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Favorite extremely small details in games
Topic Started: Aug 26 2016, 06:18 PM (1,896 Views)
Shellshocker18
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This can be anything really. A minuscule story detail, some Easter egg dialogue, or something that is just hard to spot. I'll start with an example of one I found out just today.

In the 3rd world of Goemon's Great Adventure, Mafu Island, the characters have diffrent idle animations where they pull out Japanese folding fans to cool themselves off, since the world is filled with lava.

Sorry for the awful quality but you can tell they are fanning themselves right?

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That's actually not even the small detail I'm talking about though. What surprised me is that Sasuke, the robot character, is unaffected by the heat and does not pull out a fan. I love that the game developers actually imployed such a simple piece of logic into a game where logic is mostly nonexistent anyway.

I hope I got across the kind of thing I'm looking for. Like how in Mario 64, Mario has a left hand door opening animation and a right hand door opening animation which are completely diffrent. That's the kind of thing I am wanting to hear about.
Edited by Shellshocker18, Sep 30 2016, 02:38 PM.
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DeathlyRaccoon
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I always thought Mepsipax from Conker's Bad Fur Day was funny. Little inside joke from the scarecrow.
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Milage007
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I think worming Dr Doak into Goldeneye for a cameo was a good touch. David Doak being part of the Rare team at the time in the production of the game.

I remember, because I watched the film after I completed the game, when Sean Bean shot the scientist I was like what the hell he just shot Dr Doak. To be fair on the game I used to shoot Doak after he gave you the keypad decoder for unlocking the facility door anyway... >:-] :lol:

This is something I only learned about say 6 years ago I didn't know at the time of release.
Edited by Milage007, Aug 27 2016, 01:45 AM.
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stinger9142
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Doak was definitely a cool little extra.

Mileage - the first time I played through the facility and he was giving me the key decoder, I thought i needed to hit a button to receive it. I tapped all over the controller. Eventually I hit the trigger not even thinking. I shot him in the throat. It did the slow death animation. It was so funny, but I still felt bad :lol:

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Jsboger
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The Mario paintings in Zelda's castle in OoT
Nintendo Sixty-FOOOOOOOOOOUR!!!!!!
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danilochka
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When you collect the CCTV footage in Bunker 2, it shows up as the GoldenEye VHS in your inventory. I was always thought that was a really nice little touch by Rare.
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Milage007
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Agree about the tape danilochka.

Stinger that is hilarious. No more than what is deserved. Although you could have waited until after he gave it you. It's funny that Doak's face also is used for soldiers, civilians and other scientists. Once I was like ah there's Doak and it wasn't him it was just another scientist haha. :facepalm:
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No64DD
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There are quite a few cool small details in DK64, but i want to start with this:
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You'll find this ominous picture hanging in the Treehouse at the very beginning of the game. If you followed Nintendo Power, you knew this meant the codename for the Gamecube. If you played enough Nintendo games, you knew that Rare was somehow focused toward bigger things and supported the development of Project: Dolphin.
In some way, one would know it meant the closing of the door on Nintendo 64, although reminiscent of the introduction of the N64 inside Wrinkly's Save Cave in Donkey Kong Country 3: Dixie's Triple Trouble for SNES.
Seeing this at the very beginning of a highly anticipated game was a bit depressing to me!
What made it worse was working my way through this game 101% and seeing the secret ending. It has to be the most dissapointing endings on N64 in terms of the risk/reward factor!
But in this ending is this same Dolphin picture next to Kranky Kong in an Audition room. As if the cast of this game is trying out for placement in Nintendo's next console, but are in front of the camera goofing off.
What's FUNNY, is that according to the schedule, the next game they would be in for the Gamecube was Donkey Kong Racing...
Donkey Kong Racing was cancelled shortly thereafter, and Rare stopped making games for Gamecube, and Nintendo.

