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Italia64 opinions about N64 games; Pros/cons
Topic Started: Aug 28 2015, 03:17 PM (4,212 Views)
italia64
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Work in progress...Post will be regularly update. Suggestions are welcome ;)

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007 THE WORLD IS NOT ENOUGH (2000) 88%
Developer: Eurocom
Publisher: Electronic Arts
Distributor: MGM Interactive
+ Just like Goldeneye 007, but with full of adds in terms of gameplay and gadgets
+ A bit fuzzy in places, but very good graphics with nice frame rate and great draw distance
+ Deep enough 4 players modes
+ Bond's atmospheres perfectly recreated

- Gameplay is too linear and piloted compared to Perfect Dark or Goldeneye; this doesn't allow experimentation
- OST has its moments, but it's disappointing
- It doesn't push the hardware like PD do, it loses against the Rareware's masterpiece in every single aspect


1080° SNOWBOARDING (1998) 88%

AEROGAUGE (1997) 65%
Developer: Locomotive Games
Publisher: ASCII Entertainment
+ Nice plot, story and characters context
+ Some musics are very good
+ Smooth frame rate

- Graphics isn't good:
pop-ups
mediocre textures and environments realisation
- Difficulty entirely based on the unintuitive and complicated boost system
- Few tracks


AUTOMOBILI LAMBORGHINI (1997) 73%
Developer: Titus Software (EU, NA); Taito (JP)
Publisher: Titus Software (EU, NA); Taito (JP)
+ Good and clean visuals for 1997
+ Smooth gameplay
+ Customizable championship mode
+ Pit-stop feature
+ 4 players mode with AI opponents too
+ Driving good on Expert is rewarding

- Boring controls/gameplay on Novice
- Lack of details in cars and enviroments, visuals are often bland



BANJO-KAZOOIE (1998) 97%
Developer: Rareware
Publisher: Nintendo
+ Impressive worlds, outstanding graphics
+ AAA soundtrack
+ Huge and varied levels, crazy characters
+ Responsive controls
+ Long lastability but never frustrating


BANJO-TOOIE (2000) 92%
Developer: Rareware
Publisher: Nintendo
+ Gorgeous graphics:
crispy textures
unbelievable render distance
great levels and characters' design
+ Lovely OST
+ High level sounds
+ Bigger than its predecessor and plenty of things to do
+ New abilities and move, bear and breegull now can act separately
+ Compelling minigames (and FPS moments too!)
+ 4 players

- Many players may find it too big, with too much backtracking and with intricate "splitting" sections
- Frame rate issues


BATMAN OF THE FUTURE: RETURN OF THE JOKER (2000) 40%
Developer: Kemco
Publisher: Ubi Soft Entertainment
Distributors: Worner Bros. Interactive Entertainment, DC Comics
+ It's a Batman game?...
- Bad graphics
- Poor animations
- Extremely short and easy
- Repetitive gameplay


BEETLE ADVENTURE RACING (1999) 90%
Developer: Paradigm Entertainment
Publisher: Electronic Arts
+ Nice graphics
+ Tracks are immense, with animated roadside features, shortcuts, destructible items and hidden bonus
+ Good car's physics (four-point suspension system)
+ Good sound effects
+ Great multiplayer, with 4 player battle and other modalities

- You can use only VW New Beetles
- Some music are catchy, but the OST is generic compared to the high overall average quality


BODY HARVEST (1998) 85%
Developer: DMA Design
Publisher: Midway Home Entertainment (NA), Gremlins Interactive (EU)
+ Very original gameplay, plenty of ideas
+ Tons of vehicles
+ Shooting sessions are very rewarding, blasting insects is never been so fun
+ Perfect Boss Battles

- Blurry and foggy graphics
- No-hardcore gamers may find it too difficult, and easy to get lost in such huge worlds
- Save system is very punitive, prepare to be frustrated and learn what a quit rage is
- Controls are clunky and mechanical in on foot sections
- Occasionally game bugs


CARMAGEDDON 64 (2000) 30%
Developer: SCi
Publisher: Titus Software
- Poor and lazy port of the PC version
- Horrible blurry graphics
- Awkward controls
- Poor physics
- Bad sounds effects


CHAMELEON TWIST 2 (1998) 70%
Developer: Japan System Supply
Publisher: Sunsoft
+ Colorful and imaginative levels
+ Nice minigames

