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Why is it so hard to replicate the n64 controller in the 2010s?
Topic Started: Aug 21 2017, 07:56 AM (250 Views)
ItalianBaptist
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A few years ago I got 3 of those retro-bit n64 controllers (with the ps2 style joystick). They all work fine for Mario Kart 64 and Diddy Kong Racing but none of them work well for Smash Bros.

A few weeks ago I tried getting a couple of the Tomee controllers which had similar problems with the buttons (and the joysticks to a lesser extent). I also tried the Cirka controllers (the ones that actually look like official knockoffs) which were almost entirely poor.

The question i'm having difficulty with is why on earth is the n64 controller so hard to replicate? I haven't really had this problem with 3rd party controllers for more recent systems, or even the 3rd parties from back in the day like the Superpads. Is it because of the smaller market for retro so quality control is not as good? The control stick in particular seems to be particularly tricky.

I'm looking for answers as this has some pretty big implications in terms of those recently kickstarted retro fighters pads. They look awesome and if I could trust that they worked I'd just get 4 of them. But my faith in these companies that I believe have good intentions has been shaken :(
It must be exciting to never have played a Zelda game before - No64DD
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