Even funnier is that i just took something i didn't like about an N64 game, and disparaged an entire console generation, and one of the best game companies, in defense of this otherwise extreme detail, and Nintendo 64- a cut truely above the rest! X_D :blink:
Edited by No64DD, Aug 27 2016, 05:41 PM.
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kartmaster
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GoldenEye is full of detail and easter eggs. The Klobb of course is a tip of the hat to Ken Lobb.

In Mario Kart 64, it's cool how you can drive up into the castle courtyard.

Perfect Dark showcases GoldenEye weapons in the shooting range.

While nothing particularly jumps out at me, just the dialogue overall in Paper Mario is a joy at every turn. I really need to replay that one soon.
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LosTickaToeRest
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I love how one of the idle animations in Conker's Bad Fur Day is him pulling out a Gameboy Color and playing Killer Instinct
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stinger9142
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Aug 27 2016, 07:49 PM

In Mario Kart 64, it's cool how you can drive up into the castle courtyard.

Perfect Dark showcases GoldenEye weapons in the shooting range.

Two good ones for sure! :lol: We used to love just goofing off in the castle courtyard, in particular using a mushroom to jump a certain hill there. And the shooting range in PD was truly awesome in general. Most times shooting ranges are empty additions to a game.
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The White Falcon
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I always liked the little idle animations the Kongs had in DK64. Particularly Chunky's butterflies.
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Milage007
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What do people make of this one? Another Goldeneye one. Is this DK's face on the mountain face of the Dam level? A little cheeky add in from Rare?

https://m.youtube.com/watch?v=B9b5ySgcdE8

It is uncanny...
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Shellshocker18
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Milage007
Aug 29 2016, 01:16 PM
What do people make of this one? Another Goldeneye one. Is this DK's face on the mountain face of the Dam level? A little cheeky add in from Rare
That seems like one of those " I see Jesus in my coffee table" kinda things. But yeah that is very suspicious.
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Disco_Stu
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For me it's the cheese in Perfect Dark... never really understood this :eh:

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bluedogrulez
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In Roadsters, some tracks have dirt road sections. If it rains, puddle can form. If you drive through such a puddle, your tires get mud on them. Now here's the small detail that I love: the mud actually says on the time for a realistic amount of time. It doesn't just magically disappear.
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LosTickaToeRest
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Something I always thought was cool about Road Rash 64 was the way there's really just one large world-map and all the 'tracks' are different paths set through varying stretches of highway/city. Sometimes you can go off-track and just explore the game world, and you can find items in really strange, out-of-the-way places that otherwise don't serve a purpose, like the developers knew some people were going to be fooling around. Would have been cool for them to have hidden unlockable stuff around like that instead of the mundane weapon/power-up icons that are already everywhere, but it's still some nice attention to detail considering the majority of players are never actually going to just drive off the road through endless hilly fields with no traction or apparent reason to do so.
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No64DD
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Aside from breaking the "L is Real 2401" myth in Super Mario 64, there are a few more extremely small details.
Like these signs:
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Of course they all say something different when you read them throughout the game, but the graphic they use to represent a sign with words on it- is ALL the same on every wooden sign in the game.

What is great about it is that they actually say something, and i have it nearly deciphered!

I am helping Mario
**** *** press AorB
standing still.



You're welcome. :D






Edited by No64DD, Aug 30 2016, 01:16 PM.
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Shellshocker18
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No64DD
Aug 30 2016, 01:02 PM


I am helping Mario
**** *** press AorB
standing still.

Oh my god. It's so low res that it's almost impossible to tell but it actually does look like that's what it says. If this was intentional from Nintendo then that really is a small detail. Funny how I can play Mario 64 for 20 years and still find out things like this. Are the signs different in the Japanese version?
Edited by Shellshocker18, Aug 31 2016, 01:06 AM.
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heavyxfriends
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Zeldas Lulaby fixs broken signs in OOT
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No64DD
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Shellshocker18
Aug 31 2016, 01:00 AM
Are the signs different in the Japanese version?
I don't have a JPN version to check, but i'd have to say they are all the same around the world.

