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NTSC-J (Japanese) Master Listing; Full Breakdown of Japanese Region N64 Games
Topic Started: Apr 14 2016, 06:18 PM (1,701 Views)
ddr2nite
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Controller Collecting Extraordinaire
Objective:
The purpose of this particular guide/article/discussion thread is to help collectors identify every N64 game released in the NTSC-J (Japan) region. It will also be the place to have an on-going discussion on various smaller arguments regarding different “collecting” nuances. I will continue to make modifications to the information in this original post as we continue to expand and gather or find new data.

Game Database/List
To start off, we will need a full/master database in order to reference all of the games. The following table is my own personal organization of the NTSC-J games as they are translated from Japanese to English, and organized alphabetically.

Open For Full NTSC-J Game List

Total Number of Games ???
One of the biggest unknown and most/constantly debated discussions when it comes to NTSC-J region of N64 games is the overall number of unique titles that were released. In fact, there are several answers to this question as seen in the various arguments listed here.

UNIQUE GAMES (REVISION 0 ONLY): Total = 196
Those who say there are only 196 NTSC-J games believe that you only count games which have a unique, in-game design. This means that you disregard any variations in the game box, bundled items, cartridge sticker, and serial number. In fact, one of the most controversial things that gets thrown out is the “rumble” feature that 2 particular games got included in a later revision of the game with a different release date… those games are NOT counted separately.

SERIAL NUMBERS (ALL REVISIONS): Total = 198
Very similar to the previous argument where none of the outer game box information or bundled editions are considered – except this time the 2 “rumble” (aka “shindou” 振動) games are included. This particular list of 198 games recognizes that Super Mario 64 and Wave Race 64 had the “rumble” revisions released with unique box art, bar code, game cartridge stickers, and serial number (in which a “-1” was added to call out the different revision).

Open for pictures of Super Mario 64 Shindou Edition and Wave Race 64: Kawasaki Jet Ski Shindou Edition

This list of 198 NTSC-J games with unique/different serial numbers is one of the more commonly accepted lists for game collectors.

GAME BOX VARIANTS (CONTROLLER PAK EDITION + RED STRIPE): Total = 202
The argument for 202 NTSC-J games takes into account all serials but also adds 4 more games which are broken down into two categories...

2 of these games were released as a “controller pak edition”. It should be noted that while there were a total of 4 games that were released as a “controller pak edition”…only 2 of them had BOTH a “controller pak edition” and a “non-controller pak edition”. As such, the 2 games that didn’t get a “non-controller pak edition” (Jikkyou Powerful Pro Baseball 4 and Wonder Project J2) are not counted twice. The 2 games that had both editions are 64 Oozumo and Doubutsu no Mori. Both of these games had somewhat unique/different box art that identified each version, and both games had a different bar code from their “non-controller pak edition”.

Open for pictures of 64 Oozumo Controller Pak Edition and Doubutsu no Mori Controller Pak Edition

The other 2 games that are added to this list were included in a “big box” bundle but had different box art from their stand-alone release of the game. Perfect Dark and The Legend of Zelda: Majora’s Mask were these 2 games. All other “big box” bundle games were the same as their stand-alone versions (no identifying characteristics to tell the difference). These 2 games are sometimes called the “red stripe” variants because their cover box art featured a heavy red stripe design calling out the necessity of a N64 expansion pak to properly play the game – although this is a bit confusing because the standalone version of The Legend of Zelda: Majora’s Mask was the one with the red-band (while the bundled version of Perfect Dark was the one with the red-band).