- Game is longer than its predecessor, but still not enough: very short, never really challenging
- No longer a multiplayer mode


CONKER'S BAD FUR DAY (2001) 97%
Developer: Rareware
Publishers: Rareware (NA, AU), THQ (EU)
+Probably the best graphics ever seen in the entire 5th generation of consoles:
facial, ears, tail and fingers animations
perfect lip sync
amazing
dynamic lighting and shadows
impeccable draw distance and visibility
multilayer transparencies
great textures
very detailed environments
+Incredible sounds:
great soundtrack
high quality musics
more than two hours of speeches and dialogues during animations
tons of different sound effects
+Very original:
funny
politically incorrect, dark and vulgar humoured
plenty of movies and pop culture references and quotes
+Varied gameplay: it combines platform, adventure, shooter, puzzle, mini-game elements
+Huge and varied 4 player modality
+Great plot: despite the humour atmospheres, the story is deep
+Completely different from the other great platformers on the console, without nothing to collect and very few backtrack

-The single player campaign is a bit short (about 10 hours) compared to the other top N64 games
-Occasionally frame rate drops (but never annoying)


CRUIS'N USA (1996) 54%
Developer: Williams
Publisher: Nintendo
+ Old arcade racers lovers may enjoy it
- Very poor graphics, plenty of 2D elements and pop ups
- All the cars have the same behaviour
- Monotonous
- Very short to beat
- The 1994 arcade version was better


CRUIS'N WORLD (1998) 65%
Developer: Eurocom
Publisher: Nintendo
+ like Cruis'n USA, arcade lovers and people who want to spend some no-brain racer hours may enjoy it
+ Graphics ans track design are better than its predecessor
+ Good replay value with unlockables and a challenging 100% to achieve


- Graphically is bettered, but still very poor for the hardware
- Still not substantial differences between the various vehicles behaviour


DONKEY KONG 64 (1999) 93%
Developer: Rareware
Publisher: Nintendo
+ Visually it's a stunner:
crispy textures
outstanding light effects
plenty of special effects
impressive draw distance
great animations
+ Marvellous OST
+ Tons of spot on sound effects
+ Vaste worlds, always varied and different
+ Plenty of things to do, moves, collectable and exploration
+ Infinite lastability plus 4 players modalities
+ You can use 5 different monkeys with different abilities and special powers
+ Compelling mini-games

- Many players may found it too big, with too many collectables and confusing
- Some graphical disappointments like occasionally frame rate drops (but never annoying) and not structural elements pop-ups (like trees)


DUKE NUKEM: ZERO HOUR (1999) 89%
Developer: Eurocom, 3D Realms
Publisher: GT Interactive
+ Good graphycs:
perfect draw distance in huge enviroments
very clean
+ Varied levels and situations
+ Traditional Duke Nukem spirit, enemies and quotes
+ Fine controls
+ Good work with arsenal
+4 players deathmatch mode

- On 640X480 res the frame rate is very poor
- Lack of save points during levels, very frustrating


ELMO'S LETTER ADVENTURE (1999) 18%
Developer: Realtime Associates, Inc.
Publisher: NewKidCo
+ It's an educational game for 3-4 years old children
- Very lazy work in every single aspect of the game
- Extremely short, slow and monotonous


ELMO'S NUMBER JOURNEY (1999) 18%
Developer: Realtime Associates, Inc.
Publisher: NewKidCo
+ It's an educational game for 3-4 years old children
- Very lazy work in every single aspect of the game
- Extremely short, slow and monotonous


EXCITEBIKE 64 (2000) 90%
Developer: Left Field Productions
Publisher: Nintendo
+ Superb physics engine
+ Detailed graphics with an impressive draw distance and smooth frame rate (some issues only in Hi-Rez mode)
+ Deep control system
+ Original Excitebike (NES) included
+ 4 players modes
+ Soccer mode multiplayer
+ 20 tracks, indoor and outdoor
+ Plenty of animations and tricks
+ Track editor
+ Various modalities, included desert race (with random track generator), climb hill, original Excitebike in 3D and stunt course

- In order to enjoy it, you have to learn the turbo and control systems. This may disappoint people who want an immediate fun


F1 POLE POSITION 64 (1997) 60%
Developer: Human Entertainment
Publisher: Ubi Soft Entertainment
+ FIA Licence
+ Good frame rate

