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N64 fps
Topic Started: Sep 20 2017, 04:19 AM (419 Views)
mikezelot
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Star Wolfs Worst Nightmare
I have a theory on n64 fps games I wanted to discuss with you guys. It seems to me that the fps genre split in two during the time of the n64. One branch would start with golden eye then perfect dark and past the n64 with the timesplitter games. The other branch would be doom to duke nukem to Turok then past the n64 to the call of duty games. I can't put my finger on what defines each branch but I feel like there is something there.

Thoughts?
Posted Image N64 forever starfox 64 champion
"Im an elephant" - Conker
Both the n64 and the ps4 have 64 bit processors. Now I'm not saying the 64 could run crysis at 60 fps but I'm not saying it couldn't.
115 games
2 consoles
6 controllers
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mikezelot
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Star Wolfs Worst Nightmare
I would say three things make the speration
1. Control scheme
2. Game environments (golden eye/perfect dark) more of a realistic setting and game play with objectives and open worlds (Turok/doom) more fantasy driven
3. Game engine. The game engine from doom-duke nukem-Turok-quake all seem like a more evolved version of the last one
Edited by mikezelot, Sep 21 2017, 05:26 AM.
Posted Image N64 forever starfox 64 champion
"Im an elephant" - Conker
Both the n64 and the ps4 have 64 bit processors. Now I'm not saying the 64 could run crysis at 60 fps but I'm not saying it couldn't.
115 games
2 consoles
6 controllers
Offline Profile Quote Post Goto Top
 
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