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Retrogate Zelda Ocarina of Time Master Quest
Topic Started: Feb 11 2017, 10:43 PM (1,821 Views)
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Sep 10 2017, 11:31 PM
Depends on what you mean by "some items", there are several interesting changes for MM on the Gamecube, OoT is more or less an updated version of the PAL roms as far as bug fixes go and the obvious Gerudo symbol censorship. The original USA MM release for N64 has a rather annoying bug that skips over certain sounds throughout that script that was later fixed on the PAL and GC roms, but the GC version has other odd reversions to the original Japanese release and misses the text corrections from the PAL script.

The VC versions are essentially the original N64 games with altered textures added at run time. The VC release of OoT censors the Gerudo symbol while omitting Ganondorf's cape but adding the ceiling texture in the Dampe race and one of the Poe's hats, some textures in Goron City, and lava (there might be a handful of others I need to look at the dump again). The VC release of MM darkens the textures for Goron Link, makes the stray fairies darker, shrinks the flame textures, changes the color of the death armos shield, wart, twinmold, and a handful of wall/floor textures.

My suggestion: stick with an Everdrive 64 and the original source of the OoT:MQ rom patch that was used for the "best" way to play.
Hey. I've been enjoying your patched OoT: Master Quest on my Everdrive for some time now.
Good work, and thanks.
Have retrogate flashed your ROM hack to this release, I wonder? If not, will it even work correctly with the missing video files of the GameCube version ROM?
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