- Pathetic sound effects
- Awful graphics, it looks a 1995 game, plenty of pop-ups
- No multiplayer


F1 RACING CHAMPIONSHIP (2000)
87%
Developer: Ubisoft
Distributor: Video System
Publisher: Ubisoft
+ Fia Licensed
+ Pick Up & Play mode

- Aside the license the game is identical to its predecessor, Monaco GP
- No more career mode
- Still no 4 players mode

*check Monaco GP RS2 for more pros/cons

F-1 WORLD GRAND PRIX (1998) 89%
Developers: Paradigm Entertainment, Video System
Publisher: Nintendo (JP; EU), Video System (NA)
+ Very good graphics (broadcast mode looks real!)
+ Good sounds
+ Great attention to details:
every veichle has different body shape
plenty of box options
convincing weather conditions
vehicles damage and tons of effects
+ Challenge mode is a great feature and improves the game lenght

- Unintuitive controls
- Yes, great graphics, but blurry
- Only two cars on the track in multiplayer mode
- No four player mode
- Frame rate issues

F-1 WORLD GRAND PRIX II (1999) 90%
Developer: Paradigm Entertainment
Publisher: Video System
+Technically it's slightly better than its predecessor
- Basically it's the same game, if you have F1WGP there's no need to buy this

F-Zero X (1998) 92%
Developer: Nintendo EAD
Publisher: Nintendo
+ 60 FPS
+ High sense of speed
+ Perfect controls
+ 4 player
+ Top level soundtrack

- Gaunt graphics

FIGHTERS DESTINY (1998) 86%
Developer: Genki
Publishers: Ocean of America, Inc./Ocean Software Ltd., Imagineer
+ Unique point scoring system, very original
+ Very smooth frame rate and some nice graphical special effects
+ Best fighting game on N64 (if we don't count wrestling games and SSB, of course)
+ Good replay value thanks the new moves and the various modalities

- Generic characters
- Graphically unimpressive, is not good like Tekken 3


GOLDENEYE 007 (1997) 94%
Developer: Rareware
Publisher: Nintendo
+ Very nice graphics (for 1997)
+ Very innovative game
+ Great selection of weapons
+ Gameplay and levels are varied and plenty of different things to do
+ One of the best 4 players mode in videogames history

- Frame rate drops with many enemies on screen
- Perfectible enemies AI, especially compared to newer N64 games like JFG, Perfect Dark or Turok 2


HYBRID HEAVEN (1999) 80%
Developer: KCEO
Publisher: Konami
+ Deep atmospheres
+ Very good plot
+ Original gameplay
+ The OST is spot on
+ Deep and articulated combat system

- Very repetitive
- Bad cameras
- Annoying frame rate in high-res mode (on PAL)
- Blurry textures


INTERNATIONAL SUPERSTAR SOCCER 2000 (1999) 93%
Developer: KCEO
Publisher: Konami
+ Nice graphics
+ Tons of different and realistic animations
+ Great controls
+ Impressive number of different moves
+ Very deep tactical and strategic aspects
+ Deep and original career mode
+ Scenario mode
+ Great 4 player modality

- No license
- PAL version is unplayable if you set hi-res


JET FORCE GEMINI (1999) 93%
Developer: Rareware
Publisher: Nintendo (JP), Rare (NA; PAL)
+ Outstanding graphics
top level draw distance, nice textures, very good light effects
+ Varied gameplay, plenty of things to do
+ Challenging
+ Incredible soundtrack
+ Good work with sound effects and sound quality
+ Varied and well made 4 players mode
+ Cooperative mode

- Many players may find the controls difficult
- Rescue all 282 Tribals is mandatory in order to beat the game
- Almost complete absence of linearity, this can be confusing
- Frame rate drops when the action climbs


KIRBY 64: THE CRYSTAL SHARDS (2000) 85%
Developer: HAL Laboratory
Publisher: Nintendo
+ Very nice visuals, especially charachters design and animations
+ Great OST with remixed old Kirby tracks and amazing new musics
+ Well implemented combo abilities features
+ Immediate and nice 4 players minigames

