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N64 mini Predictions; Warning: Possible NaCl Exposure
Topic Started: Oct 12 2017, 12:11 PM (3,210 Views)
kartmaster
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Coffee Drinker
The controllers for me too are the most exciting part. And wondering if there'd be an adapter for the N64 Classic Controller to be used on the original hardware. Anyone done this for the NES or SNES yet?

As hard as all this has been to find, I don't anticipate this being an EASY option to get a new N64 controller. BUT if there were some hardware revisions inside the controller to make the thumbstick more durable, it would be worth the quest to have a controller that wasn't sand running through the hourglass every moment you used it.

For the games, I could almost see Nintendo striking a deal with Rare/MS on something like this. Unlike virtual console where you'd probably licence the game(s) for X number of years or months at whatever cost per download ... you can forecast that, but it's a moving target.

Here, you know exactly how many units you will produce. It's pretty safe to say you'll tell them all through. If they can agree to a set one time royalty, you can do one clean cut deal and go your separate ways. I think there's a CHANCE Rare games could make an appearance.
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kartmaster
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Been thinking about the controller. I wouldn't doubt they would revise the thumbstick if it would save money with materials that are cheaper than they were in 1996 while maintaining the quality. They definitely aren't using the same PCBs in the NES and SNES Mini controllers.

Curious on the price though. The controller is going to be considerably more expensive than the previous Classic Editions. I don't think you can include two controllers in like a retro "Atomic Purple" edition and keep that thing under $100 unless they want to eat some profit on that.
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kartmaster
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The GCN ports would be cool and would fit the N64 asthetic a lot better. I wonder at that scale though as small as these things are if 4 ports would even fit on the front, or if they'd have to hide two on the sides or something with panels like they did the SNES mini on the front.
Edited by kartmaster, Oct 25 2017, 07:39 AM.
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kartmaster
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Hmmm... That's a really believable line up.
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kartmaster
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Virtual Console on Wii U was laggy for everything. I'm not usually someone who is sensitive to lag, but I first noticed it playing Punch-Out and having a hard time, after that I noticed it on every game and couldn't get it out of my head.

I do think there's probably a notable technological leap required between emulating 16-bit 2D games, to N64, but hey, they finally figured out the FX chip... so there's an abundance of hope!
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