someone advertised that he was selling some of his collection of games, mainly PS2 but which also included a few Gamecube games. He happened to be located not too far from my area, so I paid him a visit and bought a few games off him. He said that sometimes during his trips overseas he would buy a few games here and there and so he had a fair number of NTSC version games up for sale. Now some of the games were still sealed because as he explained he just never got around to playing them. Why I mention this is that one of the games was a sealed sports title. Now ordinarily sports games hardly hold any value at all, at least that's the opinion I've always had on that. To my astonishment though, a friend of mine pointed out to me the other day that one of the games I bought (NCAA College Basketball 2K3) is actually of some worth! That to me sounded quite ridiculous, especially that some arbitrary sounding basketball game can hold value. But sure enough, having a look on eBay, this game in sealed condition can fetch a pretty healthy amount! So it looks like that I won't have to come up with the funds to increase my GC collection, selling this sports game will do most of that for me.
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Mine too... this is scary. I did enjoy exploring the world but the FLUDD-less challenges were amazing fun. You'd just gotten used to FLUDD then you're stripped of it.. and it adds to the intensity of the challenge that you haven't got FLUDD to fall back on.


) but not all games are compatible. Playing Gamecube games on Wii tends to be the easiest option for progressive scan... if you have a Wii.

10:50 AM Jul 13