- Too childish
- Too easy and shorts, even attempting 100%


THE LEGEND OF ZELDA: MAJORA'S MASK (2000) 96%
Developer: Nintendo EAD
Publisher: Nintendo
+ Three days mechanics faultlessly implemented in a massive living world
+ Marvellous sub-quests and challenging minigames
+ Visually stunning:
Ocarina's render distance improved, you can see endlessly
motion blur effect
lights, weather, night, day: all changes during the 3 days
more characters on screen than Ocarina
+ Masks' system is a great add and make the gameplay more varied
+ It knows how to be original and innovative, keeping all the good things of Ocarina, very hard task
+ The OST is memorable
+ This sequel is more obscure, gloomy and deep


THE LEGEND OF ZELDA: OCARINA OF TIME (1998) 99%
Developer: Nintendo EAD
Publisher: Nintendo
+ Immense and pulsating world, completely explorable, with wonderful and immersive places and plenty of characters
+ Fantastic dungeons' design
+ The game involves the player in its rousing history, that's something magic in OoT
+ Greatly implemented day/night, young/adult dynamics
+ Very good, detailed and depth graphics with huge draw distance, touches like characters' expressions, impressive bosses and tons of effects
+ Perfect context-sensitive control system combined with a flawless camera control
+ First class and magnificent OST
+ Great longevity, tons of secrets and side quests
+ It's the greatest game ever made

- It doesn't perform like the best Rareware's games from a technical standpoint

MISSION: IMPOSSIBLE (1998) 80%
Developer: Ocean Software
Publisher: Infogrames Entertainment
+ Innovative and original gameplay
+ Missions are varied, plenty of different things to do
+ Perfect balance of stealth, puzzle and action elements

- Below average graphics (expecially in open spaces)
- Clunky animations
- Bad controls


MONACO GRAND PRIX: RACING SIMULATION 2 (1999) 85%
Developer: Ubisoft
Publisher: Ubisoft
+ Great physics, cars behaviour, handling and controls
+ Good velocity
+ Arcade and Simulation modality

- No FIA licensed
- All cars have the same polygonal model (unlike F-1 WGP)
- No broadcast/replay mode
- No 4 players mode and only two cars race with split screen


MYSTICAL NINJA 2 STARRING GOEMON (in NA: GOEMON'S GREAT ADVENTURE) (1998) 90%
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
+ Very good 3D graphics in 2D dynamics
+ Lovely soundtrack
+ Multiplayer cooperative mode
+ Varied and original gameplay:
Different characters
Nice subquests
Epic boss battles

- Some players may complain less RPG dynamics than other Ganbare Goemon games.

NFL QUARTERBACK CLUB 98 (1997) 80%
Developer: Iguana Entertainment
Publisher: Acclaim Sports
+ Very good graphics for 1997
+ Very good number of options and custom features
+ 4 players mode

- Madden was more immediate and smooth, with better AI too

NFL QUARTERBACK CLUB 99 (1998) 91%
Developer: Iguana Entertainment
Publisher: Acclaim Sports
+ Much more than a simply upgrade, it's better than the previous chapter in almost every single aspect
+ Amazing visuals
640x480 resolution without Expansion Pak support
unmatched level of animations
great attention for details, like footprints in snow, breath of the players visible when it's cold, etc.
+ Amazing number of modes, options and customizations
+ Bettered controls
+ 4 players mode

- Perfectable AI

NFL QUARTERBACK CLUB 2000 (1999) 80%
Developer: Iguana Entertainment
Publisher: Acclaim Sports
+ Great visuals
hi-res
over 1200 new motion-captured animations (and Jets players have their actual animation)
real time field deterioration
20 perfectly animated cheerleaders dance in half time break
selectable level of details
+ Enormous amount of options, modes and custom features
+ Improved AI (with Charlie Weis contribution)
+ New Pin-Point Passing system
+ More features in create a player mode
+ 4 players mode

- Frame rate issues, especially without Expansion Pak
- Not important improvements

NFL QB CLUB 2001 (2000) 80%
Developer: High Voltage Software
Publisher: Acclaim Sports
+ Amazing graphics
+ Add of shoulder charge move to break tackles
+ Simplified passing scheme
+ 4 players mode

- Not important upgrades and when it was released there were several better options on more powered systems

OPERATION WINBACK (in NA: WINBACK) (1999) 82%
Developer: Omega Force
Publisher: Koei
+ Innovative gameplay mechanics
+ Unique of its kind
+ Multiple endings choice is a nice touch
+ Very good character design

- Foggy and blurry graphics
- Bad enemies A.I.
- Too much backtracking
- Disappointing multiplayer