Open for pictures of Perfect Dark standalone edition vs. "big box" edition (red stripe)


Open for pictures of Legend of Zelda: Majora's Mask standalone edition (red stripe) vs. "big box" edition

BARCODES: Total = 210
This list of 210 NTSC-J games is rather self-explanatory – if it has a unique barcode, it gets counted as part of the list. All “big box” bundles have a unique barcode for the outer box that is different from the game that is included inside. As such, most “big box” bundles are now counted twice and those games are:

1.) Choro Q (チョロQ64) Model Car Edition
2.) Densha de Go! 64 Engineers Pack (電車でGO!64 運転士さんパック) VRF Unit Edition
3.) Donkey Kong 64 (ドンキーコング64) Expansion Pak Edition
4.) Mario Kart 64 (マリオカート64) Controller Edition
5.) Mario no Photopie (マリオのふぉとぴー) SD Card Edition
6.) Pikachu Genki Dechu (ピカチュウげんき) VRF Unit Edition
7.) Pocket Monsters Stadium (ポケモンスタジアム) Transfer Pak Edition
8.) Star Fox 64 (スターフォックス64) Rumble Pak Edition

It should be noted that the previously mentioned 2 games, Perfect Dark and The Legend of Zelda: Majora’s Mask, actually were never given a bar-code for their “big box” version of the bundled game inside the box. As such, these 2 variants were not counted a second time due to their lack of a unique barcode.

Open for picture of Perfect Dark and Majora's Mask "big box" edition showing NO BARCODE

EVERY VARIANT: Total = 212
The most extensive list puts the total count at 212 NTSC-J games which accounts for every single variant. It combines all of the different nuances already described: serial numbers, game revisions (“rumble” edition), game box variants, and unique barcodes (“big box” bundles).

This list of 212 NTSC-J game variants should be the most complete/comprehensive for hardcore full CIB collectors.
Edited by ddr2nite, Apr 14 2016, 06:37 PM.
Posted ImageClick here to check out my N64 collection.
N64 Controllers: 30/30 Completed | ASCII Controllers: 15/15 Completed
N.A. Boxes: 8/8 Completed | Japan Boxes: 21/21 Completed
Full NTSC-J CIB Set: 198/198 Completed


"trust me, we all started with just one or two games
and then things kinda got out of hand
" - MK II
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Cabanon
Elite
im pretty sure i've seen both version of Wonder Project J2. maybe im wrong tho.
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danilochka
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Weigh My Fish
Excellent work on the great write-up ddr2nite! There have been a couple of things I've discovered since you first set out to obtain all these releases.

If you go by the 196 NTSC-J games philosophy, then there's also a known 30 ROM revisions which you should take into consideration. 31 if a first print Ogre Battle 64 is discovered.

With any given Nintendo 64 cartridge there are 3 codes associated with it; the cartridge code, the punch code and chip code.

The cartridge code is the most commonly referenced, it's included on the front label of each game but its main use is to denote which packaging the cart should be paired with. A good example to help showcase this is the North American version of Mario Kart 64; the first release was NUS-NKTE-USA, then there were two Player's Choice re-releases, the first was NUS-NKTE-USA-1 (rated K-A) and the second was NUS-NKTE-USA-2 (rated E). All of which contain the exact same game inside but their codes were incremented because of the packaging changes.

The punch code can found 'punched' into the back label of the cart. Usually this is two numbers representing factory codes (and/or batch numbers) for Nintendo's internal use eg: 00. When a game is first released that version is known as v1.0 but sometimes the game's ROM is revised, typically to fix some bugs, the second release is known as v1.1 or Rev A the third release would be v1.2 or Rev B, and so on. To help easily identify such revisions the punch code gets the corresponing revision letter added to the end, eg: 00A. However, this method alone can't be trusted as it has sadly become a common practice to swap out damaged cart backs for more desirable ones.

The chip code is printed onto the ROM chip itself, which requires a 3.8mm security bit srewdriver to access. This code is similar to cart code (but without the region code segment) and has a suffix which starts at 0 and counts up with every revision.