If it were in japanese, the wording and sentence structure would be completely different, requiring a different graphic. It would be impossible to read.
But even the way it is written sounds like a japanese>english translation.
The best part is that i highly doubt it was ever meant to be "read" in the first place, but in a way, they didn't try to prevent someone from doing so. 🔬

Good question!
Edited by No64DD, Aug 31 2016, 05:12 PM.
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Milage007
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Another Goldeneye one:

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Very comical.
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D.J Cat
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heavyxfriends
Aug 31 2016, 12:54 PM
Zeldas Lulaby fixs broken signs in OOT
I used to chop the sign off of Gerudo Valley and then play the song and watch it return in chunks. Good times!

Love that no bonds sign.

The posters in Duke Nukem Zero Hour are hilarious.
So much humour and innuendo that must have only just got past the sensors plus posters making fun of Turok and Goldeneye 😊😁
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sublime1996525
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Great thread. I'm going to have to think about this for a bit but I'm loving what you guys have mentioned already.
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LosTickaToeRest
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Just remembered that in the first stage of Duke Nukem 64, the movie posters that were for porn in the PC version have been changed to what appear to be extremely lo-res versions of posters for Stanley Kubrick movies. The one for A Clockwork Orange especially stands out. It's strange, but interesting.
Edited by LosTickaToeRest, Sep 5 2016, 04:05 PM.
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mikezelot
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On Macbeth in starfox 64 Falco says "I'm here to rescue you" but it's the trains voice actor.
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Both the n64 and the ps4 have 64 bit processors. Now I'm not saying the 64 could run crysis at 60 fps but I'm not saying it couldn't.
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Shellshocker18
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So in the troll room in Food Fright of Rocket Robot on Wheels I always thought this glove was a reference to the Wizards Glove from Glover.

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It has the 4 fingers and the black eyes on a white glove. Also Rocket came out a year after Glover so this could be a legit reference. I wonder if Hasbro Interactive felt bad seeing Glover with blood gushing out of his wrist.

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Cabanon
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No64DD
Aug 31 2016, 04:48 PM
Shellshocker18
Aug 31 2016, 01:00 AM
Are the signs different in the Japanese version?
I don't have a JPN version to check, but i'd have to say they are all the same around the world.

If it were in japanese, the wording and sentence structure would be completely different, requiring a different graphic. It would be impossible to read.
But even the way it is written sounds like a japanese>english translation.
The best part is that i highly doubt it was ever meant to be "read" in the first place, but in a way, they didn't try to prevent someone from doing so. 🔬

Good question!
lemme check that tonight for you. I have both JAP version in hand.
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D.J Cat
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mikezelot
Sep 16 2016, 02:00 AM
On Macbeth in starfox 64 Falco says "I'm here to rescue you" but it's the trains voice actor.
I'll have to check that.
I don't recall that being the case in Lylat Wars, the PAL version.
Maybe just an NTSC thing?

A reason to play through Starfox again = 😊
Edited by D.J Cat, Sep 30 2016, 09:48 PM.
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mikezelot
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D.J Cat
Sep 30 2016, 09:47 PM
mikezelot
Sep 16 2016, 02:00 AM
On Macbeth in starfox 64 Falco says "I'm here to rescue you" but it's the trains voice actor.
I'll have to check that.
I don't recall that being the case in Lylat Wars, the PAL version.
Maybe just an NTSC thing?

A reason to play through Starfox again = 😊
for the sake of discussion here is the sound clip, but you should still play starfox again. Such a good game lol.

http://starfox64.baldninja.com/wav/falsaveu.wav
Posted Image N64 forever starfox 64 champion
"Im an elephant" - Conker
Both the n64 and the ps4 have 64 bit processors. Now I'm not saying the 64 could run crysis at 60 fps but I'm not saying it couldn't.
115 games
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