PERFECT DARK (2000) 97%
Developer: Rareware
Publisher: Rareware (NA, Eu), Nintendo (Jp)
+Best FPS ever made
+ Incredible and shocking graphics:
fantastic textures
real time lights, plenty of reflexes
impeccable draw distance
great level design
very good cut-scenes
+ Unmatchable weaponry, so innovative, huge and varied
+ Great, deep and articulate plot
+ Varied gameplay, plenty of things to do, perfect balancing between action and stealth
+ Objectives and missions' paths change when you change the difficulty
Almost endless replay value:
Combat Simulator is a game apart, everything is customisable, tons of options and modalities, all in single player against Simulants or in multiplayer
shooting range and training room are very nice features
single player campaign playable in cooperative 2 player mode too
entire campaign playable with player 2 using enemies, very innovative
+ Best local multiplayer I ever seen
+ It's a Rareware game...soundtrack is mind-blowing
+ Tons of different and perfectly recreated sound effects

- Some frame rate issues
- They removed the Transfer Pak feature...grrr!


POKÉMON PUZZLE LEAGUE (2000) 81%
Developer: Nintendo Software Technology
Publisher: Nintendo
+ Very addicting gameplay
+ Easy to get into on easy mode, very challenging if you try 100%
+ Compelling multi-player mode
+ Great FMV intro
+ Nice musics
+ Varied modalities

- The Pokémon you choose doesn't influence gameplay

POKÉMON SNAP (1999) 81%
Developer: HAL Laboratory
Publisher: Nintendo
+ Original gameplay
+ Easy to get into
+ Also not Pokémon fans may find it nice (and it's a nice way to discover Pokémon related things)
+ Vibrant and colorful in-game and menu graphics
+ Nice soundtrack

- Very short and easy game, unless you try 100%
- Only 63 different Pokémon appear


Rally Challenge 2000 (1999) 69%
Developers: Genki, Xicat Interactive
Publisher: SouthPeak Interactive
+ Good selection of licensed cars
+ Some nice touches like real-time reflections on glasses
+ Damage system and "slippy" cars give to the game a rewarding feeling after victories (much easier with "grippy" cars)

- Manual transmission is too much better than automatic
- Very unoriginal
- From every point of view not impressive and dated


RAYMAN 2: THE GREAT ESCAPE (1999) 92%
Developer: Ubisoft Montpellier
Publisher: Ubisoft Entertainment
+ Great graphics:
clean visuals (especially with Expansion Pak on)
smooth frame rate
lovely level designs
+ Good musics
+ Immersive atmospheres
+ Well-balanced difficulty
+ Linear gameplay makes it the perfect alternative to Super Mario 64 and Banjo-Kazooie


RIDGE RACER 64 (2000) 90%
Developer: Nintendo Software Tachnology
Publisher: Nintendo
+ Upgraded version of Ridge Racer and RR Revolution in every aspect
+ Nice visuals, especially in the night city tracks
+ Very fluid frame rate
+ Great sense of speed (in the latest races it's probably the fastest racer of the generation, for sure the fastest RR)
+ Track variants are very different
+ Good OST
+ 4 player mode and team multiplayer mode
+ Not hard if you want to reach the credits screen, but incredibly long and challenging if you want to beat it 100%
+ New car behaviour introduced

- Graphics are good but too low poly
- Tracks have significant variants, reverse and mirror mode, but are only 3


SHADOW MAN (1999) 90%
Developer: Acclaim Studios Teesside
Publisher: Acclaim Entertainment
+ Good Graphics
flawless draw distance
+ Well managed and deep dark atmospheres
+ Very nice plot
+ The main theme is wonderful
+ N64 needed an adult game like this

- Soundtrack is not varied and inspired (aside the main theme)
- Often confusing
- A more varied gameplay would been better


SHADOWGATE 64: TRIALS OF THE FOUR TOWERS (1999) 68%
Developer: Infinite Ventures
Publisher: Kemco
+ Some nice ideas implemented in the gameplay
- Many players may dislike the lack of action and the slow gameplay
- Really unimpressive graphics
- Small sounds sample


SIN AND PUNISHMENT (2000) 91%
Developers: Nintendo R&D1, Treasure
Publisher: Nintendo
+ Nice graphics, it looks an anime
+ Inspired soundtrack with some great moments
+ The console really needed an on rail shooter like this
+ Varied dynamics and plenty of action
+ Coop mode is nothing special but it's an appreciated feature
+ Good plot