So here's a table of all the revisions I know, please note that all of these codes are speculation and are based off ROM sites. I don't collect Japanese games so perhaps some of our collectors here can help to confirm these:

Game NameCart CodePunch CodeChip CodeNotes
Aero GaugeNUS-NAGJ-JPNXXNUS-NAGJ-0store kiosk demo
Aero GaugeNUS-NAGJ-JPNXXANUS-NAGJ-1
Bokujou Monogatari 2NUS-NYWJ-JPNXXNUS-NYWJ-0
Bokujou Monogatari 2NUS-NYWJ-JPNXXANUS-NYWJ-1
Bokujou Monogatari 2NUS-NYWJ-JPNXXBNUS-NYWJ-2
Hoshi no Kirby 64NUS-NK4J-JPNXXNUS-NK4J-0
Hoshi no Kirby 64NUS-NK4J-JPNXXANUS-NK4J-1
Hoshi no Kirby 64NUS-NK4J-JPNXXBNUS-NK4J-2
Hoshi no Kirby 64NUS-NK4J-JPNXXCNUS-NK4J-3apparently in english
J.League Tactics SoccerNUS-NSJJ-JPNXXNUS-NSJJ-0
J.League Tactics SoccerNUS-NSJJ-JPNXXANUS-NSJJ-1
Jikkyou GI StableNUS-NGSJ-JPNXXNUS-NGSJ-0
Jikkyou GI StableNUS-NGSJ-JPNXXANUS-NGSJ-1
Jikkyou J.League 1999: Perfect Striker 2NUS-NPSJ-JPNXXNUS-NPSJ-0
Jikkyou J.League 1999: Perfect Striker 2NUS-NPSJ-JPNXXANUS-NPSJ-1
Jikkyou Powerful Pro Yakyuu 4NUS-NP4J-JPNXXNUS-NP4J-0
Jikkyou Powerful Pro Yakyuu 4NUS-NP4J-JPNXXANUS-NP4J-1
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXNUS-NJ5J-0
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXANUS-NJ5J-1
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXBNUS-NJ5J-2
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXNUS-NP6J-0
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXANUS-NP6J-1
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXBNUS-NP6J-2
Jikkyou Powerful Pro Yakyuu 2000NUS-NPAJ-JPNXXNUS-NPAJ-0
Jikkyou Powerful Pro Yakyuu 2000NUS-NPAJ-JPNXXANUS-NPAJ-1
Jikkyou Powerful Pro Yakyuu Basic-han 2001NUS-NPEJ-JPNXXNUS-NPEJ-0
Jikkyou Powerful Pro Yakyuu Basic-han 2001NUS-NPEJ-JPNXXANUS-NPEJ-1
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXNUS-NWSJ-0
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXANUS-NWSJ-1
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXBNUS-NWSJ-2
Mario Golf 64NUS-NMFJ-JPNXXNUS-NMFJ-0
Mario Golf 64NUS-NMFJ-JPNXXANUS-NMFJ-1
Mario Kart 64NUS-NKTJ-JPNXXNUS-NKTJ-0
Mario Kart 64NUS-NKTJ-JPNXXANUS-NKTJ-1
Nushi Tsuri 64NUS-NUTJ-JPNXXNUS-NUTJ-0
Nushi Tsuri 64NUS-NUTJ-JPNXXANUS-NUTJ-1
Ogre Battle 64: Person of Lordly CaliberNUS-NOBJ-JPN?XX?NUS-NOBJ-0undiscovered
Ogre Battle 64: Person of Lordly CaliberNUS-NOBJ-JPNXXANUS-NOBJ-1
Pro Mahjong Kiwame 64NUS-NKMJ-JPNXXNUS-NKMJ-0
Pro Mahjong Kiwame 64NUS-NKMJ-JPNXXANUS-NKMJ-1
Super Mario 64NUS-NSMJ-JPNXXNUS-NSMJ-0
Super Mario 64NUS-NSMJ-JPN?XX?NUS-NSMJ-1undiscovered
Super Mario 64NUS-NSMJ-JPN?XX?NUS-NSMJ-2undiscovered
Super Mario 64NUS-NSMJ-JPN-1XXANUS-NSMJ-3shindou edition
Wave Race 64NUS-NWRJ-JPNXXNUS-NWRJ-0
Wave Race 64NUS-NWRJ-JPNXXANUS-NWRJ-1
Wave Race 64NUS-NWRJ-JPN-1XXBNUS-NWRJ-2shindou edition
WinBackNUS-NWDJ-JPNXXNUS-NWDJ-0
WinBackNUS-NWDJ-JPNXXANUS-NWDJ-1
Zelda no Densetsu: Mujura no KamenNUS-NZSJ-JPNXXNUS-NZSJ-0
Zelda no Densetsu: Mujura no KamenNUS-NZSJ-JPNXXANUS-NZSJ-1
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXNUS-NZLJ-0
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXANUS-NZLJ-1
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXBNUS-NZLJ-2


