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NTSC-J (Japanese) Master Listing; Full Breakdown of Japanese Region N64 Games
Topic Started: Apr 14 2016, 06:18 PM (1,245 Views)
danilochka
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Weigh My Fish
Excellent work on the great write-up ddr2nite! There have been a couple of things I've discovered since you first set out to obtain all these releases.

If you go by the 196 NTSC-J games philosophy, then there's also a known 30 ROM revisions which you should take into consideration. 31 if a first print Ogre Battle 64 is discovered.

With any given Nintendo 64 cartridge there are 3 codes associated with it; the cartridge code, the punch code and chip code.

The cartridge code is the most commonly referenced, it's included on the front label of each game but its main use is to denote which packaging the cart should be paired with. A good example to help showcase this is the North American version of Mario Kart 64; the first release was NUS-NKTE-USA, then there were two Player's Choice re-releases, the first was NUS-NKTE-USA-1 (rated K-A) and the second was NUS-NKTE-USA-2 (rated E). All of which contain the exact same game inside but their codes were incremented because of the packaging changes.

The punch code can found 'punched' into the back label of the cart. Usually this is two numbers representing factory codes (and/or batch numbers) for Nintendo's internal use eg: 00. When a game is first released that version is known as v1.0 but sometimes the game's ROM is revised, typically to fix some bugs, the second release is known as v1.1 or Rev A the third release would be v1.2 or Rev B, and so on. To help easily identify such revisions the punch code gets the corresponing revision letter added to the end, eg: 00A. However, this method alone can't be trusted as it has sadly become a common practice to swap out damaged cart backs for more desirable ones.

The chip code is printed onto the ROM chip itself, which requires a 3.8mm security bit srewdriver to access. This code is similar to cart code (but without the region code segment) and has a suffix which starts at 0 and counts up with every revision.

So here's a table of all the revisions I know, please note that all of these codes are speculation and are based off ROM sites. I don't collect Japanese games so perhaps some of our collectors here can help to confirm these:

Game NameCart CodePunch CodeChip CodeNotes
Aero GaugeNUS-NAGJ-JPNXXNUS-NAGJ-0store kiosk demo
Aero GaugeNUS-NAGJ-JPNXXANUS-NAGJ-1
Bokujou Monogatari 2NUS-NYWJ-JPNXXNUS-NYWJ-0
Bokujou Monogatari 2NUS-NYWJ-JPNXXANUS-NYWJ-1
Bokujou Monogatari 2NUS-NYWJ-JPNXXBNUS-NYWJ-2
Hoshi no Kirby 64NUS-NK4J-JPNXXNUS-NK4J-0
Hoshi no Kirby 64NUS-NK4J-JPNXXANUS-NK4J-1
Hoshi no Kirby 64NUS-NK4J-JPNXXBNUS-NK4J-2
Hoshi no Kirby 64NUS-NK4J-JPNXXCNUS-NK4J-3apparently in english
J.League Tactics SoccerNUS-NSJJ-JPNXXNUS-NSJJ-0
J.League Tactics SoccerNUS-NSJJ-JPNXXANUS-NSJJ-1
Jikkyou GI StableNUS-NGSJ-JPNXXNUS-NGSJ-0
Jikkyou GI StableNUS-NGSJ-JPNXXANUS-NGSJ-1
Jikkyou J.League 1999: Perfect Striker 2NUS-NPSJ-JPNXXNUS-NPSJ-0
Jikkyou J.League 1999: Perfect Striker 2NUS-NPSJ-JPNXXANUS-NPSJ-1
Jikkyou Powerful Pro Yakyuu 4NUS-NP4J-JPNXXNUS-NP4J-0
Jikkyou Powerful Pro Yakyuu 4NUS-NP4J-JPNXXANUS-NP4J-1
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXNUS-NJ5J-0
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXANUS-NJ5J-1
Jikkyou Powerful Pro Yakyuu 5NUS-NJ5J-JPNXXBNUS-NJ5J-2
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXNUS-NP6J-0
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXANUS-NP6J-1
Jikkyou Powerful Pro Yakyuu 6NUS-NP6J-JPNXXBNUS-NP6J-2
Jikkyou Powerful Pro Yakyuu 2000NUS-NPAJ-JPNXXNUS-NPAJ-0
Jikkyou Powerful Pro Yakyuu 2000NUS-NPAJ-JPNXXANUS-NPAJ-1
Jikkyou Powerful Pro Yakyuu Basic-han 2001NUS-NPEJ-JPNXXNUS-NPEJ-0
Jikkyou Powerful Pro Yakyuu Basic-han 2001NUS-NPEJ-JPNXXANUS-NPEJ-1
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXNUS-NWSJ-0
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXANUS-NWSJ-1
Jikkyou World Soccer: World Cup France '98NUS-NWSJ-JPNXXBNUS-NWSJ-2
Mario Golf 64NUS-NMFJ-JPNXXNUS-NMFJ-0
Mario Golf 64NUS-NMFJ-JPNXXANUS-NMFJ-1
Mario Kart 64NUS-NKTJ-JPNXXNUS-NKTJ-0
Mario Kart 64NUS-NKTJ-JPNXXANUS-NKTJ-1
Nushi Tsuri 64NUS-NUTJ-JPNXXNUS-NUTJ-0
Nushi Tsuri 64NUS-NUTJ-JPNXXANUS-NUTJ-1
Ogre Battle 64: Person of Lordly CaliberNUS-NOBJ-JPN?XX?NUS-NOBJ-0undiscovered
Ogre Battle 64: Person of Lordly CaliberNUS-NOBJ-JPNXXANUS-NOBJ-1
Pro Mahjong Kiwame 64NUS-NKMJ-JPNXXNUS-NKMJ-0
Pro Mahjong Kiwame 64NUS-NKMJ-JPNXXANUS-NKMJ-1
Super Mario 64NUS-NSMJ-JPNXXNUS-NSMJ-0
Super Mario 64NUS-NSMJ-JPN?XX?NUS-NSMJ-1undiscovered
Super Mario 64NUS-NSMJ-JPN?XX?NUS-NSMJ-2undiscovered
Super Mario 64NUS-NSMJ-JPN-1XXANUS-NSMJ-3shindou edition
Wave Race 64NUS-NWRJ-JPNXXNUS-NWRJ-0
Wave Race 64NUS-NWRJ-JPNXXANUS-NWRJ-1
Wave Race 64NUS-NWRJ-JPN-1XXBNUS-NWRJ-2shindou edition
WinBackNUS-NWDJ-JPNXXNUS-NWDJ-0
WinBackNUS-NWDJ-JPNXXANUS-NWDJ-1
Zelda no Densetsu: Mujura no KamenNUS-NZSJ-JPNXXNUS-NZSJ-0
Zelda no Densetsu: Mujura no KamenNUS-NZSJ-JPNXXANUS-NZSJ-1
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXNUS-NZLJ-0
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXANUS-NZLJ-1
Zelda no Densetsu: Toki no OcarinaNUS-NZLJ-JPNXXBNUS-NZLJ-2


Note: The missing Super Mario 64 revisions might have something to do with the 64DD versions that were made for Spaceworld 1996.
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