- Even if on hard is quite challenging, the game's length is not enough, and there aren't other modalities aside the main mode

STAR WARS: EPISODE I - BATTLE FOR NABOO (2000) 88%
Developers: Factor 5, LucasArts
Publishers: LucasArts (NA), THQ (Eu)
+ Add of land and water missions
+ One of the most impressive draw distance of the generation
+ High quality sounds
+ Perfect controls
+ Varied missions and objectives
+ Very fluid frame rate
+ Clean graphics

- Environments are a bit gaunt compared to Rogue Squadron
- No multiplayer
- Very poor cutscenes


STAR WARS: EPISODE I - RACER (1999) 90%
Developer: LucasArts
Publishers: LucasArts, Nintendo
+ Great graphics (especially with the Expansion Pak)
+ Great sense of speed
+ Challenging in the end, but never frustrating
+ Vehicle upgrade system (buy/sell parts)
- In-game musics during the last lap only (unlike DC/PC versions)
- No 4 player mode


STAR WARS: ROGUE SQUADRON (1998) 90%
Developers: Factor 5, LucasArts
Publisher: LucasArts
Distributor: Nintendo
+ Great and very clean graphics (especially with the Expansion Pak on)
+ Perfectly interconnected with Star Wars universe

- No multiplayer
- Fog effect


STARCRAFT 64 (2000) 87%
Developers: Blizzard Entertainment, Mass Media
Publisher: Nintendo
+ Brood War expansion included and exclusive features
+ Very smart and quick control system
+ Multiplayer vs mode and cooperation mode, N64 exclusive modalities
+ Enhancements: more units selectable and SCVs, Probes and Drones go to mine automatically (StarCraft lovers know what this means!)

- PC version is graphically much better
- Micromanaging is annoying with no mouse
- No online mode (of course)

SUPER MARIO 64 (1996) 95%
Developer: Nintendo EAD
Publisher: Nintendo
+ Most revolutionary game in history
+ Best day one game ever
+ In 1996 that graphics in completely 3D and explorable worlds was unbelievable
+ Fantastic level design and atmospheres
+ Huge and varied
+ Outstanding soundtrack

- Some camera issues

TIGGER'S HONEY HUNT (2000) 60%
Developer: DokiDenki Studio/Disney Interactive
Publishers: NewKidCo (NA), UbiSoft (EU)
+Nice visual and animations
+ Well recreated charachters and Winnie the Pooh style

- Unoriginal
- It's a game for children, extremely easy and short
- Few minigames and with slow mechanichs


TONIC TROUBLE (1999) 78%
Developers: Ubisoft Montreal, Ubisoft Montpellier
Publisher: Ubisoft Entertainment
+ Colorful and nice environments
+ Funny characters and story

- It's a sort of Rayman 2 younger brother:
worse graphics
worse musics
much smaller and shorter
- Many gamers may find it too easy


TOP GEAR OVERDRIVE (1998) 78%
Developer: Snowblind Studios
Publisher: Kemco
+ Clean graphics (with the expansion pak on)
+ Incredible sense of speed (especially with the last cars)
+ Good soundtrack
+ Perfect controls
+ 4 players mode

- Expert gamers may find it too easy
- Few tracks


TOP GEAR RALLY 2 (1999) 85%
Developer: Saffire
Publisher:Kemco
+ Tons of rally simulation features added:
very good and elaborated damage/upgrade parts system
point-to-point races give a strategic aspects to the game
realistic grip, it's always different depending on terrain and weather conditions
+ Two player cooperation championship
+ Four players mode
+ Rally driving school is a nice and useful add
+ Good sound effects
+ Random track generation

- A game like this would be a masterpiece with a top graphic and top soundtrack: both really unimpressive.