Note: The missing Super Mario 64 revisions might have something to do with the 64DD versions that were made for Spaceworld 1996.
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ddr2nite
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Controller Collecting Extraordinaire
Cabanon
Apr 15 2016, 07:48 AM
im pretty sure i've seen both version of Wonder Project J2. maybe im wrong tho.
Never have I seen a Wonder Project J2 without the cardboard tray + memory card. I'm sure there's the slim possibility that someone "frankenstein'd" a version where they swapped in a plastic game tray. There would be no way to tell for sure if that's an original, and even then it would likely not be a reasonable argument since it didn't get its own separate box or barcode.

But if you can manage to find a picture... that would be a start.
Posted ImageClick here to check out my N64 collection.
N64 Controllers: 30/30 Completed | ASCII Controllers: 15/15 Completed
N.A. Boxes: 8/8 Completed | Japan Boxes: 21/21 Completed
Full NTSC-J CIB Set: 198/198 Completed


"trust me, we all started with just one or two games
and then things kinda got out of hand
" - MK II
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bdnick2572
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Senior Member
Finally a well organized list of the J-NTSC Titles. Ive been looking for something like it and havent had much luck!
NTSC Games: 189/296
J-NTSC Boxed Games: 71/196
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Digital
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Newbie
Thanks for this ddr2nite! I saw your reply on NintendoAge aswell.

Regarding Powerful Pro Yakyuu 4 and WonderProject 2 not having editions WITHOUT ControllerPaks, as I checked my collection this week I found this:

Posted Image

To be honest, it COULD be switched with a regular plastic tray.. The only thing I can say, this is how I got it directly from Japan

Edited by Digital, Apr 29 2016, 11:13 PM.
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No64DD
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Neva wizard Kee
@DDR2nite,

Posted Image

Even though Neon Genesis: Evangelion is not always found in this complete condition, there were some sort of cards included.
Do you know if there were different cards, or were they all the same?

Edited by No64DD, Oct 6 2016, 01:24 PM.
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ddr2nite
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No64DD
Oct 6 2016, 01:24 PM
Even though Neon Genesis: Evangelion is not always found in this complete condition, there were some sort of cards included.
Do you know if there were different cards, or were they all the same?

Good question, and there were also some other games which also had "collectible" cards included in the box. One that comes immediately to mind is Donkey Kong 64 (it came with 2 cards). I could be wrong, but most of these collectible items were rather consistent - which is to say that they were always the same cards. I usually inspect those "bonus" items for the games that came with them to find any differences, and I don't think I've ever encountered a game that came with different items in box such that you may need to buy multiple copies to get a "full set".
Posted ImageClick here to check out my N64 collection.
N64 Controllers: 30/30 Completed | ASCII Controllers: 15/15 Completed
N.A. Boxes: 8/8 Completed | Japan Boxes: 21/21 Completed
Full NTSC-J CIB Set: 198/198 Completed


"trust me, we all started with just one or two games
and then things kinda got out of hand
" - MK II
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No64DD
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Neva wizard Kee
Thanks man! I've been wondering that for a long time.
A Secret star
lie here~





