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N64 fps
Topic Started: Sep 20 2017, 04:19 AM (409 Views)
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Sep 20 2017, 12:48 PM
Sep 20 2017, 12:26 PM
Would the primary for both be "move with the stick, aim with the c buttons"? Because that model is still technically in use today, just with a right analog stick.
Actually, it's aiming with the stick and move/strave with the c-buttons, quite reversed from today's control scheme!
I think controls had a lot to do with it. While you did used the c-buttons it was more of an analog version of just another joystick. They had the right idea. It just took years before the industry and Nintendo to really figured it out. The Sony Dual Shock was what we needed before we even knew what we needed. Once gamers learned how to use two joysticks it really opened the doors.

It's like when racing games went from using buttons for gas and brake to using triggers.

As for Goldeneye, there was one unique thing that it did that even today's shooters don't really do. That's when you aim or turn into a direction and the gun aims into that direction also. It's almost virtually reality ish. Timesplitters did it. That game was also made by some of the people who worked on Goldeneye. Although that kind of mechanic didn't really work on PC. People wanted the center of the screen always be the crosshair. Over time that's what consoles did. It's just easier to aim when your crosshair isn't also moving on the screen.
Edited by gamerjerome, Sep 20 2017, 07:07 PM.
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