TOY STORY 2: BUZZ LIGHTYEAR TO THE RESCUE (1999) 72%
Developer: Traveller's Tales
Publisher: Activision
+ Locations and all movie details faithfully replicated
+ Varied enough

- Graphically it looks a PS1 game
- Very poor cutscenes with blurry static images (other versions has FMVs)
- Only children may find it challenging
- Very bad and annoying cameras


TUROK: DINOSAUR HUNTER (1997) 81%
Developer: Iguana Entertainment
Publisher: Acclaim Entertainment
+ In 1997 a FPS like this on console was unique and impressive
+ Good weapons choice
+ Great bosses

- Read point one...than came Goldeneye
- Unoriginal gameplay
- Too much fog
- No multiplayer


TUROK 2: SEEDS OF EVIL (1998) 92%
Developer: Iguana Entertainment
Publisher: Acclaim Entertainment
+Impressive graphics (expecially with Expansion Pak on):
high quality textures
great real time light effects
excellent realization of enemies and weapons
top level animations
+ Outstanding arsenal, very rewarding
+ Complete and well done 4 players mode
+ OST rocks

- Gameplay is quite repetitive
- Less fog than its predecessor, but still too much
- Maps are too big and often confusing, easy to get lost (due the fog too)
- Frame rate issues with more enemies on screen
- Find all the Primagen's Keys is mandatory and requires much backtracking
- Few save points, it can be frustrating


TUROK 3: SHADOW OF OBLIVION (2000) 80%
Developer: Acclaim Studios Austin
Producer: Acclaim Entertainment
+ Great graphics:
draw distance is unbelievable, Turok is no more fog
visually is very clean
bosses are impressive
good cutscenes with facial animations
+ Good sound effects and clear voice acting
+ Save points everywhere, eliminated the Turok 2 plague
+ Good story line
+ Nice arsenal (and Cerebral Bore is back)
+ Huge worlds but linear gameplay, so no more boring explorations, backtracking and getting lost looking for a key

- Orchestrated musics, but very uninspired
- Textures and animations was better in Turok 2
- First level's "Half Life" style gameplay may disappoints Turok fans


V-RALLY EDITION 99 (1998) 79%
Developer: Eden Studios
Publisher: Infogrames
+ 50 tracks and a lot of official cars
+ Very fast
+ Challenging and very rewarding

- Bad graphics:
pop-ups
pixelated
- Poor sounds and soundtrack
- Initially can be very frustrating and hard, especially due the collisions system


WIPEOUT 64 (1998) 89%
Developer: Psygnosis
Publisher: Midway
+ Great controls
+ 4 players mode
+ High sense of speed

- worse soundtrack than Wipeout 2097
- It requires good skills in order to be enjoying
- No championship mode
- Few tracks


WORLD DRIVER CHAMPIONSHIP (1999) 92%
Developer: Boss Game Studios
Publisher: Midway
+ Outstanding and detailed graphics:
640x480 resolution without need of Expansion Pak
very good frame rate
high number of polygons on screen
perfectly modelled cars
very clean, nothing is blurry
great car reflexes and lens flares
suggestive landscapes
smooth frame rate
+ Very rewarding once you are into, halfway between simulation and arcade
+ Great four points suspension physics
+ More than 30 cars with different behaviours
+ 10 beautiful tracks with tons of variants
+ Replays are mind blowing and you can save them

- It may requires time before you get into
- Unlicensed cars
- Generic soundtrack doesn't match with the high quality of the game


YOSHI'S STORY (1997) 81%
Developer: Nintendo EAD
Publisher: Nintendo
+ Very nice 2D graphics
+ Good levels design
+ Catchy musics

- Too childish
- Too short
- Too easy
Edited by italia64, May 1 2018, 03:39 AM.
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stinger9142
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Endure and survive...
Nice work so far. Spot on for Shadow Man and JFG in my opinion.
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italia64
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Thanks Stinger!

Added some games.

Feel free to advise me new pros and cons
Edited by italia64, Sep 9 2015, 09:45 AM.
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italia64
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Two games and personal votes added
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Bamboozled
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Very helpful, italia! Is it okay if I print it out for my personal use?
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italia64
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Bamboozled
Sep 5 2015, 08:17 PM
Very helpful, italia! Is it okay if I print it out for my personal use?
Thanks man :yeah: No problem for print it but I advice you to wait more games before do it. I'm going to update every day one or two games ;-)
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Bamboozled
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I appreciate it! :yeah:
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Bamboozled
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When you add a new one please post, I'd like to see what's being added. :D
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italia64
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Sep 11 2015, 07:33 PM
When you add a new one please post, I'd like to see what's being added. :D
Perfect man :yeah:
Last adds F1 WGP and F1WGP2 ;-)
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italia64
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Top Gear Rally 2 added ;-)
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italia64
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Added:

Turok DH
Turok 2 SoE

JFG score +1%
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italia64
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Added V-Rally '99
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italia64
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Added Top Gear Overdrive
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italia64
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Added Duke Nukem: Zero Hour
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italia64
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Added AeroGauge
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Vinyl
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I love those pros/cons Italia, and I think most of the lacking of multiplayer is because of the processing power of the game (right?)

to be honest I like to read the cons more haha. Great job on those! when I see Goldeneye. I thought it was a perfect game.
until you added some of the cons I was like "hey, hes right.. darn" :D
https://www.consolevariations.com/
The Ultimate Console Database

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italia64
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Thanks my friend ;-)
Multiplayer features was too difficult for many games. For example Rogue Squadron was almost impossible to run even in 2 player mode, not mention in 4 player.
Many games used heavily downgraded graphics for multiplayer mode, or for example in F1 games you can race with 2 cars only on the track in multiplayer.
Games like Lamborghini used fog in multiplayer, to help the frame rate.
Almost all the games ported from PS1 or developed for miltiplatforming added the 4 player mode in the N64 version, due the more power of the console.
And it's incredible how much cooperative multiplayer features you can find on the console.
On N64 you can find also 4 players fantastic graphics as CBFD, Perfect Dark, JFG, etc. But was exceptions, usually the best graphics didn't have a 4 player mode, WDC and SWE1R are good examples.

About Goldeneye, well I just finished to play it in multiplayer with a friend of mine and it's still enjoy as it was back in days. The game for me it's flawless hehe :-P but many players can find that cons annoying so I wrote them.
Edited by italia64, Oct 10 2015, 07:02 PM.
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Milage007
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I thought and still think Goldeneye is faultless too for the time. Ok so some enemy AI is shocking but it made the game comical at times. I love this game to death.

It is also a very good representation of the film. Levels like Facility, Cradle etc very well designed. I personally played and completed the game before I saw the film so watching the film I recognised everything and it was a joy to watch. I realised how Goldeneye like the game was.

The additional levels were cool as well. I used to love playing as Mayday against my mates. Nobody was allowed to be Oddjob haha. But you could be the midget Moonraker lady. :yeah:
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Follow my N64 Instagram - milage007_n64

Tupac Shakur - 'You know it’s funny, when it rains it pours they got money for wars but can’t feed the poor’
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Bamboozled
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I appreciate that you are doing this just to help, just for us @64Forever.
Especially helpful due to my lack of experience w/ the 64's library :-8 .
Thanks, man! :yeah:
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italia64
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Thanks Bamboozled ;-)
I love to talk about N64 games so for me this is not an effort.
I use to write very long reviews in Italian, unfortunately in English I can't write in such specific and exhaustive way, so this is a good method to improve my vocabulary and find synonymous for future reviews in English.
I'm slowly improving my English skills so I hope to be able to make good and long reviews within a year or two.
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italia64
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Added Star Wars: Episode I - Battle for Naboo
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CBFD added, don't miss it ;-)
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italia64
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Added ISS2000, the king of soccer games ;-)
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italia64
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Added Pokémon Puzzle League
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action
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you should give "F1 racing championship" a try. it's the best F1 game ever released on N64 8) great graphics, and superior handling
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italia64
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Dec 1 2015, 09:34 AM
you should give "F1 racing championship" a try. it's the best F1 game ever released on N64 8) great graphics, and superior handling
I absolutely love F1 Racing Championship, I beaten the game in every possible way. The handling system is incredibly rewarding.

I beaten the game again this year (and two years ago for the Beat 'Em All) and I took a small video too.

Here's a fast lap on Montecarlo on simulation mode.

https://youtu.be/92t-ViMVal0
Edited by italia64, Dec 1 2015, 11:52 AM.
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italia64
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Added two games, the immense Perfect Dark and the poor Cruis'n USA
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italia64
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Added another great game, Sin and Punishment.
Too many top games by the way, better start to add some tons of mediocrity :P
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italia64
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Added Hybrid Heaven
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action
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hey italia, what do you think of ridge racer 64?

i got this game for christmass. i fired it up the other day, and the graphics blew my mind. unlike anything i have ever seen on the N64. crisp, colourfull, shiny graphics, rock solid framerate, nice texture detail. it is incredible. what a great game. i think its so much better looking than world driver championship, in every single way. 8)
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