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Cabanon
Elite
was wondering of the sdcard for Mario no photopia are listed ? I think there's 4 or 5 different card ?
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ddr2nite
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Cabanon
Oct 6 2016, 06:40 PM
was wondering of the sdcard for Mario no photopia are listed ? I think there's 4 or 5 different card ?
Yeah those are pretty tough to find, but they aren't listed here because I think most people would agree that they fall into the "accessories" category. So basically they are not listed here for the same reasons that we don't list all of the controller variations here. I don't exactly know how those SD/smart media cards are different when plugged into the Mario no Photopi game cartridge. Maybe we want to start a separate thread to discuss it...
Posted ImageClick here to check out my N64 collection.
N64 Controllers: 30/30 Completed | ASCII Controllers: 15/15 Completed
N.A. Boxes: 8/8 Completed | Japan Boxes: 21/21 Completed
Full NTSC-J CIB Set: 198/198 Completed


"trust me, we all started with just one or two games
and then things kinda got out of hand
" - MK II
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Cabanon
Elite
I have no idea what they do, the only person I know who could answer that would be finngamer as I know he had them all at one point.
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No64DD
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Neva wizard Kee
That's pretty amazing that he had them all!

They were different templates (themes, borders, stickers) that you could apply to your uploaded pictures, and print them out.
There was even a Hello Kitty version!
Edited by No64DD, Oct 8 2016, 06:21 PM.
A Secret star
lie here~





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Cabanon
Elite
No64DD
Oct 8 2016, 06:19 PM
That's pretty amazing that he had them all!

They were different templates (themes, borders, stickers) that you could apply to your uploaded pictures, and print them out.
There was even a Hello Kitty version!
http://www.ebay.com/itm/Nintendo-64-N64-MARIO-NO-PHOTOPI-Photopie-Memory-Card-2x-Yoshi-Japan-Import-/222218603367?hash=item33bd42cb67:g:n28AAOSw0UdXr6KB
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Digital
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Newbie
Here is a visual for how a (almost :-/ ) complete collection looks like:

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Shellshocker18
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The Shockmaster
Very nice collection Digital! Is Pro Yakyuu King 2 the only game you are missing? It's still a very clean and nice shelf you have made.

Can I ask if you would be willing to use your Japanese collection to help us with our project? Me and some other members here are writing a book called the N-Cyclopedia 64. Part of that is that we are beating and documenting all the Japanese exclusive games. I don't need manuals for research but I'd like to ask if you would mind taking some manual pictures anyway because they are very helpful. I wouldn't ask you to do a ton, even if you only provided 1 or 2 games it would be immensely helpful to us and I'd make sure you get special thanks.

We already have a few people who took Japanese manual pics over the past year and some are already online places like Nintendoage, giantbomb, and some Japanese sites, but there are still some we would like to have so I can translate them. Of course if you don't want to I understand.

So if you or anybody else reading this thread are interested in helping us, just let me know which games you have and you and I can talk. Maybe we can talk about Japanese games too in the process.
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Digital
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Thanks Shellshocker! The shelf is a beefed up Ikea Billy bookshelf with an extra middle part and extenders on top. I think you can find it all over the world.

Yes the box and manual of Pro Yakyuu King 2 is the only thing missing for me completing the 198 mark.

I saw the thread of the N-Cyclopedia, great initiative guys! After 22 years of collecting these Japanese games it's maybe time to put them too good use haha! You have my full coorperation. (When I have time ofcourse, I have a daytime job and a family) To upload photos and put them on this message board is maybe a bit too much work, but I can email or whatsapp photos very easy and fast, I just make them with my phone and send them. Just pm me for working this out.
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Shellshocker18
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The Shockmaster
Awesome. I love when people enthusiastically cooperate. And yes email is much faster than uploading them here. I think we plan on uploading all the manuals we gather somewhere later down the line so other people can see them. If you are fine with us uploading them publicly.

I'll PM you later when I'm off work and give some more details :yeah:
Edited by Shellshocker18, Jul 9 2018, 04:34 PM.
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